int _main( int argc, char *argv[] ) { //BSS is in DATA section so IOS doesnt touch it, we need to manually clear it //dbgprintf("memset32(%08x, 0, %08x)\n", &__bss_start, &__bss_end - &__bss_start); memset32(&__bss_start, 0, &__bss_end - &__bss_start); sync_after_write(&__bss_start, &__bss_end - &__bss_start); s32 ret = 0; u32 DI_Thread = 0; u8 MessageHeap[0x10]; BootStatus(0, 0, 0); thread_set_priority( 0, 0x79 ); // do not remove this, this waits for FS to be ready! thread_set_priority( 0, 0x50 ); thread_set_priority( 0, 0x79 ); //Disable AHBPROT EnableAHBProt(-1); //Load IOS Modules ES_Init( MessageHeap ); //Early HID for loader HIDInit(); //Enable DVD Access write32(HW_DIFLAGS, read32(HW_DIFLAGS) & ~DI_DISABLEDVD); dbgprintf("Sending signal to loader\r\n"); BootStatus(1, 0, 0); mdelay(10); //Loader running, selects games while(1) { sync_before_read((void*)RESET_STATUS, 0x20); vu32 reset_status = read32(RESET_STATUS); if(reset_status != 0) { if(reset_status == 0x0DEA) break; //game selected else if(reset_status == 0x1DEA) goto DoIOSBoot; //exit write32(RESET_STATUS, 0); sync_after_write((void*)RESET_STATUS, 0x20); } HIDUpdateRegisters(1); mdelay(10); } ConfigSyncBeforeRead(); u32 UseUSB = ConfigGetConfig(NIN_CFG_USB); SetDiskFunctions(UseUSB); BootStatus(2, 0, 0); if(UseUSB) { ret = USBStorage_Startup(); dbgprintf("USB:Drive size: %dMB SectorSize:%d\r\n", s_cnt / 1024 * s_size / 1024, s_size); } else { s_size = PAGE_SIZE512; //manually set s_size ret = SDHCInit(); } if(ret != 1) { dbgprintf("Device Init failed:%d\r\n", ret ); BootStatusError(-2, ret); mdelay(4000); Shutdown(); } //Verification if we can read from disc if(memcmp(ConfigGetGamePath(), "di", 3) == 0) RealDI_Init(); //will shutdown on fail BootStatus(3, 0, 0); fatfs = (FATFS*)malloca( sizeof(FATFS), 32 ); s32 res = f_mount( fatfs, fatDevName, 1 ); if( res != FR_OK ) { dbgprintf("ES:f_mount() failed:%d\r\n", res ); BootStatusError(-3, res); mdelay(4000); Shutdown(); } BootStatus(4, 0, 0); BootStatus(5, 0, 0); FIL fp; s32 fres = f_open_char(&fp, "/bladie", FA_READ|FA_OPEN_EXISTING); switch(fres) { case FR_OK: f_close(&fp); case FR_NO_PATH: case FR_NO_FILE: { fres = FR_OK; } break; default: case FR_DISK_ERR: { BootStatusError(-5, fres); mdelay(4000); Shutdown(); } break; } if(!UseUSB) //Use FAT values for SD s_cnt = fatfs->n_fatent * fatfs->csize; BootStatus(6, s_size, s_cnt); BootStatus(7, s_size, s_cnt); ConfigInit(); if (ConfigGetConfig(NIN_CFG_LOG)) SDisInit = 1; // Looks okay after threading fix dbgprintf("Game path: %s\r\n", ConfigGetGamePath()); BootStatus(8, s_size, s_cnt); memset32((void*)RESET_STATUS, 0, 0x20); sync_after_write((void*)RESET_STATUS, 0x20); memset32((void*)0x13002800, 0, 0x30); sync_after_write((void*)0x13002800, 0x30); memset32((void*)0x13160000, 0, 0x20); sync_after_write((void*)0x13160000, 0x20); memset32((void*)0x13026500, 0, 0x100); sync_after_write((void*)0x13026500, 0x100); BootStatus(9, s_size, s_cnt); DIRegister(); DI_Thread = thread_create(DIReadThread, NULL, ((u32*)&__di_stack_addr), ((u32)(&__di_stack_size)) / sizeof(u32), 0x78, 1); thread_continue(DI_Thread); DIinit(true); BootStatus(10, s_size, s_cnt); GCAMInit(); EXIInit(); BootStatus(11, s_size, s_cnt); SIInit(); StreamInit(); PatchInit(); //Tell PPC side we are ready! cc_ahbMemFlush(1); mdelay(1000); BootStatus(0xdeadbeef, s_size, s_cnt); mdelay(1000); //wait before hw flag changes dbgprintf("Kernel Start\r\n"); //write32( 0x1860, 0xdeadbeef ); // Clear OSReport area //sync_after_write((void*)0x1860, 0x20); u32 Now = read32(HW_TIMER); u32 PADTimer = Now; u32 DiscChangeTimer = Now; u32 ResetTimer = Now; u32 InterruptTimer = Now; USBReadTimer = Now; u32 Reset = 0; bool SaveCard = false; if( ConfigGetConfig(NIN_CFG_LED) ) { set32(HW_GPIO_ENABLE, GPIO_SLOT_LED); clear32(HW_GPIO_DIR, GPIO_SLOT_LED); clear32(HW_GPIO_OWNER, GPIO_SLOT_LED); } set32(HW_GPIO_ENABLE, GPIO_SENSOR_BAR); clear32(HW_GPIO_DIR, GPIO_SENSOR_BAR); clear32(HW_GPIO_OWNER, GPIO_SENSOR_BAR); set32(HW_GPIO_OUT, GPIO_SENSOR_BAR); //turn on sensor bar write32( HW_PPCIRQMASK, (1<<30) ); write32( HW_PPCIRQFLAG, read32(HW_PPCIRQFLAG) ); //This bit seems to be different on japanese consoles u32 ori_ppcspeed = read32(HW_PPCSPEED); if((ConfigGetGameID() & 0xFF) == 'J') set32(HW_PPCSPEED, (1<<17)); else clear32(HW_PPCSPEED, (1<<17)); u32 ori_widesetting = read32(0xd8006a0); if(IsWiiU) { if( ConfigGetConfig(NIN_CFG_WIIU_WIDE) ) write32(0xd8006a0, 0x30000004); else write32(0xd8006a0, 0x30000002); mask32(0xd8006a8, 0, 2); } while (1) { _ahbMemFlush(0); //Does interrupts again if needed if(TimerDiffTicks(InterruptTimer) > 15820) //about 120 times a second { sync_before_read((void*)INT_BASE, 0x80); if((read32(RSW_INT) & 2) || (read32(DI_INT) & 4) || (read32(SI_INT) & 8) || (read32(EXI_INT) & 0x10)) write32(HW_IPC_ARMCTRL, (1 << 0) | (1 << 4)); //throw irq InterruptTimer = read32(HW_TIMER); } #ifdef PATCHALL if (EXI_IRQ == true) { if(EXICheckTimer()) EXIInterrupt(); } #endif if (SI_IRQ != 0) { if ((TimerDiffTicks(PADTimer) > 7910) || (SI_IRQ & 0x2)) // about 240 times a second { SIInterrupt(); PADTimer = read32(HW_TIMER); } } if(DI_IRQ == true) { if(DiscCheckAsync()) DIInterrupt(); else udelay(200); //let the driver load data } else if(SaveCard == true) /* DI IRQ indicates we might read async, so dont write at the same time */ { if(TimerDiffSeconds(Now) > 2) /* after 3 second earliest */ { EXISaveCard(); SaveCard = false; } } else if(UseUSB && TimerDiffSeconds(USBReadTimer) > 149) /* Read random sector every 2 mins 30 secs */ { DIFinishAsync(); //if something is still running DI_CallbackMsg.result = -1; sync_after_write(&DI_CallbackMsg, 0x20); IOS_IoctlAsync( DI_Handle, 2, NULL, 0, NULL, 0, DI_MessageQueue, &DI_CallbackMsg ); DIFinishAsync(); USBReadTimer = read32(HW_TIMER); } udelay(10); //wait for other threads //Baten Kaitos save hax /*if( read32(0) == 0x474B4245 ) { if( read32( 0x0073E640 ) == 0xFFFFFFFF ) { write32( 0x0073E640, 0 ); } }*/ if( WaitForRealDisc == 1 ) { if(RealDI_NewDisc()) { DiscChangeTimer = read32(HW_TIMER); WaitForRealDisc = 2; //do another flush round, safety! } } else if( WaitForRealDisc == 2 ) { if(TimerDiffSeconds(DiscChangeTimer)) { //identify disc after flushing everything RealDI_Identify(false); //clear our fake regs again sync_before_read((void*)DI_BASE, 0x40); write32(DI_IMM, 0); write32(DI_COVER, 0); sync_after_write((void*)DI_BASE, 0x40); //mask and clear interrupts write32( DIP_STATUS, 0x54 ); //disable cover irq which DIP enabled write32( DIP_COVER, 4 ); DIInterrupt(); WaitForRealDisc = 0; } } if ( DiscChangeIRQ == 1 ) { DiscChangeTimer = read32(HW_TIMER); DiscChangeIRQ = 2; } else if ( DiscChangeIRQ == 2 ) { if ( TimerDiffSeconds(DiscChangeTimer) > 2 ) { DIInterrupt(); DiscChangeIRQ = 0; } } _ahbMemFlush(1); DIUpdateRegisters(); #ifdef PATCHALL EXIUpdateRegistersNEW(); GCAMUpdateRegisters(); BTUpdateRegisters(); HIDUpdateRegisters(0); if(DisableSIPatch == 0) SIUpdateRegisters(); #endif StreamUpdateRegisters(); CheckOSReport(); if(EXICheckCard()) { Now = read32(HW_TIMER); SaveCard = true; } sync_before_read((void*)RESET_STATUS, 0x20); vu32 reset_status = read32(RESET_STATUS); if (reset_status == 0x1DEA) { write32(RESET_STATUS, 0); sync_after_write((void*)RESET_STATUS, 0x20); DIFinishAsync(); break; } if (reset_status == 0x3DEA) { if (Reset == 0) { dbgprintf("Fake Reset IRQ\n"); write32( RSW_INT, 0x2 ); // Reset irq sync_after_write( (void*)RSW_INT, 0x20 ); write32(HW_IPC_ARMCTRL, (1 << 0) | (1 << 4)); //throw irq Reset = 1; } } else if (Reset == 1) { write32( RSW_INT, 0x10000 ); // send pressed sync_after_write( (void*)RSW_INT, 0x20 ); ResetTimer = read32(HW_TIMER); Reset = 2; } /* The cleanup is not connected to the button press */ if (Reset == 2) { if (TimerDiffTicks(ResetTimer) > 949219) //free after half a second { write32( RSW_INT, 0 ); // done, clear sync_after_write( (void*)RSW_INT, 0x20 ); Reset = 0; } } if(reset_status == 0x4DEA) PatchGame(); if(reset_status == 0x5DEA) { SetIPL(); PatchGame(); } if(reset_status == 0x6DEA) { SetIPL_TRI(); write32(RESET_STATUS, 0); sync_after_write((void*)RESET_STATUS, 0x20); } if(read32(HW_GPIO_IN) & GPIO_POWER) { DIFinishAsync(); #ifdef PATCHALL BTE_Shutdown(); #endif Shutdown(); } //sync_before_read( (void*)0x1860, 0x20 ); //if( read32(0x1860) != 0xdeadbeef ) //{ // if( read32(0x1860) != 0 ) // { // dbgprintf( (char*)(P2C(read32(0x1860))), // (char*)(P2C(read32(0x1864))), // (char*)(P2C(read32(0x1868))), // (char*)(P2C(read32(0x186C))), // (char*)(P2C(read32(0x1870))), // (char*)(P2C(read32(0x1874))) // ); // } // write32(0x1860, 0xdeadbeef); // sync_after_write( (void*)0x1860, 0x20 ); //} cc_ahbMemFlush(1); } //if( UseHID ) HIDClose(); IOS_Close(DI_Handle); //close game thread_cancel(DI_Thread, 0); DIUnregister(); /* reset time */ while(1) { sync_before_read( (void*)RESET_STATUS, 0x20 ); if(read32(RESET_STATUS) == 0x2DEA) break; wait_for_ppc(1); } if( ConfigGetConfig(NIN_CFG_LED) ) clear32(HW_GPIO_OUT, GPIO_SLOT_LED); if( ConfigGetConfig(NIN_CFG_MEMCARDEMU) ) EXIShutdown(); if (ConfigGetConfig(NIN_CFG_LOG)) closeLog(); #ifdef PATCHALL BTE_Shutdown(); #endif //unmount FAT device free(fatfs); fatfs = NULL; f_mount(NULL, fatDevName, 1); if(UseUSB) USBStorage_Shutdown(); else SDHCShutdown(); //make sure we set that back to the original write32(HW_PPCSPEED, ori_ppcspeed); if(IsWiiU) { write32(0xd8006a0, ori_widesetting); mask32(0xd8006a8, 0, 2); } DoIOSBoot: sync_before_read((void*)0x13003000, 0x420); IOSBoot((char*)0x13003020, 0, read32(0x13003000)); return 0; }
int _main( int argc, char *argv[] ) { //BSS is in DATA section so IOS doesnt touch it, we need to manually clear it //dbgprintf("memset32(%08x, 0, %08x)\n", &__bss_start, &__bss_end - &__bss_start); memset32(&__bss_start, 0, &__bss_end - &__bss_start); sync_after_write(&__bss_start, &__bss_end - &__bss_start); s32 ret = 0; u32 HID_Thread = 0, DI_Thread = 0; u8 MessageHeap[0x10]; //u32 MessageQueue=0xFFFFFFFF; BootStatus(0, 0, 0); thread_set_priority( 0, 0x79 ); // do not remove this, this waits for FS to be ready! thread_set_priority( 0, 0x50 ); thread_set_priority( 0, 0x79 ); //MessageQueue = ES_Init( MessageHeap ); ES_Init( MessageHeap ); BootStatus(1, 0, 0); #ifndef NINTENDONT_USB BootStatus(2, 0, 0); ret = SDHCInit(); if(!ret) { dbgprintf("SD:SDHCInit() failed:%d\r\n", ret ); BootStatusError(-2, ret); mdelay(2000); Shutdown(); } #endif BootStatus(3, 0, 0); fatfs = (FATFS*)malloca( sizeof(FATFS), 32 ); s32 res = f_mount( 0, fatfs ); if( res != FR_OK ) { dbgprintf("ES:f_mount() failed:%d\r\n", res ); BootStatusError(-3, res); mdelay(2000); Shutdown(); } BootStatus(4, 0, 0); BootStatus(5, 0, 0); int MountFail = 0; s32 fres = -1; FIL fp; while(fres != FR_OK) { fres = f_open(&fp, "/bladie", FA_READ|FA_OPEN_EXISTING); switch(fres) { case FR_OK: f_close(&fp); case FR_NO_PATH: case FR_NO_FILE: { fres = FR_OK; } break; default: case FR_DISK_ERR: { f_mount(0, NULL); //unmount drive todo: retry could never work MountFail++; if(MountFail == 10) { BootStatusError(-5, fres); mdelay(2000); Shutdown(); } mdelay(5); } break; } if(STATUS_ERROR == -7) { // FS check timed out on PPC side dbgprintf("FS check timed out\r\n"); mdelay(3000); Shutdown(); } } #ifndef NINTENDONT_USB s_size = 512; s_cnt = fatfs->n_fatent * fatfs->csize; #endif BootStatus(6, s_size, s_cnt); #ifdef NINTENDONT_USB s32 r = LoadModules(55); //dbgprintf("ES:ES_LoadModules(%d):%d\r\n", 55, r ); if( r < 0 ) { BootStatusError(-6, r); mdelay(2000); Shutdown(); } #endif BootStatus(7, s_size, s_cnt); ConfigInit(); if (ConfigGetConfig(NIN_CFG_LOG)) SDisInit = 1; // Looks okay after threading fix dbgprintf("Game path: %s\r\n", ConfigGetGamePath()); BootStatus(8, s_size, s_cnt); memset32((void*)0x13002800, 0, 0x30); sync_after_write((void*)0x13002800, 0x30); memset32((void*)0x13160000, 0, 0x20); sync_after_write((void*)0x13160000, 0x20); memset32((void*)0x13026500, 0, 0x100); sync_after_write((void*)0x13026500, 0x100); bool UseHID = ConfigGetConfig(NIN_CFG_HID); if( UseHID ) { ret = HIDInit(); if(ret < 0 ) { dbgprintf("ES:HIDInit() failed\r\n" ); BootStatusError(-8, ret); mdelay(2000); Shutdown(); } write32(0x13003004, 0); sync_after_write((void*)0x13003004, 0x20); HID_Thread = thread_create(HID_Run, NULL, HID_ThreadStack, 0x400, 0x78, 1); thread_continue(HID_Thread); } BootStatus(9, s_size, s_cnt); DIRegister(); DI_Thread = thread_create(DIReadThread, NULL, DI_ThreadStack, 0x400, 0x78, 1); thread_continue(DI_Thread); DIinit(true); BootStatus(10, s_size, s_cnt); GCAMInit(); EXIInit(); ret = Check_Cheats(); if(ret < 0 ) { dbgprintf("Check_Cheats failed\r\n" ); BootStatusError(-10, ret); mdelay(4000); Shutdown(); } BootStatus(11, s_size, s_cnt); bool PatchSI = !ConfigGetConfig(NIN_CFG_NATIVE_SI); if (PatchSI) SIInit(); StreamInit(); PatchInit(); //This bit seems to be different on japanese consoles u32 ori_ppcspeed = read32(HW_PPCSPEED); if((ConfigGetGameID() & 0xFF) == 'J') set32(HW_PPCSPEED, (1<<17)); else clear32(HW_PPCSPEED, (1<<17)); //write32( 0x1860, 0xdeadbeef ); // Clear OSReport area //Tell PPC side we are ready! cc_ahbMemFlush(1); mdelay(1000); BootStatus(0xdeadbeef, s_size, s_cnt); u32 Now = read32(HW_TIMER); u32 PADTimer = Now; u32 DiscChangeTimer = Now; u32 ResetTimer = Now; #ifdef NINTENDONT_USB u32 USBReadTimer = Now; #endif u32 Reset = 0; bool SaveCard = false; if( ConfigGetConfig(NIN_CFG_LED) ) { set32(HW_GPIO_ENABLE, GPIO_SLOT_LED); clear32(HW_GPIO_DIR, GPIO_SLOT_LED); clear32(HW_GPIO_OWNER, GPIO_SLOT_LED); } EnableAHBProt(-1); //disable AHBPROT write32(0xd8006a0, 0x30000004), mask32(0xd8006a8, 0, 2); //widescreen fix while (1) { _ahbMemFlush(0); //Check this. Purpose is to send another interrupt if wasn't processed /*if (((read32(0x14) != 0) || (read32(0x13026514) != 0)) && (read32(HW_ARMIRQFLAG) & (1 << 30)) == 0) { write32(HW_IPC_ARMCTRL, (1 << 0) | (1 << 4)); //throw irq }*/ #ifdef PATCHALL if (EXI_IRQ == true) { if(EXICheckTimer()) EXIInterrupt(); } #endif if ((PatchSI) && (SI_IRQ != 0)) { if (((read32(HW_TIMER) - PADTimer) > 7910) || (SI_IRQ & 0x2)) // about 240 times a second { SIInterrupt(); PADTimer = read32(HW_TIMER); } } if(DI_IRQ == true) { if(DI_CallbackMsg.result == 0) DIInterrupt(); } else if(SaveCard == true) /* DI IRQ indicates we might read async, so dont write at the same time */ { if((read32(HW_TIMER) - Now) / 1898437 > 2) /* after 3 second earliest */ { EXISaveCard(); SaveCard = false; } } #ifdef NINTENDONT_USB else if((read32(HW_TIMER) - USBReadTimer) / 1898437 > 9) /* Read random sector after about 10 seconds */ { DI_CallbackMsg.result = -1; sync_after_write(&DI_CallbackMsg, 0x20); IOS_IoctlAsync( DI_Handle, 2, NULL, 0, NULL, 0, DI_MessageQueue, &DI_CallbackMsg ); while(DI_CallbackMsg.result) { udelay(10); //wait for other threads BTUpdateRegisters(); } USBReadTimer = read32(HW_TIMER); } #endif udelay(10); //wait for other threads //Baten Kaitos save hax /*if( read32(0) == 0x474B4245 ) { if( read32( 0x0073E640 ) == 0xFFFFFFFF ) { write32( 0x0073E640, 0 ); } }*/ if ( DiscChangeIRQ == 1 ) { DiscChangeTimer = read32(HW_TIMER); DiscChangeIRQ = 2; } else if ( DiscChangeIRQ == 2 ) { if ( (read32(HW_TIMER) - DiscChangeTimer ) > 2 * 243000000 / 128) { //dbgprintf("DIP:IRQ mon!\r\n"); set32( DI_SSTATUS, 0x3A ); sync_after_write((void*)DI_SSTATUS, 4); DIInterrupt(); DiscChangeIRQ = 0; } } _ahbMemFlush(1); DIUpdateRegisters(); #ifdef PATCHALL EXIUpdateRegistersNEW(); GCAMUpdateRegisters(); BTUpdateRegisters(); #endif StreamUpdateRegisters(); CheckOSReport(); if(EXICheckCard()) { Now = read32(HW_TIMER); SaveCard = true; } if (PatchSI) { SIUpdateRegisters(); if (read32(DIP_IMM) == 0x1DEA) { DIFinishAsync(); break; } if (read32(DIP_IMM) == 0x3DEA) { if (Reset == 0) { dbgprintf("Fake Reset IRQ\n"); write32(EXI2DATA, 0x2); // Reset irq write32(HW_IPC_ARMCTRL, (1 << 0) | (1 << 4)); //throw irq Reset = 1; } } else if (Reset == 1) { write32(EXI2DATA, 0x10000); // send pressed ResetTimer = read32(HW_TIMER); Reset = 2; } /* The cleanup is not connected to the button press */ if (Reset == 2) { if ((read32(HW_TIMER) - ResetTimer) / 949219 > 0) //free after half a second { write32(EXI2DATA, 0); // done, clear write32(DIP_IMM, 0); Reset = 0; } } } if(read32(DIP_IMM) == 0x4DEA) PatchGame(); CheckPatchPrs(); if(read32(HW_GPIO_IN) & GPIO_POWER) { DIFinishAsync(); #ifdef PATCHALL BTE_Shutdown(); #endif Shutdown(); } //sync_before_read( (void*)0x1860, 0x20 ); //if( read32(0x1860) != 0xdeadbeef ) //{ // if( read32(0x1860) != 0 ) // { // dbgprintf( (char*)(P2C(read32(0x1860))), // (char*)(P2C(read32(0x1864))), // (char*)(P2C(read32(0x1868))), // (char*)(P2C(read32(0x186C))), // (char*)(P2C(read32(0x1870))), // (char*)(P2C(read32(0x1874))) // ); // } // write32(0x1860, 0xdeadbeef); // sync_after_write( (void*)0x1860, 0x20 ); //} cc_ahbMemFlush(1); } if( UseHID ) { /* we're done reading inputs */ thread_cancel(HID_Thread, 0); } IOS_Close(DI_Handle); //close game thread_cancel(DI_Thread, 0); DIUnregister(); write32( DIP_IMM, 0 ); /* reset time */ while(1) { if(read32(DIP_IMM) == 0x2DEA) break; wait_for_ppc(1); } if( ConfigGetConfig(NIN_CFG_LED) ) clear32(HW_GPIO_OUT, GPIO_SLOT_LED); if( ConfigGetConfig(NIN_CFG_MEMCARDEMU) ) EXIShutdown(); if (ConfigGetConfig(NIN_CFG_LOG)) closeLog(); #ifdef PATCHALL BTE_Shutdown(); #endif //unmount FAT device f_mount(0, NULL); #ifndef NINTENDONT_USB SDHCShutdown(); #endif //make sure we set that back to the original write32(HW_PPCSPEED, ori_ppcspeed); IOSBoot((char*)0x13003020, 0, read32(0x13003000)); return 0; }