Beispiel #1
0
void buildatlas_creature(std::vector<Creature>& atlas)
{
	// Fill the atlas
	// Creature(Name, Health, Armour Class, Attack Mod, Damage Mod, Str, End, Dex, Level, Type)
	atlas.push_back(Creature("Rat", 25, 13, 1, 1, 8, 8, 12, 1));
	return;
}
Beispiel #2
0
Creature* Creature::deepCopy() const
{
	Creature* copy = newd Creature(type_name);
	copy->spawntime = spawntime;
	copy->direction = direction;
	copy->selected = selected;
	copy->saved = saved;
	return copy;
}
Beispiel #3
0
void CreatureBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
	ASSERT(tile);
	ASSERT(parameter);
	if(canDraw(map, tile->getPosition())) {
		undraw(map, tile);
		if(creature_type) {
			tile->creature = newd Creature(creature_type);
			tile->creature->setSpawnTime(*(int*)parameter);
		}
	}
}
Beispiel #4
0
Datei: main.cpp Projekt: alobo/ev
int main() {

    sf::RenderWindow window(sf::VideoMode(WIDTH, HEIGHT), "Main");

    // Setup test creature
    Creature creature = Creature();
    creature.position[0] = 100;
    creature.position[1] = 100;
    // creature.velocity[0] = 20;
    // creature.velocity[1] = 20;
    creature.setRotation(50);
    env.addObject(&creature);

    // Setup creatures
    for (int i = 0; i < NUM_CREATURES; ++i) {
        creatures[i] = Creature();
        creatures[i].position[0] = 50 * (i + 1);
        creatures[i].position[1] = 50 * (i + 1);
        creatures[i].setRotation(0);
        env.addObject(&creatures[i]);
    }

    // Setup food
    for (int i = 0; i < NUM_FOOD; ++i) {
        Food f = Food();
        f.reset(WIDTH, HEIGHT);
        food.push_back(f);
    }

    sf::Clock frame_clock;
    sf::Clock gen_clock;
    int frame_count = 0;

    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            switch (event.type) {

                case sf::Event::Closed:
                    window.close();
                    break;

                case sf::Event::KeyPressed:
                    if (event.key.code == sf::Keyboard::W) {
                        creature.moveForward();
                    } else if (event.key.code == sf::Keyboard::S) {
                        printf("%s\n", "S PRESSED");
                    } else if (event.key.code == sf::Keyboard::A) {
                        creature.setRotation(creature.getRotation() + 5);
                    } else if (event.key.code == sf::Keyboard::D) {
                        creature.setRotation(creature.getRotation() - 5);
                    } else if (event.key.code == sf::Keyboard::P) {
                        launchConsole();
                        frame_clock.restart();
                    }
                    break;

                case sf::Event::MouseButtonPressed:
                    if (event.mouseButton.button == sf::Mouse::Right) {
                        sf::Vector2f position = static_cast<sf::Vector2f>(sf::Mouse::getPosition(window));
                    }
                    break;

                default:
                    break;
            }
        }

        window.clear();

        for (int i = 0; i < NUM_FOOD; ++i) {
            if (!food[i].isConsumed()) window.draw(food[i]);
        }

        // Debug creature
        creature.draw(&window);
        for (int i = 0; i < NUM_FOOD; ++i) {
            if (creature.isPointInFOV(food[i].getPosition())) {
                // printf("%f\n", creature.distanceToPoint(food[i].getPosition()));
            }
        }

        for (int i = 0; i < NUM_CREATURES; ++i) {
            creatures[i].process(&food);
            creatures[i].draw(&window);
        }

        // Handle generations
        if (gen_clock.getElapsedTime().asSeconds() > GENERATION_LENGTH_SECONDS) {
            std::cout << "Generation: " << ++gen_count << std::endl;
            writeOutData();
            // Reset food
            for (int i = 0; i < NUM_FOOD; ++i) {
                food[i].reset(WIDTH, HEIGHT);
            }

            // Sort by energy level
            std::sort(creatures, creatures + NUM_CREATURES, compareCreatures);

            // Select and mutate the top 50% of creatures
            Mutator mutator = Mutator();
            for (int i = 0; i < NUM_CREATURES/2; ++i) {
                printf("Creature %d  %f\n", i, creatures[i].getEnergy());
                mutator.setTarget(&creatures[i]);
                creatures[i].resetEnergy();
                creatures[i].position[0] = WIDTH / 2;
                creatures[i].position[1] = HEIGHT / 2;

                mutator.mutate(&creatures[NUM_CREATURES - 1 - i]);
                creatures[NUM_CREATURES - 1 - i].resetEnergy();
                creatures[NUM_CREATURES - 1 - i].position[0] = WIDTH / 2;
                creatures[NUM_CREATURES - 1 - i].position[1] = HEIGHT / 2;
            }

            gen_clock.restart();
        }

        window.display();

        sf::Time elapsed = frame_clock.restart();
        env.step(elapsed.asSeconds());
    }

    return 0;
}
Beispiel #5
0
bool IOMapOTMM::loadMap(Map& map, NodeFileReadHandle& f, const FileName& identifier, bool showdialog) {
	BinaryNode* root = f.getRootNode();
	if(!root) {
		error(wxT("Could not read root node."));
		return false;
	}
	root->skip(1); // Skip the type byte

	uint8_t u8;
	uint16_t u16;
	uint32_t u32;

	if(!root->getU32(u32) || u32 != 1) { // Version
		error(wxT("Unsupported or damaged map version."));
		return false;
	}

	if(!root->getU16(u16)) {
		error(wxT("Could not read root header."));
		return false;
	}
	map.width = u16;
	if(!root->getU16(u16)) {
		error(wxT("Could not read root header."));
		return false;
	}
	map.height = u16;

	if(!root->getU32(u32) || u32 > (unsigned long)item_db.MajorVersion) { // OTB major version
		if(queryUser(wxT("Map error"), wxT("The loaded map appears to be a items.otb format that deviates from the items.otb loaded by the editor. Do you still want to attempt to load the map?"))) {
			warning(wxT("Unsupported or damaged map version"));
		} else {
			error(wxT("Outdated items.otb, could not load map."));
			return false;
		}
	}

	if(!root->getU32(u32) || u32 > (unsigned long)item_db.MinorVersion) { // OTB minor version
		warning(wxT("The editor needs an updated items.otb version."));
	}

	BinaryNode* mapHeaderNode = root->getChild();
	if(mapHeaderNode == NULL || !mapHeaderNode->getByte(u8) || u8 != OTMM_MAP_DATA) {
		error(wxT("Could not get root child node. Cannot recover from fatal error!"));
		return false;
	}

	
	int nodes_loaded = 0;

	BinaryNode* mapNode = mapHeaderNode->getChild();
	if(mapNode) do {
		++nodes_loaded;
		if(showdialog && nodes_loaded % 15 == 0) {
			gui.SetLoadDone(int(100.0 * f.tell() / f.size()));
		}
		uint8_t node_type;
		if(!mapNode->getByte(node_type)) {
			warning(wxT("Invalid map node"));
			continue;
		}
		switch(node_type) {
			case OTMM_EDITOR: {
			} break;
			case OTMM_DESCRIPTION: {
				std::string desc;
				mapNode->getString(desc);
				map.setMapDescription(desc);
			} break;
			case OTMM_TILE_DATA: {
				BinaryNode* tileNode = mapNode->getChild();
				if(tileNode) do {
					Tile* tile = NULL;
					uint8_t tile_type;
					if(!tileNode->getByte(tile_type)) {
						warning(wxT("Invalid tile type"));
						continue;
					}
					if(tile_type != OTMM_TILE && tile_type != OTMM_HOUSETILE) {
						warning(wxT("Unknown type of tile node"));
						continue;
					}

					uint16_t x_offset, y_offset;
					uint8_t z_offset;
					if(!tileNode->getU16(x_offset) ||
							!tileNode->getU16(y_offset) ||
							!tileNode->getU8(z_offset)
						)
					{
						warning(wxT("Could not read position of tile"));
						continue;
					}
					const Position pos(x_offset, y_offset, z_offset);
					
					if(map.getTile(pos)) {
						warning(wxT("Duplicate tile at %d:%d:%d, discarding duplicate"), pos.x, pos.y, pos.z);
						continue;
					}
					
					tile = map.allocator(pos);
					House* house = NULL;
					if(tile_type == OTMM_HOUSETILE) {
						uint32_t house_id;
						if(!tileNode->getU32(house_id)) {
							warning(wxT("House tile without house data, discarding tile"));
							continue;
						}
						if(house_id) {
							house = map.houses.getHouse(house_id);
							if(!house) {
								house = newd House(map);
								house->id = house_id;
								map.houses.addHouse(house);
							}
						} else {
							warning(wxT("Invalid house id from tile %d:%d:%d"), pos.x, pos.y, pos.z);
						}
					}

					uint16_t ground_id;
					tileNode->getU16(ground_id);
					if(ground_id != 0) {
						tile->addItem(Item::Create(ground_id));
					}

					uint8_t attribute;
					while(tileNode->getU8(attribute)) {
						switch(attribute) {
							case OTMM_ATTR_TILE_FLAGS: {
								uint32_t flags = 0;
								if(!tileNode->getU32(flags)) {
									warning(wxT("Invalid tile flags of tile on %d:%d:%d"), pos.x, pos.y, pos.z);
								}
								tile->setMapFlags(flags);
							} break;
							default: {
								warning(wxT("Unknown tile attribute at %d:%d:%d"), pos.x, pos.y, pos.z);
							} break;
						}
					}
					
					BinaryNode* itemNode = tileNode->getChild();
					if(itemNode) do {
						Item* item = NULL;
						uint8_t item_type;
						if(!itemNode->getByte(item_type)) {
							warning(wxT("Unknown item type %d:%d:%d"), pos.x, pos.y, pos.z);
							continue;
						}
						if(item_type == OTMM_ITEM) {
							item = Item::Create_OTMM(*this, itemNode);
							if(item) {
								if(item->unserializeItemNode_OTMM(*this, itemNode) == false) {
									warning(wxT("Couldn't unserialize item attributes at %d:%d:%d"), pos.x, pos.y, pos.z);
								}
								tile->addItem(item);
							}
						} else {
							warning(wxT("Unknown type of tile child node"));
						}
					} while(itemNode->advance());

					tile->update();
					if(house) {
						house->addTile(tile);
					}
					map.setTile(pos, tile);
				} while(tileNode->advance());
			} break;
			case OTMM_SPAWN_DATA: {
				BinaryNode* spawnNode = mapNode->getChild();
				if(spawnNode) do {
					uint8_t spawn_type;
					if(!spawnNode->getByte(spawn_type)) {
						warning(wxT("Could not read spawn type."));
						continue;
					}
					if(spawn_type != OTMM_SPAWN_AREA) {
						warning(wxT("Invalid spawn type."));
						continue;
					}
					
					// Read position
					uint16_t spawn_x, spawn_y;
					uint8_t spawn_z;
					uint32_t radius;
					if(!spawnNode->getU16(spawn_x) ||
							!spawnNode->getU16(spawn_y) ||
							!spawnNode->getU8(spawn_z)
						)
					{
						warning(wxT("Could not read spawn position."));
						continue;
					}
					const Position spawnpos(spawn_x, spawn_y, spawn_z);
					
					// Read radius
					if(!spawnNode->getU32(radius)) {
						warning(wxT("Could not read spawn radius."));
						continue;
					}
					// Adjust radius
					radius = min(radius, uint32_t(settings.getInteger(Config::MAX_SPAWN_RADIUS)));

					// Create and assign spawn
					Tile* spawn_tile = map.getTile(spawnpos);
					if(spawn_tile && spawn_tile->spawn) {
						warning(wxT("Duplicate spawn on position %d:%d:%d\n"), spawn_tile->getX(), spawn_tile->getY(), spawn_tile->getZ());
						continue;
					}

					Spawn* spawn = newd Spawn(radius);
					if(!spawn_tile) {
						spawn_tile = map.allocator(spawnpos);
						map.setTile(spawnpos, spawn_tile);
					}
					spawn_tile->spawn = spawn;
					map.addSpawn(spawn_tile);

					// Read any creatures associated with the spawn
					BinaryNode* creatureNode = spawnNode->getChild();
					if(creatureNode) do {
						uint8_t creature_type;
						if(!creatureNode->getByte(creature_type)) {
							warning(wxT("Could not read type of creature node."));
							continue;
						}
						bool isNPC;
						std::string name;
						uint32_t spawntime = 0; // Only applicable for monsters

						if(creature_type == OTMM_NPC) {
							isNPC = true;
							if(!creatureNode->getString(name)) {
								warning(wxT("Could not read name of NPC."));
								return false;
							}
						} else if(creature_type == OTMM_MONSTER) {
							isNPC = false;
							if(!creatureNode->getString(name)) {
								warning(wxT("Could not read name of monster."));
								return false;
							}
							if(!creatureNode->getU32(spawntime)) {
								warning(wxT("Could not read spawn time of monster."));
								return false;
							}
						} else {
							warning(wxT("Unknown creature node type (0x%.2x)."), creature_type);
							return false;
						}

						// Read creature position
						uint16_t creature_x, creature_y;
						uint8_t creature_z;
						if(!creatureNode->getU16(creature_x) ||
								!creatureNode->getU16(creature_y) ||
								!creatureNode->getU8(creature_z)
							)
						{
							warning(wxT("Could not read creature position."));
							continue;
						}
						const Position creaturepos(creature_x, creature_y, creature_z);

						// Check radius
						if(uint32_t(abs(creaturepos.x - spawnpos.x)) > radius || uint32_t(abs(creaturepos.y - spawnpos.y)) > radius) {
							// Outside of the spawn...
						}

						// Create creature and put on map
						Tile* creature_tile;
						if(creaturepos == spawnpos) {
							creature_tile = spawn_tile;
						} else {
							creature_tile = map.getTile(creaturepos);
						}
						if(!creature_tile) {
							warning(wxT("Discarding creature \"%s\" at %d:%d:%d due to invalid position"), name.c_str(), creaturepos.x, creaturepos.y, creaturepos.z);
							break;
						}
						if(creature_tile->creature) {
							warning(wxT("Duplicate creature \"%s\" at %d:%d:%d, discarding"), name.c_str(), creaturepos.x, creaturepos.y, creaturepos.z);
							break;
						}
						CreatureType* type = creature_db[name];
						if(!type) {
							type = creature_db.addMissingCreatureType(name, isNPC);
						}
						Creature* creature = newd Creature(type);
						creature->setSpawnTime(spawntime);
						creature_tile->creature = creature;
						if(creature_tile->spawn_count == 0) {
							// No spawn, create a newd one (this happends if the radius of the spawn has been decreased due to settings)
							ASSERT(creature_tile->spawn == NULL);
							Spawn* spawn = newd Spawn(5);
							creature_tile->spawn = spawn;
							map.addSpawn(creature_tile);
						}
					} while(creatureNode->advance());
				} while(spawnNode->advance());
			} break;
			case OTMM_TOWN_DATA: {
				BinaryNode* townNode = mapNode->getChild();
				if(townNode) do {
					uint8_t town_type;
					if(!townNode->getByte(town_type)) {
						warning(wxT("Could not read town type"));
						continue;
					}
					if(town_type != OTMM_TOWN) {
						warning(wxT("Unknown town type"));
						continue;
					}
					uint32_t town_id;
					if(!townNode->getU32(town_id)) {
						warning(wxT("Invalid town id"));
						continue;
					}

					Town* town = map.towns.getTown(town_id);
					if(town) {
						warning(wxT("Duplicate town id %d, discarding duplicate"), town_id);
						continue;
					} else {
						town = newd Town(town_id);
						if(!map.towns.addTown(town)) {
							delete town;
							continue;
						}
					}
					std::string town_name;
					if(!townNode->getString(town_name)) {
						warning(wxT("Invalid town name"));
						continue;
					}
					town->setName(town_name);
					Position pos;
					uint16_t x;
					uint16_t y;
					uint8_t z;
					if(!townNode->getU16(x) ||
							!townNode->getU16(y) ||
							!townNode->getU8(z))
					{
						warning(wxT("Invalid town temple position"));
						continue;
					}
					pos.x = x;
					pos.y = y;
					pos.z = z;
					town->setTemplePosition(pos);
				} while(townNode->advance());
			} break;
			case OTMM_HOUSE_DATA: {
				BinaryNode* houseNode = mapNode->getChild();
				if(houseNode) do {
					uint8_t house_type;
					if(!houseNode->getByte(house_type)) {
						warning(wxT("Could not read house type"));
						continue;
					}
					if(house_type != OTMM_HOUSE) {
						warning(wxT("Unknown house type."));
						continue;
					}
					uint32_t house_id;
					if(!houseNode->getU32(house_id)) {
						warning(wxT("Could not read house id."));
						continue;
					}

					House* house = map.houses.getHouse(house_id);
					if(!house) {
						continue;
					}

					std::string house_name;
					if(!houseNode->getString(house_name)) {
						warning(wxT("Could not read house name."));
						continue;
					}
					
					uint32_t town_id;
					if(!houseNode->getU32(town_id)) {
						warning(wxT("Could not read house town id."));
						continue;
					}
					
					uint32_t rent;
					if(!houseNode->getU32(rent)) {
						warning(wxT("Could not read house rent."));
						continue;
					}

					house->name = house_name;
					house->townid = town_id;
					house->rent = rent;

					uint16_t x;
					uint16_t y;
					uint8_t z;
					if(!houseNode->getU16(x) ||
							!houseNode->getU16(y) ||
							!houseNode->getU8(z))
					{
						warning(wxT("Invalid town temple position"));
						continue;
					}
					house->setExit(Position(x, y, z));
				} while(houseNode->advance());
			} break;
		}
	} while(mapNode->advance());
	return true;
}