void FGeomObject::GetFromSource() { PolyPool.Empty(); EdgePool.Empty(); VertexPool.Empty(); for( int32 p = 0 ; p < GetActualBrush()->Brush->Polys->Element.Num() ; ++p ) { FPoly* poly = &(GetActualBrush()->Brush->Polys->Element[p]); new( PolyPool )FGeomPoly(); FGeomPoly* gp = &PolyPool[ PolyPool.Num()-1 ]; gp->SetParentObjectIndex( GetObjectIndex() ); gp->ActualPolyIndex = p; for( int32 v = 1 ; v <= poly->Vertices.Num() ; ++v ) { int32 idx = (v == poly->Vertices.Num()) ? 0 : v, previdx = v-1; int32 eidx = AddEdgeToPool( gp, PolyPool.Num()-1, previdx, idx ); gp->EdgeIndices.Add( eidx ); } } ComputeData(); }
double inpainting::ComputePriority(int i, int j) { double confidence, data; confidence = ComputeConfidence(i, j); data = ComputeData(i, j); double res = (0.35 + 0.6 * pix_been_inpainted / pix_to_inpaint + 0.01) * (0.7 + 0.3 * confidence - 0.6 * pix_been_inpainted / pix_to_inpaint - 0.01) + 0.65 * data; return res; // return confidence*data; }
void PlanetWars::NewTurn(uint16 iTurnNumber, const string& gameState, bool bInverted) { m_iTurnNumber = iTurnNumber; m_iFleetCounter = 0; m_iRequestCounter = 0; Clear(); ParseGameState(gameState, bInverted); m_fSize = sqrt(m_fWidth*m_fWidth+m_fHeight*m_fHeight); ComputeData(); }
void BoundingObjectCutter::GenerateData() { mitk::Image::ConstPointer input = this->GetInput(); mitk::Image::Pointer output = this->GetOutput(); if(input.IsNull()) return; if((output->IsInitialized()==false) || (m_BoundingObject.IsNull()) || (m_BoundingObject->GetTimeSlicedGeometry()->GetTimeSteps() == 0)) return; m_InputTimeSelector->SetInput(input); m_OutputTimeSelector->SetInput(this->GetOutput()); mitk::Surface::RegionType outputRegion = output->GetRequestedRegion(); const mitk::TimeSlicedGeometry *outputTimeGeometry = output->GetTimeSlicedGeometry(); const mitk::TimeSlicedGeometry *inputTimeGeometry = input->GetTimeSlicedGeometry(); const mitk::TimeSlicedGeometry *boundingObjectTimeGeometry = m_BoundingObject->GetTimeSlicedGeometry(); ScalarType timeInMS; int timestep=0; int tstart=outputRegion.GetIndex(3); int tmax=tstart+outputRegion.GetSize(3); int t; for(t=tstart;t<tmax;++t) { timeInMS = outputTimeGeometry->TimeStepToMS( t ); timestep = inputTimeGeometry->MSToTimeStep( timeInMS ); m_InputTimeSelector->SetTimeNr(timestep); m_InputTimeSelector->UpdateLargestPossibleRegion(); m_OutputTimeSelector->SetTimeNr(t); m_OutputTimeSelector->UpdateLargestPossibleRegion(); timestep = boundingObjectTimeGeometry->MSToTimeStep( timeInMS ); ComputeData(m_InputTimeSelector->GetOutput(), timestep); } m_InputTimeSelector->SetInput(NULL); m_OutputTimeSelector->SetInput(NULL); m_TimeOfHeaderInitialization.Modified(); }
double inpainting::ComputePriority(int i, int j) { double confidence, data; confidence = ComputeConfidence(i,j); data = ComputeData(i,j); return confidence*data; }