Beispiel #1
0
void Tetronimo::Create(int x, int y, int random)
{
	
	switch(random)
	{
	case 1:
		Create1(x, y);
		break;
	case 2:
		Create2(x, y);
		break;
	case 3:
		Create3(x, y);
		break;
	case 4:
		Create4(x, y);
		break;
	case 5:
		Create5(x, y);
		break;
	case 6:
		Create6(x, y);
		break;
	case 7:
		Create7(x, y);
		break;
	}
	
	UpdateMovement();
}
int main(){
	init();
	cout << "Test #Create0. Created Single Node Tree 8"<<endl;
	Tree T8 = Create0((labeltype) "8");
	cout << "Test #Create0. Created Single Node Tree 7"<<endl;
	Tree T7 = Create0((labeltype) "7");
	cout << "Test #Create0. Created Single Node Tree 6"<<endl;
	Tree T6 = Create0((labeltype) "6");
	cout << "Test #Create0. Created Single Node Tree 5"<<endl;
	Tree T5 = Create0((labeltype) "5");

	cout << "Test #Create1. Call Create1((labeltype) \"2\",T5)"<<endl;
	Tree T25 = Create1((labeltype) "2",T5);
	cout << "Test #Create1. Call Create2((labeltype) \"3\",T6,T7)"<<endl;
	Tree T367 = Create2((labeltype) "3",T6,T7);
	cout << "Test #Create1. Call Create1((labeltype) \"4\",T8)"<<endl;
	Tree T48 = Create1((labeltype) "4",T8);
	cout << "Test #Create. Call Create3((labeltype) \"1\",T25,T367,T48)"<<endl;
	Tree T = Create3((labeltype) "1",T25,T367,T48);
//  cout << "Final Tree Structure:"	<<endl;
//  cout <<" /*      1" <<endl;
//  cout <<"  *  /   |  \\"<<endl;
//  cout <<"  *  2   3   4"<<endl;
//  cout <<"  *  |  /\\   |"<<endl;
//  cout <<"  *  5 6  7  8 "<<endl;
	
	LevelOrders(T);
	cout << endl;
}