Beispiel #1
0
void GateModule::handle_message(const message& msg)
{
	switch (msg.get_type())
	{
	case EMessageType::SocketConnect:
	{
		ClientConnect(msg);
		break;
	}
	case EMessageType::SocketData:
	{
		ClientData(msg);
		break;
	}
	case EMessageType::SocketClose:
	{
		ClientClose(msg);
		break;
	}
	case EMessageType::ActorData:
	{
		ActorData(msg);
		break;
	}
	case EMessageType::ToClient:
	{
		ToClientData(msg);
		break;
	}
	}
}
Beispiel #2
0
void ClipboardServer::onClientNewConnection(const ClientSocketPtr &client)
{
    if (m_ignoreNewConnections) {
        COPYQ_LOG("Ignoring new client while exiting");
        client->close();
        return;
    }

    auto proxy = new ScriptableProxy(m_wnd);
    connect( client.get(), &ClientSocket::destroyed,
             proxy, &ScriptableProxy::safeDeleteLater );
    connect( proxy, &ScriptableProxy::sendMessage,
             client.get(), &ClientSocket::sendMessage );

    m_clients.insert( client->id(), ClientData(client, proxy) );
    connect( this, &ClipboardServer::closeClients,
             client.get(), &ClientSocket::close );
    connect( client.get(), &ClientSocket::messageReceived,
             this, &ClipboardServer::onClientMessageReceived );
    connect( client.get(), &ClientSocket::disconnected,
             this, &ClipboardServer::onClientDisconnected );
    connect( client.get(), &ClientSocket::disconnected,
             proxy, &ScriptableProxy::clientDisconnected );
    connect( client.get(), &ClientSocket::connectionFailed,
             this, &ClipboardServer::onClientConnectionFailed );
    client->start();
}