void CFiltersPage::PopulateLists( int Selection )
{
  ClearLists();
  switch(Selection)
  {
    case 0: // Channel Windows
      
      break;
  }

}
EDA_3D_CANVAS::~EDA_3D_CANVAS()
{
    ClearLists();
    m_init = false;
    delete m_glRC;

    // Free the list of parsers list
    for( unsigned int i = 0; i < m_model_parsers_list.size(); i++ )
        delete m_model_parsers_list[i];

}
void CFiltersPage::OnPageDone( void )
{
  while (m_ObjectCtrl.GetCount() > 0)
  {
    m_ObjectCtrl.DeleteString(0);
  }
  m_ObjectCtrl.Detach();

  ClearLists();
  m_UnusedListCtrl.Detach();
  m_UsedListCtrl.Detach();

  m_IncludeCtrl.Detach();
}
Beispiel #4
0
EDA_3D_CANVAS::~EDA_3D_CANVAS()
{
    ClearLists();
    m_init = false;
    delete m_glRC;
}