Beispiel #1
0
BOOL KDlg_PropertyDialog::ShowWindow (int nCmdShow)
{
	if((TRUE==nCmdShow)&&(FALSE==m_bShow))
	{
		m_bShow = nCmdShow;
		CreateUI();
	}
	m_bShow = nCmdShow;


	int curIndex = m_Tab.GetCurSel();
	for(DWORD i=0;i<m_vecPage.size();i++)
	{
		m_vecPage[i]->EnableWindow(FALSE);
		m_vecPage[i]->ShowWindow(FALSE);
	}

	if((curIndex>=0)&&(curIndex<(int)m_vecPage.size()))
	{
		m_vecPage[curIndex]->EnableWindow(TRUE);
		m_vecPage[curIndex]->ShowWindow(nCmdShow);
		//m_vecPage[curIndex]->SetFocus();
	}

	return CDialog::ShowWindow(nCmdShow);
}
Beispiel #2
0
int
main(int argc, char *argv[])
{
	char *driverSpec = NULL, *optArg;
	int c;

	while ((c = AG_Getopt(argc, argv, "?hd:", &optArg, NULL)) != -1) {
		switch (c) {
		case 'd':
			driverSpec = optArg;
			break;
		case '?':
		case 'h':
		default:
			printf("Usage: unitconv [-d agar-driver-spec]\n");
			return (1);
		}
	}
	if (AG_InitCore("unitconv", 0) == -1 ||
	    AG_InitGraphics(driverSpec) == -1) {
		fprintf(stderr, "%s\n", AG_GetError());
		return (1);
	}
	AG_BindGlobalKey(AG_KEY_ESCAPE, AG_KEYMOD_ANY, AG_QuitGUI);
	AG_BindGlobalKey(AG_KEY_F8, AG_KEYMOD_ANY, AG_ViewCapture);
	
	CreateUI();
	agColors[WINDOW_BG_COLOR] = AG_ColorRGB(60,60,60);

	AG_EventLoop();
	AG_Destroy();
	return (0);
}
Beispiel #3
0
int main(void)
{
    if (!glfwInit())
	{
        fprintf(stderr, "Failed to initialize GLFW\n");
        exit(EXIT_FAILURE);
    }

    if (!glfwOpenWindow(window_width, window_height, 0, 0, 0, 0, 0, 0, GLFW_WINDOW))
    {
        glfwTerminate();

        fprintf(stderr, "Failed to open GLFW window\n");
        exit(EXIT_FAILURE);
    }

	CreateUI(window_width, window_height);

    glfwSetWindowTitle("GLFW + SimpleUI");
    glfwSetMousePosCallback(mouse_pos_callback);
	glfwSetMouseButtonCallback(mouse_button_callback);
    glfwSetWindowSizeCallback(window_size_callback);
    glfwSwapInterval(1);

    while (glfwGetWindowParam(GLFW_OPENED))
    {
		Render();
    }

    glfwTerminate();
    exit(EXIT_SUCCESS);
}
bool AudacityCommand::ShowInterface(wxWindow *parent, bool WXUNUSED(forceModal))
{
   if (mUIDialog)
   {
      if ( mUIDialog->Close(true) )
         mUIDialog = nullptr;
      return false;
   }

   // mUIDialog is null
   auto cleanup = valueRestorer( mUIDialog );
   
   mUIDialog = CreateUI(parent, this);
   if (!mUIDialog)
      return false;

   mUIDialog->Layout();
   mUIDialog->Fit();
   mUIDialog->SetMinSize(mUIDialog->GetSize());

   // The Screenshot command might be popping this dialog up, just to capture it.
   if( ScreenshotCommand::MayCapture( mUIDialog ) )
      return false;

   bool res = mUIDialog->ShowModal() != 0;
   return res;
}
Beispiel #5
0
bool CNodePropertyUI::UpdateTarget()
{
	if (mTargetNode)
	{
		mTargetNode->SetName(mNameCtrl->GetValue().ToStdString());
		for (TPropTable::iterator iter = mTargetNode->mPropTable.begin();
			iter != mTargetNode->mPropTable.end(); iter++)
		{
			if ((*iter).mType == std::string("T"))
			{
				wxTextCtrl* control = (wxTextCtrl*)FindInControlList((*iter).mName);
				(*iter).mValue = control->GetValue().ToStdString();
			}
			else if ((*iter).mType == std::string("D"))
			{
				// UNIMPLEMENTED!!!!!!!!!
			}
			else if ((*iter).mType == std::string("C"))
			{
				wxCheckBox* control = (wxCheckBox*)FindInControlList((*iter).mName);
				if (control->GetValue())
					(*iter).mValue = std::string("T");
				else
					(*iter).mValue = std::string("F");
			}
		}

		// Repaint the whole thing
		gEnv->MainFrame->PaintFlowEditor();
		CreateUI();
		return true;
	}
	return false;
}
Beispiel #6
0
BOOL KDlg_PropertyDialog::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	CreateUI();
	// TODO: Add extra initialization here
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
Beispiel #7
0
Player::Player(QWidget *parent) :
    QWidget(parent)
{
    pos = 0;
    piece = "";
    money = 1200;
    lostTurn = 0;
    CreateUI();
}
Beispiel #8
0
StartState::StartState(GameManager* gm, Renderer* renderer)
	: GameState(gm, renderer)
	, m_startUI(NULL)
	, m_actStart(NULL)
	, m_cutscene(NULL)
{
	CreateUI();
	m_cutscene = new BlockAnimation(renderer);
}
Beispiel #9
0
TimelineUI::TimelineUI(IEditor* editor) {
	callback = editor;
	time = 0.0f;
	isPlaying = false;
	timer = new Timer;

	CreateUI();

	timeSlider->step(0.01f);
}
Beispiel #10
0
Player::Player(int pos, QString piece, QWidget *parent):
    QWidget(parent)
{
//    srand(time(NULL));
    this->pos = pos;
    this->piece = piece;
    money = 1200;
    lostTurn = 0;
    CreateUI();
}
Beispiel #11
0
void InterfacePane::CreateLayout()
{
  m_main_layout = new QVBoxLayout;
  // Create layout here
  CreateUI();
  CreateInGame();

  m_main_layout->setContentsMargins(0, 0, 0, 0);
  m_main_layout->addStretch(1);
  setLayout(m_main_layout);
}
void CCustomDetector::TurnDetectorInternal(bool b)
{
	m_bWorking				= b;
	if(b && m_ui==NULL)
	{
		CreateUI			();
	}else
	{
//.		xr_delete			(m_ui);
	}

	UpdateNightVisionMode	(b);
}
Beispiel #13
0
TexGroupUI::TexGroupUI(TextureGroupHandler *tgh, TextureHandler *th) 
	: texGroupHandler(tgh), textureHandler(th)
{
	CreateUI ();

	for (map<string, TextureHandler::TexRef>::iterator ti=th->textures.begin();ti != th->textures.end(); ++ti)
		texBrowser->AddTexture (ti->second.texture.Get());

	texBrowser->UpdatePositions();
	current=0;
	UpdateGroupList();

	window->exec ();
}
void MasterControl::Start()
{
  new InputMaster(context_, this);
  cache_ = GetSubsystem<ResourceCache>();
  graphics_ = GetSubsystem<Graphics>();
  renderer_ = GetSubsystem<Renderer>();

  // Get default style
  defaultStyle_ = cache_->GetResource<XMLFile>("UI/DefaultStyle.xml");
  SetWindowTitleAndIcon();
  //Create console and debug HUD.
  CreateConsoleAndDebugHud();
  //Create the scene content
  CreateScene();
  //Create the UI content
  CreateUI();
  //Hook up to the frame update and render post-update events
}
Beispiel #15
0
MainWidget::MainWidget(QWidget *parent):ZKbMainWidget(ZHeader::MAINDISPLAY_HEADER,parent,0,0),nconnect(false)
{
	cfg = new SETUP_SET_Manager(QString("setting.ini"));
	
	cfg->getSettingInfo(QString("Main"), QString("lang_src"), lang_src, "en");
	cfg->getSettingInfo(QString("Main"), QString("lang_dst"), lang_dst, "ru");
	
	cfg->getSettingInfo(QString("Main"), QString("GPRS_Profile"), GPRS_Profile, "0");
	GPRS_Profile_Old = GPRS_Profile;
	//lang_src = "en";
	//lang_dst = "ru";
	lang = 0;
	
	memset(dot_array, 0x00, 1024);
	timer = new QTimer( this );
	connect(timer, SIGNAL(timeout()), SLOT(timerEvent()));
	
	CreateUI();
}
int Trackobot::Run() {
  if( IsAlreadyRunning() )
    return 1;

  LOG( "Launch v%s on %s", VERSION, qt2cstr( QDate::currentDate().toString( Qt::ISODate ) ) );

  SetupUpdater();

  CreateUI();

  Initialize();

  SetupLogging();

  int exitCode = mApp.exec();

  // Tear down
  LOG( "Shutdown" );

  return exitCode;
}
Beispiel #17
0
//---------------------------------------------------------------------------------------------------------------------------------------------------
void TerminalTWT::Start()
{
    gLog = new Log(context_);
    gLog->SetLevel(Urho3D::LOG_INFO);
    gLog->Open("launcher.log");
    gGraphics = GetSubsystem<Graphics>();

    CreateUI();

    MakeWindow(StateWindow::Start);

    SubscribeToEvents();

    gContext = context_;

    CreateListFiles();

    thread.Run();

    thread.SetPriority(2);
}
Beispiel #18
0
/*
FUNCTION: WinMain
DATE: 12/2/2015
REVISIONS: v2 - creates a random filename for this session
DESIGNER: Dylan
PROGRAMMER: Dylan
INTERFACE: int CALLBACK WinMain(HINSTANCE hInst, HINSTANCE prevInstance, LPSTR lpCmdline, int nCmdShow)
RETURNS: the exit message code

NOTES: Main entry point for the program.
*/
int CALLBACK WinMain(HINSTANCE hInst, HINSTANCE prevInstance, LPSTR lpCmdline, int nCmdShow) {
	MSG Msg;


	// a random file name for this session
	srand((unsigned)time(NULL));
	sprintf_s(FileName, "%d", rand());
	strncat_s(FileName, ".txt.", 4);
	
	CreateUI(hInst);
	
	ShowWindow (hMain, nCmdShow);
	UpdateWindow (hMain);

	while (GetMessage (&Msg, NULL, 0, 0))
	{
   		TranslateMessage (&Msg);
		DispatchMessage (&Msg);
	}

	return Msg.wParam;
}
Beispiel #19
0
MappingUI::MappingUI (IEditor *callback) : callback(callback)
{
	CreateUI ();
	view->editor=callback;
}
Beispiel #20
0
BackupViewerUI::BackupViewerUI(IEditor *cb)
{
	callback = cb;
	CreateUI();
}
Beispiel #21
0
ToolBoxView::ToolBoxView(QWidget* parent)
    : QWidget(parent)
    , m_Device(nullptr)
{
    CreateUI();
}
OSStatus			AUCarbonViewBase::CreateCarbonView(AudioUnit inAudioUnit, WindowRef inWindow, ControlRef inParentControl, const Float32Point &inLocation, const Float32Point &inSize, ControlRef &outParentControl)
{
#if !__LP64__
	mEditAudioUnit = inAudioUnit;
	mCarbonWindow = inWindow;

	WindowAttributes attributes;
	verify_noerr(GetWindowAttributes(mCarbonWindow, &attributes));
	mCompositWindow = (attributes & kWindowCompositingAttribute) != 0;

	Rect area;
	area.left = short(inLocation.x); area.top = short(inLocation.y);
	area.right = short(area.left + inSize.x); area.bottom = short(area.top + inSize.y);
	OSStatus err = ::CreateUserPaneControl(inWindow, &area, 
						kControlSupportsEmbedding,
						&mCarbonPane);	// subclass can resize mCarbonPane to taste
	verify_noerr(err);
	if (err) return err;
	outParentControl = mCarbonPane;
	
	// register for mouse-down in our pane -- we want to clear focus
	EventTypeSpec paneEvents[] = {
		{ kEventClassControl, kEventControlClick }
	};
	WantEventTypes(GetControlEventTarget(mCarbonPane), GetEventTypeCount(paneEvents), paneEvents);
	
	if (IsCompositWindow()) {
		verify_noerr(::HIViewAddSubview(inParentControl, mCarbonPane));
		mXOffset = 0;
		mYOffset = 0;
	}
	else {
		verify_noerr(::EmbedControl(mCarbonPane, inParentControl));
		mXOffset = inLocation.x;
		mYOffset = inLocation.y;
	}
	mBottomRight.h = mBottomRight.v = 0;
	
	SizeControl(mCarbonPane, 0, 0);
	if (err = CreateUI(mXOffset, mYOffset))
		return err;

	// we should only resize the control if a subclass has embedded
	// controls in this AND this is done with the EmbedControl call below
	// if mBottomRight is STILL equal to zero, then that wasn't done
	// so don't size the control
	Rect paneBounds;
	GetControlBounds(mCarbonPane, &paneBounds);
	// only resize mCarbonPane if it has not already been resized during CreateUI
	if ((paneBounds.top == paneBounds.bottom) && (paneBounds.left == paneBounds.right)) {
		if (mBottomRight.h != 0 && mBottomRight.v != 0)
			SizeControl(mCarbonPane, (short) (mBottomRight.h - mXOffset), (short) (mBottomRight.v - mYOffset));
	}

	if (IsCompositWindow()) {
		// prepare for handling scroll-events
		EventTypeSpec scrollEvents[] = {
			{ kEventClassScrollable, kEventScrollableGetInfo },
			{ kEventClassScrollable, kEventScrollableScrollTo }
		};
		
		WantEventTypes(GetControlEventTarget(mCarbonPane), GetEventTypeCount(scrollEvents), scrollEvents);
	
		mCurrentScrollPoint.x = mCurrentScrollPoint.y = 0.0f;
	}
	
	return err;
#else
	return noErr;
#endif
}
Beispiel #23
0
ImageScreenWithButtons::ImageScreenWithButtons() :
		Screen() {
	CreateUI();
}
Beispiel #24
0
void CNodePropertyUI::UpdatePropertiesFromTarget()
{
	CreateUI();
}
Beispiel #25
0
//
//  FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
//  PURPOSE:  Processes messages for the main window.
//
//  WM_COMMAND	- process the application menu
//  WM_PAINT	- Paint the main window
//  WM_DESTROY	- post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	int wmId, wmEvent;
	PAINTSTRUCT ps;
	HDC hdc,hMemDC;
	TCHAR szHello[MAX_LOADSTRING];
	LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
	
	switch (message) 
	{
		case WM_COMMAND:
			wmId    = LOWORD(wParam); 
			wmEvent = HIWORD(wParam); 
			// Parse the menu selections:
			switch (wmId)
			{
				case IDM_ABOUT:
				   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
				   break;
				case IDM_EXIT:
				   DestroyWindow(hWnd);
				   break;
				case IDM_UP:
					SendMessage(hWnd,WM_KEYDOWN,(WPARAM)VK_UP,0);
					break;
				case IDM_LEFT:
					SendMessage(hWnd,WM_KEYDOWN,(WPARAM)VK_LEFT,0);
					break;
				case IDM_RIGHT:
					SendMessage(hWnd,WM_KEYDOWN,(WPARAM)VK_RIGHT,0);
					break;
				case IDM_DOWN:
					SendMessage(hWnd,WM_KEYDOWN,(WPARAM)VK_DOWN,0);
					break;
				case IDM_START_PAUSE:
					SendMessage(hWnd,WM_KEYDOWN,(WPARAM)VK_SPACE,0);
					break;
				default:
				   return DefWindowProc(hWnd, message, wParam, lParam);
			}
			break;
		case WM_CREATE:
			m = 20;
			n = 15;
			for(i = 0; i < n_body; i++)
			{
				Position[i].x = m-i;
				Position[i].y = n;
				Matrix[Position[i].x][Position[i].y] = 1;
			}
			CreateFood();
			CreateUI(hWnd);
			SetTimer(hWnd,100,speed,NULL);
				break;
		case WM_KEYDOWN:
			switch(wParam)
			{
			case VK_UP:
				//KillTimer(hWnd,100);
				if(direction != 2 && n>0 && CheckOver(hWnd,m,n-1))
				{
					
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 0;
					}
					n--;
					CheckFood();
					for(i = n_body-1; i > 0; i--)
					{
						Position[i] = Position[i-1];
					}
					Position[0].y = n;
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 1;
					}
					CreateFood();
					direction = 0;
					DrawUI(hWnd);
				}
				else
					MessageBeep(0);
			//	SetTimer(hWnd,100,500,NULL);
				break;
			case VK_LEFT:
			//	KillTimer(hWnd,100);
				if(direction != 1 && m>0 && CheckOver(hWnd,m-1,n))
				{
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 0;
					}
					m--;
					CheckFood();
					for(i = n_body-1; i > 0; i--)
					{
						Position[i] = Position[i-1];
					}
					Position[0].x = m;
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 1;
					}	
					CreateFood();
					direction = 3;
					DrawUI(hWnd);
				}
				else
					MessageBeep(0);
			//	SetTimer(hWnd,100,500,NULL);
				break;
			case VK_RIGHT:
				//KillTimer(hWnd,100);
				if(direction != 3 && m<39 && CheckOver(hWnd,m+1,n))
				{
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 0;
					}
					m++;
					CheckFood();
					for(i = n_body-1; i > 0; i--)
					{
						Position[i] = Position[i-1];
					}
					Position[0].x = m;
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 1;
					}	
					CreateFood();
					direction = 1;
					DrawUI(hWnd);
				}
				else
					MessageBeep(0);
			//	SetTimer(hWnd,100,500,NULL);
				break;
			case VK_SPACE:
				if(start_or_pause)
				{
					KillTimer(hWnd,100);
					start_or_pause = false;
				}else
				{
					SetTimer(hWnd,100,speed,NULL);
					start_or_pause = true;
				}
				break;
			case VK_DOWN:
			//	KillTimer(hWnd,100);
				if(direction != 0 && n<31 && CheckOver(hWnd,m,n+1) )
				{
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 0;
					}
					n++;
					CheckFood();
					for(i = n_body-1; i > 0; i--)
					{
						Position[i] = Position[i-1];
					}
					Position[0].y = n;
					for(i = 0; i < n_body; i++)
					{
						Matrix[Position[i].x][Position[i].y] = 1;
					}
					CreateFood();
					direction = 2;
					DrawUI(hWnd);
				}
				else
					MessageBeep(0);
			//	SetTimer(hWnd,100,500,NULL);
				break;
			}
			break;
		case WM_PAINT:
			hdc = BeginPaint(hWnd, &ps);
			// TODO: Add any drawing code here...
			
			//GetClientRect(hWnd, &rt);
			hbr = (HBRUSH)GetStockObject(BLACK_BRUSH);
			hBmp  =   LoadBitmap(hInst, MAKEINTRESOURCE(IDB_BITMAP1));
			hMemDC  =  CreateCompatibleDC(hdc);   
			hBmpOld  =   (HBITMAP)SelectObject(hMemDC,hBmp);

			//Matrix[10][10] = 1;
			
			for(i = 0; i < 40; i++)
				for(j =0; j <32; j++)
				{
						rt.left = i * 16;
					rt.top = 24 + j *16;
					switch(Matrix[i][j])
					{
						case 0:
							{
								rt.right = rt.left + 16;
								rt.bottom = rt.top + 16 ;
								FillRect(hdc,&rt,hbr);
							}
							break;
						case 1:
							{
								hBmp  =   LoadBitmap(hInst, MAKEINTRESOURCE(IDB_BITMAP1));
								hMemDC  =  CreateCompatibleDC(hdc);   
								hBmpOld  =   (HBITMAP)SelectObject(hMemDC,hBmp);
								BitBlt(hdc,rt.left,rt.top,16,16,hMemDC,0,0,SRCCOPY);
								SelectObject(hMemDC, hBmpOld);   
								DeleteObject(hBmp);   
								DeleteObject(hMemDC); 
							}
							break;
						case 2:
							{
								hBmp  =   LoadBitmap(hInst, MAKEINTRESOURCE(IDB_BITMAP2));
								hMemDC  =  CreateCompatibleDC(hdc);   
								hBmpOld  =   (HBITMAP)SelectObject(hMemDC,hBmp);
								BitBlt(hdc,rt.left,rt.top,16,16,hMemDC,0,0,SRCCOPY);
								SelectObject(hMemDC, hBmpOld);   
								DeleteObject(hBmp);   
								DeleteObject(hMemDC); 
							}
							break;
					}
				}
			SelectObject(hMemDC, hBmpOld);   
			DeleteObject(hBmp);   
			DeleteObject(hMemDC); 
			EndPaint(hWnd, &ps);
			break;
		case WM_TIMER:
			//KillTimer(hWnd,100);
			switch(direction)
			{
			case 0://UP
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 0;
				}
				if(n>0)
				{
					n--;
				}
				else
				{
					//MessageBox(NULL,"Game Over!",NULL,NULL);
					KillTimer(hWnd,100);
					gameover = false;
				}
				CheckFood();
				for(i = n_body-1; i > 0; i--)
				{
					Position[i] = Position[i-1];
				}
				Position[0].y = n;
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 1;
				}
				CreateFood();
				DrawUI(hWnd);
				break;
			case 1://RIGHT
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 0;
				}
				if(m<39)
					m++;
				else
				{
					//MessageBox(NULL,"Game Over!",NULL,NULL);
					KillTimer(hWnd,100);
					gameover = false;
				}
				CheckFood();
				for(i = n_body-1; i > 0; i--)
				{
					Position[i] = Position[i-1];
				}
				Position[0].x = m;
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 1;
				}
				CreateFood();
				DrawUI(hWnd);
				break;
			case 2://DOWN
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 0;
				}
				if(n<31)
				  n++;
				else
				{
				//	MessageBox(NULL,"Game Over!",NULL,NULL);
					KillTimer(hWnd,100);
					gameover = false ;
				}
				CheckFood();
				for(i = n_body-1; i > 0; i--)
				{
					Position[i] = Position[i-1];
				}	
				Position[0].y = n;
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 1;
				}
				CreateFood();
				DrawUI(hWnd);
				break;
			case 3://LEFT
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 0;
				}
				if(m>0)
					m--;
				else
				{
					//MessageBox(NULL,"Game Over!",NULL,NULL);
					KillTimer(hWnd,100);
					gameover = false;
				}
				CheckFood();
				for(i = n_body-1; i > 0; i--)
				{
					Position[i] = Position[i-1];
				}
				Position[0].x = m;
				for(i = 0; i < n_body; i++)
				{
					Matrix[Position[i].x][Position[i].y] = 1;
				}
				CreateFood();
				DrawUI(hWnd);
				break;
			}
			//SetTimer(hWnd,100,500,NULL);
			break;
		case WM_DESTROY:
			PostQuitMessage(0);
			break;
		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
   }
   return 0;
}
Beispiel #26
0
IK_UI::IK_UI(IEditor *callback) : callback(callback)
{
	multipleTypes = 0;

	CreateUI ();
}