Beispiel #1
0
void ScriptEngine::DEBUG_PrintGlobals(lua_State* luaState)
{
    if (luaState == nullptr) {
        PRINT_ERROR << "Empty lua State!" << std::endl;
        return;
    }

    std::cout << "SCRIPT DEBUG: Printing script's global variables:" << std::endl;

    // Push the global table on top of the stack
    lua_pushglobaltable(luaState);

    // -1 is the value on top of the stack, here the global table index
    luabind::object o(luabind::from_stack(luaState, -1));
    for(luabind::iterator it(o), end; it != end; ++it) {
        std::cout << it.key() << " = " << (*it) << " ::: data type = " << luabind::type(*it) << std::endl;
        if(luabind::type(*it) == LUA_TTABLE) {
            if(luabind::object_cast<std::string>(it.key()) != "_G")
                DEBUG_PrintTable(luabind::object(*it), 1);
        }
    }
    std::cout << std::endl;

    // Remove the table afterwards
    lua_pop(luaState, 1);
}
Beispiel #2
0
void ScriptEngine::DEBUG_PrintTable(luabind::object table, uint32_t tab)
{
    for(luabind::iterator it(table), end; it != end; ++it) {
        for(uint32_t i = 0; i < tab; ++i)
            std::cout << '\t';
        std::cout << it.key() << " = " << (*it) << " (Type: " << luabind::type(*it) << ")" << std::endl;
        if(type(*it) == LUA_TTABLE)
            DEBUG_PrintTable(luabind::object(*it), tab + 1);
    }
}
Beispiel #3
0
void ReadScriptDescriptor::DEBUG_PrintTable(object table, int tab)
{
    for(luabind::iterator it(table), end; it != end; ++it) {
        for(int i = 0; i < tab; ++i)
            PRINT_WARNING << '\t';
        PRINT_WARNING << it.key() << " = " << (*it) << " (Type: " << type(*it) << ")" << std::endl;
        if(type(*it) == LUA_TTABLE)
            DEBUG_PrintTable(object(*it), tab + 1);
    }
}
void ReadScriptDescriptor::DEBUG_PrintGlobals() {
	cout << "SCRIPT DEBUG: Printing script's global variables:" << endl;

	object o(from_stack(_lstack, LUA_GLOBALSINDEX));
	for (luabind::iterator it(o), end; it != end; ++it) {
		cout << it.key() << " = " << (*it) << " ::: data type = " << type(*it) << endl;
		if (luabind::type(*it) == LUA_TTABLE) {
			if (object_cast<string>(it.key()) != "_G")
				DEBUG_PrintTable(object(*it), 1);
		}
	}
	cout << endl;
}
Beispiel #5
0
void ReadScriptDescriptor::DEBUG_PrintGlobals()
{
    PRINT_WARNING << "SCRIPT DEBUG: Printing script's global variables:" << std::endl;

    // Push the global table on top of the stack
    lua_pushglobaltable(_lstack);

    object o(from_stack(_lstack, -1)); // -1 is the value on top of the stack, here the global table index
    for(luabind::iterator it(o), end; it != end; ++it) {
        PRINT_WARNING << it.key() << " = " << (*it) << " ::: data type = " << type(*it) << std::endl;
        if(luabind::type(*it) == LUA_TTABLE) {
            if(object_cast<std::string>(it.key()) != "_G")
                DEBUG_PrintTable(object(*it), 1);
        }
    }
    PRINT_WARNING << std::endl;

    // Remove the table afterwards
    lua_pop(_lstack, 1);
}