Beispiel #1
0
/*
==================
Host_InitCommands
==================
*/
void
Host_InitCommands(void)
{
    Cmd_AddCommand("quit", Host_Quit_f);
    Cmd_AddCommand("restart", Host_Restart_f);
    Cmd_AddCommand("map", Host_Map_f);
    Cmd_AddCommand("changelevel", Host_Changelevel_f);
    Cmd_SetCompletion("map", Host_Map_Arg_f);
    Cmd_SetCompletion("changelevel", Host_Map_Arg_f);

    Cmd_AddCommand("connect", Host_Connect_f);
    Cmd_AddCommand("reconnect", Host_Reconnect_f);
    Cmd_AddCommand("version", Host_Version_f);

    Cmd_AddCommand("load", Host_Loadgame_f);
    Cmd_AddCommand("save", Host_Savegame_f);

    Cmd_AddCommand("startdemos", Host_Startdemos_f);
    Cmd_AddCommand("demos", Host_Demos_f);
    Cmd_AddCommand("stopdemo", Host_Stopdemo_f);

    Cmd_AddCommand("viewmodel", Host_Viewmodel_f);
    Cmd_AddCommand("viewframe", Host_Viewframe_f);
    Cmd_AddCommand("viewnext", Host_Viewnext_f);
    Cmd_AddCommand("viewprev", Host_Viewprev_f);
}
Beispiel #2
0
/*
=================
CL_Init
=================
*/
void
CL_Init(void)
{
    SZ_Alloc(&cls.message, 1024);

    CL_InitInput();
    CL_InitTEnts();

//
// register our commands
//
    Cvar_RegisterVariable(&cl_name);
    Cvar_RegisterVariable(&cl_color);
    Cvar_RegisterVariable(&cl_upspeed);
    Cvar_RegisterVariable(&cl_forwardspeed);
    Cvar_RegisterVariable(&cl_backspeed);
    Cvar_RegisterVariable(&cl_sidespeed);
    Cvar_RegisterVariable(&cl_movespeedkey);
    Cvar_RegisterVariable(&cl_yawspeed);
    Cvar_RegisterVariable(&cl_pitchspeed);
    Cvar_RegisterVariable(&cl_anglespeedkey);
    Cvar_RegisterVariable(&cl_shownet);
    Cvar_RegisterVariable(&cl_nolerp);
    Cvar_RegisterVariable(&lookspring);
    Cvar_RegisterVariable(&lookstrafe);
    Cvar_RegisterVariable(&sensitivity);

    Cvar_RegisterVariable(&m_pitch);
    Cvar_RegisterVariable(&m_yaw);
    Cvar_RegisterVariable(&m_forward);
    Cvar_RegisterVariable(&m_side);

//      Cvar_RegisterVariable (&cl_autofire);

    Cmd_AddCommand("entities", CL_PrintEntities_f);
    Cmd_AddCommand("disconnect", CL_Disconnect_f);
    Cmd_AddCommand("record", CL_Record_f);
    Cmd_AddCommand("stop", CL_Stop_f);
    Cmd_AddCommand("playdemo", CL_PlayDemo_f);
    Cmd_SetCompletion("playdemo", CL_Demo_Arg_f);
    Cmd_AddCommand("timedemo", CL_TimeDemo_f);
    Cmd_SetCompletion("timedemo", CL_Demo_Arg_f);

    Cmd_AddCommand("mcache", Mod_Print);
}