void CGameActions::Init()
{
	CreateFilterNoMove();
	CreateFilterNoMouse();
	CreateFilterMouseX();
	CreateFilterMouseY();
	CreateTutorialNoMove();
	CreateFilterNoWeaponCustomization();
	CreateFilterNoFireModeSwitch();
	CreateFilterWarningPopup();
	CreateFilterFreezeTime();
	CreateFilterHostMigration();
	CreateFilterMPPreGameFreeze();
	CreateFilterNoVehicleExit();
	CreateFilterMPRadio();
	CreateFilterMPChat();
	CreateFilterCutscene();
	CreateFilterCutsceneNoPlayer();
	CreateFilterCutsceneTrain();
	CreateFilterCutscenePlayerMoving();
	CreateFilterVehicleNoSeatChangeAndExit();
	CreateFilterNoConnectivity();
	CreateFilterIngameMenu();
	CreateFilterScoreboard();
	CreateFilterStrikePointer();
	CreateFilterUseKeyOnly();
	CreateFilterInfictionMenu();
	CreateFilterMPWeaponCustomizationMenu();
	CreateFilterLedgeGrab();
	CreateFilterVault();
	CreateItemPickup();
	CreateFilterNotYetSpawned();
	CreateFilterButtonMashingSequence();
	CreateFilterUIOnly();
}
Beispiel #2
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void CGameActions::Init()
{
	CreateFilterNoMove();
	CreateFilterNoMouse();
	CreateFilterInVehicleSuitMenu();
	CreateFilterSuitMenu();
	CreateFilterFreezeTime();
	CreateFilterNoVehicleExit();
	CreateFilterMPRadio();
	CreateFilterCutscene();
	CreateFilterCutsceneNoPlayer();
	CreateFilterNoMapOpen();
	CreateFilterNoObjectivesOpen();
	CreateFilterVehicleNoSeatChangeAndExit();
	CreateFilterNoConnectivity();
	CreateFilterUIOnly();
}