Beispiel #1
0
/*
===============
Host_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
	FILE	*f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
	if (host_initialized & !isDedicated)
	{
		const char* path = va("%s/config.cfg",com_gamedir);
#ifdef FLASH
		f = as3OpenWriteFile(path);
#else
		f = fopen (path, "w");
#endif
		if (!f)
		{
			Con_Printf ("Couldn't write config.cfg.\n");
			return;
		}
				
		Key_WriteBindings (f);
		Cvar_WriteVariables (f);

		fclose (f);
#ifdef FLASH
		as3UpdateFileSharedObject(path);
#endif
	}

}
Beispiel #2
0
/*
 * Writes key bindings and archived cvars to config.cfg
 */
void
CL_WriteConfiguration(void)
{
	FILE *f;
	char path[MAX_OSPATH];

	if (cls.state == ca_uninitialized)
	{
		return;
	}

	Com_sprintf(path, sizeof(path), "%s/config.cfg", FS_Gamedir());

	f = Q_fopen(path, "w");

	if (!f)
	{
		Com_Printf("Couldn't write config.cfg.\n");
		return;
	}

	fprintf(f, "// generated by quake, do not modify\n");

	Key_WriteBindings(f);

	fflush(f);
	fclose(f);

	Cvar_WriteVariables(path);
}
Beispiel #3
0
/*
===============
Host_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
	FILE	*f;

// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
	if (host_initialized & !isDedicated)
	{
		f = fopen (va("%s/config.cfg", com_gamedir), "w");
		if (!f)
		{
			Con_Printf ("Couldn't write config.cfg.\n");
			return;
		}

		VID_SyncCvars (); //johnfitz -- write actual current mode to config file, in case cvars were messed with

		Key_WriteBindings (f);
		Cvar_WriteVariables (f);

		//johnfitz -- extra commands to preserve state
		fprintf (f, "vid_restart\n");
		if (in_mlook.state & 1) fprintf (f, "+mlook\n");
		//johnfitz

		fclose (f);

//johnfitz -- also save fitzquake.rc
#if 0
		f = fopen (va("%s/fitzquake.rc", GAMENAME), "w"); //always save in id1
		if (!f)
		{
			Con_Printf ("Couldn't write fitzquake.rc.\n");
			return;
		}

		Cvar_WriteVariables (f);
		fprintf (f, "vid_restart\n");
		if (in_mlook.state & 1) fprintf (f, "+mlook\n");

		fclose (f);
#endif
//johnfitz
	}
}
Beispiel #4
0
/* <35df2> ../engine/host.c:516 */
void Host_WriteCustomConfig(void)
{
#ifndef SWDS
	FILE *f;
	kbutton_t *ml;
	kbutton_t *jl;
#endif
	char configname[261];
	Q_snprintf(configname, 257, "%s", Cmd_Args());
	if (Q_strstr(configname, "..")
		|| !Q_stricmp(configname, "config")
		|| !Q_stricmp(configname, "autoexec")
		|| !Q_stricmp(configname, "listenserver")
		|| !Q_stricmp(configname, "server")
		|| !Q_stricmp(configname, "userconfig"))
	{
		Con_Printf("skipping writecfg output, invalid filename given\n");
	}
#ifndef SWDS
	else
	{
		if (host_initialized && g_pcls.state != ca_dedicated)
		{
			if (Key_CountBindings() < 2)
				Con_Printf("skipping config.cfg output, no keys bound\n");
			else
			{
				Q_strcat(configname, ".cfg");
				f = FS_OpenPathID(configname, "w", "GAMECONFIG");
				if (!f)
				{
					Con_Printf("Couldn't write %s.\n", configname);
					return;
				}

				FS_FPrintf(f, "unbindall\n");
				Key_WriteBindings(f);
				Cvar_WriteVariables(f);
				Info_WriteVars(f);

				ml = ClientDLL_FindKey("in_mlook");
				jl = ClientDLL_FindKey("in_jlook");

				if (ml && ml->state & 1)
					FS_FPrintf(f, "+mlook\n");

				if (jl && jl->state & 1)
					FS_FPrintf(f, "+jlook\n");

				FS_Close(f);
				Con_Printf("%s successfully created!\n", configname);
			}
		}
	}
#endif // SWDS
}
Beispiel #5
0
void Com_WriteConfigToFile( const char *filename ) {
	fileHandle_t	f;

	f = FS_FOpenFileWrite( filename );
	if ( !f ) {
		Com_Printf ("Couldn't write %s.\n", filename );
		return;
	}

	FS_Printf (f, "// generated by OpenJK SP, do not modify\n");
	Key_WriteBindings (f);
	Cvar_WriteVariables (f);
	FS_FCloseFile( f );
}
Beispiel #6
0
/*
===============
Host_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration(void)
{
    FILE *f;

    f = fopen(va("%s/config.cfg", com_gamedir), "w");
    if (!f) {
	Con_Printf("Couldn't write config.cfg.\n");
	return;
    }

    Key_WriteBindings(f);
    Cvar_WriteVariables(f);

    fclose(f);
}
Beispiel #7
0
/**
 * @sa Key_WriteBindings
 */
void Com_WriteConfigToFile (const char* filename)
{
	ScopedFile f;

	FS_OpenFile(filename, &f, FILE_WRITE);
	if (!f.file()) {
		Com_Printf("Couldn't write %s.\n", filename);
		return;
	}

	FS_Printf(&f, "// generated by ufo, do not modify\n");
	FS_Printf(&f, "// variables\n");
	Cvar_WriteVariables(&f);
	FS_Printf(&f, "// aliases\n");
	Cmd_WriteAliases(&f);
	Com_Printf("Wrote %s.\n", filename);
}
Beispiel #8
0
void CL_WriteConfig (char *name)
{
	qfile_t	*f;

	f = FS_Open ("config.cfg", "wb", false, false);
	if (!f) {
		Com_Printf ("Couldn't write %s.\n", name);
		return;
	}

	FS_Printf (f, "// Generated by " PROGRAM "\n");
	FS_Printf (f, "\n// Key bindings\n");
	Key_WriteBindings (f);
	FS_Printf (f, "\n// Variables\n");
	Cvar_WriteVariables (f);
	FS_Printf (f, "\n// Aliases\n");
	Cmd_WriteAliases (f);

	FS_Close (f);
}
Beispiel #9
0
/*
===============
Host_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
	FILE	*f;

// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
	if (host_initialized & !isDedicated)
	{
		f = fopen (va("%s/config.cfg",com_gamedir), "w");
		if (!f)
		{
			Con_Printf ("Couldn't write config.cfg.\n");
			return;
		}
		
		Key_WriteBindings (f);
		Cvar_WriteVariables (f);

		fclose (f);
	}
}
Beispiel #10
0
/*
===============
Host_SaveConfig_f

Writes key bindings and archived cvars to config.cfg
===============
*/
static void Host_SaveConfig_to(const char *file)
{
	qfile_t *f;

// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
	// LordHavoc: don't save a config if it crashed in startup
	if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
	{
		f = FS_OpenRealFile(file, "wb", false);
		if (!f)
		{
			Con_Printf("Couldn't write %s.\n", file);
			return;
		}

		Key_WriteBindings (f);
		Cvar_WriteVariables (f);

		FS_Close (f);
	}
}
Beispiel #11
0
/*
===============
Host_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void
Host_WriteConfiguration(void)
{
    FILE *f;

// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
    if (host_initialized & !isDedicated) {
	f = fopen(va("%s/config.cfg", com_savedir), "w");
	if (!f) {
	    Con_Printf("Couldn't write config.cfg.\n");
	    return;
	}

	Key_WriteBindings(f);
	Cvar_WriteVariables(f);

	/* Save the mlook state (rarely used as an actual key binding) */
	if (in_mlook.state & 1)
	    fprintf(f, "+mlook\n");

	fclose(f);
    }
}
Beispiel #12
0
/*
===============
Host_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
	FILE	*f;

// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
	if (host_initialized)
	{
		f = fopen (va("%s/config.cfg",com_gamedir), "w");
		if (!f)
		{
			Sys_Error ("Couldn't write config.cfg.\n");
			return;
		}

		fprintf(f, "//=====================================\n");
		fprintf(f, "//Generated by %s, do not modify!\n", ENGINE_NAME);
		fprintf(f, "//=====================================\n\n");
		Key_WriteBindings (f);
		Cvar_WriteVariables (f);

		fclose (f);
	}
}
Beispiel #13
0
/* <35dc8> ../engine/host.c:409 */
void Host_WriteConfiguration(void)
{
#ifndef SWDS
	FILE *f;
	kbutton_t *ml;
	kbutton_t *jl;
	qboolean bSetFileToReadOnly;
	char nameBuf[4096];

	if (!host_initialized || g_pcls.state == ca_dedicated)
		return;

#ifdef _WIN32
	Sys_GetRegKeyValue("Software\\Valve\\Steam", "rate", rate_.string);
	if (cl_name.string && Q_stricmp(cl_name.string, "unnamed") && Q_stricmp(cl_name.string, "player") && Q_strlen(cl_name.string))
		Sys_GetRegKeyValue("Software\\Valve\\Steam", "LastGameNameUsed", cl_name.string);
#else
	SetRateRegistrySetting(rate_.string);
#endif // _WIN32
	if (Key_CountBindings() <= 1)
	{
		Con_Printf("skipping config.cfg output, no keys bound\n");
		return;
	}

	bSetFileToReadOnly = FALSE;
	f = FS_OpenPathID("config.cfg", "w", "GAMECONFIG");
	if (!f)
	{
		if (!developer.value || !FS_FileExists("../goldsrc/dev_build_all.bat"))
		{
			if (FS_GetLocalPath("config.cfg", nameBuf, sizeof(nameBuf)))
			{
				bSetFileToReadOnly = TRUE;
				chmod(nameBuf, S_IREAD|S_IWRITE);
			}
			f = FS_OpenPathID("config.cfg", "w", "GAMECONFIG");
			if (!f)
			{
				Con_Printf("Couldn't write config.cfg.\n");
				return;
			}
		}
	}

	FS_FPrintf(f, "// This file is overwritten whenever you change your user settings in the game.\n");
	FS_FPrintf(f, "// Add custom configurations to the file \"userconfig.cfg\".\n\n");
	FS_FPrintf(f, "unbindall\n");

	Key_WriteBindings(f);
	Cvar_WriteVariables(f);
	Info_WriteVars(f);

	ml = ClientDLL_FindKey("in_mlook");
	jl = ClientDLL_FindKey("in_jlook");

	if (ml && (ml->state & 1))
		FS_FPrintf(f, "+mlook\n");

	if (jl && (jl->state & 1))
		FS_FPrintf(f, "+jlook\n");

	FS_FPrintf(f, "exec userconfig.cfg\n");
	FS_Close(f);

	if (bSetFileToReadOnly)
	{
		FS_GetLocalPath("config.cfg", nameBuf, sizeof(nameBuf));
		chmod(nameBuf, S_IREAD);
	}
#endif // SWDS
}