Beispiel #1
0
/*++
 * @name CsrRevertToSelf
 * @implemented NT4
 *
 * The CsrRevertToSelf routine will attempt to remove an active impersonation.
 *
 * @param None.
 *
 * @return TRUE if the reversion was succesful, FALSE otherwise.
 *
 * @remarks Impersonation can be recursive; as such, the impersonation token
 *          will only be deleted once the CSR Thread's impersonaton count
 *          has reached zero.
 *
 *--*/
BOOLEAN
NTAPI
CsrRevertToSelf(VOID)
{
    NTSTATUS Status;
    PCSR_THREAD CurrentThread = CsrGetClientThread();
    HANDLE ImpersonationToken = NULL;

    /* Check if we have a Current Thread */
    if (CurrentThread)
    {
        /* Make sure impersonation is on */
        if (!CurrentThread->ImpersonationCount)
        {
            DPRINT1("CSRSS: CsrRevertToSelf called while not impersonating\n");
            // DbgBreakPoint();
            return FALSE;
        }
        else if ((--CurrentThread->ImpersonationCount) > 0)
        {
            /* Success; impersonation count decreased but still not zero */
            return TRUE;
        }
    }

    /* Impersonation has been totally removed, revert to ourselves */
    Status = NtSetInformationThread(NtCurrentThread(),
                                    ThreadImpersonationToken,
                                    &ImpersonationToken,
                                    sizeof(ImpersonationToken));

    /* Return TRUE or FALSE */
    return NT_SUCCESS(Status);
}
Beispiel #2
0
NTSTATUS NTAPI BaseSrvCreatePairWaitHandles(PHANDLE ServerEvent, PHANDLE ClientEvent)
{
    NTSTATUS Status;

    /* Create the event */
    Status = NtCreateEvent(ServerEvent, EVENT_ALL_ACCESS, NULL, NotificationEvent, FALSE);
    if (!NT_SUCCESS(Status)) return Status;

    /* Duplicate the event into the client process */
    Status = NtDuplicateObject(NtCurrentProcess(),
                               *ServerEvent,
                               CsrGetClientThread()->Process->ProcessHandle,
                               ClientEvent,
                               0,
                               0,
                               DUPLICATE_SAME_ATTRIBUTES | DUPLICATE_SAME_ACCESS);

    if (!NT_SUCCESS(Status)) NtClose(*ServerEvent);
    return Status;
}
Beispiel #3
0
/*++
 * @name CsrImpersonateClient
 * @implemented NT4
 *
 * The CsrImpersonateClient will impersonate the given CSR Thread.
 *
 * @param CsrThread
 *        Pointer to the CSR Thread to impersonate.
 *
 * @return TRUE if impersonation succeeded, FALSE otherwise.
 *
 * @remarks Impersonation can be recursive.
 *
 *--*/
BOOLEAN
NTAPI
CsrImpersonateClient(IN PCSR_THREAD CsrThread)
{
    NTSTATUS Status;
    PCSR_THREAD CurrentThread = CsrGetClientThread();

    /* Use the current thread if none given */
    if (!CsrThread) CsrThread = CurrentThread;

    /* Still no thread, something is wrong */
    if (!CsrThread)
    {
        /* Failure */
        return FALSE;
    }

    /* Make the call */
    Status = NtImpersonateThread(NtCurrentThread(),
                                 CsrThread->ThreadHandle,
                                 &CsrSecurityQos);

    if (!NT_SUCCESS(Status))
    {
        /* Failure */
        DPRINT1("CSRSS: Can't impersonate client thread - Status = %lx\n", Status);
        // if (Status != STATUS_BAD_IMPERSONATION_LEVEL) DbgBreakPoint();
        return FALSE;
    }

    /* Increase the impersonation count for the current thread */
    if (CurrentThread) ++CurrentThread->ImpersonationCount;

    /* Return Success */
    return TRUE;
}
Beispiel #4
0
NTSTATUS
GRAPHICS_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
                           IN OUT PCONSOLE Console,
                           IN PGRAPHICS_BUFFER_INFO GraphicsInfo)
{
    NTSTATUS Status = STATUS_SUCCESS;
    PGRAPHICS_SCREEN_BUFFER NewBuffer = NULL;

    LARGE_INTEGER SectionSize;
    ULONG ViewSize = 0;
    HANDLE ProcessHandle;

    if (Buffer == NULL || Console == NULL || GraphicsInfo == NULL)
        return STATUS_INVALID_PARAMETER;

    *Buffer = NULL;

    Status = CONSOLE_SCREEN_BUFFER_Initialize((PCONSOLE_SCREEN_BUFFER*)&NewBuffer,
                                              Console,
                                              sizeof(GRAPHICS_SCREEN_BUFFER));
    if (!NT_SUCCESS(Status)) return Status;
    NewBuffer->Header.Type = GRAPHICS_BUFFER;
    NewBuffer->Vtbl = &GraphicsVtbl;

    /*
     * Remember the handle to the process so that we can close or unmap
     * correctly the allocated resources when the client releases the
     * screen buffer.
     */
    ProcessHandle = CsrGetClientThread()->Process->ProcessHandle;
    NewBuffer->ClientProcess = ProcessHandle;

    /* Get infos from the graphics buffer information structure */
    NewBuffer->BitMapInfoLength = GraphicsInfo->Info.dwBitMapInfoLength;

    NewBuffer->BitMapInfo = ConsoleAllocHeap(HEAP_ZERO_MEMORY, NewBuffer->BitMapInfoLength);
    if (NewBuffer->BitMapInfo == NULL)
    {
        CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
        return STATUS_INSUFFICIENT_RESOURCES;
    }

    /* Adjust the bitmap height if needed (bottom-top vs. top-bottom). Use always bottom-up. */
    if (GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight > 0)
        GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight = -GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight;

    /* We do not use anything else than uncompressed bitmaps */
    if (GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression != BI_RGB)
    {
        DPRINT1("biCompression == %d != BI_RGB, correct that!\n", GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression);
        GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression = BI_RGB;
    }

    RtlCopyMemory(NewBuffer->BitMapInfo,
                  GraphicsInfo->Info.lpBitMapInfo,
                  GraphicsInfo->Info.dwBitMapInfoLength);

    NewBuffer->BitMapUsage = GraphicsInfo->Info.dwUsage;

    /* Set the screen buffer size. Fight against overflows. */
    if ( GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biWidth  <= 0xFFFF &&
        -GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight <= 0xFFFF )
    {
        /* Be careful about the sign of biHeight */
        NewBuffer->ScreenBufferSize.X =  (SHORT)GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biWidth ;
        NewBuffer->ScreenBufferSize.Y = (SHORT)-GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight;

        NewBuffer->OldViewSize = NewBuffer->ViewSize = 
            NewBuffer->OldScreenBufferSize = NewBuffer->ScreenBufferSize;
    }
    else
    {
        Status = STATUS_INSUFFICIENT_RESOURCES;
        ConsoleFreeHeap(NewBuffer->BitMapInfo);
        CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
        goto Quit;
    }

    /*
     * Create a mutex to synchronize bitmap memory access
     * between ourselves and the client.
     */
    Status = NtCreateMutant(&NewBuffer->Mutex, MUTANT_ALL_ACCESS, NULL, FALSE);
    if (!NT_SUCCESS(Status))
    {
        DPRINT1("NtCreateMutant() failed: %lu\n", Status);
        ConsoleFreeHeap(NewBuffer->BitMapInfo);
        CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
        goto Quit;
    }

    /*
     * Duplicate the Mutex for the client. We must keep a trace of it
     * so that we can close it when the client releases the screen buffer.
     */
    Status = NtDuplicateObject(NtCurrentProcess(),
                               NewBuffer->Mutex,
                               ProcessHandle,
                               &NewBuffer->ClientMutex,
                               0, 0, DUPLICATE_SAME_ACCESS);
    if (!NT_SUCCESS(Status))
    {
        DPRINT1("NtDuplicateObject() failed: %lu\n", Status);
        NtClose(NewBuffer->Mutex);
        ConsoleFreeHeap(NewBuffer->BitMapInfo);
        CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
        goto Quit;
    }

    /*
     * Create a memory section for the bitmap area, to share with the client.
     */
    SectionSize.QuadPart = NewBuffer->BitMapInfo->bmiHeader.biSizeImage;
    Status = NtCreateSection(&NewBuffer->hSection,
                             SECTION_ALL_ACCESS,
                             NULL,
                             &SectionSize,
                             PAGE_READWRITE,
                             SEC_COMMIT,
                             NULL);
    if (!NT_SUCCESS(Status))
    {
        DPRINT1("Error: Impossible to create a shared section ; Status = %lu\n", Status);
        NtClose(NewBuffer->ClientMutex);
        NtClose(NewBuffer->Mutex);
        ConsoleFreeHeap(NewBuffer->BitMapInfo);
        CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
        goto Quit;
    }

    /*
     * Create a view for our needs.
     */
    ViewSize = 0;
    NewBuffer->BitMap = NULL;
    Status = NtMapViewOfSection(NewBuffer->hSection,
                                NtCurrentProcess(),
                                (PVOID*)&NewBuffer->BitMap,
                                0,
                                0,
                                NULL,
                                &ViewSize,
                                ViewUnmap,
                                0,
                                PAGE_READWRITE);
    if (!NT_SUCCESS(Status))
    {
        DPRINT1("Error: Impossible to map the shared section ; Status = %lu\n", Status);
        NtClose(NewBuffer->hSection);
        NtClose(NewBuffer->ClientMutex);
        NtClose(NewBuffer->Mutex);
        ConsoleFreeHeap(NewBuffer->BitMapInfo);
        CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
        goto Quit;
    }

    /*
     * Create a view for the client. We must keep a trace of it so that
     * we can unmap it when the client releases the screen buffer.
     */
    ViewSize = 0;
    NewBuffer->ClientBitMap = NULL;
    Status = NtMapViewOfSection(NewBuffer->hSection,
                                ProcessHandle,
                                (PVOID*)&NewBuffer->ClientBitMap,
                                0,
                                0,
                                NULL,
                                &ViewSize,
                                ViewUnmap,
                                0,
                                PAGE_READWRITE);
    if (!NT_SUCCESS(Status))
    {
        DPRINT1("Error: Impossible to map the shared section ; Status = %lu\n", Status);
        NtUnmapViewOfSection(NtCurrentProcess(), NewBuffer->BitMap);
        NtClose(NewBuffer->hSection);
        NtClose(NewBuffer->ClientMutex);
        NtClose(NewBuffer->Mutex);
        ConsoleFreeHeap(NewBuffer->BitMapInfo);
        CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
        goto Quit;
    }

    NewBuffer->ViewOrigin.X = NewBuffer->ViewOrigin.Y = 0;
    NewBuffer->VirtualY = 0;

    NewBuffer->CursorBlinkOn  = FALSE;
    NewBuffer->ForceCursorOff = TRUE;
    NewBuffer->CursorInfo.bVisible = FALSE;
    NewBuffer->CursorInfo.dwSize   = 0;
    NewBuffer->CursorPosition.X = NewBuffer->CursorPosition.Y = 0;

    NewBuffer->Mode = 0;

    *Buffer = (PCONSOLE_SCREEN_BUFFER)NewBuffer;
    Status = STATUS_SUCCESS;

Quit:
    return Status;
}
Beispiel #5
0
/*++
 * @name CsrCreateProcess
 * @implemented NT4
 *
 * The CsrCreateProcess routine creates a CSR Process object for an NT Process.
 *
 * @param hProcess
 *        Handle to an existing NT Process to which to associate this
 *        CSR Process.
 *
 * @param hThread
 *        Handle to an existing NT Thread to which to create its
 *        corresponding CSR Thread for this CSR Process.
 *
 * @param ClientId
 *        Pointer to the Client ID structure of the NT Process to associate
 *        with this CSR Process.
 *
 * @param NtSession
 * @param Flags
 * @param DebugCid
 *
 * @return STATUS_SUCCESS in case of success, STATUS_UNSUCCESSFUL otherwise.
 *
 * @remarks None.
 *
 *--*/
NTSTATUS
NTAPI
CsrCreateProcess(IN HANDLE hProcess,
                 IN HANDLE hThread,
                 IN PCLIENT_ID ClientId,
                 IN PCSR_NT_SESSION NtSession,
                 IN ULONG Flags,
                 IN PCLIENT_ID DebugCid)
{
    PCSR_THREAD CurrentThread = CsrGetClientThread();
    CLIENT_ID CurrentCid;
    PCSR_PROCESS CurrentProcess;
    PCSR_SERVER_DLL ServerDll;
    PVOID ProcessData;
    ULONG i;
    PCSR_PROCESS CsrProcess;
    NTSTATUS Status;
    PCSR_THREAD CsrThread;
    KERNEL_USER_TIMES KernelTimes;

    /* Get the current CID and lock Processes */
    CurrentCid = CurrentThread->ClientId;
    CsrAcquireProcessLock();

    /* Get the current CSR Thread */
    CurrentThread = CsrLocateThreadByClientId(&CurrentProcess, &CurrentCid);
    if (!CurrentThread)
    {
        /* We've failed to locate the thread */
        CsrReleaseProcessLock();
        return STATUS_THREAD_IS_TERMINATING;
    }

    /* Allocate a new Process Object */
    CsrProcess = CsrAllocateProcess();
    if (!CsrProcess)
    {
        /* Couldn't allocate Process */
        CsrReleaseProcessLock();
        return STATUS_NO_MEMORY;
    }

    /* Inherit the Process Data */
    CurrentProcess = CurrentThread->Process;
    ProcessData = &CsrProcess->ServerData[CSR_SERVER_DLL_MAX];
    for (i = 0; i < CSR_SERVER_DLL_MAX; i++)
    {
        /* Get the current Server */
        ServerDll = CsrLoadedServerDll[i];

        /* Check if the DLL is Loaded and has Per Process Data */
        if (ServerDll && ServerDll->SizeOfProcessData)
        {
            /* Set the pointer */
            CsrProcess->ServerData[i] = ProcessData;

            /* Copy the Data */
            RtlMoveMemory(ProcessData,
                          CurrentProcess->ServerData[i],
                          ServerDll->SizeOfProcessData);

            /* Update next data pointer */
            ProcessData = (PVOID)((ULONG_PTR)ProcessData +
                                  ServerDll->SizeOfProcessData);
        }
        else
        {
            /* No data for this Server */
            CsrProcess->ServerData[i] = NULL;
        }
    }

    /* Set the Exception Port for us */
    Status = NtSetInformationProcess(hProcess,
                                     ProcessExceptionPort,
                                     &CsrApiPort,
                                     sizeof(CsrApiPort));
    if (!NT_SUCCESS(Status))
    {
        /* Failed */
        CsrDeallocateProcess(CsrProcess);
        CsrReleaseProcessLock();
        return STATUS_NO_MEMORY;
    }

    /* Check if CreateProcess got CREATE_NEW_PROCESS_GROUP */
    if (Flags & CsrProcessCreateNewGroup)
    {
        /*
         * We create the process group leader of a new process group, therefore
         * its process group ID and sequence number are its own ones.
         */
        CsrProcess->ProcessGroupId = HandleToUlong(ClientId->UniqueProcess);
        CsrProcess->ProcessGroupSequence = CsrProcess->SequenceNumber;
    }
    else
    {
        /* Inherit the process group ID and sequence number from the current process */
        CsrProcess->ProcessGroupId = CurrentProcess->ProcessGroupId;
        CsrProcess->ProcessGroupSequence = CurrentProcess->ProcessGroupSequence;
    }

    /* Check if this is a console process */
    if (Flags & CsrProcessIsConsoleApp) CsrProcess->Flags |= CsrProcessIsConsoleApp;

    /* Mask out non-debug flags */
    Flags &= ~(CsrProcessIsConsoleApp | CsrProcessCreateNewGroup | CsrProcessPriorityFlags);

    /* Check if every process will be debugged */
    if (!(Flags) && (CurrentProcess->DebugFlags & CsrDebugProcessChildren))
    {
        /* Pass it on to the current process */
        CsrProcess->DebugFlags = CsrDebugProcessChildren;
        CsrProcess->DebugCid = CurrentProcess->DebugCid;
    }

    /* Check if Debugging was used on this process */
    if ((Flags & (CsrDebugOnlyThisProcess | CsrDebugProcessChildren)) && (DebugCid))
    {
        /* Save the debug flag used */
        CsrProcess->DebugFlags = Flags;

        /* Save the CID */
        CsrProcess->DebugCid = *DebugCid;
    }

    /* Check if Debugging is enabled */
    if (CsrProcess->DebugFlags)
    {
        /* Set the Debug Port for us */
        Status = NtSetInformationProcess(hProcess,
                                         ProcessDebugPort,
                                         &CsrApiPort,
                                         sizeof(CsrApiPort));
        ASSERT(NT_SUCCESS(Status));
        if (!NT_SUCCESS(Status))
        {
            /* Failed */
            CsrDeallocateProcess(CsrProcess);
            CsrReleaseProcessLock();
            return STATUS_NO_MEMORY;
        }
    }

    /* Get the Thread Create Time */
    Status = NtQueryInformationThread(hThread,
                                      ThreadTimes,
                                      &KernelTimes,
                                      sizeof(KernelTimes),
                                      NULL);
    if (!NT_SUCCESS(Status))
    {
        /* Failed */
        CsrDeallocateProcess(CsrProcess);
        CsrReleaseProcessLock();
        return STATUS_NO_MEMORY;
    }

    /* Allocate a CSR Thread Structure */
    CsrThread = CsrAllocateThread(CsrProcess);
    if (!CsrThread)
    {
        /* Failed */
        CsrDeallocateProcess(CsrProcess);
        CsrReleaseProcessLock();
        return STATUS_NO_MEMORY;
    }

    /* Save the data we have */
    CsrThread->CreateTime = KernelTimes.CreateTime;
    CsrThread->ClientId = *ClientId;
    CsrThread->ThreadHandle = hThread;
    ProtectHandle(hThread);
    CsrThread->Flags = 0;

    /* Insert the Thread into the Process */
    Status = CsrInsertThread(CsrProcess, CsrThread);
    if (!NT_SUCCESS(Status))
    {
        /* Bail out */
        CsrDeallocateProcess(CsrProcess);
        CsrDeallocateThread(CsrThread);
        CsrReleaseProcessLock();
        return Status;
    }

    /* Reference the session */
    CsrReferenceNtSession(NtSession);
    CsrProcess->NtSession = NtSession;

    /* Setup Process Data */
    CsrProcess->ClientId = *ClientId;
    CsrProcess->ProcessHandle = hProcess;
    CsrProcess->ShutdownLevel = 0x280;

    /* Set the Priority to Background */
    CsrSetBackgroundPriority(CsrProcess);

    /* Insert the Process */
    CsrInsertProcess(CurrentProcess, CsrProcess);

    /* Release lock and return */
    CsrReleaseProcessLock();
    return Status;
}