//----------------------------------------------------------------------------- // Projectile methods //----------------------------------------------------------------------------- void CRocket_Turret_Projectile::Spawn( void ) { Precache(); BaseClass::Spawn(); SetTouch ( &CRocket_Turret_Projectile::MissileTouch ); CreateSounds(); }
void SGameMtlPair::Load(IReader& fs) { shared_str buf; R_ASSERT(fs.find_chunk(GAMEMTLPAIR_CHUNK_PAIR)); mtl0 = fs.r_u32(); mtl1 = fs.r_u32(); ID = fs.r_u32(); ID_parent = fs.r_u32(); OwnProps.assign (fs.r_u32()); R_ASSERT(fs.find_chunk(GAMEMTLPAIR_CHUNK_BREAKING)); fs.r_stringZ (buf); CreateSounds (BreakingSounds,*buf); R_ASSERT(fs.find_chunk(GAMEMTLPAIR_CHUNK_STEP)); fs.r_stringZ (buf); CreateSounds (StepSounds,*buf); R_ASSERT(fs.find_chunk(GAMEMTLPAIR_CHUNK_COLLIDE)); fs.r_stringZ (buf); CreateSounds (CollideSounds,*buf); fs.r_stringZ (buf); CreatePSs (CollideParticles,*buf); fs.r_stringZ (buf); //CreateMarks (CollideMarks,*buf); CreateMarks (&*m_pCollideMarks,*buf); }
void CWeaponPortalgun::Activate() { BaseClass::Activate(); CreateSounds(); CBasePlayer *pPlayer = ToBasePlayer( GetOwner() ); if ( pPlayer ) { CBaseEntity *pHeldObject = GetPlayerHeldEntity( pPlayer ); OpenProngs( ( pHeldObject ) ? ( false ) : ( true ) ); OpenProngs( ( pHeldObject ) ? ( true ) : ( false ) ); if( GameRules()->IsMultiplayer() ) m_iPortalLinkageGroupID = pPlayer->entindex(); Assert( (m_iPortalLinkageGroupID >= 0) && (m_iPortalLinkageGroupID < 256) ); } // HACK HACK! Used to make the gun visually change when going through a cleanser! m_fEffectsMaxSize1 = 4.0f; m_fEffectsMaxSize2 = 4.0f; }
void Sound::CreateFmod(HWND m_hWnd) { hWnd = m_hWnd; result = FMOD::System_Create(&system); ERRCHECK(result); result = system->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); // return 0; } result = system->getNumDrivers(&numdrivers); ERRCHECK(result); if (numdrivers == 0) { result = system->setOutput(FMOD_OUTPUTTYPE_NOSOUND); ERRCHECK(result); } else { result = system->getDriverCaps(0, &caps, 0, &speakermode); ERRCHECK(result); // result = system->getDriverCaps(0, &caps, 0,0, &speakermode); // ERRCHECK(result); /* Set the user selected speaker mode. */ result = system->setSpeakerMode(speakermode); ERRCHECK(result); if (caps & FMOD_CAPS_HARDWARE_EMULATED) { /* The user has the 'Acceleration' slider set to off! This is really bad for latency! You might want to warn the user about this. */ result = system->setDSPBufferSize(1024, 10); ERRCHECK(result); } result = system->getDriverInfo(0, name, 256, 0); ERRCHECK(result); if (strstr(name, "SigmaTel")) { /* Sigmatel sound devices crackle for some reason if the format is PCM 16bit. PCM floating point output seems to solve it. */ result = system->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR); ERRCHECK(result); } } result = system->init(100, FMOD_INIT_NORMAL, 0); if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) { /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */ result = system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO); ERRCHECK(result); /* ... and re-init. */ result = system->init(100, FMOD_INIT_NORMAL, 0); ERRCHECK(result); } //Create the different Sounds CreateSounds(hWnd); Playing1 = false; Playing2 = false; }