void CFiltersPage::PopulateLists( int Selection ) { ClearLists(); switch(Selection) { case 0: // Channel Windows break; } }
EDA_3D_CANVAS::~EDA_3D_CANVAS() { ClearLists(); m_init = false; delete m_glRC; // Free the list of parsers list for( unsigned int i = 0; i < m_model_parsers_list.size(); i++ ) delete m_model_parsers_list[i]; }
void CFiltersPage::OnPageDone( void ) { while (m_ObjectCtrl.GetCount() > 0) { m_ObjectCtrl.DeleteString(0); } m_ObjectCtrl.Detach(); ClearLists(); m_UnusedListCtrl.Detach(); m_UsedListCtrl.Detach(); m_IncludeCtrl.Detach(); }
EDA_3D_CANVAS::~EDA_3D_CANVAS() { ClearLists(); m_init = false; delete m_glRC; }