status_t FTDIDevice::SetControlLineState(uint16 state) { TRACE_FUNCALLS("> FTDIDevice::SetControlLineState(0x%08x, 0x%04x)\n", this, state); int32 control; control = (state & USB_CDC_CONTROL_SIGNAL_STATE_RTS) ? FTDI_SIO_SET_RTS_HIGH : FTDI_SIO_SET_RTS_LOW; size_t length = 0; status_t status = gUSBModule->send_request(Device(), USB_REQTYPE_VENDOR | USB_REQTYPE_DEVICE_OUT, FTDI_SIO_MODEM_CTRL, control, FTDI_PIT_DEFAULT, 0, NULL, &length); if (status != B_OK) TRACE_ALWAYS("= FTDIDevice::SetControlLineState(): control set request failed: 0x%08x\n", status); control = (state & USB_CDC_CONTROL_SIGNAL_STATE_DTR) ? FTDI_SIO_SET_DTR_HIGH : FTDI_SIO_SET_DTR_LOW; status = gUSBModule->send_request(Device(), USB_REQTYPE_VENDOR | USB_REQTYPE_DEVICE_OUT, FTDI_SIO_MODEM_CTRL, control, FTDI_PIT_DEFAULT, 0, NULL, &length); if (status != B_OK) TRACE_ALWAYS("= FTDIDevice::SetControlLineState(): control set request failed: 0x%08x\n", status); TRACE_FUNCRET("< FTDIDevice::SetControlLineState() returns: 0x%08x\n", status); return status; }
bool DeviceManager::getAudioDevices(bool input, std::vector<Device>& devs) { devs.clear(); #if defined(ANDROID) // Under Android, we don't access the device file directly. // Arbitrary use 0 for the mic and 1 for the output. // These ids are used in MediaEngine::SetSoundDevices(in, out); // The strings are for human consumption. if (input) { devs.push_back(Device("audioin", "audiorecord", 0)); } else { devs.push_back(Device("audioout", "audiotrack", 1)); } return true; #elif defined(HAVE_RTAUDIO) // Since we are using RtAudio for audio capture it's best to // use RtAudio to enumerate devices to ensure indexes match. RtAudio audio; // Determine the number of devices available auto ndevices = audio.getDeviceCount(); TraceS(this) << "Get audio devices: " << ndevices << endl; // Scan through devices for various capabilities RtAudio::DeviceInfo info; for (unsigned i = 0; i <= ndevices; i++) { try { info = audio.getDeviceInfo(i); // may throw RtAudioError TraceS(this) << "Device:" << "\n\tName: " << info.name << "\n\tOutput Channels: " << info.outputChannels << "\n\tInput Channels: " << info.inputChannels << "\n\tDuplex Channels: " << info.duplexChannels << "\n\tDefault Output: " << info.isDefaultOutput << "\n\tDefault Input: " << info.isDefaultInput << "\n\tProbed: " << info.probed << endl; if (info.probed == true && ( (input && info.inputChannels > 0) || (!input && info.outputChannels > 0))) { TraceS(this) << "Adding device: " << info.name << endl; Device dev((input ? "audioin" : "audioout"), i, info.name, "", (input ? info.isDefaultInput : info.isDefaultOutput)); devs.push_back(dev); } } catch (RtAudioError& e) { ErrorS(this) << "Cannot probe audio device: " << e.getMessage() << endl; } } return filterDevices(devs, kFilteredAudioDevicesName); #endif }
status_t BFileGameSound::Init(const entry_ref* file) { fAudioStream = new _gs_media_tracker; memset(fAudioStream, 0, sizeof(_gs_media_tracker)); fAudioStream->file = new BMediaFile(file); status_t error = fAudioStream->file->InitCheck(); if (error != B_OK) return error; fAudioStream->stream = fAudioStream->file->TrackAt(0); // is this is an audio file? media_format playFormat; if ((error = fAudioStream->stream->EncodedFormat(&playFormat)) != B_OK) return error; if (!playFormat.IsAudio()) return B_MEDIA_BAD_FORMAT; gs_audio_format dformat = Device()->Format(); // request the format we want the sound memset(&playFormat, 0, sizeof(media_format)); playFormat.type = B_MEDIA_RAW_AUDIO; if (fAudioStream->stream->DecodedFormat(&playFormat) != B_OK) return B_MEDIA_BAD_FORMAT; // translate the format into a "GameKit" friendly one gs_audio_format gsformat; media_to_gs_format(&gsformat, &playFormat.u.raw_audio); // Since the buffer sized read from the file is most likely differnt // then the buffer used by the audio mixer, we must allocate a buffer // large enough to hold the largest request. fBufferSize = gsformat.buffer_size; if (fBufferSize < dformat.buffer_size) fBufferSize = dformat.buffer_size; // create the buffer fBuffer = new char[fBufferSize * 2]; memset(fBuffer, 0, fBufferSize * 2); fFrameSize = gsformat.channel_count * get_sample_size(gsformat.format); fAudioStream->frames = fAudioStream->stream->CountFrames(); // Ask the device to attach our sound to it gs_id sound; error = Device()->CreateBuffer(&sound, this, &gsformat); if (error != B_OK) return error; return BGameSound::Init(sound); }
Device Device::parent() const { if (!d) return Device(); struct udev_device *p = udev_device_get_parent(d->udev); if (!p) return Device(); return Device(new DevicePrivate(p)); }
Device Device::ancestorOfType(const QString &subsys, const QString &devtype) const { if (!d) return Device(); struct udev_device *p = udev_device_get_parent_with_subsystem_devtype(d->udev, subsys.toLatin1().constData(), devtype.toLatin1().constData()); if (!p) return Device(); return Device(new DevicePrivate(p)); }
static void ScanDeviceDirectory(const std::string& devdir, std::vector<Device>& devices) { std::vector<std::string> nodes; fs::readdir(devdir, nodes); for (unsigned i = 0; i < nodes.size(); i++) { std::string filename = nodes[0]; std::string deviceName = devdir + filename; //if (!directoryIterator->IsDots()) { if (filename.find("video") == 0 && IsV4L2Device(deviceName)) { devices.push_back(Device("video", i, deviceName)); } //} } // talk_base::scoped_ptr<talk_base::DirectoryIterator> directoryIterator( // talk_base::Filesystem::IterateDirectory()); // // if (directoryIterator->Iterate(talk_base::Pathname(devdir))) { // do { // std::string filename = directoryIterator->Name(); // std::string deviceName = devdir + filename; // if (!directoryIterator->IsDots()) { // if (filename.find("video") == 0 && // V4LLookup::IsV4L2Device(deviceName)) { // devices.push_back(Device(deviceName, deviceName)); // } // } // } while (directoryIterator->Next()); // } }
nsresult MulticastDNSDeviceProvider::AddDevice(const nsACString& aServiceName, const nsACString& aServiceType, const nsACString& aHost, const uint16_t aPort) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mPresentationServer); nsresult rv; nsCOMPtr<nsIPresentationDevice> device; if (NS_WARN_IF(NS_FAILED(rv = mPresentationServer->CreateTCPDevice(aHost, /* ID */ aServiceName, aServiceType, aHost, aPort, getter_AddRefs(device))))) { return rv; } nsCOMPtr<nsIPresentationDeviceListener> listener; if (NS_SUCCEEDED(GetListener(getter_AddRefs(listener))) && listener) { unused << listener->AddDevice(device); } mDevices.AppendElement(Device(aHost, DeviceState::eActive)); return NS_OK; }
status_t DHCPClient::Initialize() { fStatus = _Negotiate(INIT); syslog(LOG_DEBUG, "DHCP for %s, status: %s\n", Device(), strerror(fStatus)); return fStatus; }
void GPhidgetManagerWidget::UpdateSubDevicesWidgetList() { GPhidgetManager* pPhidMan = qobject_cast<GPhidgetManager*>(Device()); QLayout *pLayout = layout(); if(!pPhidMan || !pLayout) return; QList<GDevice*> oldList = m_ListDev; m_ListDev = pPhidMan->m_SerialPhidgetModules.values(); // make a list of new items in the m_ListDev QList<GDevice*> newDevicesInList = m_ListDev; foreach(GDevice* pDev, m_ListDev) if(oldList.contains(pDev)) newDevicesInList.removeOne(pDev); // make a list of items that are gone from the m_ListDev QList<GDevice*> goneDevicesInList = oldList; foreach(GDevice* pDev, oldList) if(m_ListDev.contains(pDev)) goneDevicesInList.removeOne(pDev); // lets delete the gone's and create the new's foreach(GDevice* pDev, goneDevicesInList) { for (int i = 0; i < pLayout->count(); ++i) { GDeviceWidget* pWid = qobject_cast<GDeviceWidget*>(pLayout->itemAt(i)->widget()); if(pWid && goneDevicesInList.contains(pWid->Device())) { pLayout->removeWidget(pWid); delete pWid; } } } foreach(GDevice* pDev, newDevicesInList) { GDeviceWidget* subDevWidget = pDev->ProvideNewDeviceGroupBox(this); pLayout->addWidget(subDevWidget); }
status_t HDCS1000Sensor::Probe() { status_t err; uint8 data; PRINT((CH "()" CT)); Device()->SetIICBitsMode(8); // QuickCam only ? err = Device()->ReadIIC8(HDCS_IDENT+1, &data); if (err < B_OK) return ENODEV; if (data == 8) { PRINT((CH ": found %s sensor!" CT, Name())); return B_OK; } return ENODEV; }
BGameSound * BPushGameSound::Clone() const { gs_audio_format format = Format(); size_t frameSize = get_sample_size(format.format) * format.channel_count; size_t bufferFrameCount = fPageSize / frameSize; return new BPushGameSound(bufferFrameCount, &format, fPageCount, Device()); }
S60Devices::Device S60Devices::deviceForId(const QString &id) const { foreach (const S60Devices::Device &i, m_devices) { if (i.id == id) { return i; } } return Device(); }
S60Devices::Device S60Devices::deviceForEpocRoot(const QString &root) const { foreach (const S60Devices::Device &i, m_devices) { if (i.epocRoot == root) { return i; } } return Device(); }
shared_ptr< InputDevice const > Input::Device( InputDevice::EType type ) const { std::tr1::shared_ptr< InputDevice const > pDevice; int index = DeviceIndex( type ); if ( index >= 0 ) pDevice = Device( index ); return pDevice; }
void HazelnutConfigDialog::OnChoicePowerSource(wxCommandEvent& WXUNUSED(event)) { int sel = choice->GetSelection(); if(sel==-1 || sel==0) wxGetApp().SetDevice(Device()); else wxGetApp().SetDevice(*(Device*)choice->GetClientData(sel)); RefreshInfos(); }
vector<Device> Platform::GetDevices(cl_device_type typ) const { cl_uint n; ClCheck(::clGetDeviceIDs(Id, typ, 0, 0, &n)); cl_device_id *p = (cl_device_id*)alloca(n*sizeof(cl_device_id)); ClCheck(::clGetDeviceIDs(Id, typ, n, p, 0)); vector<Device> r(n); for (int i=0; i<n; ++i) r[i] = Device(*p, HasRetainDeviceFunction); return r; }
void Context::CompileSource( const std::string& str_source ) { g_df->CompileSource(str_source); std::vector<Dataflow::Device*> devs = g_df->GetDevices(); for( Dataflow::Device* dev : devs ) { m_devices.push_back( Device(dev) ); } }
Label::Label(cgl::PD3D11Effect pEffect, int x, int y, int width, int height) : cgl::drawing::CGLLabel(pEffect, width, height) { SetX((float)x); SetY((float)y); m_pFactory = NULL; m_pFontWrapper = NULL; FW1CreateFactory(FW1_VERSION, &m_pFactory); m_pFactory->CreateFontWrapper(Device(), L"Consolas", &m_pFontWrapper); }
status_t ProlificDevice::AddDevice(const usb_configuration_info *config) { TRACE_FUNCALLS("> ProlificDevice::AddDevice(%08x, %08x)\n", this, config); // check for device type. // Linux checks for type 0, 1 and HX, but handles 0 and 1 the same. // We'll just check for HX then. const usb_device_descriptor *deviceDescriptor = NULL; deviceDescriptor = gUSBModule->get_device_descriptor(Device()); if (deviceDescriptor) { fIsHX = (deviceDescriptor->device_class != 0x02 && deviceDescriptor->max_packet_size_0 == 0x40); } int32 pipesSet = 0; status_t status = ENODEV; if (config->interface_count > 0) { usb_interface_info *interface = config->interface[0].active; for (size_t i = 0; i < interface->endpoint_count; i++) { usb_endpoint_info *endpoint = &interface->endpoint[i]; if (endpoint->descr->attributes == USB_ENDPOINT_ATTR_INTERRUPT) { if (endpoint->descr->endpoint_address & USB_ENDPOINT_ADDR_DIR_IN) { SetControlPipe(endpoint->handle); pipesSet++; } } } /* They say that USB-RSAQ1 has 2 interfaces */ if (config->interface_count >= 2) interface = config->interface[1].active; for (size_t i = 0; i < interface->endpoint_count; i++) { usb_endpoint_info *endpoint = &interface->endpoint[i]; if (endpoint->descr->attributes == USB_ENDPOINT_ATTR_BULK) { if (endpoint->descr->endpoint_address & USB_ENDPOINT_ADDR_DIR_IN) SetReadPipe(endpoint->handle); else SetWritePipe(endpoint->handle); if (++pipesSet >= 3) break; } } if (pipesSet >= 3) status = B_OK; } TRACE_FUNCRET("< ProlificDevice::AddDevice() returns: 0x%08x\n", status); return status; }
vector<Device> Program::get_Devices() { cl_uint n; ClCheck(::clGetProgramInfo(Handle(), CL_PROGRAM_NUM_DEVICES, sizeof(n), &n, 0)); vector<Device> devs(n); if (n) { cl_device_id *devids = (cl_device_id*)alloca(n * sizeof(cl_device_id)); ClCheck(::clGetProgramInfo(Handle(), CL_PROGRAM_DEVICES, sizeof(cl_device_id)*n, devids, 0)); for (int i=0; i<n; ++i) devs[i] = Device(devids[i]); } return devs; }
status_t FTDIDevice::ResetDevice() { TRACE_FUNCALLS("> FTDIDevice::ResetDevice(0x%08x)\n", this); size_t length = 0; status_t status = gUSBModule->send_request(Device(), USB_REQTYPE_VENDOR | USB_REQTYPE_DEVICE_OUT, FTDI_SIO_RESET, FTDI_SIO_RESET_SIO, FTDI_PIT_DEFAULT, 0, NULL, &length); TRACE_FUNCRET("< FTDIDevice::ResetDevice() returns:%08x\n", status); return status; }
AudioOutput::Device AudioOutput::getDevice(id_t id) { try { return audio_.getDeviceInfo(id); } catch(RtAudioError& error) { error.printMessage(); } return Device(); }
vector<Device> Program::devices() const { if(!_ctx || isNull()) return vector<Device>(); // !NOTE: Some claims CL_PROGRAM_DEVICES is unreliable cl_uint size = detail::programInfo<cl_uint>(_id, CL_PROGRAM_NUM_DEVICES); if(size == 0) return vector<Device>(); vector<cl_device_id> buf(size); if(!detail::programInfo(_id, CL_PROGRAM_DEVICES, buf.data(), buf.size())) return vector<Device>(); vector<Device> devs(size); for(cl_uint i = 0; i < size; ++i) devs[i] = Device(buf[i]); return devs; }
bool MulticastDNSDeviceProvider::FindDevice(const nsACString& aId, uint32_t& aIndex) { MOZ_ASSERT(NS_IsMainThread()); size_t index = mDevices.IndexOf(Device(aId, DeviceState::eUnknown), 0, DeviceIdComparator()); if (index == mDevices.NoIndex) { return false; } aIndex = index; return true; }
/** * @details The list of available packet devices is loaded from the system and * matched against the command-line supplied device name. Packets are * captured and hosts extracted. */ int IPForensics::load_from_device() { // load packet capture device list from system try { load_devices(); } catch (std::exception const &e) { std::cout << ipf::kProgramName << ": "; std::cout << "Could not query system for packet capture devices: "; std::cout << e.what() << std::endl; } // select device to use Device device = Device(this); for (Device d : devices_) { if (device_ == d.name()) { device = d; } } // exit if invalid device specified if (!device_.empty() && device_ != device.name()) { std::cout << ipf::kProgramName << ": "; std::cout << "Invalid packet capture device \'" << device_ << "\'. "; std::cout << "Valid device(s):\n"; for (size_t i = 0; i < devices_.size(); ++i) { std::cout << i+1 << ". " << devices_[i] << '\n'; } std::cout << std::endl; return -1; } // display run-time parameters if (verbose_) { std::cout << "Using \'" << device.name() << "\' with network address "; std::cout << device.net() << " and network mask " << device.mask(); std::cout << " to capture " << packet_count_ << " packet(s)."; std::cout << std::endl; } // capture packets int packet_count = device.capture(packet_count_); // display packets captured if (verbose_) { for (Packet p : device.packets()) { std::cout << p << std::endl; } } // extract hosts load_hosts(device); return packet_count; }
status_t CamSensor::ProbeByIICSignature(const uint8 *regList, const uint8 *matchList, size_t count) { int i; for (i = 0; i < count; i++) { uint8 value = 0; ssize_t len; len = Device()->ReadIIC8(regList[i], &value); PRINT((CH ": ReadIIC8 = %d val = %d" CT, len, value)); if (len < 1) return ENODEV; if (value != matchList[i]) return ENODEV; } return B_OK; }
void Graphics::LoadTexture( const std::string& Filename, const std::string& AssetName ) { auto result = Textures.find( AssetName ); if( result != Textures.end() ) { return; } LPDIRECT3DTEXTURE9 tex = NULL; ErrorCheck( D3DXCreateTextureFromFile( Device(), Filename.c_str(), &tex ), "Creating Texture: " + Filename ); if( tex != NULL ) { Textures[AssetName] = tex; } }
int main() { std::map<time_t,int>::iterator it; Device device = Device(); //device.print(); time_t rawtime; time(&rawtime); for(int i = 0; i < 15; i++) { device.add_reading(rawtime-i, i); } //device.print(10); for(int i = 1; i < 6; i++) device.rm_reading(rawtime-i); //device.print(10); device.rm_reading(0); device.rm_reading(0); //device.print(); device.save_readings(); pugi::xml_document doc; device.xml(doc); //doc.print(std::cout); doc.save_file("xml_output.xml"); device.clear_readings(); //device.print(); pugi::xml_document new_doc; pugi::xml_parse_result result = new_doc.load_file("xml_output.xml"); if(result) device.process_msg(new_doc); //new_doc.print(std::cout); }
NDArrayViewPtr NDArrayView::Alias(bool readOnly/* = false*/) const { void* tensorView = nullptr; switch (m_dataType) { case DataType::Float: tensorView = new TensorView<float>(*(GetTensorView<float>())); break; case DataType::Double: tensorView = new TensorView<double>(*(GetTensorView<double>())); break; default: LogicError("Unsupported DataType %s", DataTypeName(m_dataType)); break; } auto aliasView = new NDArrayView(GetDataType(), Device(), GetStorageFormat(), Shape(), IsReadOnly() || readOnly, tensorView);; return NDArrayViewPtr(aliasView, [](_ReferenceCounter* ptr) { delete ptr; }); }
ADDON_STATUS CVisualizationVortex::Create() { g_pluginPath = Presets(); m_Vortex = new Vortex; UserSettings& userSettings = m_Vortex->GetUserSettings(); userSettings.RandomPresetsEnabled = kodi::GetSettingBoolean("RandomPresets"); userSettings.TimeBetweenPresets = (float)(kodi::GetSettingInt("TimeBetweenPresets") * 5 + 5); userSettings.TimeBetweenPresetsRand = (float)(kodi::GetSettingInt("AdditionalRandomTime") * 5); userSettings.TransitionsEnabled = kodi::GetSettingBoolean("EnableTransitions"); userSettings.StopFirstPreset = kodi::GetSettingBoolean("StopFirstPreset"); userSettings.ShowFPS = kodi::GetSettingBoolean("ShowFPS"); userSettings.ShowDebugConsole = kodi::GetSettingBoolean("ShowDebugConsole"); userSettings.ShowAudioAnalysis = kodi::GetSettingBoolean("ShowAudioAnalysis"); userSettings.PresetLocked = kodi::GetSettingBoolean("LockPreset"); m_Vortex->Init(reinterpret_cast<ID3D11DeviceContext*>(Device()), X(), Y(), Width(), Height(), PixelRatio()); return ADDON_STATUS_OK; }