void UGameplayCueNotify_Static::Serialize(FArchive& Ar) { if (Ar.IsSaving()) { DeriveGameplayCueTagFromAssetName(); } Super::Serialize(Ar); if (Ar.IsLoading()) { DeriveGameplayCueTagFromAssetName(); } }
void UGameplayCueNotify_Static::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { const UProperty* PropertyThatChanged = PropertyChangedEvent.Property; UBlueprint* Blueprint = UBlueprint::GetBlueprintFromClass(GetClass()); if (PropertyThatChanged && PropertyThatChanged->GetFName() == FName(TEXT("GameplayCueTag"))) { DeriveGameplayCueTagFromAssetName(); UAbilitySystemGlobals::Get().GetGameplayCueManager()->HandleAssetDeleted(Blueprint); UAbilitySystemGlobals::Get().GetGameplayCueManager()->HandleAssetAdded(Blueprint); } }
void UGameplayCueNotify_Static::PostInitProperties() { Super::PostInitProperties(); DeriveGameplayCueTagFromAssetName(); }
void AGameplayCueNotify_Actor::PostInitProperties() { Super::PostInitProperties(); DeriveGameplayCueTagFromAssetName(); }