Beispiel #1
0
C_HL2MP_Player::C_HL2MP_Player() : 
	m_iv_angEyeAngles( "C_HL2MP_Player::m_iv_angEyeAngles" )
{
	m_iIDEntIndex = 0;
	m_bSpawnInterpCounterCache = false;

	AddVar( &m_angEyeAngles, &m_iv_angEyeAngles, LATCH_SIMULATION_VAR );

	m_PlayerAnimState = CreateHL2MPPlayerAnimState( this );

	m_blinkTimer.Invalidate();

	m_pFlashlightBeam = NULL;
}
CHL2MP_Player::CHL2MP_Player()
{
	//Tony; create our player animation state.
	m_PlayerAnimState = CreateHL2MPPlayerAnimState( this );
	UseClientSideAnimation();

	m_angEyeAngles.Init();

	m_iLastWeaponFireUsercmd = 0;

	m_flNextModelChangeTime = 0.0f;
	m_flNextTeamChangeTime = 0.0f;

	m_iSpawnInterpCounter = 0;

	m_bEnterObserver = false;
	m_bReady = false;

	BaseClass::ChangeTeam( 0 );
	
}