Beispiel #1
0
// Some platforms, like Android, do not call this function but handle things on their own.
void Core_Run()
{
#if _DEBUG
	host->UpdateDisassembly();
#endif

	while (true)
	{
reswitch:
		switch(coreState)
		{
		case CORE_RUNNING:
			//1: enter a fast runloop
			Core_RunLoop();
			break;

		// We should never get here on Android.
		case CORE_STEPPING:
			//1: wait for step command..
			m_hStepEvent.wait(m_hStepMutex);
			if (coreState == CORE_POWERDOWN)
				return;
			if (coreState != CORE_STEPPING)
				goto reswitch;

			currentCPU = &mipsr4k;
			Core_SingleStep();
			//4: update disasm dialog
#ifdef _DEBUG
			host->UpdateDisassembly();
			host->UpdateMemView();
#endif
			break;

		case CORE_POWERDOWN:
		case CORE_ERROR:
			//1: Exit loop!!
			return;
		}
	}

}
Beispiel #2
0
// Some platforms, like Android, do not call this function but handle things on their own.
void Core_Run()
{
#if defined(_DEBUG)
	host->UpdateDisassembly();
#endif
#if !defined(USING_QT_UI) || defined(USING_GLES2)
	while (true)
#endif
	{
reswitch:
		if (globalUIState != UISTATE_INGAME) {
			CoreStateProcessed();
			if (globalUIState == UISTATE_EXIT) {
				return;
			}
			Core_RunLoop();
#if defined(USING_QT_UI) && !defined(USING_GLES2)
			return;
#else
			continue;
#endif
		}

		switch (coreState)
		{
		case CORE_RUNNING:
			// enter a fast runloop
			Core_RunLoop();
			break;

		// We should never get here on Android.
		case CORE_STEPPING:
			singleStepPending = false;
			CoreStateProcessed();

			// Check if there's any pending savestate actions.
			SaveState::Process();
			if (coreState == CORE_POWERDOWN) {
				return;
			}

			// wait for step command..
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
			host->SendCoreWait(true);
#endif

			m_hStepEvent.wait(m_hStepMutex);

#if defined(USING_QT_UI) || defined(_DEBUG)
			host->SendCoreWait(false);
#endif
#if defined(USING_QT_UI) && !defined(USING_GLES2)
			if (coreState != CORE_STEPPING)
				return;
#endif
			// No step pending?  Let's go back to the wait.
			if (!singleStepPending || coreState != CORE_STEPPING) {
				if (coreState == CORE_POWERDOWN) {
					return;
				}
				goto reswitch;
			}

			Core_SingleStep();
			// update disasm dialog
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
#endif
			break;

		case CORE_POWERUP:
		case CORE_POWERDOWN:
		case CORE_ERROR:
			// Exit loop!!
			CoreStateProcessed();

			return;

		case CORE_NEXTFRAME:
			return;
		}
	}

}
Beispiel #3
0
// Some platforms, like Android, do not call this function but handle things on their own.
void Core_Run()
{
#if defined(_DEBUG)
	host->UpdateDisassembly();
#endif
#if !defined(USING_QT_UI) || defined(USING_GLES2)
	while (true)
#endif
	{
reswitch:
		switch (coreState)
		{
		case CORE_RUNNING:
			//1: enter a fast runloop
			Core_RunLoop();
			break;

		// We should never get here on Android.
		case CORE_STEPPING:
			if (coreStatePending) {
				coreStatePending = false;
				m_hInactiveEvent.notify_one();
			}

			//1: wait for step command..
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
			host->SendCoreWait(true);
#endif

			m_hStepEvent.wait(m_hStepMutex);

#if defined(USING_QT_UI) || defined(_DEBUG)
			host->SendCoreWait(false);
#endif
			if (coreState == CORE_POWERDOWN)
				return;
			if (coreState != CORE_STEPPING)
#if defined(USING_QT_UI) && !defined(USING_GLES2)
				return;
#else
				goto reswitch;
#endif

			currentCPU = &mipsr4k;
			Core_SingleStep();
			//4: update disasm dialog
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
#endif
			break;

		case CORE_POWERDOWN:
		case CORE_ERROR:
			//1: Exit loop!!
			if (coreStatePending) {
				coreStatePending = false;
				m_hInactiveEvent.notify_one();
			}

			return;

		case CORE_NEXTFRAME:
			return;
		}
	}

}