Beispiel #1
0
////////////////////
//   MessageWnd   //
////////////////////
MessageWnd::MessageWnd(GG::X x, GG::Y y, GG::X w, GG::Y h) :
    CUIWnd(UserString("MESSAGES_PANEL_TITLE"), x, y, w, h, GG::INTERACTIVE | GG::DRAGABLE | GG::ONTOP | GG::RESIZABLE | CLOSABLE),
    m_display(0),
    m_edit(0),
    m_display_show_time(0),
    m_history(),
    m_history_position()
{
    m_display = new CUIMultiEdit(
        GG::X0, GG::Y0, ClientWidth(), ClientHeight(), "",
        GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY | GG::MULTI_TERMINAL_STYLE | GG::MULTI_INTEGRAL_HEIGHT);
    AttachChild(m_display);
    m_display->SetMaxLinesOfHistory(100); // executing this line seems to cause crashes in MultiEdit when adding more lines to the control than the history limit

    m_edit = new MessageWndEdit(GG::X0, GG::Y0, ClientWidth());
    AttachChild(m_edit);

    GG::Connect(m_edit->TextEnteredSignal,  &MessageWnd::MessageEntered,                this);
    GG::Connect(m_edit->UpPressedSignal,    &MessageWnd::MessageHistoryUpRequested,     this);
    GG::Connect(m_edit->DownPressedSignal,  &MessageWnd::MessageHistoryDownRequested,   this);
    GG::Connect(m_edit->GainingFocusSignal, TypingSignal);
    GG::Connect(m_edit->LosingFocusSignal,  DoneTypingSignal);

    m_history.push_front("");

    DoLayout();
}
/**
 * 設定画面のコンストラクタ
 */
SettingDialog::SettingDialog(wxWindow* parent, int id, const wxString& title)
:wxDialog(parent, id, title) 
{
     bottomPanel = new wxPanel(this, wxID_ANY);
     splitterWindow = new wxSplitterWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_3D|wxSP_BORDER);
     // 左側のツリー部分
     treePanel = new wxPanel(splitterWindow, wxID_ANY);
     settingTreeCtrl = new wxTreeCtrl(treePanel, ID_SettingPanelTree, wxDefaultPosition, wxDefaultSize, 
				      wxTR_HIDE_ROOT|wxTR_HAS_BUTTONS|wxTR_DEFAULT_STYLE|wxSUNKEN_BORDER);
     // 右側の設定画面部分
     settingPanel = new wxPanel(splitterWindow, wxID_ANY);
     spacePanel = new wxPanel(bottomPanel, wxID_ANY);
     // OK,キャンセルボタン
     okButton = new wxButton(bottomPanel, ID_OnOkSetting, wxT("OK"));
     cancelButton = new wxButton(bottomPanel, ID_OnCancelSetting, wxT("キャンセル"));

     SetProperties();
     DoLayout();

     // 初回は通信パネルを開く
#ifndef __WXMAC__
     wxBoxSizer* vbox = new wxBoxSizer(wxVERTICAL);
     vbox->Add(new NetworkSettingPanel(settingPanel));
     settingPanel->SetSizer(vbox);
#else
     // メインスレッドに更新してもらう
     SendUIUpdateEvent();
#endif
     this->SetTitle(wxT("設定 - 通信"));
}
Beispiel #3
0
////////////////////////////////////////////
//   About
////////////////////////////////////////////
About::About():
    CUIWnd(UserString("ABOUT_WINDOW_TITLE"), GG::X(80), GG::Y(130), GG::X(600), GG::Y(500),
           GG::INTERACTIVE | GG::DRAGABLE | GG::MODAL)
{
    m_done_btn = new CUIButton(UserString("DONE"));
    m_license = new CUIButton(UserString("LICENSE"));
    m_vision = new CUIButton(UserString("VISION"));
    m_info = new CUIMultiEdit(GG::X0, GG::Y0, GG::X1, GG::Y1, UserString("FREEORION_VISION"),
                              GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY);
    AttachChild(m_info);
    AttachChild(m_vision);
    AttachChild(m_license);
    AttachChild(m_done_btn);

    DoLayout();

    // Read in the copyright info from a file
    boost::filesystem::ifstream fin(GetRootDataDir() / "default" / "COPYING");    // this is not GetResourceDir() / "COPYING" because if a mod or scenario is loaded that changes the settings directory, the copyright notice should be unchanged
    if (!fin.is_open()) return;
    std::string temp_str;
    while (!fin.eof()) {
        std::getline(fin, temp_str, '\n');
        m_license_str.append(temp_str);
        m_license_str.append("\n"); // To ensure new lines are read
    }
    fin.close();

    GG::Connect(m_done_btn->LeftClickedSignal, &About::OnDone, this);
    GG::Connect(m_license->LeftClickedSignal, &About::OnLicense, this);
    GG::Connect(m_vision->LeftClickedSignal, &About::OnVision, this);
}
Beispiel #4
0
void About::CompleteConstruction() {
    CUIWnd::CompleteConstruction();

    m_done = Wnd::Create<CUIButton>(UserString("DONE"));
    m_license = Wnd::Create<CUIButton>(UserString("LICENSE"));
    m_vision = Wnd::Create<CUIButton>(UserString("VISION"));
    m_info = GG::Wnd::Create<CUIMultiEdit>(UserString("FREEORION_VISION"), GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY);
    AttachChild(m_info);
    AttachChild(m_vision);
    AttachChild(m_license);
    AttachChild(m_done);

    DoLayout();

    // Read in the copyright info from a file
    // this is not GetResourceDir() / "COPYING" because if a mod or scenario is loaded
    // that changes the settings directory, the copyright notice should be unchanged
    m_license_str = ReadFile(GetRootDataDir() / "default" / "COPYING").value_or("");

    m_done->LeftClickedSignal.connect(
        boost::bind(&GG::Wnd::EndRun, this));
    m_license->LeftClickedSignal.connect(
        boost::bind(&About::ShowLicense, this));
    m_vision->LeftClickedSignal.connect(
        boost::bind(&About::ShowVision, this));
}
Beispiel #5
0
 /**
   * @brief Set the whitespace around the content.
   *
   * @param pixels The number of pixels to reserve for empty space around the content.
   * @return void
   */
 void SetPadding(int pixels)
 {
     if (m_padding != pixels) {
         m_padding = pixels;
         DoLayout();
     }
 }
Beispiel #6
0
InGameMenu::InGameMenu():
    CUIWnd(UserString("GAME_MENU_WINDOW_TITLE"), (GG::GUI::GetGUI()->AppWidth() - IN_GAME_OPTIONS_WIDTH) / 2,
           (GG::GUI::GetGUI()->AppHeight() - IN_GAME_OPTIONS_HEIGHT) / 2, IN_GAME_OPTIONS_WIDTH, IN_GAME_OPTIONS_HEIGHT, GG::INTERACTIVE | GG::MODAL)
{
    m_save_btn = new CUIButton(UserString("GAME_MENU_SAVE"));
    m_load_btn = new CUIButton(UserString("GAME_MENU_LOAD"));
    m_options_btn = new CUIButton(UserString("INTRO_BTN_OPTIONS"));
    m_exit_btn = new CUIButton(UserString("GAME_MENU_RESIGN"));
    m_done_btn = new CUIButton(UserString("DONE"));

    AttachChild(m_save_btn);
    AttachChild(m_load_btn);
    AttachChild(m_options_btn);
    AttachChild(m_exit_btn);
    AttachChild(m_done_btn);

    GG::Connect(m_save_btn->LeftClickedSignal,      &InGameMenu::Save,      this);
    GG::Connect(m_load_btn->LeftClickedSignal,      &InGameMenu::Load,      this);
    GG::Connect(m_options_btn->LeftClickedSignal,   &InGameMenu::Options,   this);
    GG::Connect(m_exit_btn->LeftClickedSignal,      &InGameMenu::Exit,      this);
    GG::Connect(m_done_btn->LeftClickedSignal,      &InGameMenu::Done,      this);

    if (!HumanClientApp::GetApp()->SinglePlayerGame()) {
        // need lobby to load a multiplayer game; menu load of a file is insufficient
        m_load_btn->Disable();
    }

    if (!HumanClientApp::GetApp()->CanSaveNow()) {
        m_save_btn->Disable();
    }

    DoLayout();
}
Beispiel #7
0
////////////////////
//   MessageWnd   //
////////////////////
MessageWnd::MessageWnd(const std::string& config_name) :
    CUIWnd(UserString("MESSAGES_PANEL_TITLE"),
           GG::INTERACTIVE | GG::DRAGABLE | GG::ONTOP | GG::RESIZABLE | CLOSABLE | PINABLE,
           config_name),
    m_display(nullptr),
    m_edit(nullptr),
    m_display_show_time(0),
    m_history(),
    m_history_position()
{
    m_display = new CUIMultiEdit("", GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY | GG::MULTI_TERMINAL_STYLE | GG::MULTI_INTEGRAL_HEIGHT);
    AttachChild(m_display);
    m_display->SetMaxLinesOfHistory(100); // executing this line seems to cause crashes in MultiEdit when adding more lines to the control than the history limit

    m_edit = new MessageWndEdit();
    AttachChild(m_edit);

    m_edit->TextEnteredSignal.connect(
        boost::bind(&MessageWnd::MessageEntered, this));
    m_edit->UpPressedSignal.connect(
        boost::bind(&MessageWnd::MessageHistoryUpRequested, this));
    m_edit->DownPressedSignal.connect(
        boost::bind(&MessageWnd::MessageHistoryDownRequested, this));
    m_edit->GainingFocusSignal.connect(
        TypingSignal);
    m_edit->LosingFocusSignal.connect(
        DoneTypingSignal);

    m_history.push_front("");

    DoLayout();
}
 OptionsBar(boost::scoped_ptr<BarSizer>& sizer) :
     GG::Wnd(),
     m_sizer(sizer)
 {
     m_toggles.push_back(new ToggleData(UserString("COMBAT_SUMMARY_PARTICIPANT_RELATIVE"),
                                        UserString("COMBAT_SUMMARY_PARTICIPANT_EQUAL"),
                                        UserString("COMBAT_SUMMARY_PARTICIPANT_RELATIVE_TIP"),
                                        UserString("COMBAT_SUMMARY_PARTICIPANT_EQUAL_TIP"),
                                        TOGGLE_BAR_WIDTH_PROPORTIONAL, &m_sizer, this));
     m_toggles.push_back(new ToggleData(UserString("COMBAT_SUMMARY_HEALTH_SMOOTH"),
                                        UserString("COMBAT_SUMMARY_HEALTH_BAR"),
                                        UserString("COMBAT_SUMMARY_HEALTH_SMOOTH_TIP"),
                                        UserString("COMBAT_SUMMARY_HEALTH_BAR_TIP"),
                                        TOGGLE_BAR_HEALTH_SMOOTH, &m_sizer, this));
     m_toggles.push_back(new ToggleData(UserString("COMBAT_SUMMARY_BAR_HEIGHT_PROPORTIONAL"),
                                        UserString("COMBAT_SUMMARY_BAR_HEIGHT_EQUAL"),
                                        UserString("COMBAT_SUMMARY_BAR_HEIGHT_PROPORTIONAL_TIP"),
                                        UserString("COMBAT_SUMMARY_BAR_HEIGHT_EQUAL_TIP"),
                                        TOGGLE_BAR_HEIGHT_PROPORTIONAL, &m_sizer, this));
     m_toggles.push_back(new ToggleData(UserString("COMBAT_SUMMARY_GRAPH_HEIGHT_PROPORTIONAL"),
                                        UserString("COMBAT_SUMMARY_GRAPH_HEIGHT_EQUAL"),
                                        UserString("COMBAT_SUMMARY_GRAPH_HEIGHT_PROPORTIONAL_TIP"),
                                        UserString("COMBAT_SUMMARY_GRAPH_HEIGHT_EQUAL_TIP"),
                                        TOGGLE_GRAPH_HEIGHT_PROPORTIONAL, &m_sizer, this));
     DoLayout();
 }
Beispiel #9
0
//////////////////////////////////////////////////
// ResearchWnd                                  //
//////////////////////////////////////////////////
ResearchWnd::ResearchWnd(GG::X w, GG::Y h) :
    GG::Wnd(GG::X0, GG::Y0, w, h, GG::INTERACTIVE | GG::ONTOP),
    m_research_info_panel(0),
    m_queue_lb(0),
    m_tech_tree_wnd(0),
    m_enabled(false)
{
    GG::X queue_width(GetOptionsDB().Get<int>("UI.queue-width"));

    m_research_info_panel = new ProductionInfoPanel(UserString("RESEARCH_INFO_PANEL_TITLE"), UserString("RESEARCH_INFO_RP"),
                                                    GG::X0, GG::Y0, GG::X(queue_width), GG::Y(100), "research.InfoPanel");

    m_queue_lb = new QueueListBox("RESEARCH_QUEUE_ROW", UserString("RESEARCH_QUEUE_PROMPT"));
    m_queue_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL | GG::LIST_USERDELETE);

    GG::Connect(m_queue_lb->QueueItemMovedSignal,       &ResearchWnd::QueueItemMoved,               this);
    GG::Connect(m_queue_lb->QueueItemDeletedSignal,     &ResearchWnd::DeleteQueueItem,               this);
    GG::Connect(m_queue_lb->LeftClickedSignal,          &ResearchWnd::QueueItemClickedSlot,         this);
    GG::Connect(m_queue_lb->DoubleClickedSignal,        &ResearchWnd::QueueItemDoubleClickedSlot,   this);


    GG::Pt tech_tree_wnd_size = ClientSize() - GG::Pt(GG::X(GetOptionsDB().Get<int>("UI.queue-width")), GG::Y0);
    m_tech_tree_wnd = new TechTreeWnd(tech_tree_wnd_size.x, tech_tree_wnd_size.y);

    GG::Connect(m_tech_tree_wnd->AddTechsToQueueSignal, &ResearchWnd::AddTechsToQueueSlot,          this);


    AttachChild(m_research_info_panel);
    AttachChild(m_queue_lb);
    AttachChild(m_tech_tree_wnd);

    SetChildClippingMode(ClipToClient);

    DoLayout();
}
Beispiel #10
0
SitRepPanel::SitRepPanel(GG::X x, GG::Y y, GG::X w, GG::Y h) :
    CUIWnd(UserString("SITREP_PANEL_TITLE"), x, y, w, h, GG::ONTOP | GG::INTERACTIVE | GG::DRAGABLE | GG::RESIZABLE | CLOSABLE | PINABLE ),
    m_sitreps_lb(0),
    m_prev_turn_button(0),
    m_next_turn_button(0),
    m_last_turn_button(0),
    m_showing_turn(INVALID_GAME_TURN)
{
    Sound::TempUISoundDisabler sound_disabler;
    SetChildClippingMode(DontClip);

    m_sitreps_lb = new CUIListBox();
    m_sitreps_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL);
    m_sitreps_lb->SetVScrollWheelIncrement(ClientUI::Pts()*4.5);
    AttachChild(m_sitreps_lb);

    m_prev_turn_button = new CUIButton(UserString("BACK"));
    AttachChild(m_prev_turn_button);
    m_next_turn_button = new CUIButton(UserString("NEXT"));
    AttachChild(m_next_turn_button);
    m_last_turn_button = new CUIButton(UserString("LAST"));
    AttachChild(m_last_turn_button);
    m_filter_button = new CUIButton(UserString("FILTERS"));
    AttachChild(m_filter_button);

    GG::Connect(m_prev_turn_button->LeftClickedSignal,  &SitRepPanel::PrevClicked,          this);
    GG::Connect(m_next_turn_button->LeftClickedSignal,  &SitRepPanel::NextClicked,          this);
    GG::Connect(m_last_turn_button->LeftClickedSignal,  &SitRepPanel::LastClicked,          this);
    GG::Connect(m_filter_button->LeftClickedSignal,     &SitRepPanel::FilterClicked,        this);

    DoLayout();
    Hide();
}
Beispiel #11
0
OP_STATUS OpSpeedDialView::CreateThumbnail(const DesktopSpeedDial& entry, bool animate)
{
	typedef QuickAnimatedWidget<SpeedDialThumbnail> QuickSpeedDialThumbnail;
	OpAutoPtr<QuickSpeedDialThumbnail> quick_thumbnail(OP_NEW(QuickSpeedDialThumbnail, ()));
	RETURN_OOM_IF_NULL(quick_thumbnail.get());
	RETURN_IF_ERROR(quick_thumbnail->Init());

	SpeedDialThumbnail* thumbnail = quick_thumbnail->GetOpWidget();
	RETURN_IF_ERROR(thumbnail->SetEntry(&entry));
	thumbnail->SetLocked(IsReadOnly());

	const int pos = g_speeddial_manager->FindSpeedDial(&entry);
	if (pos < 0 || pos > (int)m_thumbnails.GetCount())
	{
		OP_ASSERT(!"Out of sync with SpeedDialManager");
		return OpStatus::ERR;
	}
	RETURN_IF_ERROR(m_thumbnails.Insert(pos, thumbnail));

	quick_thumbnail->SetListener(m_thumbnail_flow);
	RETURN_IF_ERROR(m_thumbnail_flow->InsertWidget(quick_thumbnail.release(), pos));

	SetCellSize(pos);

	if (animate)
	{
		DoLayout(); // must do the layout explicitly first, before we do the following animation
		m_thumbnails.Get(pos)->AnimateThumbnailIn();
	}

	return OpStatus::OK;
}
void GraphicalSummaryWnd::GenerateGraph() {
    DeleteSideBars();

    m_sizer.reset(new BarSizer(m_summaries, ClientSize()));

    for (std::map<int, CombatSummary>::iterator it = m_summaries.begin(); it != m_summaries.end(); ++it) {
        if (it->second.total_max_health > EPSILON) {
            it->second.Sort();
            SideBar* box = new SideBar(it->second, *m_sizer);
            m_side_boxes.push_back(box);
            AttachChild(box);
        }
    }

    if (m_options_bar) {
        DebugLogger() << "GraphicalSummaryWnd::GenerateGraph(): m_options_bar "
                         "already exists, calling DeleteChild(m_options_bar) "
                         "before creating a new one.";
        DeleteChild(m_options_bar);
    }
    m_options_bar = new OptionsBar(m_sizer);
    AttachChild(m_options_bar);
    GG::Connect(m_options_bar->ChangedSignal,
                &GraphicalSummaryWnd::HandleButtonChanged,
                this);

    MinSizeChangedSignal();
    DoLayout();
}
Beispiel #13
0
void MCPrinter::LayoutCardSequence(MCStack *p_stack, uint32_t p_number_cards, const MCRectangle *p_src_rect)
{
    Open();

    if (m_loop_nesting > 0 && m_loop_status == STATUS_READY)
    {
        MCCard *t_current_card;
        t_current_card = p_stack -> getcurcard();

        MCRectangle t_src_rect;
        if (p_src_rect == NULL)
        {
            t_src_rect = t_current_card -> getrect();
            t_src_rect . y += MCdefaultstackptr -> getscroll();
            t_src_rect . height -= MCdefaultstackptr -> getscroll();
        }
        else
            t_src_rect = *p_src_rect;

        // Do the layout, passing false to layout all cards, not just marked ones.
        DoLayout(t_current_card, p_number_cards, t_src_rect, false);
    }

    // Close printing (sets the result).
    Close();
}
Beispiel #14
0
/////////////////////
//  PlayerListWnd  //
/////////////////////
PlayerListWnd::PlayerListWnd(const std::string& config_name) :
    CUIWnd(UserString("PLAYERS_LIST_PANEL_TITLE"),
           GG::INTERACTIVE | GG::DRAGABLE | GG::ONTOP | GG::RESIZABLE | CLOSABLE | PINABLE,
           config_name),
    m_player_list(nullptr)
{
    m_player_list = new PlayerListBox();
    m_player_list->SetHiliteColor(GG::CLR_ZERO);
    m_player_list->SetStyle(GG::LIST_NOSORT);
    m_player_list->SelRowsChangedSignal.connect(
        boost::bind(&PlayerListWnd::PlayerSelectionChanged, this, _1));
    m_player_list->DoubleClickedRowSignal.connect(
        boost::bind(&PlayerListWnd::PlayerDoubleClicked, this, _1, _2, _3));
    m_player_list->RightClickedRowSignal.connect(
        boost::bind(&PlayerListWnd::PlayerRightClicked, this, _1, _2, _3));
    AttachChild(m_player_list);

    Empires().DiplomaticStatusChangedSignal.connect(
        boost::bind(&PlayerListWnd::Update, this));
    Empires().DiplomaticMessageChangedSignal.connect(
        boost::bind(&PlayerListWnd::Update, this));
    DoLayout();

    Refresh();
}
Beispiel #15
0
void AccordionPanel::SizeMove(const GG::Pt& ul, const GG::Pt& lr) {
    GG::Pt old_size = GG::Wnd::Size();

    GG::Wnd::SizeMove(ul, lr);

    if (old_size != GG::Wnd::Size())
        DoLayout();
}
Beispiel #16
0
 void OnSize(wxSizeEvent &inEvent)
 {
    inEvent.Skip();
    wxSize size = GetClientSize();
    DoLayout(size,size.y!=mPrevHeight);
    mPrevHeight = size.y;
    ApplyLayout();
 }
Beispiel #17
0
   void Realize()
   {
      wxSize min_size;
      wxSize size(1,1);
      // layout vertically
      DoLayout(size,true);
      min_size.x = size.x;

      // layout horizontally
      size = wxSize(1,1);
      DoLayout(size,false);
      min_size.y = size.y;

      ApplyLayout();
      SetSize(size);
      SetMinSize(min_size);
   }
Beispiel #18
0
void BuildingIndicator::SizeMove(const GG::Pt& ul, const GG::Pt& lr) {
    GG::Pt old_size = Size();

    GG::Wnd::SizeMove(ul, lr);

    if (old_size != Size())
        DoLayout();
}
void ModeratorActionsWnd::SizeMove(const GG::Pt& ul, const GG::Pt& lr) {
    GG::Pt old_size = GG::Wnd::Size();

    CUIWnd::SizeMove(ul, lr);

    if (old_size != GG::Wnd::Size())
        DoLayout();
}
void BaseTabStrip::Layout()
{
    // Only do a layout if our size changed.
    if(last_layout_size_ == size())
    {
        return;
    }
    DoLayout();
}
Beispiel #21
0
static void 
ChangeManaged(Widget wid)
{
  XmGrabShellWidget gs = (XmGrabShellWidget)wid;
  ShellWidget       shell = (ShellWidget)wid;
  Dimension         bw = 0;
  XtWidgetGeometry  pref, mygeom, replygeom;
  XtGeometryResult  result;
  Widget	    child;
  
  mygeom.request_mode = 0;
  if (gs->composite.num_children)
    {
      child = gs->composite.children[0];
      if (XtIsManaged(child))
	{
	  /* Get child's preferred size */
	  result = XtQueryGeometry(child, NULL, &pref);
	  
	  /* Take whatever they want */
	  if (pref.request_mode & CWWidth)
	    {
	      mygeom.width = pref.width; 
	      mygeom.request_mode |=  CWWidth;
	    }

	  if (pref.request_mode & CWHeight)
	    {
	      mygeom.height = pref.height;
	      mygeom.request_mode |=  CWHeight;
	    }

	  if (pref.request_mode & CWBorderWidth)
	    bw = pref.border_width;
	  else
	    bw = child->core.border_width;
	}
    }
  
  mygeom.width += 2*bw + 2*gs->grab_shell.shadow_thickness;
  mygeom.height += 2*bw + 2*gs->grab_shell.shadow_thickness;
  
  result = XtMakeGeometryRequest((Widget)shell, &mygeom, &replygeom);
  switch (result)
    {
    case XtGeometryAlmost:
      XtMakeGeometryRequest((Widget)shell, &replygeom, NULL);
      /* fall through. */
    case XtGeometryYes:
      DoLayout(wid);
      break;
    case XtGeometryNo:
    case XtGeometryDone:
      break;
    }
}
Beispiel #22
0
        void SizeMove(Pt ul, Pt lr)
        {
            Pt original_size = m_owner->Size();
            m_owner->Control::SizeMove(ul, lr);

            // Redo layout if necessary.
            if (m_owner->Size() != original_size) {
                DoLayout();
            }
        }
Beispiel #23
0
void GraphControl::SetRange(double x1, double x2, double y1, double y2) {
    if (m_x_min != x1 || m_y_min != y1 || m_x_max != x2 || m_y_max != y2) {
        m_x_min = x1;
        m_y_min = y1;
        m_x_max = x2;
        m_y_max = y2;

        DoLayout();
    }
}
Beispiel #24
0
//----------------------------------------------------------------
CommandDialog::CommandDialog(wxWindow* parent, int id, const wxString& title,
    wxPoint pos, wxSize size, int style)
    : wxDialog(parent, id, title, pos, size, style)
/**
 * \brief Constructor, initializes the CommandDialog object.
 **/
{
    InitializeUI();
    DoLayout();
}
Beispiel #25
0
    void Init(int empire_id) {
        m_queue_lb = new ProdQueueListBox();
        m_queue_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL | GG::LIST_USERDELETE);
        m_queue_lb->SetName("ProductionQueue ListBox");

        SetEmpire(empire_id);

        AttachChild(m_queue_lb);
        DoLayout();
    }
Beispiel #26
0
void SitRepPanel::SizeMove(const GG::Pt& ul, const GG::Pt& lr) {
    GG::Pt old_size = GG::Wnd::Size();

    CUIWnd::SizeMove(ul, lr);

    if (old_size != GG::Wnd::Size()) {
        DoLayout();
        Update();
    }
}
Beispiel #27
0
bool TextWidget::on_configure_event(GdkEventConfigure* event)
{
    trans = Planed::Transition(Rect(0, 0, event->width, event->height), absSz);
    Rect plc = RelPos(GetTextObj(), trans);

    //trans = Planed::Transition(plc, txtPlc.Size());
    trans.SetShift(plc.A());

    DoLayout();
    return true;
}
Beispiel #28
0
bool nuiLayout::SetRect(const nuiRect& rRect)
{
  nuiWidget::SetRect(rRect);

  //NGL_OUT("nuiLayout::SetRect(%s)\n", rRect.GetValue().GetChars());
  
  nuiRect r(rRect.Size());
  DoLayout(r);
  
  return true;
}
 void MakeBars() {
     for(CombatSummary::UnitSummaries::const_iterator it = m_side_summary.unit_summaries.begin();
             it != m_side_summary.unit_summaries.end();
             ++it) {
         if((*it)->max_health > 0) {
             m_participant_bars.push_back(new ParticipantBar(**it, m_sizer));
             AttachChild(m_participant_bars.back());
         }
     }
     DoLayout();
 }
Beispiel #30
0
void wxFrameBase::SetStatusBar(wxStatusBar *statBar)
{
    bool hadBar = m_frameStatusBar != NULL;
    m_frameStatusBar = statBar;

    if ( (m_frameStatusBar != NULL) != hadBar )
    {
        PositionStatusBar();

        DoLayout();
    }
}