int DrvInit(int nDrvNum, bool bRestore) { int nStatus; bDrvOkay = 0; DrvExit(); // Make sure exitted nBurnDrvActive = nDrvNum; // Set the driver number nMaxPlayers = BurnDrvGetMaxPlayers(); GameInpInit(); // Init game input if (ConfigGameLoad(true)) { ConfigGameLoadHardwareDefaults(); } InputMake(true); GameInpDefault(); nStatus = DoLibInit(); // Init the Burn library's driver if (nStatus) { if (nStatus & 2) { BurnDrvExit(); // Exit the driver } return 1; } BurnExtLoadRom = DrvLoadRom; bDrvOkay = 1; // Okay to use all BurnDrv functions if (BurnDrvGetFlags() & BDF_ORIENTATION_VERTICAL) { bVidArcaderes = bVidArcaderesVer; nVidWidth = nVidVerWidth; nVidHeight = nVidVerHeight; } else { bVidArcaderes = bVidArcaderesHor; nVidWidth = nVidHorWidth; nVidHeight = nVidHorHeight; } nBurnLayer = 0xFF; // show all layers // Reset the speed throttling code, so we don't 'jump' after the load //RunReset(); VidExit(); return 0; }
int DrvInit(int nDrvNum, bool bRestore) { DrvExit(); // Make sure exitted // AudSoundInit(); // Init Sound (not critical if it fails) nBurnSoundRate = 0; // Assume no sound pBurnSoundOut = NULL; // if (bAudOkay) { // nBurnSoundRate = nAudSampleRate; // nBurnSoundLen = nAudSegLen; // } nBurnDrvSelect[0] = nDrvNum; // Set the driver number // Define nMaxPlayers early; GameInpInit() needs it (normally defined in DoLibInit()). nMaxPlayers = BurnDrvGetMaxPlayers(); // GameInpInit(); // Init game input // ConfigGameLoad(true); // InputMake(true); // GameInpDefault(); SndInit(); if (DoLibInit()) { // Init the Burn library's driver char szTemp[512]; BurnDrvExit(); // Exit the driver _stprintf (szTemp, _T("There was an error starting '%s'.\n"), BurnDrvGetText(DRV_FULLNAME)); return 1; } BurnExtLoadRom = DrvLoadRom; bDrvOkay = 1; // Okay to use all BurnDrv functions bSaveRAM = false; nBurnLayer = 0xFF; // show all layers // Reset the speed throttling code, so we don't 'jump' after the load RunReset(); return 0; }
//#define NEED_MEDIA_REINIT // no need to reinit media when init a driver, modified by regret int BurnerDrvInit(int nDrvNum, bool bRestore) { BurnerDrvExit(); // Make sure exitted #ifdef NEED_MEDIA_REINIT mediaExit(); #endif nBurnDrvSelect = nDrvNum; // Set the driver number #ifdef NEED_MEDIA_REINIT mediaInit(); #endif //audio.init(); mediaInit(); // Define nMaxPlayers early; GameInpInit() needs it (normally defined in DoLibInit()). nMaxPlayers = BurnDrvGetMaxPlayers(); GameInpInit(); // Init game input if (ConfigGameLoad(true)) { loadDefaultInput(); // load default input mapping } InputMake(true); GameInpDefault(); // set functions BurnReinitScrn = scrnReinit; #ifndef NO_IPS // bDoPatch = true; // play with ips // loadActivePatches(); // BurnApplyPatch = applyPatches; #endif #ifndef NO_COMBO BurnInitCombo = ConstructComboList; BurnProcessCombo = ProcessCombo; #endif #ifndef NO_AUTOFIRE // BurnInitAutofire = initAutofire; // BurnDoAutofire = doAutofire; #endif int nStatus = DoLibInit(); // Init the Burn library's driver if (nStatus) { if (nStatus & 2) { BurnDrvExit(); // Exit the driver //scrnTitle(); } return 1; } /* if (nInputMacroEnabled) { GameInpExit(); GameInpInit(); // ReInit game input if (ConfigGameLoad(true)) { loadDefaultInput(); // load default input mapping } InputMake(true); GameInpDefault(); }*/ // ==> for changing sound track //parseTracklist(); // <== BurnExtLoadRom = DrvLoadRom; bDrvOkay = 1; // Okay to use all BurnDrv functions bSaveRAM = false; if (bRestore) { StatedAuto(0); bSaveRAM = true; //configCheatLoad(); } // Reset the speed throttling code, so we don't 'jump' after the load RunReset(); return 0; }
int DrvInit(int nDrvNum, bool bRestore) { int nStatus; DrvExit(); // Make sure exitted MediaExit(); nBurnDrvActive = nDrvNum; // Set the driver number if ((BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_SNK_MVS) { BurnExtCartridgeSetupCallback = DrvCartridgeAccess; if (SelMVSDialog()) { POST_INITIALISE_MESSAGE; return 0; } } if ((BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_SNK_NEOCD) { if (CDEmuInit()) { FBAPopupAddText(PUF_TEXT_DEFAULT, MAKEINTRESOURCE(IDS_ERR_CDEMU_INI_FAIL)); FBAPopupDisplay(PUF_TYPE_ERROR); POST_INITIALISE_MESSAGE; return 0; } } MediaInit(); // Define nMaxPlayers early; GameInpInit() needs it (normally defined in DoLibInit()). nMaxPlayers = BurnDrvGetMaxPlayers(); GameInpInit(); // Init game input if(ConfigGameLoad(true)) { ConfigGameLoadHardwareDefaults(); } InputMake(true); GameInpDefault(); if (kNetGame) { nBurnCPUSpeedAdjust = 0x0100; } nStatus = DoLibInit(); // Init the Burn library's driver if (nStatus) { if (nStatus & 2) { BurnDrvExit(); // Exit the driver ScrnTitle(); FBAPopupAddText(PUF_TEXT_DEFAULT, MAKEINTRESOURCE(IDS_ERR_BURN_INIT), BurnDrvGetText(DRV_FULLNAME)); FBAPopupDisplay(PUF_TYPE_WARNING); } POST_INITIALISE_MESSAGE; return 1; } BurnExtLoadRom = DrvLoadRom; bDrvOkay = 1; // Okay to use all BurnDrv functions if (BurnDrvGetFlags() & BDF_ORIENTATION_VERTICAL) { nScreenSize = nScreenSizeVer; bVidArcaderes = bVidArcaderesVer; nVidWidth = nVidVerWidth; nVidHeight = nVidVerHeight; } else { nScreenSize = nScreenSizeHor; bVidArcaderes = bVidArcaderesHor; nVidWidth = nVidHorWidth; nVidHeight = nVidHorHeight; } bSaveRAM = false; if (kNetGame) { KailleraInitInput(); KailleraGetInput(); } else { if (bRestore) { StatedAuto(0); bSaveRAM = true; ConfigCheatLoad(); } } nBurnLayer = 0xFF; // show all layers // Reset the speed throttling code, so we don't 'jump' after the load RunReset(); VidExit(); POST_INITIALISE_MESSAGE; return 0; }