WinInputDeviceMouse::WinInputDeviceMouse(HINSTANCE _poHInst, HWND _poHWnd, WinInputManager* _poParent) :m_poInst(_poHInst) ,m_poWnd(_poHWnd) ,m_poManager(_poParent) { m_eInputDeviceType = E_IDT_Mouse; //set mouse active for default SetActive(true); HRESULT l_HR; l_HR = DirectInput8Create(_poHInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_poDXInput, NULL); if(FAILED(l_HR)) D_FatalError("DirectInputCreateEx failed"); l_HR = m_poDXInput->CreateDevice(GUID_SysMouse, &m_poDXMouseDevice, NULL); if(FAILED(l_HR)) D_FatalError("Mouse CreateDeviceEx failed"); l_HR = m_poDXMouseDevice->SetDataFormat(&c_dfDIMouse2); if(FAILED(l_HR)) D_FatalError("Mouse SetDataFormat failed"); l_HR = m_poDXMouseDevice->SetCooperativeLevel(_poHWnd, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ); if(FAILED(l_HR)) D_FatalError("Mouse SetCooperativeLevel failed"); DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = 16; l_HR = m_poDXMouseDevice->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph); if(FAILED(l_HR)) D_FatalError("SetProperty failed"); l_HR = m_poDXMouseDevice->Acquire(); if(FAILED(l_HR)) { SetPlugged(false); } else { SetPlugged(true); } }
void WinDxRenderer::SetProjectionMatrix(const Mat4 &p_ProjectionMatrix) { D_CHECK(m_poMainD3DDevice); D3DXMATRIX l_ProjectionMatrix = WinDxMapping::MappingMat4(p_ProjectionMatrix); HRESULT hr; if(FAILED( hr = m_poMainD3DDevice->SetTransform(D3DTS_PROJECTION, &l_ProjectionMatrix) )) D_FatalError("Cannot set Projection Matrix"); }
void WinDxRenderer::SetViewMatrix(const Mat4 &p_ViewMat) { D_CHECK(m_poMainD3DDevice); D3DXMATRIX l_ViewMat = WinDxMapping::MappingMat4(p_ViewMat); HRESULT hr; if(FAILED( hr = m_poMainD3DDevice->SetTransform(D3DTS_VIEW, &l_ViewMat) )) D_FatalError("Cannot set View Matrix"); }
void WinDxRenderer::Clear(const D_Color& p_Color, u32 p_uiClearFlag) { D_CHECK(m_poMainD3DDevice); if(FAILED(m_poMainD3DDevice->Clear(0, NULL, WinDxMapping::MappingClearFlag(p_uiClearFlag), WinDxMapping::MappingColor(p_Color), 1.f, 0))) D_FatalError("Clear Failed"); }
int main(int argc, char* argv[]) #endif { #if PLATFORM_TYPE == PLATFORM_WIN32 ::SetPriorityClass(::GetCurrentProcess(), NORMAL_PRIORITY_CLASS); #endif TsiULibSettings libSettings; InitLibSettings(&libSettings); #if PLATFORM_TYPE == PLATFORM_WIN32 libSettings.SetupCreator(new T_Creator<WinPanic>, E_CreatorType_Panic); libSettings.SetupCreator(new T_Creator<WinTick>, E_CreatorType_Tick); libSettings.SetupCreator(new T_Creator<WinGDIRenderWindow>, E_CreatorType_RenderWindow); libSettings.SetupCreator(new T_Creator<WinGDIRenderer>, E_CreatorType_Renderer); libSettings.SetupCreator(new T_Creator<WinRenderGUIWindowMsg>, E_CreatorType_RenderWindowMsg); libSettings.SetupCreator(new T_Creator<WinInputManager>, E_CreatorType_Input); libSettings.SetupCreator(new T_Creator<DefaultFile>, E_CreatorType_File); #endif libSettings.DefineMacro(E_LS_Has_GUI); #ifndef USE_UDT_LIB libSettings.DefineMacro(E_LS_Has_Network); #endif g_poEngine = new GameEngine(1140, 800, "VUP Manager (Ver.Beta 0.8.1)", false); D_CHECK(g_poEngine); if(!g_poEngine->Init()) D_FatalError("Init Scene Error"); g_poEngine->MainLoop(); if(!g_poEngine->UnInit()) D_FatalError("UnInit Scene Error"); D_SafeDelete(g_poEngine); UninitLibSettings(&libSettings); return 0; }
int main(int argc, char* argv[]) #endif { #if PLATFORM_TYPE == PLATFORM_WIN32 ::SetPriorityClass(::GetCurrentProcess(), NORMAL_PRIORITY_CLASS); #endif TsiULibSettings libSettings; InitLibSettings(&libSettings); #if PLATFORM_TYPE == PLATFORM_WIN32 libSettings.SetupCreator(new T_Creator<WinPanic>, E_CreatorType_Panic); libSettings.SetupCreator(new T_Creator<WinTick>, E_CreatorType_Tick); libSettings.SetupCreator(new T_Creator<WinGDIRenderWindow>, E_CreatorType_RenderWindow); libSettings.SetupCreator(new T_Creator<WinGDIRenderer>, E_CreatorType_Renderer); libSettings.SetupCreator(new T_Creator<WinRenderGUIWindowMsg>, E_CreatorType_RenderWindowMsg); libSettings.SetupCreator(new T_Creator<WinInputManager>, E_CreatorType_Input); libSettings.SetupCreator(new T_Creator<DefaultFile>, E_CreatorType_File); #endif libSettings.DefineMacro(E_LS_Has_GDI); libSettings.DefineMacro(E_LS_Has_GUI); g_poEngine = new MyEngine(g_WindowWidth, g_WindowHeight, "SoccerDebugger(SSO version) V2.5", g_bIsAlwaysOnTop); D_CHECK(g_poEngine); if(!g_poEngine->Init()) D_FatalError("Init Scene Error"); g_poEngine->MainLoop(); if(!g_poEngine->UnInit()) D_FatalError("UnInit Scene Error"); D_SafeDelete(g_poEngine); UninitLibSettings(&libSettings); return 0; }
WinInputDeviceKeyBoard::WinInputDeviceKeyBoard(HINSTANCE _poHInst, HWND _poHWnd, WinInputManager* _poParent) :m_poInst(_poHInst) ,m_poWnd(_poHWnd) ,m_poManager(_poParent) { m_eInputDeviceType = E_IDT_KeyBoard; //set keyboard active for default SetActive(true); HRESULT l_HR; l_HR = DirectInput8Create(_poHInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_poDXInput, NULL); if(FAILED(l_HR)) D_FatalError("DirectInputCreateEx failed"); l_HR = m_poDXInput->CreateDevice(GUID_SysKeyboard, &m_poDXKBDevice, NULL); if(FAILED(l_HR)) D_FatalError("KeyBoard CreateDeviceEx failed"); l_HR = m_poDXKBDevice->SetDataFormat(&c_dfDIKeyboard); if(FAILED(l_HR)) D_FatalError("KeyBoard SetDataFormat failed"); l_HR = m_poDXKBDevice->SetCooperativeLevel(_poHWnd, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ); if(FAILED(l_HR)) D_FatalError("KeyBoard SetCooperativeLevel failed"); l_HR = m_poDXKBDevice->Acquire(); if(FAILED(l_HR)) { SetPlugged(false); } else { SetPlugged(true); } }
void WinDxRenderer::SetWorldMatrix(const Mat4 &p_WorldMat) { D_CHECK(m_poMainD3DDevice); /*Mat4 mRotFromGUI; mRotFromGUI.Rotation(m_qRotationFromGUI); Mat4 mTrans = p_WorldMat; Vec3 v = m_vTranslationFromGUI; mTrans.Translation(v.x, v.y, v.z); mTrans = mTrans * mRotFromGUI;*/ D3DXMATRIX l_WorldMat = WinDxMapping::MappingMat4(p_WorldMat); HRESULT hr; if(FAILED( hr = m_poMainD3DDevice->SetTransform(D3DTS_WORLD, &l_WorldMat) )) D_FatalError("Cannot set World Matrix"); }