Beispiel #1
0
void SingleStep ()
{
  ++ stepCount;
  timeNow = stepCount * deltaT;
  PredictorStep ();
  PredictorStepS ();
  ComputeForces ();
  ComputeForcesDipoleR ();
  ComputeForcesDipoleF ();
  ComputeDipoleAccel ();
  ApplyThermostat ();
  CorrectorStep ();
  CorrectorStepS ();
  AdjustDipole ();
  ApplyBoundaryCond ();
  EvalProps ();
  if (stepCount % stepAdjustTemp == 0) AdjustTemp ();
  AccumProps (1);
  if (stepCount % stepAvg == 0) {
    AccumProps (2);
    PrintSummary (stdout);
    AccumProps (0);
  }
  if (stepCount >= stepEquil && (stepCount - stepEquil) % stepRdf == 0)
     EvalRdf ();
}
Beispiel #2
0
void AdvanceFrame()
{
  RebuildGrid();
  ComputeForces();
  ProcessCollisions();
  AdvanceParticles();
#if defined(USE_ImpeneratableWall)
  // N.B. The integration of the position can place the particle
  // outside the domain. We now make a pass on the perimiter cells
  // to account for particle migration beyond domain.
  ProcessCollisions2();
#endif
#ifdef ENABLE_STATISTICS
  float mean, stddev;
  int i;

  mean = (float)numParticles/(float)numCells;
  stddev = 0.0;
  for(i=0; i<numCells; i++) {
    stddev += (mean-cnumPars[i])*(mean-cnumPars[i]);
  }
  stddev = sqrtf(stddev);
  std::cout << "Cell statistics: mean=" << mean << " particles, stddev=" << stddev << " particles." << std::endl;
#endif
}
Beispiel #3
0
int main(int argc, char *argv[]) {

    size_t i;
    FILE *statfile;

    ReadParameters(argc, argv);
    Initialize();
    statfile = fopen(outname, "w");
    ReadConfiguration();
    for(i=0; i<nsteps; i++) { /* a number of single time steps */
        ApplyPerBoundaries();
        if ((i % liststeps) == 0) {
            PutInBox();
            MakeList();
        }
        ComputeForces();
        if (microcanon) {
            Leapfrog();
        }
        else {
            NoseHoover();
        }
        if ((i % iosteps) == 0) {
            fprintf(statfile, "%ld %e %e %e %e %e\n", i, Ekin, Epot, P, eta, Ekin+Epot);
        }
    }
    fclose(statfile);
    WriteConfiguration(final_conf);
    return 1;
}
Beispiel #4
0
//! Calculate new Positions and Velocities given a deltatime
//! \param DeltaTime that has passed since last iteration
static void RK4Integrate(PHYSICS_BOX_DATA * pbox, float DeltaTime) {
	
	float halfDeltaT, sixthDeltaT;
	halfDeltaT = DeltaTime * .5f; // some time values i will need
	sixthDeltaT = ( 1.0f / 6 );

	PHYSVERT m_TempSys[5][32];

	for(long jj = 0; jj < 4; jj++) {

		arx_assert(size_t(pbox->nb_physvert) <= ARRAY_SIZE(m_TempSys[jj + 1]));
		memcpy(m_TempSys[jj + 1], pbox->vert, sizeof(PHYSVERT) * pbox->nb_physvert);

		if(jj == 3) {
			halfDeltaT = DeltaTime;
		}

		for(long kk = 0; kk < pbox->nb_physvert; kk++) {

			PHYSVERT * source = &pbox->vert[kk];
			PHYSVERT * accum1 = &m_TempSys[jj + 1][kk];
			PHYSVERT * target = &m_TempSys[0][kk];

			accum1->force = source->force * (source->mass * halfDeltaT);
			accum1->velocity = source->velocity * halfDeltaT;

			// determine the new velocity for the particle over 1/2 time
			target->velocity = source->velocity + accum1->force;
			target->mass = source->mass;

			// set the new position
			target->pos = source->pos + accum1->velocity;
		}

		ComputeForces(m_TempSys[0], pbox->nb_physvert); // compute the new forces
	}

	for(long kk = 0; kk < pbox->nb_physvert; kk++) {

		PHYSVERT * source = &pbox->vert[kk]; // current state of particle
		PHYSVERT * target = &pbox->vert[kk];
		PHYSVERT * accum1 = &m_TempSys[1][kk];
		PHYSVERT * accum2 = &m_TempSys[2][kk];
		PHYSVERT * accum3 = &m_TempSys[3][kk];
		PHYSVERT * accum4 = &m_TempSys[4][kk];

		// determine the new velocity for the particle using rk4 formula
		Vec3f dv = accum1->force + ((accum2->force + accum3->force) * 2.f) + accum4->force;
		target->velocity = source->velocity + (dv * sixthDeltaT);
		// determine the new position for the particle using rk4 formula
		Vec3f dp = accum1->velocity + ((accum2->velocity + accum3->velocity) * 2.f)
				   + accum4->velocity;
		target->pos = source->pos + (dp * sixthDeltaT * 1.2f);
	}

}
Beispiel #5
0
void JelloMesh::Update(double dt, const World& world, const vec3& externalForces)
{
    m_externalForces = externalForces;

	CheckForCollisions(m_vparticles, world);
	ComputeForces(m_vparticles);
	ResolveContacts(m_vparticles);
	ResolveCollisions(m_vparticles);

    switch (m_integrationType)
    {
    case EULER: EulerIntegrate(dt); break;
    case MIDPOINT: MidPointIntegrate(dt); break;
    case RK4: RK4Integrate(dt); break;
    }
}
///////////////////////////////////////////////////////////////////////////////
// Function:	MidPointIntegrate 
// Purpose:		Calculate new Positions and Velocities given a deltatime
// Arguments:	DeltaTime that has passed since last iteration
// Notes:		This integrator uses the Midpoint method
///////////////////////////////////////////////////////////////////////////////
void CPhysEnv::MidPointIntegrate( float DeltaTime)
{
/// Local Variables ///////////////////////////////////////////////////////////
	float		halfDeltaT;
///////////////////////////////////////////////////////////////////////////////
	halfDeltaT = DeltaTime / 2.0f;

	// TAKE A HALF STEP AND UPDATE VELOCITY AND POSITION - Find y at half-interval
	IntegrateSysOverTime(m_CurrentSys,m_CurrentSys,m_TempSys[0],halfDeltaT);

	// COMPUTE FORCES USING THESE NEW POSITIONS AND VELOCITIES - Compute slope at half-interval 
	ComputeForces(m_TempSys[0]);

	// TAKE THE FULL STEP WITH THIS NEW INFORMATION - Now use above slope for full-interval
	IntegrateSysOverTime(m_CurrentSys,m_TempSys[0],m_TargetSys,DeltaTime);
}
Beispiel #7
0
void SingleStep ()
{
    ++ stepCount;
    timeNow = stepCount * deltaT;
    LeapfrogStep (1);
    ApplyBoundaryCond ();
    ComputeForces ();
    LeapfrogStep (2);
    //EvalProps ();
    //AccumProps (1);
    if (stepCount % stepAvg == 0) {
        //AccumProps (2);
        PrintSummary (stdout);
        //PrintVels (stdout);
        //AccumProps (0);
    }
}
Beispiel #8
0
void ParticleDerivative(ParticleSystem p, double *dst)
{
    double m;

	ComputeForces (p);

    // Newton's 2nd law: f=ma
	for (unsigned int i = 0; i < p->particles.size(); i++){
		m = p->particles[i]->m;
		*(dst++) = p->particles[i]->v[0];  
		*(dst++) = p->particles[i]->v[1];
		*(dst++) = p->particles[i]->v[2];
		*(dst++) = p->particles[i]->f[0]/m;
		*(dst++) = p->particles[i]->f[1]/m;
		*(dst++) = p->particles[i]->f[2]/m;
    }
}
Beispiel #9
0
void CSheetSimulator::EulerStep( float dt )
{
	ClearForces();
	ComputeForces();

	// Update positions and velocities
	for ( int i = 0; i < NumParticles(); ++i)
	{
		m_Particle[i].m_Position += m_Particle[i].m_Velocity * dt; 
		m_Particle[i].m_Velocity += m_Particle[i].m_Force * dt / m_Particle[i].m_Mass;

		assert( _finite( m_Particle[i].m_Velocity.x ) &&
			_finite( m_Particle[i].m_Velocity.y) && 
			_finite( m_Particle[i].m_Velocity.z) );

		// clamp for stability
		float lensq = m_Particle[i].m_Velocity.LengthSqr();
		if (lensq > 1e6)
		{
			m_Particle[i].m_Velocity *= 1e3 / sqrt(lensq);
		}
	}
	SatisfyCollisionConstraints();
}
Beispiel #10
0
void CRope::RunSimOnSamples()
{
	float flDeltaTime = 0.025;

	if( m_bInitialDeltaTime )
	{
		m_bInitialDeltaTime = false;
		m_flLastTime = gpGlobals->time;
		flDeltaTime = 0;
	}

	size_t uiIndex = 0;

	CRopeSample** ppSampleSource = m_CurrentSys;
	CRopeSample** ppSampleTarget = m_TargetSys;

	while( true )
	{
		++uiIndex;

		ComputeForces( ppSampleSource );
		RK4Integrate( flDeltaTime, ppSampleSource, ppSampleTarget );

		m_flLastTime += 0.007;

		if( gpGlobals->time <= m_flLastTime )
		{
			if( ( uiIndex % 2 ) != 0 )
				break;
		}

		std::swap( ppSampleSource, ppSampleTarget );
	}

	m_flLastTime = gpGlobals->time;
}
void CPhysEnv::FehlbergIntegrate( float deltaTime)
{
	float a2=0.2,a3=0.3,a4=0.6,a5=1,a6=0.875,b21=0.2,b31=3.0/40.0,b32=9.0/40.0,b41=0.3,b42=-0.9,
		b43=1.2,b51=-11.0/54.0,b52=2.5,b53=-70.0/27.0,b54=35.0/27.0,b61=1631.0/55296.0,b62=175.0/512.0,
		b63=575.0/13824.0,b64=44275.0/110592.0,b65=253.0/4096.0,c1=37.0/378.0,c3=250.0/621.0,c4=125.0/594.0,
		c6=512.0/1771.0;
	float dc1= c1 - 2825.0/27648.9, dc3 = c3 - 18575.0/48384.0, dc4 = c4- 13525.0/55296.0,
		dc5= -277.0/14336.0,dc6=c6- 0.25;
	
	tParticle* target, * source,*k1,*k2,*k3,*k4;
	/////////////////////////////////////////////////////////////////////////////////
	//First Step
	//////////////////////////////////////////////////////////////////////////////////
	target = m_TempSys[0];
	source = m_CurrentSys;
	k1 = m_TempSys[1];
	for (int loop = 0; loop < m_ParticleCnt; loop++)
	{
		// DETERMINE THE NEW VELOCITY FOR THE PARTICLE
		k1->f.x = deltaTime * source->f.x * source->oneOverM * b21;
		k1->f.y = deltaTime * source->f.y * source->oneOverM * b21;
		k1->f.z = deltaTime * source->f.z * source->oneOverM * b21;

		k1->v.x = deltaTime * source->v.x * b21;   
        k1->v.y = deltaTime * source->v.y * b21;   
        k1->v.z = deltaTime * source->v.z * b21;   
		
		target->v.x = source->v.x + (k1->f.x);   
        target->v.y = source->v.y + (k1->f.y);   
        target->v.z = source->v.z + (k1->f.z);   
   
        target->oneOverM = source->oneOverM;   
   
        // SET THE NEW POSITION   
        target->pos.x = source->pos.x + (k1->v.x);   
        target->pos.y = source->pos.y + (k1->v.y);   
        target->pos.z = source->pos.z + (k1->v.z);

		source++;
		target++;
		k1++;
	}
	//Update the forces
	ComputeForces(m_TempSys[0]);

    /////////////////////////////////////////////////////////////////////////////////
	//Second Step
	//////////////////////////////////////////////////////////////////////////////////
	target = m_TempSys[0];
	source = m_CurrentSys;
	k1 = m_TempSys[2];
	for (int loop = 0; loop < m_ParticleCnt; loop++)
	{
		// DETERMINE THE NEW VELOCITY FOR THE PARTICLE
		k1->f.x = deltaTime * source->f.x * source->oneOverM * b21;
		k1->f.y = deltaTime * source->f.y * source->oneOverM * b21;
		k1->f.z = deltaTime * source->f.z * source->oneOverM * b21;

		k1->v.x = deltaTime * source->v.x * b21;   
        k1->v.y = deltaTime * source->v.y * b21;   
        k1->v.z = deltaTime * source->v.z * b21;   
		
		target->v.x = source->v.x + (k1->f.x);   
        target->v.y = source->v.y + (k1->f.y);   
        target->v.z = source->v.z + (k1->f.z);   
   
        target->oneOverM = source->oneOverM;   
   
        // SET THE NEW POSITION   
        target->pos.x = source->pos.x + (k1->v.x);   
        target->pos.y = source->pos.y + (k1->v.y);   
        target->pos.z = source->pos.z + (k1->v.z);

		source++;
		target++;
		k1++;
	}
	//Update the forces
	ComputeForces(m_TempSys[0]);

}
///////////////////////////////////////////////////////////////////////////////
// Function:	RK4Integrate 
// Purpose:		Calculate new Positions and Velocities given a deltatime
// Arguments:	DeltaTime that has passed since last iteration
// Notes:		This integrator uses the fourth-order Runge-Kutta method 
///////////////////////////////////////////////////////////////////////////////
void CPhysEnv::RK4Integrate( float DeltaTime)
{
	// Your Code Here
/// Local Variables ///////////////////////////////////////////////////////////
	float		halfDeltaT;
///////////////////////////////////////////////////////////////////////////////
	halfDeltaT = DeltaTime / 2.0f;

	// TAKE A HALF STEP AND UPDATE VELOCITY AND POSITION - Find y at half-interval
	IntegrateSysOverTime(m_CurrentSys,m_TempSys[1],halfDeltaT);
	tParticle* target, * source,*k1,*k2,*k3,*k4;

	target = m_TempSys[0];
	source = m_CurrentSys;
	k1=m_TempSys[1];
    ///////////////////////////////////////////////////////////////////////////////
	for (int i  = 0; i < m_ParticleCnt; i++)
	{
		target->v.x = source->v.x + (k1->f.x);   
        target->v.y = source->v.y + (k1->f.y);   
        target->v.z = source->v.z + (k1->f.z);   
   
        target->oneOverM = source->oneOverM;   
   
        // SET THE NEW POSITION   
        target->pos.x = source->pos.x + (k1->v.x);   
        target->pos.y = source->pos.y + (k1->v.y);   
        target->pos.z = source->pos.z + (k1->v.z);

		source++;   
        target++;
		k1++;
	}
	// COMPUTE FORCES USING THESE NEW POSITIONS AND VELOCITIES - Compute slope at half-interval 
	ComputeForces(m_TempSys[0]);

	// TAKE THE FULL STEP WITH THIS NEW INFORMATION - Now use above slope for full-interval
	IntegrateSysOverTime(m_TempSys[0],m_TempSys[2],halfDeltaT);
	target = m_TempSys[0];
	source = m_CurrentSys;
	k1=m_TempSys[2];
    ///////////////////////////////////////////////////////////////////////////////
	for (int i  = 0; i < m_ParticleCnt; i++)
	{
		target->v.x = source->v.x + (k1->f.x);   
        target->v.y = source->v.y + (k1->f.y);   
        target->v.z = source->v.z + (k1->f.z);   
   
        target->oneOverM = source->oneOverM;   
   
        // SET THE NEW POSITION   
        target->pos.x = source->pos.x + (k1->v.x);   
        target->pos.y = source->pos.y + (k1->v.y);   
        target->pos.z = source->pos.z + (k1->v.z);

		source++;   
        target++;
		k1++;
	}

	// COMPUTE FORCES USING THESE NEW POSITIONS AND VELOCITIES - Compute slope at half-interval 
	ComputeForces(m_TempSys[0]);
	IntegrateSysOverTime(m_TempSys[0],m_TempSys[3],DeltaTime);
	target = m_TempSys[0];
	source = m_CurrentSys;
	k1 = m_TempSys[3];
    ///////////////////////////////////////////////////////////////////////////////
	for (int i  = 0; i < m_ParticleCnt; i++)
	{
		target->v.x = source->v.x + (k1->f.x);   
        target->v.y = source->v.y + (k1->f.y);   
        target->v.z = source->v.z + (k1->f.z);   
   
        target->oneOverM = source->oneOverM;   
   
        // SET THE NEW POSITION   
        target->pos.x = source->pos.x + (k1->v.x);   
        target->pos.y = source->pos.y + (k1->v.y);   
        target->pos.z = source->pos.z + (k1->v.z);

		source++;   
        target++;
		k1++;

	}

	ComputeForces(m_TempSys[0]);
	IntegrateSysOverTime(m_TempSys[0],m_TempSys[4],DeltaTime);
	

	//From all those temp systems, get the final system
	target = m_TargetSys;
	source = m_CurrentSys;
	k1 = m_TempSys[1];
	k2 = m_TempSys[2];   
    k3 = m_TempSys[3];   
    k4 = m_TempSys[4]; 

	float sixthDeltaT = 1.0f / 6.0f;   
	for (int i = 0; i < m_ParticleCnt; i++)
	{
		
		target->v.x = source->v.x + ((k1->f.x + ((k2->f.x + k3->f.x) * 2.0f) + k4->f.x) * sixthDeltaT);   
        target->v.y = source->v.y + ((k1->f.y + ((k2->f.y + k3->f.y) * 2.0f) + k4->f.y) * sixthDeltaT);   
        target->v.z = source->v.z + ((k1->f.z + ((k2->f.z + k3->f.z) * 2.0f) + k4->f.z) * sixthDeltaT);   
        // DETERMINE THE NEW POSITION FOR THE PARTICLE USING RK4 FORMULA   
        target->pos.x = source->pos.x + ((k1->v.x + ((k2->v.x + k3->v.x) * 2.0f) + k4->v.x) * sixthDeltaT);   
        target->pos.y = source->pos.y + ((k1->v.y + ((k2->v.y + k3->v.y) * 2.0f) + k4->v.y) * sixthDeltaT);   
        target->pos.z = source->pos.z + ((k1->v.z + ((k2->v.z + k3->v.z) * 2.0f) + k4->v.z) * sixthDeltaT);  
		source++;
		target++;
		k1++;
		k2++;
		k3++;
		k4++;
	}
}
Beispiel #13
0
//main work function for each thread
void * do_thread_work (void * _id) {

    int id = (int) _id;
    int tstep, i;

    cpu_set_t mask;
    CPU_ZERO( &mask );
#ifdef WITH_SMT
    CPU_SET( id*2, &mask );
#else
    CPU_SET( id, &mask );
#endif
    sched_setaffinity(0, sizeof(mask), &mask);

    for ( tstep=0; tstep< NUMBER_TIMESTEPS; tstep++)
    {
        barrier_wait (&barrier);

        //need to reset these global vars in the beginning of every timestep
        //global vars, need to be protected
        if (id == 0) {
            vir  = 0.0;
            epot = 0.0;
            ekin = 0.0;
            vel = 0.0;
            count = 0.0;
        }

        //because we have this barrier here, we don't need one at the end of
        //each timestep; this barrier effectively acts as if it was at the end;
        //we need it here because we need to perform the initializations above
        //at the _beginning_ of each timestep.
        //No, you need a barrier at the end, as well, because if you only have one
        //here but not at the end, you may reset some of the above global vars
        //while a slower thread is still computing stuff in the previous timestep...
        //I'm not sure, but we may be able to replace this barrier with just
        //asm volatile("mfence" ::: "memory");
        barrier_wait (&barrier);

        //UpdateCoordinates (NULL, id);
        //PARALLEL_EXECUTE( NTHREADS, UpdateCoordinates, NULL );
        //barrier_wait (&barrier);

        if ( tstep % neighUpdate == 0)
        {

            //this barrier needed because of the single-threaded code below
            barrier_wait (&barrier);

            if (id == 0) {
#ifdef PRINT_COORDINATES
                PrintCoordinates(numMoles);
#endif

                //global var, needs to be protected
                ninter = 0;
            }

            //this barrier needed because of the single-threaded code above
            barrier_wait (&barrier);

            BuildNeigh (NULL, id);
            //PARALLEL_EXECUTE( NTHREADS, BuildNeigh, NULL );

            //this barrier needed because of the single-threaded code below
            barrier_wait (&barrier);

            if (id == 0) {
#ifdef PRINT_INTERACTION_LIST
                PrintInteractionList(INPARAMS ninter);
#endif

#ifdef MEASURE
                PrintConnectivity();
#endif
            }

            //we need this here because otherwise fast threads might start
            //changing the data that thread 0 is reading above while running
            //PrintInteractionList() and PrintConnectivity().
            barrier_wait (&barrier);
        }

        ComputeForces (NULL, id);
        //PARALLEL_EXECUTE( NTHREADS, ComputeForces, NULL );
        //this barrier disappears with relaxed predicated commits
        barrier_wait (&barrier);

        //UpdateVelocities (NULL, id);
        //PARALLEL_EXECUTE( NTHREADS, UpdateVelocities, NULL );
        //this barrier disappears with relaxed predicated commits
        //barrier_wait (&barrier);

        //ComputeKEVel (NULL, id);
        //PARALLEL_EXECUTE( NTHREADS, ComputeKEVel, NULL );

        //Mike: consolidated all update functions into 1
        Update(NULL, id);

        //need a barrier at the end of each timestep
        barrier_wait (&barrier);

        if (id == 0) {
            PrintResults (INPARAMS tstep, (double)ekin, (double)epot, (double)vir,(double)vel,(double)count,numMoles,(int)ninter);
        }

        barrier_wait (&barrier);
    }

    return NULL;

}
void CPhysEnv::Simulate(float DeltaTime, BOOL running)
{
    float		CurrentTime = 0.0f;
    float		TargetTime = DeltaTime;
	tParticle	*tempSys;
	int			collisionState;

    while(CurrentTime < DeltaTime)
    {
		if (running)
		{
			ComputeForces(m_CurrentSys);

			// IN ORDER TO MAKE THINGS RUN FASTER, I HAVE THIS LITTLE TRICK
			// IF THE SYSTEM IS DOING A BINARY SEARCH FOR THE COLLISION POINT,
			// I FORCE EULER'S METHOD ON IT. OTHERWISE, LET THE USER CHOOSE.
			// THIS DOESN'T SEEM TO EFFECT STABILITY EITHER WAY
			if (m_CollisionRootFinding)
			{
				EulerIntegrate(TargetTime-CurrentTime);
			}
			else
			{
				switch (m_IntegratorType)
				{
				case EULER_INTEGRATOR:
					EulerIntegrate(TargetTime-CurrentTime);
					break;
				case MIDPOINT_INTEGRATOR:
					MidPointIntegrate(TargetTime-CurrentTime);
					break;
				case HEUN_INTEGRATOR:
					HeunIntegrate(TargetTime-CurrentTime);
					break;
				case RK4_INTEGRATOR:
					RK4Integrate(TargetTime-CurrentTime);
					break;
				case RK4_ADAPTIVE_INTEGRATOR:
					RK4AdaptiveIntegrate(TargetTime-CurrentTime);
					break;
				case FEHLBERG:
					FehlbergIntegrate(TargetTime-CurrentTime);
					break;
				}
			}
		}

		collisionState = CheckForCollisions(m_TargetSys);

        if(collisionState == PENETRATING)
        {
			// TELL THE SYSTEM I AM LOOKING FOR A COLLISION SO IT WILL USE EULER
			m_CollisionRootFinding = TRUE;
            // we simulated too far, so subdivide time and try again
            TargetTime = (CurrentTime + TargetTime) / 2.0f;

            // blow up if we aren't moving forward each step, which is
            // probably caused by interpenetration at the frame start
            assert(fabs(TargetTime - CurrentTime) > EPSILON);
        }
        else
        {
            // either colliding or clear
            if(collisionState == COLLIDING)
            {
                int Counter = 0;
                do
                {
                    ResolveCollisions(m_TargetSys);
                    Counter++;
                } while((CheckForCollisions(m_TargetSys) ==
                            COLLIDING) && (Counter < 100));

                assert(Counter < 100);
				m_CollisionRootFinding = FALSE;  // FOUND THE COLLISION POINT
            }

            // we made a successful step, so swap configurations
            // to "save" the data for the next step
            
			CurrentTime = TargetTime;
			TargetTime = DeltaTime;

			// SWAP MY TWO PARTICLE SYSTEM BUFFERS SO I CAN DO IT AGAIN
			tempSys = m_CurrentSys;
			m_CurrentSys = m_TargetSys;
			m_TargetSys = tempSys;
        }
    }
}
Beispiel #15
0
void JelloMesh::MidPointIntegrate(double dt)
{
    // TODO
	double halfdt = 0.5 * dt;
	ParticleGrid target = m_vparticles; // target is a copy!
	ParticleGrid& source = m_vparticles; // source is a ptr!

	// Step 1
	ParticleGrid accum1 = m_vparticles;
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& s = GetParticle(source, i,j,k);

				Particle& k1 = GetParticle(accum1, i,j,k);
				k1.force = s.force;
				k1.velocity = s.velocity;

				Particle& t = GetParticle(target, i,j,k);
				t.velocity = s.velocity + halfdt * k1.force * 1/k1.mass;
				t.position = s.position + halfdt * k1.velocity;
			}
		}
	}

	ComputeForces(target);

	// Step 2
	ParticleGrid accum2 = m_vparticles;
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& t = GetParticle(target, i,j,k);
				Particle& k2 = GetParticle(accum2, i,j,k);

				k2.force = t.force;
				k2.velocity = t.velocity;
			}
		}
	}

	// Put it all together
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& p = GetParticle(m_vparticles, i,j,k);
				//Particle& k1 = GetParticle(accum1, i,j,k);
				Particle& k2 = GetParticle(accum2, i,j,k);

				p.velocity = p.velocity + dt*k2.force/p.mass;

				p.position = p.position + dt*k2.velocity;
			}
		}
	}
}
Beispiel #16
0
void JelloMesh::RK4Integrate(double dt)
{
	double halfdt = 0.5 * dt;
	ParticleGrid target = m_vparticles; // target is a copy!
	ParticleGrid& source = m_vparticles; // source is a ptr!

	// Step 1
	ParticleGrid accum1 = m_vparticles;
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& s = GetParticle(source, i,j,k);

				Particle& k1 = GetParticle(accum1, i,j,k);
				k1.force = s.force;
				k1.velocity = s.velocity;

				Particle& t = GetParticle(target, i,j,k);
				t.velocity = s.velocity + halfdt * k1.force * 1/k1.mass;
				t.position = s.position + halfdt * k1.velocity;
			}
		}
	}

	ComputeForces(target);

	// Step 2
	ParticleGrid accum2 = m_vparticles;
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& t = GetParticle(target, i,j,k);
				Particle& k2 = GetParticle(accum2, i,j,k);

				k2.force = t.force;
				k2.velocity = t.velocity;

				Particle& s = GetParticle(source, i,j,k);
				t.velocity = s.velocity + halfdt * k2.force * 1/k2.mass;
				t.position = s.position + halfdt * k2.velocity;
			}
		}
	}

	ComputeForces(target);

	// Step 3
	ParticleGrid accum3 = m_vparticles;
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& t = GetParticle(target, i,j,k);
				Particle& k3 = GetParticle(accum3, i,j,k);

				k3.force = t.force;
				k3.velocity = t.velocity;

				Particle& s = GetParticle(source, i,j,k);
				t.velocity = s.velocity + dt * k3.force * 1/k3.mass;
				t.position = s.position + dt * k3.velocity;
			}
		}
	}
	ComputeForces(target);

	// Step 4
	ParticleGrid accum4 = m_vparticles;
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& t = GetParticle(target, i,j,k);
				Particle& k4 = GetParticle(accum4, i,j,k);

				k4.force = t.force;
				k4.velocity = t.velocity;
			}
		}
	}

	// Put it all together
	double asixth = 1/6.0;
	double athird = 1/3.0;
	for (int i = 0; i < m_rows+1; i++)
	{
		for (int j = 0; j < m_cols+1; j++)
		{
			for (int k = 0; k < m_stacks+1; k++)
			{
				Particle& p = GetParticle(m_vparticles, i,j,k);
				Particle& k1 = GetParticle(accum1, i,j,k);
				Particle& k2 = GetParticle(accum2, i,j,k);
				Particle& k3 = GetParticle(accum3, i,j,k);
				Particle& k4 = GetParticle(accum4, i,j,k);

				p.velocity = p.velocity + dt*(asixth * k1.force +
					athird * k2.force + athird * k3.force + asixth * k4.force)*1/p.mass;

				p.position = p.position + dt*(asixth * k1.velocity +
				athird * k2.velocity + athird * k3.velocity + asixth * k4.velocity);
			}
		}
	}
}
Beispiel #17
0
void CRope::RK4Integrate( const float flDeltaTime, CRopeSample** ppSampleSource, CRopeSample** ppSampleTarget )
{
	const float flDeltas[ MAX_TEMP_SAMPLES - 1 ] = 
	{
		flDeltaTime * 0.5f,
		flDeltaTime * 0.5f,
		flDeltaTime * 0.5f,
		flDeltaTime
	};

	{
		RopeSampleData* pTemp1 = m_TempSys[ 0 ];
		RopeSampleData* pTemp2 = m_TempSys[ 1 ];

		for( size_t uiIndex = 0; uiIndex < m_uiNumSamples; ++uiIndex, ++pTemp1, ++pTemp2 )
		{
			const auto& data = ppSampleSource[ uiIndex ]->GetData();

			pTemp2->mForce = data.mMassReciprocal * data.mForce * flDeltas[ 0 ];

			pTemp2->mVelocity = data.mVelocity * flDeltas[ 0 ];

			pTemp1->mMassReciprocal = data.mMassReciprocal;
			pTemp1->mVelocity = data.mVelocity + pTemp2->mForce;
			pTemp1->mPosition = data.mPosition + pTemp2->mVelocity;
		}

		ComputeForces( m_TempSys[ 0 ] );
	}

	for( size_t uiStep = 2; uiStep < MAX_TEMP_SAMPLES - 1; ++uiStep )
	{
		RopeSampleData* pTemp1 = m_TempSys[ 0 ];
		RopeSampleData* pTemp2 = m_TempSys[ uiStep ];

		for( size_t uiIndex = 0; uiIndex < m_uiNumSamples; ++uiIndex, ++pTemp1, ++pTemp2 )
		{
			const auto& data = ppSampleSource[ uiIndex ]->GetData();

			pTemp2->mForce = data.mMassReciprocal * pTemp1->mForce * flDeltas[ uiStep - 1 ];

			pTemp2->mVelocity = pTemp1->mVelocity * flDeltas[ uiStep - 1 ];

			pTemp1->mMassReciprocal = data.mMassReciprocal;
			pTemp1->mVelocity = data.mVelocity + pTemp2->mForce;
			pTemp1->mPosition = data.mPosition + pTemp2->mVelocity;
		}

		ComputeForces( m_TempSys[ 0 ] );
	}

	{
		RopeSampleData* pTemp1 = m_TempSys[ 0 ];
		RopeSampleData* pTemp2 = m_TempSys[ 4 ];

		for( size_t uiIndex = 0; uiIndex < m_uiNumSamples; ++uiIndex, ++pTemp1, ++pTemp2 )
		{
			const auto& data = ppSampleSource[ uiIndex ]->GetData();

			pTemp2->mForce = data.mMassReciprocal * pTemp1->mForce * flDeltas[ 3 ];

			pTemp2->mVelocity = pTemp1->mVelocity * flDeltas[ 3 ];
		}
	}

	RopeSampleData* pTemp1 = m_TempSys[ 1 ];
	RopeSampleData* pTemp2 = m_TempSys[ 2 ];
	RopeSampleData* pTemp3 = m_TempSys[ 3 ];
	RopeSampleData* pTemp4 = m_TempSys[ 4 ];

	for( size_t uiIndex = 0; uiIndex < m_uiNumSamples; ++uiIndex, ++pTemp1, ++pTemp2, ++pTemp3, ++pTemp4 )
	{
		auto pSource = ppSampleSource[ uiIndex ];
		auto pTarget = ppSampleTarget[ uiIndex ];

		const Vector vecPosChange = 1.0f / 6.0f * ( pTemp1->mVelocity + ( pTemp2->mVelocity + pTemp3->mVelocity ) * 2 + pTemp4->mVelocity );

		const Vector vecVelChange = 1.0f / 6.0f * ( pTemp1->mForce + ( pTemp2->mForce + pTemp3->mForce ) * 2 + pTemp4->mForce );

		pTarget->GetData().mPosition = pSource->GetData().mPosition + ( vecPosChange );//* flDeltaTime );

		pTarget->GetData().mVelocity = pSource->GetData().mVelocity + ( vecVelChange );//* flDeltaTime );
	}
}