void PlayerEntityHandler::DeleteGameStateCB()
 {
     DeleteJoystick();
 }
Beispiel #2
0
int PPJoy_DeleteJoystick (char LPTNumber, char UnitNumber, char JoyType)
{
 return DeleteJoystick (LPTNumber,JoyType,UnitNumber);
}
 JoystickEntityHandler::~JoystickEntityHandler()
 {
     DeleteJoystick();
 }