Beispiel #1
0
void CCollisionMap::Search(Room2 *ro, UnitAny* pPlayer, DwordArray &aSkip, DWORD dwScanArea)
{
	if (!ro || ro->pLevel->dwLevelNo != dwScanArea || aSkip.Find((DWORD)ro) != -1 || pPlayer == NULL)
		return;

	BOOL add_room=FALSE;
	if(!ro->pRoom1)
	{
		add_room=TRUE;
		D2COMMON_AddRoomData(pPlayer->pAct, ro->pLevel->dwLevelNo, ro->dwPosX, ro->dwPosY, pPlayer->pPath->pRoom1);
	}

	aSkip.Add((DWORD)ro);
	aSkip.Sort();	


	if (ro->pRoom1)
	{
		AddCollisionData(ro->pRoom1->Coll);
	}

	
	Room2 **n = ro->pRoom2Near;
	for(UINT i=0; i < ro->dwRoomsNear; i++)
	{
		Search(n[i], pPlayer, aSkip, dwScanArea);
	}
	
	if(add_room)
	{
		D2COMMON_RemoveRoomData(pPlayer->pAct,ro->pLevel->dwLevelNo, ro->dwPosX, ro->dwPosY, pPlayer->pPath->pRoom1);
	}
}
Beispiel #2
0
BOOL RevealRoom(Room2* pRoom2, BOOL revealPresets) {
    bool bAdded = false;
    bool bInit = false;

    DWORD dwLevelNo = D2CLIENT_GetPlayerUnit()->pPath->pRoom1->pRoom2->pLevel->dwLevelNo;
    // Make sure we have the room.
    if (!pRoom2)
        return false;

    AutoCriticalRoom* cRoom = new AutoCriticalRoom;

    UnitAny* player = D2CLIENT_GetPlayerUnit();
    // Check if we have Room1(Needed in order to reveal)
    if (!(pRoom2 && pRoom2->pLevel && pRoom2->pRoom1)) {
        D2COMMON_AddRoomData(pRoom2->pLevel->pMisc->pAct, pRoom2->pLevel->dwLevelNo, pRoom2->dwPosX, pRoom2->dwPosY, NULL);
        bAdded = true;
    }
    if (!(pRoom2 && pRoom2->pRoom1)) { // second check added to see if we DID indeed init the room!
        delete cRoom;
        return false;
    }

    // If we are somewhere other then the given area, init automap layer to be drawn to.
    if (!(pRoom2 && pRoom2->pLevel && pRoom2->pLevel->dwLevelNo && player->pPath && player->pPath->pRoom1 && player->pPath->pRoom1->pRoom2 &&
          player->pPath->pRoom1->pRoom2->pLevel && player->pPath->pRoom1->pRoom2->pLevel->dwLevelNo == pRoom2->pLevel->dwLevelNo)) {
        InitAutomapLayer(pRoom2->pLevel->dwLevelNo);
        bInit = true;
    }

    // Reveal this room!
    D2CLIENT_RevealAutomapRoom(pRoom2->pRoom1, TRUE, (*p_D2CLIENT_AutomapLayer));

    if (revealPresets)
        DrawPresets(pRoom2);

    // Remove room data if we have added.
    if (bAdded)
        D2COMMON_RemoveRoomData(pRoom2->pLevel->pMisc->pAct, pRoom2->pLevel->dwLevelNo, pRoom2->dwPosX, pRoom2->dwPosY, NULL);

    if (bInit)
        InitAutomapLayer(dwLevelNo);

    delete cRoom;
    return true;
}
void CPathFinder::Search(RoomOther *ro, POINT ptPlayer)
{
	if (!ro)
		return;

	if(ro->ptDrlgLevel->LevelNo != GetCurrentMapID())
		return;

	if (m_aSearched.Find(ro) != -1)
		return;

	UnitPlayer* pPlayer = D2CLIENT_GetPlayerUnit();
	if (pPlayer == NULL)
		return;

	BOOL add_room=FALSE;
	if(!ro->pRoom)
	{
		add_room=TRUE;
		D2COMMON_AddRoomData(pPlayer->ptAct, GetCurrentMapID(), ro->xPos, ro->yPos, pPlayer);
	}

	m_aSearched.Add(ro);
	m_aSearched.Sort();	

	if (ro->pRoom)
		AddCollisionData((LPVOID)ro->pRoom->pColl, ptPlayer);
	//DumpCollisionMap((LPVOID)ro->pRoom->pColl);		
	
	
	RoomOther **n = ro->ptList;
	for(int i=0;i<ro->nRoomList;i++)
	{
		Search(n[i], ptPlayer);
	}
	
	if(add_room)
	{
		D2COMMON_RemoveRoomData(pPlayer->ptAct, GetCurrentMapID(), ro->xPos, ro->yPos, pPlayer);
	}
}
Beispiel #4
0
INT CCollisionMap::GetLevelExits(LPLevelExit* lpLevel)
{
	POINT ptExitPoints[0x40][2];
	INT nTotalPoints = 0, nCurrentExit = 0;
	INT nMaxExits = 0x40;
	UnitAny* Me = D2CLIENT_GetPlayerUnit();
	CriticalRoom myRoom;
	myRoom.EnterSection();

	for(INT i = 0; i < m_map.GetCX(); i++)
	{
		if(!(m_map[i][0] % 2))
		{
			ptExitPoints[nTotalPoints][0].x = i;
			ptExitPoints[nTotalPoints][0].y = 0;

			for(i++; i < m_map.GetCX(); i++)
			{
				if(m_map[i][0] % 2)
				{
					ptExitPoints[nTotalPoints][1].x = i - 1;
					ptExitPoints[nTotalPoints][1].y = 0;
					break;
				}
			}

			nTotalPoints++;
			break;
		}
	}

	for(INT i = 0; i < m_map.GetCX(); i++)
	{
		if(!(m_map[i][m_map.GetCY() - 1] % 2))
		{
			ptExitPoints[nTotalPoints][0].x = i;
			ptExitPoints[nTotalPoints][0].y = m_map.GetCY() - 1;

			for(i++; i < m_map.GetCX(); i++)
			{
				if((m_map[i][m_map.GetCY() - 1] % 2))
				{
					ptExitPoints[nTotalPoints][1].x = i - 1;
					ptExitPoints[nTotalPoints][1].y = m_map.GetCY() - 1;
					break;
				}
			}

			nTotalPoints++;
			break;
		}
	}

	for(INT i = 0; i < m_map.GetCY(); i++)
	{
		if(!(m_map[0][i] % 2))
		{
			ptExitPoints[nTotalPoints][0].x = 0;
			ptExitPoints[nTotalPoints][0].y = i;

			for(i++; i < m_map.GetCY(); i++)
			{
				if((m_map[0][i] % 2))
				{
					ptExitPoints[nTotalPoints][1].x = 0;
					ptExitPoints[nTotalPoints][1].y = i - 1;
					break;
				}
			}

			nTotalPoints++;
			break;
		}
	}

	for(INT i = 0; i < m_map.GetCY(); i++)
	{
		if(!(m_map[m_map.GetCX() - 1][i] % 2))
		{
			ptExitPoints[nTotalPoints][0].x = m_map.GetCX() - 1;
			ptExitPoints[nTotalPoints][0].y = i;

			for(i++; i < m_map.GetCY(); i++)
			{
				if((m_map[m_map.GetCX() - 1][i] % 2))
				{
					ptExitPoints[nTotalPoints][1].x = m_map.GetCX() - 1;
					ptExitPoints[nTotalPoints][1].y = i - 1;
					break;
				}
			}

			nTotalPoints++;
			break;
		}
	}

	LPPOINT ptCenters = new POINT[nTotalPoints];
	for(INT i = 0; i < nTotalPoints; i++)
	{
		INT nXDiff = ptExitPoints[i][1].x - ptExitPoints[i][0].x;
		INT nYDiff = ptExitPoints[i][1].y - ptExitPoints[i][0].y;
		INT nXCenter = 0, nYCenter = 0;

		if(nXDiff > 0)
		{
			if(nXDiff % 2)
				nXCenter = ptExitPoints[i][0].x + ((nXDiff - (nXDiff % 2)) / 2);
			else
				nXCenter = ptExitPoints[i][0].x + (nXDiff / 2);
		}

		if(nYDiff > 0)
		{
			if(nYDiff % 2)
				nYCenter = ptExitPoints[i][0].y + ((nYDiff - (nYDiff % 2)) / 2);
			else
				nYCenter = ptExitPoints[i][0].y + (nYDiff / 2);
		}

		ptCenters[i].x = nXCenter ? nXCenter : ptExitPoints[i][0].x;
		ptCenters[i].y = nYCenter ? nYCenter : ptExitPoints[i][0].y;
	}

	

	for(Room2* pRoom = GetLevel(dwLevelId)->pRoom2First; pRoom; pRoom = pRoom->pRoom2Next)
	{
		Room2* *pNear = pRoom->pRoom2Near;
		for(DWORD i = 0; i < pRoom->dwRoomsNear; i++)
		{
			if(pNear[i]->pLevel->dwLevelNo != dwLevelId)
			{
				INT nRoomX = pRoom->dwPosX * 5;
				INT nRoomY = pRoom->dwPosY * 5;

				for(INT j = 0; j < nTotalPoints; j++)
				{
					if((ptCenters[j].x + m_ptLevelOrigin.x) >= (WORD)nRoomX && (ptCenters[j].x + m_ptLevelOrigin.x) <= (WORD)(nRoomX + (pRoom->dwSizeX * 5)))
					{
						if((ptCenters[j].y + m_ptLevelOrigin.y) >= (WORD)nRoomY && (ptCenters[j].y + m_ptLevelOrigin.y) <= (WORD)(nRoomY + (pRoom->dwSizeY * 5)))
						{
							if(nCurrentExit >= nMaxExits)
							{
//								LeaveCriticalSection(&CriticalSection);
								return FALSE;
							}
							
							lpLevel[nCurrentExit] = new LevelExit;
							lpLevel[nCurrentExit]->dwTargetLevel = pNear[i]->pLevel->dwLevelNo;
							lpLevel[nCurrentExit]->ptPos.x = ptCenters[j].x + m_ptLevelOrigin.x;
							lpLevel[nCurrentExit]->ptPos.y = ptCenters[j].y + m_ptLevelOrigin.y;
							lpLevel[nCurrentExit]->dwType = EXIT_LEVEL;
							lpLevel[nCurrentExit]->dwId = 0;
							nCurrentExit++;
						}
					}
				}

				break;
			}
		}

		BOOL bAdded = FALSE;

		if(!pRoom->pRoom1)
		{
			D2COMMON_AddRoomData(Me->pAct, pRoom->pLevel->dwLevelNo, pRoom->dwPosX, pRoom->dwPosY, Me->pPath->pRoom1);
			bAdded = TRUE;
		}
			
			for(PresetUnit* pUnit = pRoom->pPreset; pUnit; pUnit = pUnit->pPresetNext)
			{

				if(nCurrentExit >= nMaxExits)
				{
					if(bAdded)
						D2COMMON_RemoveRoomData(Me->pAct, pRoom->pLevel->dwLevelNo, pRoom->dwPosX, pRoom->dwPosY, Me->pPath->pRoom1);
//					LeaveCriticalSection(&CriticalSection);
					return FALSE;
				}

				if(pUnit->dwType == UNIT_TILE)
				{
					DWORD dwTargetLevel = GetTileLevelNo(pRoom, pUnit->dwTxtFileNo);
					
					if(dwTargetLevel)
					{
						BOOL bExists = FALSE;

						for(INT i = 0; i < nCurrentExit; i++)
							{
								if(((DWORD)lpLevel[i]->ptPos.x == (pRoom->dwPosX * 5) + pUnit->dwPosX) && 
									((DWORD)lpLevel[i]->ptPos.y == (pRoom->dwPosY * 5) + pUnit->dwPosY))
									bExists = TRUE;
							}

						if(!bExists)
						{
							lpLevel[nCurrentExit] = new LevelExit;
							lpLevel[nCurrentExit]->dwTargetLevel = dwTargetLevel;
							lpLevel[nCurrentExit]->ptPos.x = (pRoom->dwPosX * 5) + pUnit->dwPosX;
							lpLevel[nCurrentExit]->ptPos.y = (pRoom->dwPosY * 5) + pUnit->dwPosY;
							lpLevel[nCurrentExit]->dwType = EXIT_TILE;
							lpLevel[nCurrentExit]->dwId = pUnit->dwTxtFileNo;
							nCurrentExit++;
						}
					}
				}
			}

		if(bAdded)
			D2COMMON_RemoveRoomData(Me->pAct, pRoom->pLevel->dwLevelNo, pRoom->dwPosX, pRoom->dwPosY, Me->pPath->pRoom1);
	}

//	LeaveCriticalSection(&CriticalSection);

	return nCurrentExit;
}