//=========================================================================== // DG_Begin //=========================================================================== void DG_Begin(int mode) { if(mode == DGL_SEQUENCE) { if(inSequence) return; inSequence = true; if(FAILED(hr = dev->BeginScene())) { #ifdef _DEBUG DXError("BeginScene"); Con_Error("BeginScene Failed\n"); #endif } return; } // Begin the scene automatically. if(!inSequence) { if(FAILED(dev->BeginScene())) { #ifdef _DEBUG DXError("BeginScene"); Con_Error("BeginScene Failed\n"); #endif } } primType = mode; indexPos = 0; primOrder = 0; /*primCount = 0;*/ vertexPos = 0; }
static int capture_init (void) { HRESULT hr; DSCBUFFERDESC sound_buffer_rec; WAVEFORMATEX wavfmt; TCHAR *name; int samplerate = 44100; if (currprefs.sampler_freq) samplerate = currprefs.sampler_freq; name = record_devices[currprefs.win32_samplersoundcard]->name; wavfmt.wFormatTag = WAVE_FORMAT_PCM; wavfmt.nChannels = 2; wavfmt.nSamplesPerSec = samplerate; wavfmt.wBitsPerSample = 16; wavfmt.nBlockAlign = wavfmt.wBitsPerSample / 8 * wavfmt.nChannels; wavfmt.nAvgBytesPerSec = wavfmt.nBlockAlign * wavfmt.nSamplesPerSec; wavfmt.cbSize = 0; clockspersample = sampler_evtime / samplerate; sampleframes = (samplerate + 49) / 50; recordbufferframes = 16384; if (currprefs.sampler_buffer) recordbufferframes = currprefs.sampler_buffer; hr = DirectSoundCaptureCreate (&record_devices[currprefs.win32_samplersoundcard]->guid, &lpDS2r, NULL); if (FAILED (hr)) { write_log (_T("SAMPLER: DirectSoundCaptureCreate('%s') failure: %s\n"), name, DXError (hr)); return 0; } memset (&sound_buffer_rec, 0, sizeof (DSCBUFFERDESC)); sound_buffer_rec.dwSize = sizeof (DSCBUFFERDESC); sound_buffer_rec.dwBufferBytes = recordbufferframes * SAMPLESIZE; sound_buffer_rec.lpwfxFormat = &wavfmt; sound_buffer_rec.dwFlags = 0 ; hr = lpDS2r->CreateCaptureBuffer (&sound_buffer_rec, &lpDSB2r, NULL); if (FAILED (hr)) { write_log (_T("SAMPLER: CreateCaptureSoundBuffer('%s') failure: %s\n"), name, DXError(hr)); return 0; } hr = lpDSB2r->Start (DSCBSTART_LOOPING); if (FAILED (hr)) { write_log (_T("SAMPLER: DirectSoundCaptureBuffer_Start('%s') failed: %s\n"), name, DXError (hr)); return 0; } samplebuffer = xcalloc (uae_u8, sampleframes * SAMPLESIZE); write_log (_T("SAMPLER: Parallel port sampler initialized, CPS=%f, '%s'\n"), clockspersample, name); return 1; }
void InitMatrices(void) { msIndex = MAT_MODELVIEW; // Create the stack objects. for(int i = 0; i < NUM_MATRIX_STACKS; ++i) { if(FAILED(hr = D3DXCreateMatrixStack(0, &matStack[i]))) { DXError("D3DXCreateMatrixStack"); return; } matStack[i]->LoadIdentity(); } D3DXMatrixIdentity(&identityMatrix); }