Beispiel #1
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    setAttribute(Qt::WA_AcceptTouchEvents);
    installEventFilter(ui->btn_left);
    installEventFilter(ui->btn_right);
    installEventFilter(ui->btn_up);

    connect(ui->btn_left, SIGNAL(Pressed()), this, SLOT(ClickLeft()));
    connect(ui->btn_left, SIGNAL(Released()), this, SLOT(ReleaseLeftRight()));
    connect(ui->btn_right, SIGNAL(Pressed()), this, SLOT(ClickRight()));
    connect(ui->btn_right, SIGNAL(Released()), this, SLOT(ReleaseLeftRight()));
    connect(ui->btn_up, SIGNAL(Pressed()), this, SLOT(ClickUp()));
    connect(ui->btn_up, SIGNAL(Released()), this, SLOT(ReleaseUp()));

    ui->btn_left->RotateImage(90);
    ui->btn_right->RotateImage(-90);
    ui->btn_up->RotateImage(180);

    engine = new GameEngine(this);
    engine->setCamera(ui->graphicsView);
    engine->InitScene(":/map/map_tank.tmx");

    ui->summary->setVisible(false);
    ui->summary->setText("Tanque\tDisparo\tAcerto\tMorte");

    connect(ui->toolButton, SIGNAL(pressed()), this, SLOT(SwapSummary()));
}
Beispiel #2
0
void MainWindow::keyPressEvent(QKeyEvent *e)
{
    if(!e->isAutoRepeat()) {
        if(e->key() == Qt::Key_Left)
            ClickLeft();
        else if(e->key() == Qt::Key_Right)
            ClickRight();
        else if(e->key() == Qt::Key_Up)
            ClickUp();
        else if(e->key() == Qt::Key_Back || e->key() == Qt::Key_Escape)
            close();
    }
}
Beispiel #3
0
bool MOUSE::PressInRect(RECT dest)
{
	return ClickLeft() && Over(dest);
}