Beispiel #1
0
BOOL CGate::IsInGate(int aIndex, int GateNumber)
{
	LPOBJ lpObj = &gObj[aIndex];

	if ( this->IsGate(GateNumber) == FALSE )
	{
		return false;
	}

	int level = this->m_Level[GateNumber];

	if(GateNumber != 273) //Season 3.0 add-on
	{
		if ( lpObj->Class == CLASS_DARKLORD 
#ifdef MONK
			|| lpObj->Class == CLASS_MONK
#endif
			|| lpObj->Class == CLASS_MAGUMSA )
		{
			if ( level > 0 )
			{
				level = level / 3 * 2;
			}
		}
	}

	if (szAuthKey[15] != AUTHKEY15 )
	{
		DestroyGIocp();
	}

	if ( lpObj->Level < level )
	{
		return FALSE;
	}

	if ( lpObj->MapNumber != this->m_MapNumber[GateNumber] )
	{
		return FALSE;
	}

	if ( lpObj->X < this->m_Sx[GateNumber]-5 || lpObj->X > this->m_Ex[GateNumber]+5 || lpObj->Y < this->m_Sy[GateNumber]-5 || lpObj->Y > this->m_Ey[GateNumber]+5 )
	{
		return FALSE;
	}

	return true;
}
// ------------------------------------------------------------------------------------------------------------------------------------------------------
void CGPartyRequestRecv(PMSG_PARTYREQUEST * lpMsg, int aIndex)
{
	int number =  MAKE_NUMBERW(lpMsg->NumberH, lpMsg->NumberL);
	PMSG_PARTYREQUESTSEND pMsg;

	if ( number < 0 || number > OBJMAX-1)
		return;

	if (!PacketCheckTime(&gObj[aIndex]))
		return;

	if ( !gObjIsConnected(&gObj[number]))
	{
		::GCResultSend(aIndex, 0x41, 0x03);
		return;
	}

	if ( gObj[aIndex].CloseCount >= 0 || gObj[number].CloseCount >= 0 )
	{
		::GCResultSend(aIndex, 0x41, 0x00);
		return;
	}

	if ( gObj[number].GenFamily != gObj[aIndex].GenFamily )
	{
		::GCServerMsgStringSend("Can't make party with different gen member", aIndex, 1);
		return;
	}

	if ( gUser.ChaosCastleMapRange(gObj[aIndex].MapNumber) == true )
	{
		::GCServerMsgStringSend(lMsg.Get(MSGGET(4, 198)), aIndex, 1);
		return;
	}

	if ( IT_MAP_RANGE(gObj[aIndex].MapNumber) )
	{
		::GCServerMsgStringSend("Can't make party in Illusion Temple", aIndex, 1);
		return;
	}

#if (FOREIGN_GAMESERVER==1)
	if ( szAuthKey[4] != AUTHKEY4 )
		DestroyGIocp();
#endif

	//LogAddL("Party result : %d %d %d %d", gObj[aIndex].CloseCount, gObj[number].CloseCount, gObj[aIndex].Connected, gObj[number].Connected);
	//LogAddL("%s %s", gObj[aIndex].Name, gObj[number].Name);

	if ( gObj[aIndex].m_IfState.use > 0 )
	{
		::GCResultSend(aIndex, 0x41, 0x00);
		return;
	}
		
	if ( gObj[number].m_IfState.use > 0 )
	{
		::GCResultSend(aIndex, 0x41, 0x00);
		return;
	}

	if ( (gObj[number].m_Option &1) != TRUE )
	{
		::GCResultSend(aIndex, 0x41, 0x01);
		return;
	}

	if ( gObj[aIndex].PartyNumber >= 0 )
	{
		int iUserIndex;
		int iDbNumber;
		gParty.GetIndexUser(gObj[aIndex].PartyNumber, 0, iUserIndex, iDbNumber);
		
		if ( iUserIndex < 0 || ( iUserIndex != aIndex && gObj[aIndex].DBNumber != iDbNumber )  )
		{
			::GCResultSend(aIndex, 0x41, 0x00);
			return;

		}
	}

	if ( gObj[aIndex].PartyTargetUser >= 0 )
		return;

	if ( gObj[number].PartyNumber >= 0 )
	{
		::GCResultSend(aIndex, 0x41, 0x04);
		return;
	}

	if ( gObj[number].PartyTargetUser >= 0 )
	{
		::GCResultSend(aIndex, 0x41, 0x00);
		return;
	}

	int maxlevel = 0;
	int minlevel = 0;

	/*if ( gObj[number].PartyNumber >= 0 )
	{
		if ( gParty.GetLevel( gObj[number].PartyNumber, maxlevel, minlevel) == TRUE )
		{
			int limmaxlevel;
			int limmaxlevel2;

			if ( maxlevel > gObj[number].Level )
				limmaxlevel = maxlevel;
			else
				limmaxlevel = gObj[number].Level;

			if ( maxlevel < gObj[number].Level )
				limmaxlevel2 = maxlevel;
			else
				limmaxlevel2 = gObj[number].Level;

			if ( (limmaxlevel - limmaxlevel2) > MAX_PARTY_LEVEL_DIFFERENCE )
			{
				::GCResultSend(aIndex, 0x41, 0x05);
				// Restricted level for the party is %d
				// DEATHWAY FIX HERE
				LogAdd(lMsg.Get(MSGGET(2, 189)), gObj[aIndex].Name, gObj[aIndex].Level, gObj[number].Name, gObj[number].Level);
				return;
			}

			int limminlevel;
			int limminlevel2;

			if ( maxlevel > gObj[number].Level )
				limminlevel = minlevel;
			else
				limminlevel = gObj[number].Level;

			if ( maxlevel < gObj[number].Level )
				limminlevel2 = minlevel;
			else
				limminlevel2 = gObj[number].Level;

			if ( (limminlevel - limminlevel2) > MAX_PARTY_LEVEL_DIFFERENCE )
			{
				::GCResultSend(aIndex, 0x41, 0x05);
				// Restricted level for the party is %d
				// DEATHWAY FIX HERE
				LogAdd(lMsg.Get(MSGGET(2, 189)), gObj[aIndex].Name, gObj[aIndex].Level, gObj[number].Name, gObj[number].Level);
				return;
			}
		}
	}
	else
	{
		short sMaxMinLevel[2];

		if ( gObj[aIndex].Level > gObj[number].Level )
			sMaxMinLevel[1] = gObj[aIndex].Level;
		else
			sMaxMinLevel[1] = gObj[number].Level;
		
		if ( gObj[aIndex].Level < gObj[number].Level )
			sMaxMinLevel[0] = gObj[aIndex].Level;
		else
			sMaxMinLevel[0] = gObj[number].Level;
		
		if ( (sMaxMinLevel[1]- sMaxMinLevel[0]) >MAX_PARTY_LEVEL_DIFFERENCE)
		{
			::GCResultSend(aIndex, 0x41, 0x05);
			// Restricted level for the party is %d
			// DEATHWAY FIX HERE
			LogAdd(lMsg.Get(MSGGET(2, 189)), gObj[aIndex].Name, gObj[aIndex].Level, gObj[number].Name, gObj[number].Level);
			return;
		}
	}*/

	gObj[aIndex].m_IfState.use = TRUE;
	gObj[aIndex].m_IfState.type = 2;
	gObj[aIndex].m_IfState.state = 0;
	gObj[number].m_IfState.use = TRUE;
	gObj[number].m_IfState.type = 2;
	gObj[number].m_IfState.state = 0;
	gObj[aIndex].TargetNumber = number;
	gObj[number].TargetNumber = aIndex;
	gObj[aIndex].m_InterfaceTime = GetTickCount();
	gObj[number].m_InterfaceTime = GetTickCount();
	gObj[aIndex].PartyTargetUser = number;
	
	C1HeadSet((LPBYTE)&pMsg, 0x40, sizeof(pMsg));
	pMsg.NumberH = SET_NUMBERH(aIndex);
	pMsg.NumberL = SET_NUMBERL(aIndex);

	gSendProto.DataSend(number, (LPBYTE)&pMsg, pMsg.h.size);
}
Beispiel #3
0
BOOL CQuestInfo::QuestClear(LPOBJ lpObj, int QuestIndex)
{
	LPQUEST_INFO lpQuestInfo = this->GetQuestInfo(QuestIndex);

#if (FOREIGN_GAMESERVER==1)
	if ( szAuthKey[18] != AUTHKEY18 )
	{
		DestroyGIocp();
	}
#endif

	if ( lpQuestInfo == NULL )
	{
		return 0xFF;
	}

	int subquestcount = lpQuestInfo->QuestSubInfoCount;
	int concount = lpQuestInfo->QuestConditionCount;
	LPQUEST_SUB_INFO lpSubInfo;

	for ( int subquest=0;subquest<subquestcount;subquest++)
	{
		lpSubInfo = this->GetSubquestInfo(lpObj, lpQuestInfo, subquest);

		if ( lpSubInfo != NULL )
		{
			if ( lpSubInfo->RewardType == QUEST_COMPENSATION_CHANGEUP )
			{
				lpObj->LevelUpPoint += lpSubInfo->RewardCount;
				GCSendQuestPrize(lpObj->m_Index, QUEST_COMPENSATION_STATUP, lpSubInfo->RewardCount );
				lpObj->ChangeUP = true;
				lpObj->DbClass |= 1;
				gObjMakePreviewCharSet(lpObj->m_Index);
				BYTE btClass = (lpObj->Class * 32) & 224 ;
				btClass |= (lpObj->ChangeUP * 16) & 16;
				GCSendQuestPrize(lpObj->m_Index, QUEST_COMPENSATION_CHANGEUP, btClass);
				LogAddTD("[Quest] Quest Clear (%s) : [%s][%s] Stat(%d,%d), ChangeUp",
					lpQuestInfo->Name, lpObj->AccountID, lpObj->Name, lpObj->LevelUpPoint,
					lpSubInfo->RewardCount );
			}
			else if ( lpSubInfo->RewardType == QUEST_COMPENSATION_STATUP )
			{
				lpObj->LevelUpPoint += lpSubInfo->RewardCount;
				GCSendQuestPrize(lpObj->m_Index, QUEST_COMPENSATION_STATUP, lpSubInfo->RewardCount );
				LogAddTD("[Quest] Quest Clear (%s) : [%s][%s] Stat(%d,%d)",
					lpQuestInfo->Name, lpObj->AccountID, lpObj->Name, lpObj->LevelUpPoint,
					lpSubInfo->RewardCount );
			}
			else if ( lpSubInfo->RewardType == QUEST_COMPENSATION_PLUSSSTAT )
			{
				int level = lpObj->Level - QUEST_MINLEVEL_PLUSSTAT;

				if ( level <= 0 )
				{
					level = 0;
				}

				lpObj->LevelUpPoint += level;
				lpObj->PlusStatQuestClear = true;
				GCSendQuestPrize(lpObj->m_Index, QUEST_COMPENSATION_PLUSSSTAT, level );
				LogAddTD("[Quest] Quest Clear (%s) : [%s][%s] Stat(%d,%d), PlusStat",
					lpQuestInfo->Name, lpObj->AccountID, lpObj->Name, lpObj->LevelUpPoint,
					level );
			}
			else if ( lpSubInfo->RewardType == QUEST_COMPENSATION_COMBOSKILL )
			{
				GCSendQuestPrize(lpObj->m_Index, QUEST_COMPENSATION_COMBOSKILL, 0 );
				lpObj->ComboSkillquestClear = true;
				LogAddTD("[Quest] Quest Clear (%s) : [%s][%s] ComboSkill",
					lpQuestInfo->Name, lpObj->AccountID, lpObj->Name);
			}
			else if ( lpSubInfo->RewardType == QUEST_COMPENSATION_CHANGEUP2 )
			{
				lpObj->LevelUpPoint += lpSubInfo->RewardCount;
				GCSendQuestPrize(lpObj->m_Index, QUEST_COMPENSATION_STATUP, lpSubInfo->RewardCount);
				lpObj->ChangeUP = 2;
				BYTE btClass;
				btClass = (lpObj->Class * 32) + 24;

				if (lpObj->DbClass != 2 || lpObj->DbClass != 18 || lpObj->DbClass != 34 || lpObj->DbClass != 50 || lpObj->DbClass != 66 ) //HermeX Great Anti-Hack :P
				{
					if (lpObj->DbClass == 48 || lpObj->DbClass == 64)
					{
						lpObj->DbClass += 2;
					}
					else
					{
						lpObj->DbClass += 1;
					}
				}
				gObjMakePreviewCharSet(lpObj->m_Index);
				GCSendQuestPrize(lpObj->m_Index, QUEST_COMPENSATION_CHANGEUP2, btClass);
				LogAddTD("[Quest] Quest Clear (%s) : [%s][%s] Stat(%d,%d), ChangeUp2",
					lpQuestInfo->Name, lpObj->AccountID, lpObj->Name, lpObj->LevelUpPoint,
					lpSubInfo->RewardCount );
			}

			if ( lpSubInfo->QuestType == 1 )
			{
				gObjDelteItemCountInInventory(lpObj->m_Index, lpSubInfo->NeedType, lpSubInfo->NeedSubType,
					lpSubInfo->NeedNumber);
			}
		}
	}
	return true;
}