Beispiel #1
0
/**
 * Finds out if a given company's vehicles are allowed to enter a given tile.
 * @param owner    The owner of the vehicle.
 * @param tile     The tile that is about to be entered.
 * @param enterdir The direction in which the vehicle wants to enter the tile.
 * @return         true if the vehicle can enter the tile.
 * @todo           This function should be used in other places than just NPF,
 *                 maybe moved to another file too.
 */
static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection enterdir)
{
	if (IsTileType(tile, MP_RAILWAY) || // Rail tile (also rail depot)
			HasStationTileRail(tile) ||     // Rail station tile/waypoint
			IsRoadDepotTile(tile) ||        // Road depot tile
			IsStandardRoadStopTile(tile)) { // Road station tile (but not drive-through stops)
		return IsTileOwner(tile, owner);  // You need to own these tiles entirely to use them
	}

	switch (GetTileType(tile)) {
		case MP_ROAD:
			/* rail-road crossing : are we looking at the railway part? */
			if (IsLevelCrossing(tile) &&
					DiagDirToAxis(enterdir) != GetCrossingRoadAxis(tile)) {
				return IsTileOwner(tile, owner); // Railway needs owner check, while the street is public
			}
			break;

		case MP_TUNNELBRIDGE:
			if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) {
				return IsTileOwner(tile, owner);
			}
			break;

		default:
			break;
	}

	return true; // no need to check
}
Beispiel #2
0
/**
 * Clean up unnecessary RoadBits of a planed tile.
 * @param tile current tile
 * @param org_rb planed RoadBits
 * @return optimised RoadBits
 */
RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
{
	if (!IsValidTile(tile)) return ROAD_NONE;
	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
		const TileIndex neighbor_tile = TileAddByDiagDir(tile, dir);

		/* Get the Roadbit pointing to the neighbor_tile */
		const RoadBits target_rb = DiagDirToRoadBits(dir);

		/* If the roadbit is in the current plan */
		if (org_rb & target_rb) {
			bool connective = false;
			const RoadBits mirrored_rb = MirrorRoadBits(target_rb);

			if (IsValidTile(neighbor_tile)) {
				switch (GetTileType(neighbor_tile)) {
					/* Always connective ones */
					case MP_CLEAR: case MP_TREES:
						connective = true;
						break;

					/* The conditionally connective ones */
					case MP_TUNNELBRIDGE:
					case MP_STATION:
					case MP_ROAD:
						if (IsNormalRoadTile(neighbor_tile)) {
							/* Always connective */
							connective = true;
						} else {
							const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM);

							/* Accept only connective tiles */
							connective = (neighbor_rb & mirrored_rb) != ROAD_NONE;
						}
						break;

					case MP_RAILWAY:
						connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
						break;

					case MP_WATER:
						/* Check for real water tile */
						connective = !IsWater(neighbor_tile);
						break;

					/* The definitely not connective ones */
					default: break;
				}
			}

			/* If the neighbor tile is inconnective, remove the planed road connection to it */
			if (!connective) org_rb ^= target_rb;
		}
	}

	return org_rb;
}
Beispiel #3
0
int GetBridgeHeight(typename TileIndexT<Tgeneric>::T t)
{
	int h;
	Slope tileh = GetTileSlope(t, &h);
	Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));

	/* one height level extra for the ramp */
	return h + 1 + ApplyFoundationToSlope(f, &tileh);
}
/**
 * Get the height ('z') of a bridge in pixels.
 * @param tile the bridge ramp tile to get the bridge height from
 * @return the height of the bridge in pixels
 */
uint GetBridgeHeight(TileIndex t)
{
	uint h;
	Slope tileh = GetTileSlope(t, &h);
	Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));

	/* one height level extra for the ramp */
	return h + TILE_HEIGHT + ApplyFoundationToSlope(f, &tileh);
}
Beispiel #5
0
	/**
	 * Does the given track direction on the given tile yeild an uphill penalty?
	 * @param tile The tile to check.
	 * @param td   The track direction to check.
	 * @return True if there's a slope, otherwise false.
	 */
	FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td)
	{
		if (IsDiagonalTrackdir(td)) {
			if (IsBridgeTile(tile)) {
				/* it is bridge ramp, check if we are entering the bridge */
				if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are leaving it, no penalty
				/* we are entering the bridge */
				Slope tile_slope = GetTileSlope(tile, NULL);
				Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(tile));
				return !HasBridgeFlatRamp(tile_slope, axis);
			} else {
				/* not bridge ramp */
				if (IsTunnelTile(tile)) return false; // tunnel entry/exit doesn't slope
				Slope tile_slope = GetTileSlope(tile, NULL);
				return IsUphillTrackdir(tile_slope, td); // slopes uphill => apply penalty
			}
		}
		return false;
	}
	/**
	 * Updates vehicle's Z position.
	 * Inclination can't change in the middle of a tile.
	 * The faster code is used for trains and road vehicles unless they are
	 * reversing on a sloped tile.
	 */
	FORCEINLINE void UpdateZPosition()
	{
#if 0
		/* The following code does this: */

		if (HasBit(this->gv_flags, GVF_GOINGUP_BIT)) {
			switch (this->direction) {
				case DIR_NE:
					this->z_pos += (this->x_pos & 1); break;
				case DIR_SW:
					this->z_pos += (this->x_pos & 1) ^ 1; break;
				case DIR_NW:
					this->z_pos += (this->y_pos & 1); break;
				case DIR_SE:
					this->z_pos += (this->y_pos & 1) ^ 1; break;
				default: break;
			}
		} else if (HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
			switch (this->direction) {
				case DIR_NE:
					this->z_pos -= (this->x_pos & 1); break;
				case DIR_SW:
					this->z_pos -= (this->x_pos & 1) ^ 1; break;
				case DIR_NW:
					this->z_pos -= (this->y_pos & 1); break;
				case DIR_SE:
					this->z_pos -= (this->y_pos & 1) ^ 1; break;
				default: break;
			}
		}

		/* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
		 * code is full of conditional jumps. */
#endif

		/* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
		 * Furthermore, if this function is called once every time the vehicle's position changes,
		 * we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
		 * depending on orientation of the slope and vehicle's direction */

		if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
			if (T::From(this)->HasToUseGetSlopeZ()) {
				/* In some cases, we have to use GetSlopeZ() */
				this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
				return;
			}
			/* DirToDiagDir() is a simple right shift */
			DiagDirection dir = DirToDiagDir(this->direction);
			/* Read variables, so the compiler knows the access doesn't trap */
			int8 x_pos = this->x_pos;
			int8 y_pos = this->y_pos;
			/* DiagDirToAxis() is a simple mask */
			int8 d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
			/* We need only the least significant bit */
			d &= 1;
			/* Conditional "^ 1". Optimised to "(dir - 1) <= 1". */
			d ^= (int8)(dir == DIAGDIR_SW || dir == DIAGDIR_SE);
			/* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
			 * GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
			 * without any shift */
			this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
		}

		assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
	}
/**
 * Search signal block
 *
 * @param owner owner whose signals we are updating
 * @return SigFlags
 */
static SigFlags ExploreSegment(Owner owner)
{
	SigFlags flags = SF_NONE;

	TileIndex tile;
	DiagDirection enterdir;

	while (_tbdset.Get(&tile, &enterdir)) {
		TileIndex oldtile = tile; // tile we are leaving
		DiagDirection exitdir = enterdir == INVALID_DIAGDIR ? INVALID_DIAGDIR : ReverseDiagDir(enterdir); // expected new exit direction (for straight line)

		switch (GetTileType(tile)) {
			case MP_RAILWAY: {
				if (GetTileOwner(tile) != owner) continue; // do not propagate signals on others' tiles (remove for tracksharing)

				if (IsRailDepot(tile)) {
					if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot
						if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						exitdir = GetRailDepotDirection(tile);
						tile += TileOffsByDiagDir(exitdir);
						enterdir = ReverseDiagDir(exitdir);
						break;
					} else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot
						if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						continue;
					} else {
						continue;
					}
				}

				TrackBits tracks = GetTrackBits(tile); // trackbits of tile
				TrackBits tracks_masked = (TrackBits)(tracks & _enterdir_to_trackbits[enterdir]); // only incidating trackbits

				if (tracks == TRACK_BIT_HORZ || tracks == TRACK_BIT_VERT) { // there is exactly one incidating track, no need to check
					tracks = tracks_masked;
					/* If no train detected yet, and there is not no train -> there is a train -> set the flag */
					if (!(flags & SF_TRAIN) && EnsureNoTrainOnTrackBits(tile, tracks).Failed()) flags |= SF_TRAIN;
				} else {
					if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				}

				if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile
					Track track = TrackBitsToTrack(tracks_masked); // mask TRACK_BIT_X and Y too
					if (HasSignalOnTrack(tile, track)) { // now check whole track, not trackdir
						SignalType sig = GetSignalType(tile, track);
						Trackdir trackdir = (Trackdir)FindFirstBit((tracks * 0x101) & _enterdir_to_trackdirbits[enterdir]);
						Trackdir reversedir = ReverseTrackdir(trackdir);
						/* add (tile, reversetrackdir) to 'to-be-updated' set when there is
						 * ANY conventional signal in REVERSE direction
						 * (if it is a presignal EXIT and it changes, it will be added to 'to-be-done' set later) */
						if (HasSignalOnTrackdir(tile, reversedir)) {
							if (IsPbsSignal(sig)) {
								flags |= SF_PBS;
							} else if (!_tbuset.Add(tile, reversedir)) {
								return flags | SF_FULL;
							}
						}
						if (HasSignalOnTrackdir(tile, trackdir) && !IsOnewaySignal(tile, track)) flags |= SF_PBS;

						/* if it is a presignal EXIT in OUR direction and we haven't found 2 green exits yes, do special check */
						if (!(flags & SF_GREEN2) && IsPresignalExit(tile, track) && HasSignalOnTrackdir(tile, trackdir)) { // found presignal exit
							if (flags & SF_EXIT) flags |= SF_EXIT2; // found two (or more) exits
							flags |= SF_EXIT; // found at least one exit - allow for compiler optimizations
							if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_GREEN) { // found green presignal exit
								if (flags & SF_GREEN) flags |= SF_GREEN2;
								flags |= SF_GREEN;
							}
						}

						continue;
					}
				}

				for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions
					if (dir != enterdir && (tracks & _enterdir_to_trackbits[dir])) { // any track incidating?
						TileIndex newtile = tile + TileOffsByDiagDir(dir);  // new tile to check
						DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from
						if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL;
					}
				}

				continue; // continue the while() loop
				}

			case MP_STATION:
				if (!HasStationRail(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis
				if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile

				if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_ROAD:
				if (!IsLevelCrossing(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis

				if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_TUNNELBRIDGE: {
				if (GetTileOwner(tile) != owner) continue;
				if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
				DiagDirection dir = GetTunnelBridgeDirection(tile);

				if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					enterdir = dir;
					exitdir = ReverseDiagDir(dir);
					tile += TileOffsByDiagDir(exitdir); // just skip to next tile
				} else { // NOT incoming from the wormhole!
					if (ReverseDiagDir(enterdir) != dir) continue;
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
					enterdir = INVALID_DIAGDIR;
					exitdir = INVALID_DIAGDIR;
				}
				}
				break;

			default:
				continue; // continue the while() loop
		}

		if (!MaybeAddToTodoSet(tile, enterdir, oldtile, exitdir)) return flags | SF_FULL;
	}

	return flags;
}