Beispiel #1
0
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
	gentity_t *ent;
	char	*cmd;

	ent = g_entities + clientNum;
	if ( !ent->client ) {
		return;		// not fully in game yet
	}

	cmd = gi.argv(0);

	if (Q_stricmp (cmd, "spawn") == 0)
	{
		Cmd_Spawn( ent );
		return;
	}
	
	if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "undying") == 0)
		Cmd_Undying_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
	{
		Cmd_Noclip_f (ent);
	}
	else if (Q_stricmp (cmd, "kill") == 0)
	{
		if ( !CheatsOk( ent ) )
		{
			return;
		}
		Cmd_Kill_f (ent);
	}
	else if (Q_stricmp (cmd, "levelshot") == 0)
		Cmd_LevelShot_f (ent);
	else if (Q_stricmp (cmd, "where") == 0)
		Cmd_Where_f (ent);
	else if (Q_stricmp (cmd, "setviewpos") == 0)
		Cmd_SetViewpos_f( ent );
	else if (Q_stricmp (cmd, "setobjective") == 0)
		Cmd_SetObjective_f( ent );
	else if (Q_stricmp (cmd, "viewobjective") == 0)
		Cmd_ViewObjective_f( ent );
	else if (Q_stricmp (cmd, "force_throw") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceThrow( ent, qfalse );
	}
	else if (Q_stricmp (cmd, "force_pull") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceThrow( ent, qtrue );
	}
	else if (Q_stricmp (cmd, "force_speed") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceSpeed( ent );
	}
	else if (Q_stricmp (cmd, "force_heal") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceHeal( ent );
	}
	else if (Q_stricmp (cmd, "force_grip") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceGrip( ent );
	}
	else if (Q_stricmp (cmd, "force_distract") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceTelepathy( ent );
	}
	else if (Q_stricmp (cmd, "taunt") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		G_Taunt( ent );
	}
	else if (Q_stricmp (cmd, "victory") == 0)
		G_Victory( ent );
//	else if (Q_stricmp (cmd, "use_shield") == 0)	// sounds like the design doc states that the shields will be a pickup and so the player never decides whether to use them or not.
//		G_ActivatePersonalShield( ent );			//	If you want shields (armor),  type "give all" or "give armor" or "give armor #amt#"
	else if (Q_stricmp (cmd, "fly_xwing") == 0)
		G_PilotXWing( ent );
	else if (Q_stricmp (cmd, "drive_atst") == 0)
	{
		if ( CheatsOk( ent ) )
		{
			G_DriveATST( ent, NULL );
		}
	}
	else if (Q_stricmp (cmd, "thereisnospoon") == 0)
		G_StartMatrixEffect( ent );
	else if (Q_stricmp (cmd, "use_electrobinoculars") == 0)
		Cmd_UseElectrobinoculars_f( ent );
	else if (Q_stricmp (cmd, "use_bacta") == 0)
		Cmd_UseBacta_f( ent );
	else if (Q_stricmp (cmd, "use_seeker") == 0)
		Cmd_UseSeeker_f( ent );
	else if (Q_stricmp (cmd, "use_lightamp_goggles") == 0)
		Cmd_UseGoggles_f( ent );
	else if (Q_stricmp (cmd, "use_sentry") == 0)
		Cmd_UseSentry_f( ent );
	else if (Q_stricmp (cmd, "fx") == 0)
		Cmd_Fx( ent );
	else if (Q_stricmp (cmd, "invuse") == 0)
	{
		Cmd_UseInventory_f( ent );
	}
	else if (Q_stricmp (cmd, "playmusic") == 0)
	{
		char *cmd2 = gi.argv(1);
		if ( cmd2 )
		{
			gi.SetConfigstring( CS_MUSIC, cmd2 );
		}
	}

}
Beispiel #2
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
	char	*cmd;

	if (!ent->client)
		return;		// not fully in game yet

	cmd = gi.argv(0);

	// if we're viewing thru the camera, only allow some things to happen
	if (ent->client->zCameraTrack && !level.intermissiontime)
	{
		if (Q_stricmp (cmd, "putaway") == 0)
			Cmd_PutAway_f(ent);
		else if (Q_stricmp(cmd, "use") == 0)
		{
			if (Q_stricmp(gi.args(), "Visor") == 0)
				Cmd_Use_f(ent);
		}
		else if (Q_stricmp (cmd, "invuse") == 0)
		{
			// only use the visor
			if (ent->client->pers.selected_item == ITEM_INDEX(FindItem("Visor")))
				Cmd_InvUse_f (ent);
		}
		else if (Q_stricmp (cmd, "invnext") == 0)
			SelectNextItem (ent, -1);
		else if (Q_stricmp (cmd, "invprev") == 0)
			SelectPrevItem (ent, -1);
	
		return;
	}

	if (Q_stricmp (cmd, "players") == 0)
	{
		Cmd_Players_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "say") == 0)
	{
		Cmd_Say_f (ent, false, false);
		return;
	}
	if (Q_stricmp (cmd, "say_team") == 0)
	{
		Cmd_Say_f (ent, true, false);
		return;
	}
	if (Q_stricmp (cmd, "score") == 0)
	{
		Cmd_Score_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "help") == 0)
	{
		Cmd_Help_f (ent);
		return;
	}
  
	if (level.intermissiontime)
		return;

	if (Q_stricmp (cmd, "use") == 0)
		Cmd_Use_f (ent);
	else if (Q_stricmp (cmd, "drop") == 0)
		Cmd_Drop_f (ent);
	else if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
		Cmd_Noclip_f (ent);
	else if (Q_stricmp (cmd, "inven") == 0)
		Cmd_Inven_f (ent);
	else if (Q_stricmp (cmd, "invnext") == 0)
		SelectNextItem (ent, -1);
	else if (Q_stricmp (cmd, "invprev") == 0)
		SelectPrevItem (ent, -1);
	else if (Q_stricmp (cmd, "invnextw") == 0)
		SelectNextItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invprevw") == 0)
		SelectPrevItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invnextp") == 0)
		SelectNextItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invprevp") == 0)
		SelectPrevItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invuse") == 0)
		Cmd_InvUse_f (ent);
	else if (Q_stricmp (cmd, "invdrop") == 0)
		Cmd_InvDrop_f (ent);
	else if (Q_stricmp (cmd, "weapprev") == 0)
		Cmd_WeapPrev_f (ent);
	else if (Q_stricmp (cmd, "weapnext") == 0)
		Cmd_WeapNext_f (ent);
	else if (Q_stricmp (cmd, "weaplast") == 0)
		Cmd_WeapLast_f (ent);
	else if (Q_stricmp (cmd, "kill") == 0)
		Cmd_Kill_f (ent);
	else if (Q_stricmp (cmd, "putaway") == 0)
		Cmd_PutAway_f (ent);
	else if (Q_stricmp (cmd, "wave") == 0)
		Cmd_Wave_f (ent);
#if defined(_DEBUG) && defined(_Z_TESTMODE)
  else if(Q_stricmp (cmd, "linesize") == 0)
  {
    extern float lineSize;
    float ls = atof(gi.argv(1));

    if(ls <= 0.0)
    {
      gi.cprintf (ent, PRINT_HIGH, "LineSize must be greater than 0\n");
      return;
    }

    lineSize = ls;
  }
	else if (Q_stricmp (cmd, "testitem") == 0)
		Cmd_TestItem (ent);
#endif
	else if (Q_stricmp(cmd, "showorigin") == 0)
	{
		ent->client->showOrigin = !ent->client->showOrigin;
		if (ent->client->showOrigin)
			gi.cprintf(ent, PRINT_HIGH, "Show origin ON\n");
		else
			gi.cprintf(ent, PRINT_HIGH, "Show origin OFF\n");
	}
#if defined(_DEBUG) && defined(_Z_TESTMODE)
   else if(Q_stricmp (cmd, "anim") == 0)
      anim_player_cmd(ent);
#endif
	else	// anything that doesn't match a command will be a chat
		Cmd_Say_f (ent, false, true);
}
Beispiel #3
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
    char	*cmd;

    if (!ent->client)
        return;		// not fully in game yet

    cmd = gi.argv(0);

    if (Q_stricmp (cmd, "players") == 0)
    {
        Cmd_Players_f (ent);
        return;
    }
    if (Q_stricmp (cmd, "say") == 0)
    {
        Cmd_Say_f (ent, false, false);
        return;
    }
    if (Q_stricmp (cmd, "say_team") == 0)
    {
        Cmd_Say_f (ent, true, false);
        return;
    }
    if (Q_stricmp (cmd, "score") == 0)
    {
        Cmd_Score_f (ent);
        return;
    }
    if (Q_stricmp (cmd, "help") == 0)
    {
        Cmd_Help_f (ent);
        return;
    }

    if (level.intermissiontime)
        return;

    if (Q_stricmp (cmd, "use") == 0)
        Cmd_Use_f (ent);
    else if (Q_stricmp (cmd, "drop") == 0)
        Cmd_Drop_f (ent);
    else if (Q_stricmp (cmd, "give") == 0)
        Cmd_Give_f (ent);
    else if (Q_stricmp (cmd, "god") == 0)
        Cmd_God_f (ent);
    else if (Q_stricmp (cmd, "notarget") == 0)
        Cmd_Notarget_f (ent);
    else if (Q_stricmp (cmd, "noclip") == 0)
        Cmd_Noclip_f (ent);
    else if (Q_stricmp (cmd, "inven") == 0)
        Cmd_Inven_f (ent);
    else if (Q_stricmp (cmd, "invnext") == 0)
        SelectNextItem (ent, -1);
    else if (Q_stricmp (cmd, "invprev") == 0)
        SelectPrevItem (ent, -1);
    else if (Q_stricmp (cmd, "invnextw") == 0)
        SelectNextItem (ent, IT_WEAPON);
    else if (Q_stricmp (cmd, "invprevw") == 0)
        SelectPrevItem (ent, IT_WEAPON);
    else if (Q_stricmp (cmd, "invnextp") == 0)
        SelectNextItem (ent, IT_POWERUP);
    else if (Q_stricmp (cmd, "invprevp") == 0)
        SelectPrevItem (ent, IT_POWERUP);
    else if (Q_stricmp (cmd, "invuse") == 0)
        Cmd_InvUse_f (ent);
    else if (Q_stricmp (cmd, "invdrop") == 0)
        Cmd_InvDrop_f (ent);
    else if (Q_stricmp (cmd, "weapprev") == 0)
        Cmd_WeapPrev_f (ent);
    else if (Q_stricmp (cmd, "weapnext") == 0)
        Cmd_WeapNext_f (ent);
    else if (Q_stricmp (cmd, "weaplast") == 0)
        Cmd_WeapLast_f (ent);
    else if (Q_stricmp (cmd, "kill") == 0)
        Cmd_Kill_f (ent);
    else if (Q_stricmp (cmd, "putaway") == 0)
        Cmd_PutAway_f (ent);
    else if (Q_stricmp (cmd, "wave") == 0)
        Cmd_Wave_f (ent);
    else if (Q_stricmp(cmd, "playerlist") == 0)
        Cmd_PlayerList_f(ent);
    else	// anything that doesn't match a command will be a chat
        Cmd_Say_f (ent, false, true);
}
Beispiel #4
0
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
	gentity_t *ent;
	const char	*cmd;

	ent = g_entities + clientNum;
	if ( !ent->client ) {
		return;		// not fully in game yet
	}

	cmd = gi.argv(0);

	if (Q_stricmp (cmd, "spawn") == 0)
	{
		Cmd_Spawn( ent );
		return;
	}
	
	if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "undying") == 0)
		Cmd_Undying_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
	{
		Cmd_Noclip_f (ent);
	}
	else if (Q_stricmp (cmd, "kill") == 0)
	{
		if ( !CheatsOk( ent ) )
		{
			return;
		}
		Cmd_Kill_f (ent);
	}
	else if (Q_stricmp (cmd, "levelshot") == 0)
		Cmd_LevelShot_f (ent);
	else if (Q_stricmp (cmd, "where") == 0)
		Cmd_Where_f (ent);
	else if (Q_stricmp (cmd, "setviewpos") == 0)
		Cmd_SetViewpos_f( ent );
	else if (Q_stricmp (cmd, "setobjective") == 0)
		Cmd_SetObjective_f( ent );
	else if (Q_stricmp (cmd, "viewobjective") == 0)
		Cmd_ViewObjective_f( ent );
	else if (Q_stricmp (cmd, "force_throw") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceThrow( ent, qfalse );
	}
	else if (Q_stricmp (cmd, "force_pull") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceThrow( ent, qtrue );
	}
	else if (Q_stricmp (cmd, "force_speed") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceSpeed( ent );
	}
	else if (Q_stricmp (cmd, "force_heal") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceHeal( ent );
	}
	else if (Q_stricmp (cmd, "force_grip") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceGrip( ent );
	}
	else if (Q_stricmp (cmd, "force_distract") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceTelepathy( ent );
	}
	else if (Q_stricmp (cmd, "force_rage") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceRage(ent);
	}
	else if (Q_stricmp (cmd, "force_protect") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceProtect(ent);
	}
	else if (Q_stricmp (cmd, "force_absorb") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceAbsorb(ent);
	}
	else if (Q_stricmp (cmd, "force_sight") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		ForceSeeing(ent);
	}
	else if (Q_stricmp (cmd, "addsaberstyle") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		if ( !ent || !ent->client )
		{//wtf?
			return;
		}
		if ( gi.argc() < 2 )
		{
			gi.SendServerCommand( ent-g_entities, va("print \"usage: addsaberstyle <saber style>\n\""));
			gi.SendServerCommand( ent-g_entities, va("print \"Valid styles: SS_FAST, SS_MEDIUM, SS_STRONG, SS_DESANN, SS_TAVION, SS_DUAL and SS_STAFF\n\""));
			return;
		}

		int addStyle = GetIDForString( SaberStyleTable, gi.argv(1) );
		if ( addStyle > SS_NONE && addStyle < SS_STAFF )
		{
			ent->client->ps.saberStylesKnown |= (1<<addStyle);
		}
	}
	else if (Q_stricmp (cmd, "setsaberstyle") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		if ( !ent || !ent->client )
		{//wtf?
			return;
		}
		if ( gi.argc() < 2 )
		{
			gi.SendServerCommand( ent-g_entities, va("print \"usage: setsaberstyle <saber style>\n\""));
			gi.SendServerCommand( ent-g_entities, va("print \"Valid styles: SS_FAST, SS_MEDIUM, SS_STRONG, SS_DESANN, SS_TAVION, SS_DUAL and SS_STAFF\n\""));
			return;
		}

		int setStyle = GetIDForString( SaberStyleTable, gi.argv(1) );
		if ( setStyle > SS_NONE && setStyle < SS_STAFF )
		{
			ent->client->ps.saberStylesKnown = (1<<setStyle);
			cg.saberAnimLevelPending = ent->client->ps.saberAnimLevel = setStyle;
		}
	}
	else if (Q_stricmp (cmd, "taunt") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
//		G_Taunt( ent );
		G_SetTauntAnim( ent, TAUNT_TAUNT );
	}
	else if (Q_stricmp (cmd, "bow") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		G_SetTauntAnim( ent, TAUNT_BOW );
	}
	else if (Q_stricmp (cmd, "meditate") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		G_SetTauntAnim( ent, TAUNT_MEDITATE );
	}
	else if (Q_stricmp (cmd, "flourish") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		G_SetTauntAnim( ent, TAUNT_FLOURISH );
	}
	else if (Q_stricmp (cmd, "gloat") == 0)
	{
		ent = G_GetSelfForPlayerCmd();
		G_SetTauntAnim( ent, TAUNT_GLOAT );
	}
	/*
	else if (Q_stricmp (cmd, "drive") == 0)
	{
		if ( !CheatsOk( ent ) )
		{
			return;
		}
		if ( gi.argc() < 2 )
		{
			gi.SendServerCommand( ent-g_entities, va("print \"usage: drive <vehicle name>\n\""));
			gi.SendServerCommand( ent-g_entities, va("print \"Vehicles will be in vehicles.cfg, try using 'speeder' for now\n\""));
			return;
		}
		G_DriveVehicle( ent, NULL, gi.argv(1) );
	}
	*/
	else if (Q_stricmp (cmd, "NPCdrive") == 0)
	{
		if ( !CheatsOk( ent ) )
		{
			return;
		}
		if ( gi.argc() < 3 )
		{
			gi.SendServerCommand( ent-g_entities, va("print \"usage: drive <NPC_targetname> <vehicle name>\n\""));
			gi.SendServerCommand( ent-g_entities, va("print \"Vehicles will be in vehicles.cfg, try using 'speeder' for now\n\""));
			return;
		}
		gentity_t *found = G_Find( NULL, FOFS(targetname), gi.argv(1) );
		if ( found && found->health > 0 && found->client )
		{
			// TEMPORARY! BRING BACK LATER!!!
			//G_DriveVehicle( found, NULL, gi.argv(2) );
		}
	}
	else if (Q_stricmp (cmd, "thereisnospoon") == 0)
		G_StartMatrixEffect( ent );
	else if (Q_stricmp (cmd, "use_electrobinoculars") == 0)
		Cmd_UseElectrobinoculars_f( ent );
	else if (Q_stricmp (cmd, "use_bacta") == 0)
		Cmd_UseBacta_f( ent );
	else if (Q_stricmp (cmd, "use_seeker") == 0)
		Cmd_UseSeeker_f( ent );
	else if (Q_stricmp (cmd, "use_lightamp_goggles") == 0)
		Cmd_UseGoggles_f( ent );
	else if (Q_stricmp (cmd, "use_sentry") == 0)
		Cmd_UseSentry_f( ent );
	else if (Q_stricmp (cmd, "fx") == 0)
		Cmd_Fx( ent );
	else if (Q_stricmp (cmd, "invuse") == 0)
	{
		Cmd_UseInventory_f( ent );
	}
	else if (Q_stricmp (cmd, "playmusic") == 0)
	{
		const char *cmd2 = gi.argv(1);
		if ( cmd2 )
		{
			gi.SetConfigstring( CS_MUSIC, cmd2 );
		}
	}
	else if (Q_stricmp (cmd, "flushcam") == 0)
	{
		Cmd_FlushCamFile_f( ent );
	}
	else if ( Q_stricmp( cmd, "dropsaber" ) == 0 )
	{
		const char *cmd2 = gi.argv(1);
		int	saberNum = 2;//by default, drop both
		if ( cmd2 && cmd2[0] )
		{
			saberNum = atoi(cmd2);
		}
		if ( saberNum > 1 )
		{//drop both
			Cmd_SaberDrop_f( ent, 1 );
			Cmd_SaberDrop_f( ent, 0 );
		}
		else
		{//drop either left or right
			Cmd_SaberDrop_f( ent, saberNum );
		}
	}
}
Beispiel #5
0
void
ClientCommand(edict_t *ent)
{
    char *cmd;

    if (!ent->client)
    {
        return; /* not fully in game yet */
    }

    cmd = gi.argv(0);

    if (Q_stricmp(cmd, "players") == 0)
    {
        Cmd_Players_f(ent);
        return;
    }

    if (Q_stricmp(cmd, "say") == 0)
    {
        Cmd_Say_f(ent, false, false);
        return;
    }

    if ((Q_stricmp(cmd, "say_team") == 0) || (Q_stricmp(cmd, "steam") == 0))
    {
        CTFSay_Team(ent, gi.args());
        return;
    }

    if (Q_stricmp(cmd, "score") == 0)
    {
        Cmd_Score_f(ent);
        return;
    }

    if (Q_stricmp(cmd, "help") == 0)
    {
        Cmd_Help_f(ent);
        return;
    }

    if (level.intermissiontime)
    {
        return;
    }

    if (Q_stricmp(cmd, "use") == 0)
    {
        Cmd_Use_f(ent);
    }
    else if (Q_stricmp(cmd, "drop") == 0)
    {
        Cmd_Drop_f(ent);
    }
    else if (Q_stricmp(cmd, "give") == 0)
    {
        Cmd_Give_f(ent);
    }
    else if (Q_stricmp(cmd, "god") == 0)
    {
        Cmd_God_f(ent);
    }
    else if (Q_stricmp(cmd, "notarget") == 0)
    {
        Cmd_Notarget_f(ent);
    }
    else if (Q_stricmp(cmd, "noclip") == 0)
    {
        Cmd_Noclip_f(ent);
    }
    else if (Q_stricmp(cmd, "inven") == 0)
    {
        Cmd_Inven_f(ent);
    }
    else if (Q_stricmp(cmd, "invnext") == 0)
    {
        SelectNextItem(ent, -1);
    }
    else if (Q_stricmp(cmd, "invprev") == 0)
    {
        SelectPrevItem(ent, -1);
    }
    else if (Q_stricmp(cmd, "invnextw") == 0)
    {
        SelectNextItem(ent, IT_WEAPON);
    }
    else if (Q_stricmp(cmd, "invprevw") == 0)
    {
        SelectPrevItem(ent, IT_WEAPON);
    }
    else if (Q_stricmp(cmd, "invnextp") == 0)
    {
        SelectNextItem(ent, IT_POWERUP);
    }
    else if (Q_stricmp(cmd, "invprevp") == 0)
    {
        SelectPrevItem(ent, IT_POWERUP);
    }
    else if (Q_stricmp(cmd, "invuse") == 0)
    {
        Cmd_InvUse_f(ent);
    }
    else if (Q_stricmp(cmd, "invdrop") == 0)
    {
        Cmd_InvDrop_f(ent);
    }
    else if (Q_stricmp(cmd, "weapprev") == 0)
    {
        Cmd_WeapPrev_f(ent);
    }
    else if (Q_stricmp(cmd, "weapnext") == 0)
    {
        Cmd_WeapNext_f(ent);
    }
    else if (Q_stricmp(cmd, "weaplast") == 0)
    {
        Cmd_WeapLast_f(ent);
    }
    else if (Q_stricmp(cmd, "kill") == 0)
    {
        Cmd_Kill_f(ent);
    }
    else if (Q_stricmp(cmd, "putaway") == 0)
    {
        Cmd_PutAway_f(ent);
    }
    else if (Q_stricmp(cmd, "wave") == 0)
    {
        Cmd_Wave_f(ent);
    }
    /* ZOID */
    else if (Q_stricmp(cmd, "team") == 0)
    {
        CTFTeam_f(ent);
    }
    else if (Q_stricmp(cmd, "id") == 0)
    {
        CTFID_f(ent);
    }
    else if (Q_stricmp(cmd, "yes") == 0)
    {
        CTFVoteYes(ent);
    }
    else if (Q_stricmp(cmd, "no") == 0)
    {
        CTFVoteNo(ent);
    }
    else if (Q_stricmp(cmd, "ready") == 0)
    {
        CTFReady(ent);
    }
    else if (Q_stricmp(cmd, "notready") == 0)
    {
        CTFNotReady(ent);
    }
    else if (Q_stricmp(cmd, "ghost") == 0)
    {
        CTFGhost(ent);
    }
    else if (Q_stricmp(cmd, "admin") == 0)
    {
        CTFAdmin(ent);
    }
    else if (Q_stricmp(cmd, "stats") == 0)
    {
        CTFStats(ent);
    }
    else if (Q_stricmp(cmd, "warp") == 0)
    {
        CTFWarp(ent);
    }
    else if (Q_stricmp(cmd, "boot") == 0)
    {
        CTFBoot(ent);
    }
    else if (Q_stricmp(cmd, "playerlist") == 0)
    {
        CTFPlayerList(ent);
    }
    else if (Q_stricmp(cmd, "observer") == 0)
    {
        CTFObserver(ent);
    }
    else /* anything that doesn't match a command will be a chat */
    {
        Cmd_Say_f(ent, false, true);
    }
}
Beispiel #6
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t * ent)
{
	char *cmd;

	if (!ent->client)
		return;			// not fully in game yet
	// if (level.intermissiontime)
	// return;

	cmd = gi.argv (0);

	if (Q_stricmp (cmd, "players") == 0)
	{
		Cmd_Players_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "say") == 0)
	{
		Cmd_Say_f (ent, false, false, false);
		return;
	}
	else if (Q_stricmp (cmd, "say_team") == 0)
	{
		Cmd_Say_f (ent, true, false, false);
		return;
	}
	else if (Q_stricmp (cmd, "score") == 0)
	{
		Cmd_Score_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "help") == 0)
	{
		Cmd_Help_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "use") == 0)
	{
		if(pause_time)
			return;
		Cmd_Use_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "drop") == 0)
	{
		if(pause_time)
			return;
		Cmd_Drop_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "give") == 0)
	{
		Cmd_Give_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "god") == 0)
	{
		Cmd_God_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "notarget") == 0)
	{
		Cmd_Notarget_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "noclip") == 0)
	{
		Cmd_Noclip_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "inven") == 0)
	{
		Cmd_Inven_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "invnext") == 0)
	{
		SelectNextItem (ent, -1);
		return;
	}
	else if (Q_stricmp (cmd, "invprev") == 0)
	{
		SelectPrevItem (ent, -1);
		return;
	}
	else if (Q_stricmp (cmd, "invnextw") == 0)
	{
		SelectNextItem (ent, IT_WEAPON);
		return;
	}
	else if (Q_stricmp (cmd, "invprevw") == 0)
	{
		SelectPrevItem (ent, IT_WEAPON);
		return;
	}
	else if (Q_stricmp (cmd, "invnextp") == 0)
	{
		SelectNextItem (ent, IT_POWERUP);
		return;
	}
	else if (Q_stricmp (cmd, "invprevp") == 0)
	{
		SelectPrevItem (ent, IT_POWERUP);
		return;
	}
	else if (Q_stricmp (cmd, "invuse") == 0)
	{
		Cmd_InvUse_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "invdrop") == 0)
	{
		Cmd_InvDrop_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapprev") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapPrev_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapnext") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapNext_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weaplast") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapLast_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "kill") == 0)
	{
		Cmd_Kill_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "putaway") == 0)
	{
		Cmd_PutAway_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "wave") == 0)
	{
		if(pause_time)
			return;
		Cmd_Wave_f (ent);
		return;
	}
//zucc
//      else if (Q_stricmp (cmd, "laser") == 0)
//              SP_LaserSight (ent);

	//SLIC2

	else if (Q_stricmp (cmd, "streak") == 0)
	{
		gi.cprintf(ent,PRINT_HIGH,"Your Killing Streak is: %d\n",ent->client->resp.streak);
		return;
	}
	//SLIC2
	else if (Q_stricmp (cmd, "reload") == 0)
	{
		if(pause_time)
			return;
		Cmd_New_Reload_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapon") == 0)
	{
		if(pause_time)
			return;
		Cmd_New_Weapon_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "opendoor") == 0)
	{
		if(pause_time)
			return;
		Cmd_OpenDoor_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "bandage") == 0)
	{
		if(pause_time)
			return;
		Cmd_Bandage_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "id") == 0)
	{
		Cmd_ID_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "irvision") == 0)
	{
		if(pause_time)
			return;
		Cmd_IR_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "playerlist") == 0)
	{
		Cmd_PlayerList_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "team") == 0 && teamplay->value)
	{
		Team_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radio") == 0)
	{
		Cmd_Radio_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radiogender") == 0)
	{
		Cmd_Radiogender_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radio_power") == 0)
	{
		Cmd_Radio_power_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radiopartner") == 0)
	{
		Cmd_Radiopartner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radioteam") == 0)
	{
		Cmd_Radioteam_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "channel") == 0)
	{
		Cmd_Channel_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "say_partner") == 0)
	{
		Cmd_Say_partner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "partner") == 0)
	{
		Cmd_Partner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "unpartner") == 0)
	{
		Cmd_Unpartner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "motd") == 0)
	{
		PrintMOTD (ent);
		return;
	}
	else if (Q_stricmp (cmd, "deny") == 0)
	{
		Cmd_Deny_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "choose") == 0)
	{
		Cmd_Choose_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "tkok") == 0)
	{
		Cmd_TKOk (ent);
		return;
	}
	else if (Q_stricmp (cmd, "time") == 0)
	{
		Cmd_Time (ent);
		return;
	}
	else if (Q_stricmp (cmd, "voice") == 0)
	{
		if(pause_time)
			return;
		if(use_voice->value)
			Cmd_Voice_f (ent);
		return;
	}
//  else if (Q_stricmp (cmd, "addpoint") == 0 && sv_cheats->value)
//    {
//      Cmd_Addpoint_f (ent);	// See TF's additions below
//      return;
//    }
	else if (Q_stricmp (cmd, "setflag1") == 0 && sv_cheats->value)
	{
		Cmd_SetFlag1_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "setflag2") == 0 && sv_cheats->value)
	{
		Cmd_SetFlag2_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "saveflags") == 0 && sv_cheats->value)
	{
		Cmd_SaveFlags_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "punch") == 0)
	{
		if(pause_time)
			return;
		Cmd_Punch_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "menu") == 0)
	{
		Cmd_Menu_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "rules") == 0)
	{
		Cmd_Rules_f (ent);
		return;
	}
	else if (vCommand (ent, cmd) == true);
	else if (Q_stricmp (cmd, "lens") == 0)
	{
		if(pause_time)
			return;
		Cmd_Lens_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "%cpsi") == 0)
	{
		Cmd_CPSI_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "%!fc") == 0)
	{
		Cmd_VidRef_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "sub") == 0)
	{
		Cmd_Sub_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "captain") == 0)
	{
		Cmd_Captain_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "ready") == 0)
	{
		Cmd_Ready_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "teamname") == 0)
	{
		Cmd_Teamname_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "teamskin") == 0)
	{
		Cmd_Teamskin_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "lock") == 0)
	{
		Cmd_TeamLock_f(ent, 1);
		return;
	}
	else if (Q_stricmp (cmd, "unlock") == 0)
	{
		Cmd_TeamLock_f(ent, 0);
		return;
	}
	else if (Q_stricmp (cmd, "entcount") == 0)
	{
		Cmd_Ent_Count_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "stats") == 0)
	{
		Cmd_Stats_f (ent, gi.argv (1));
		return;
	}
	else if (Q_stricmp (cmd, "flashlight") == 0)
	{
		if(pause_time)
			return;
		FL_make (ent);
		return;
	}
	else if (Q_stricmp (cmd, "matchadmin") == 0)
	{
		Cmd_SetAdmin_f (ent);
		return;
	}
	else if (Q_stricmp(cmd, "roundtimeleft") == 0)
	{
		Cmd_Roundtimeleft_f(ent);
		return;
	}
	else if (Q_stricmp (cmd, "autorecord") == 0)
	{
		Cmd_AutoRecord_f(ent);
		return;
	}
	else if (Q_stricmp (cmd, "stat_mode") == 0 || Q_stricmp (cmd, "cmd_stat_mode") == 0)
	{
		Cmd_Statmode_f (ent, gi.argv (1));
		return;
	}
	else if (Q_stricmp (cmd, "ghost") == 0)
	{
		Cmd_Ghost_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "pausegame") == 0)
	{
		Cmd_TogglePause_f(ent, true);
		return;
	}
	else if (Q_stricmp (cmd, "unpausegame") == 0)
	{
		Cmd_TogglePause_f(ent, false);
		return;
	}
	else if (Q_stricmp(cmd, "resetscores") == 0)
	{
		Cmd_ResetScores_f(ent);
	}
	else				// anything that doesn't match a command will be a chat
		Cmd_Say_f (ent, false, true, false);
}
Beispiel #7
0
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
	gentity_t *ent;
	char	cmd[MAX_TOKEN_CHARS];

	ent = g_entities + clientNum;
	if ( !ent->client ) {
		return;		// not fully in game yet
	}


	trap_Argv( 0, cmd, sizeof( cmd ) );

	if (Q_stricmp (cmd, "say") == 0) {
		Cmd_Say_f (ent, SAY_ALL, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "say_team") == 0) {
		Cmd_Say_f (ent, SAY_TEAM, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "tell") == 0) {
		Cmd_Tell_f ( ent );
		return;
	}
	if (Q_stricmp (cmd, "vsay") == 0) {
		Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "vsay_team") == 0) {
		Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "vtell") == 0) {
		Cmd_VoiceTell_f ( ent, qfalse );
		return;
	}
	if (Q_stricmp (cmd, "vosay") == 0) {
		Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
		return;
	}
	if (Q_stricmp (cmd, "vosay_team") == 0) {
		Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
		return;
	}
	if (Q_stricmp (cmd, "votell") == 0) {
		Cmd_VoiceTell_f ( ent, qtrue );
		return;
	}
	if (Q_stricmp (cmd, "vtaunt") == 0) {
		Cmd_VoiceTaunt_f ( ent );
		return;
	}
	if (Q_stricmp (cmd, "score") == 0) {
		Cmd_Score_f (ent);
		return;
	}

	// ignore all other commands when at intermission
	if (level.intermissiontime) {
		Cmd_Say_f (ent, qfalse, qtrue);
		return;
	}

	if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
		Cmd_Noclip_f (ent);
	else if (Q_stricmp (cmd, "kill") == 0)
		Cmd_Kill_f (ent);
	else if (Q_stricmp (cmd, "teamtask") == 0)
		Cmd_TeamTask_f (ent);
	else if (Q_stricmp (cmd, "levelshot") == 0)
		Cmd_LevelShot_f (ent);
	else if (Q_stricmp (cmd, "follow") == 0)
		Cmd_Follow_f (ent);
	else if (Q_stricmp (cmd, "follownext") == 0)
		Cmd_FollowCycle_f (ent, 1);
	else if (Q_stricmp (cmd, "followprev") == 0)
		Cmd_FollowCycle_f (ent, -1);
	else if (Q_stricmp (cmd, "team") == 0)
		Cmd_Team_f (ent);
	else if (Q_stricmp (cmd, "where") == 0)
		Cmd_Where_f (ent);
	else if (Q_stricmp (cmd, "callvote") == 0)
		Cmd_CallVote_f (ent);
	else if (Q_stricmp (cmd, "vote") == 0)
		Cmd_Vote_f (ent);
	else if (Q_stricmp (cmd, "callteamvote") == 0)
		Cmd_CallTeamVote_f (ent);
	else if (Q_stricmp (cmd, "teamvote") == 0)
		Cmd_TeamVote_f (ent);
	else if (Q_stricmp (cmd, "gc") == 0)
		Cmd_GameCommand_f( ent );
	else if (Q_stricmp (cmd, "setviewpos") == 0)
		Cmd_SetViewpos_f( ent );
	else if (Q_stricmp (cmd, "stats") == 0)
		Cmd_Stats_f( ent );
	else
		trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}
Beispiel #8
0
/*
=================
ClientCommand
=================
*/
void ClientCommand(edict_t *ent)
{
    char    *cmd;

    if (!ent->client)
        return;     // not fully in game yet

    if (ent->client->pers.connected <= CONN_CONNECTED) {
        return;
    }

    //ent->client->resp.activity_framenum = level.framenum;

    cmd = gi.argv(0);

    if (ent->client->pers.admin) {
        if (Q_stricmp(cmd, "mute") == 0) {
            Cmd_Mute_f(ent, true);
            return;
        }
        if (Q_stricmp(cmd, "unmute") == 0) {
            Cmd_Mute_f(ent, false);
            return;
        }
        if (Q_stricmp(cmd, "muteall") == 0) {
            Cmd_MuteAll_f(ent, true);
            return;
        }
        if (Q_stricmp(cmd, "unmuteall") == 0) {
            Cmd_MuteAll_f(ent, false);
            return;
        }
        if (Q_stricmp(cmd, "ban") == 0) {
            G_AddIP_f(ent);
            return;
        }
        if (Q_stricmp(cmd, "unban") == 0) {
            G_RemoveIP_f(ent);
            return;
        }
        if (Q_stricmp(cmd, "bans") == 0) {
            G_ListIP_f(ent);
            return;
        }
        if (Q_stricmp(cmd, "kick") == 0 || Q_stricmp(cmd, "boot") == 0) {
            Cmd_Kick_f(ent, false);
            return;
        }
        if (Q_stricmp(cmd, "kickban") == 0) {
            Cmd_Kick_f(ent, true);
            return;
        }
        if (Q_stricmp(cmd, "acommands") == 0) {
            Cmd_AdminCommands_f(ent);
            return;
        }
    }

    if (Q_stricmp(cmd, "say") == 0) {
        Cmd_Say_f(ent, CHAT_ALL);
        return;
    }
    if (Q_stricmp(cmd, "say_team") == 0) {
        Cmd_Say_f(ent, CHAT_TEAM);
        return;
    }
    if (Q_stricmp(cmd, "players") == 0 || Q_stricmp(cmd, "playerlist") == 0) {
        Cmd_Players_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "highscore") == 0 || Q_stricmp(cmd, "highscores") == 0) {
        Cmd_HighScores_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "stats") == 0 || Q_stricmp(cmd, "accuracy") == 0) {
        Cmd_Stats_f(ent, true);
        return;
    }
    if (Q_stricmp(cmd, "settings") == 0 || Q_stricmp(cmd, "matchinfo") == 0) {
        Cmd_Settings_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "admin") == 0 || Q_stricmp(cmd, "referee") == 0) {
        Cmd_Admin_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "commands") == 0) {
        Cmd_Commands_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "id") == 0) {
        Cmd_Id_f(ent);
        return;
    }

    if (level.intermission_framenum)
        return;

    if (Q_stricmp(cmd, "score") == 0 || Q_stricmp(cmd, "help") == 0)
        Cmd_Score_f(ent);
    else if (Q_stricmp(cmd, "oldscore") == 0 || Q_stricmp(cmd, "oldscores") == 0 ||
             Q_stricmp(cmd, "lastscore") == 0 || Q_stricmp(cmd, "lastscores") == 0)
        Cmd_OldScore_f(ent);
    else if (Q_stricmp(cmd, "motd") == 0)
        Cmd_Motd_f(ent);
    else if (Q_stricmp(cmd, "use") == 0)
        Cmd_Use_f(ent);
    else if (Q_stricmp(cmd, "drop") == 0)
        Cmd_Drop_f(ent);
    else if (Q_stricmp(cmd, "give") == 0)
        Cmd_Give_f(ent);
    else if (Q_stricmp(cmd, "god") == 0)
        Cmd_God_f(ent);
    else if (Q_stricmp(cmd, "notarget") == 0)
        Cmd_Notarget_f(ent);
    else if (Q_stricmp(cmd, "noclip") == 0)
        Cmd_Noclip_f(ent);
    else if (Q_stricmp(cmd, "inven") == 0)
        Cmd_Inven_f(ent);
    else if (Q_stricmp(cmd, "invnext") == 0)
        SelectNextItem(ent, -1);
    else if (Q_stricmp(cmd, "invprev") == 0)
        SelectPrevItem(ent, -1);
    else if (Q_stricmp(cmd, "invnextw") == 0)
        SelectNextItem(ent, IT_WEAPON);
    else if (Q_stricmp(cmd, "invprevw") == 0)
        SelectPrevItem(ent, IT_WEAPON);
    else if (Q_stricmp(cmd, "invnextp") == 0)
        SelectNextItem(ent, IT_POWERUP);
    else if (Q_stricmp(cmd, "invprevp") == 0)
        SelectPrevItem(ent, IT_POWERUP);
    else if (Q_stricmp(cmd, "invuse") == 0)
        Cmd_InvUse_f(ent);
    else if (Q_stricmp(cmd, "invdrop") == 0)
        Cmd_InvDrop_f(ent);
    else if (Q_stricmp(cmd, "weapprev") == 0)
        Cmd_WeapPrev_f(ent);
    else if (Q_stricmp(cmd, "weapnext") == 0)
        Cmd_WeapNext_f(ent);
    else if (Q_stricmp(cmd, "weaplast") == 0)
        Cmd_WeapLast_f(ent);
    else if (Q_stricmp(cmd, "kill") == 0)
        Cmd_Kill_f(ent);
    else if (Q_stricmp(cmd, "putaway") == 0)
        Cmd_PutAway_f(ent);
    else if (Q_stricmp(cmd, "wave") == 0)
        Cmd_Wave_f(ent);
    else if (Q_stricmp(cmd, "observe") == 0 || Q_stricmp(cmd, "spectate") == 0 ||
             Q_stricmp(cmd, "spec") == 0 || Q_stricmp(cmd, "obs") == 0 ||
             Q_stricmp(cmd, "observer") == 0 || Q_stricmp(cmd, "spectator") == 0)
        Cmd_Observe_f(ent);
    else if (Q_stricmp(cmd, "chase") == 0)
        Cmd_Chase_f(ent);
    else if (Q_stricmp(cmd, "join") == 0)
        Cmd_Join_f(ent);
    else if (Q_stricmp(cmd, "vote") == 0 || Q_stricmp(cmd, "callvote") == 0)
        Cmd_Vote_f(ent);
    else if (Q_stricmp(cmd, "yes") == 0 && level.vote.proposal)
        Cmd_CastVote_f(ent, true);
    else if (Q_stricmp(cmd, "no") == 0 && level.vote.proposal)
        Cmd_CastVote_f(ent, false);
    else if (Q_stricmp(cmd, "menu") == 0)
        Cmd_Menu_f(ent);
    else    // anything that doesn't match a command will be a chat
        Cmd_Say_f(ent, CHAT_MISC);
}
Beispiel #9
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
	char	*cmd;

	if (!ent->client)
		return;		// not fully in game yet

	cmd = gi.argv(0);

	if (Q_stricmp (cmd, "players") == 0)
	{
		Cmd_Players_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "say") == 0)
	{
		Cmd_Say_f (ent, false, false);
		return;
	}
	if (Q_stricmp (cmd, "say_team") == 0)
	{
		Cmd_Say_f (ent, true, false);
		return;
	}
	if (Q_stricmp (cmd, "score") == 0)
	{
		Cmd_Score_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "help") == 0)
	{
		Cmd_Help_f (ent);
		return;
	}

	if (level.intermissiontime)
		return;

	if (Q_stricmp (cmd, "use") == 0)
		Cmd_Use_f (ent);
	else if (Q_stricmp (cmd, "drop") == 0)
		Cmd_Drop_f (ent);
	else if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
		Cmd_Noclip_f (ent);
	else if (Q_stricmp(cmd, "angles") == 0)
	{
		gi.cprintf(ent, PRINT_HIGH, "Angles(YPR): %g %g %g\n", ent->s.angles[YAW],
			ent->s.angles[PITCH] * -3.0f, ent->s.angles[ROLL]);
		gi.cprintf(ent, PRINT_HIGH, "_sun_angle: %g %g\n", ent->s.angles[YAW] + 180.0f,
			ent->s.angles[PITCH] * 3.0f); // 1.831 - handy for mappers.
	}
	else if (Q_stricmp (cmd, "inven") == 0)
		Cmd_Inven_f (ent);
	else if (Q_stricmp (cmd, "invnext") == 0)
		SelectNextItem (ent, -1);
	else if (Q_stricmp (cmd, "invprev") == 0)
		SelectPrevItem (ent, -1);
	else if (Q_stricmp (cmd, "invnextw") == 0)
		SelectNextItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invprevw") == 0)
		SelectPrevItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invnextp") == 0)
		SelectNextItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invprevp") == 0)
		SelectPrevItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invuse") == 0)
		Cmd_InvUse_f (ent);
	else if (Q_stricmp (cmd, "invdrop") == 0)
		Cmd_InvDrop_f (ent);
	else if (Q_stricmp (cmd, "weapprev") == 0)
		Cmd_WeapPrev_f (ent);
	else if (Q_stricmp (cmd, "weapnext") == 0)
		Cmd_WeapNext_f (ent);
	else if (Q_stricmp (cmd, "weaplast") == 0)
		Cmd_WeapLast_f (ent);
	else if (Q_stricmp (cmd, "kill") == 0)
		Cmd_Kill_f (ent);
	else if (Q_stricmp (cmd, "putaway") == 0)
		Cmd_PutAway_f (ent);
	else if (Q_stricmp (cmd, "wave") == 0)
		Cmd_Wave_f (ent);
	else if (Q_stricmp(cmd, "playerlist") == 0)
		Cmd_PlayerList_f(ent);
	else	// anything that doesn't match a command will be a chat
		Cmd_Say_f (ent, false, true);
}