Beispiel #1
0
static void sub_80DD9FC(struct Sprite *sprite)
{
    sprite->data[0] += 8;
    sprite->data[3] += sprite->data[1];
    sprite->data[4] += sprite->data[2];

    sprite->pos2.x += sprite->data[3] / 40;
    sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);

    if (sprite->data[0] > 140)
        DestroyAnimSprite(sprite);
}
Beispiel #2
0
static void sub_80DD02C(struct Sprite *sprite)
{
    sprite->data[4] += sprite->data[1];
    sprite->pos2.y = -(sprite->data[4] >> 8);
    sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
    sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;

    if (--sprite->data[0] == -1)
    {
        DestroyAnimSprite(sprite);
    }
}
Beispiel #3
0
static void sub_80D2094(struct Sprite* sprite)
{
    s16 y;
    sprite->data[2] += sprite->data[1];
    sprite->pos2.y = -((u16)sprite->data[2] >> 8);
    sprite->pos2.x = Sin(sprite->data[3], 4);
    sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
    y = sprite->pos1.y + sprite->pos2.y;
    if (y <= 0x48)
    {
        sprite->invisible = sprite->data[3] % 2;
        if (y <= 0x40)
            DestroyAnimSprite(sprite);
    }
}
Beispiel #4
0
static void sub_80CEEE8(struct Sprite* sprite)
{
    if (TranslateAnimSpriteByDeltas(sprite) == 0)
    {
        s16 a;
        a = Sin(sprite->data[5], 8);
        if (sprite->pos2.x < 0)
            a = -a;

        sprite->pos2.x += a;
        sprite->pos2.y += Sin(sprite->data[5], 4);
        sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
    }
    else
    {
        DestroyAnimSprite(sprite);
    }
}
Beispiel #5
0
static void sub_80CAACC(struct Sprite* sprite)
{
    if (sub_8078CE8(sprite))
    {
        DestroyAnimSprite(sprite);
    }
    else
    {
        sprite->pos2.y += Cos(sprite->data[5], 12);
        if (sprite->data[5] <= 0x7E)
        {
            sprite->subpriority = sprite->data[6];
        }
        else
        {
            sprite->subpriority = sprite->data[6] + 1;
        }

        sprite->data[5] = (sprite->data[5] + 24) & 0xFF;
    }
}
Beispiel #6
0
static void sub_80DD928(struct Sprite *sprite)
{
    sprite->invisible = 0;
    if (sprite->data[3] != 0)
    {
        sprite->pos2.y = sprite->data[2] + sprite->data[3];
        sprite->data[3] += sprite->data[0];
        sprite->data[0]++;
        if (sprite->data[3] > 0)
        {
            sprite->data[3] = 0;
        }
    }
    else
    {
        if (--sprite->data[1] == 0)
        {
            DestroyAnimSprite(sprite);
        }
    }
}
Beispiel #7
0
void sub_80D5CC0(struct Sprite *sprite)
{
    if (!sprite->data[0])
    {
        sprite->data[1] = gBattleAnimArgs[0];
        sprite->data[0] += 1;
    }

    sprite->data[3] += 0xC0 * 2;
    sprite->data[4] += 0xA0;

    sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
    sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);

    sprite->data[1] = (sprite->data[1] + 7) & 0xFF;

    if (gMain.inBattle)
    {
        if (sprite->data[1] < 64 || sprite->data[1] > 195)
            sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
        else
            sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1;
    }
    else
    {
        if (sprite->data[1] < 64 || sprite->data[1] > 195)
            sprite->subpriority = 0x1D;
        else
            sprite->subpriority = 0x1F;
    }

    if (++sprite->data[2] > 0x14)
        sprite->invisible ^= 1;

    if (sprite->data[2] == 0x1E)
        DestroyAnimSprite(sprite);
}
Beispiel #8
0
static void sub_80CA9F8(struct Sprite* sprite)
{
    if (TranslateAnimSpriteLinearAndSine(sprite))
        DestroyAnimSprite(sprite);
}
Beispiel #9
0
static void sub_80CE354(struct Sprite* sprite)
{
    if (sprite->data[0])
        DestroyAnimSprite(sprite);
}
Beispiel #10
0
static void sub_80D020C(struct Sprite* sprite)
{
    if (sprite->animEnded == 1)
        DestroyAnimSprite(sprite);
}