static void PingServers(void) { netadr_t broadcast; S_StopAllSounds(); ClearServers(); UpdateStatus(); // update status string now, because fetching and // resolving will take some time m_servers.status_c = "Resolving servers, please wait..."; SCR_UpdateScreen(); // fetch and resolve servers memset(&broadcast, 0, sizeof(broadcast)); ParseMasterArgs(&broadcast); m_servers.timestamp = Sys_Milliseconds(); // optionally ping broadcast if (broadcast.type) CL_SendStatusRequest(&broadcast); if (!m_servers.list.numItems) { FinishPingStage(); return; } // begin pinging servers m_servers.pingstage = PING_STAGES; m_servers.pingindex = 0; m_servers.pingextra = 0; CalcPingRate(); }
static void Pop(menuFrameWork_t *self) { ClearServers(); if (m_servers.args) { Z_Free(m_servers.args); m_servers.args = NULL; } }
MemCacheClient & MemCacheClient::operator=( const MemCacheClient & rhs ) { m_nTimeoutMs = rhs.m_nTimeoutMs; ClearServers(); m_rgpServer.resize(rhs.m_rgpServer.size()); for (size_t n = 0; n < rhs.m_rgpServer.size(); ++n) { m_rgpServer[n] = new Server(*rhs.m_rgpServer[n]); if (!m_rgpServer[n]) throw std::bad_alloc(); } return *this; }
MemCacheClient::~MemCacheClient() { ClearServers(); }