Beispiel #1
0
void WorldPvPNA::DoHandleFactionObjects(uint32 uiFaction)
{
    if (uiFaction == ALLIANCE)
    {
        for (uint8 i = 0; i < MAX_NA_ROOSTS; ++i)
        {
            DoRespawnObjects(m_HordeWagons[i], false);
            DoRespawnObjects(m_AllianceBrokenRoost[i], false);
            DoRespawnObjects(m_AllianceRoost[i], false);

            DoRespawnObjects(m_AllianceWagons[i], true);
            DoRespawnObjects(m_HordeBrokenRoost[i], true);

            m_uiRoostWorldState[i] = aHordeNeutralStates[i];
        }
    }
    else if (uiFaction == HORDE)
    {
        for (uint8 i = 0; i < MAX_NA_ROOSTS; ++i)
        {
            DoRespawnObjects(m_AllianceWagons[i], false);
            DoRespawnObjects(m_HordeBrokenRoost[i], false);
            DoRespawnObjects(m_HordeRoost[i], false);

            DoRespawnObjects(m_HordeWagons[i], true);
            DoRespawnObjects(m_AllianceBrokenRoost[i], true);

            m_uiRoostWorldState[i] = aAllianceNeutralStates[i];
        }
    }
}
Beispiel #2
0
bool WorldPvPNA::HandleObjectUse(Player* pPlayer, GameObject* pGo)
{
    bool bReturnStatus = false;
    UpdateWyvernsWorldState(0);

    if (pPlayer->GetTeam() == ALLIANCE)
    {
        for (uint8 i = 0; i < MAX_NA_ROOSTS; ++i)
        {
            if (pGo->GetEntry() == aAllianceWagons[i])
            {
                m_uiRoostWorldState[i] = aHordeNeutralStates[i];
                DoRespawnObjects(m_HordeRoost[i], false);
                DoRespawnObjects(m_HordeBrokenRoost[i], true);
                bReturnStatus = true;
            }
            else if (pGo->GetEntry() == aAllianceBrokenRoosts[i])
            {
                m_uiRoostWorldState[i] = aAllianceRoostStates[i];
                DoRespawnObjects(m_AllianceBrokenRoost[i], false);
                DoRespawnObjects(m_AllianceRoost[i], true);
                bReturnStatus = true;
            }
            else if (pGo->GetEntry() == aAllianceRoosts[i])
            {
                // ###### This is hacked in Gameobject.cpp because of the missing custom spells support #####
                // if we can't add any bombs don't do anything
                if (!AddBombsToInventory(pPlayer))
                    return false;

                // makr player as pvp first
                pPlayer->UpdatePvP(true, true);
                pPlayer->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);

                // Send taxi
                bReturnStatus = HandlePlayerTaxiDrive(pPlayer, i);
            }
        }
    }
    else if (pPlayer->GetTeam() == HORDE)
    {
        for (uint8 i = 0; i < MAX_NA_ROOSTS; ++i)
        {
            if (pGo->GetEntry() == aHordeWagons[i])
            {
                m_uiRoostWorldState[i] = aAllianceNeutralStates[i];
                DoRespawnObjects(m_AllianceRoost[i], false);
                DoRespawnObjects(m_AllianceBrokenRoost[i], true);
                bReturnStatus = true;
            }
            else if (pGo->GetEntry() == aHordeBrokenRoosts[i])
            {
                m_uiRoostWorldState[i] = aHordeRoostStates[i];
                DoRespawnObjects(m_HordeBrokenRoost[i], false);
                DoRespawnObjects(m_HordeRoost[i], true);
                bReturnStatus = true;
            }
            else if (pGo->GetEntry() == aHordeRoosts[i])
            {
                // ###### This is hacked in Gameobject.cpp because of the missing custom spells support #####
                // if we can't add any bombs don't do anything
                if (!AddBombsToInventory(pPlayer))
                    return false;

                // makr player as pvp first
                pPlayer->UpdatePvP(true, true);
                pPlayer->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);

                // Send taxi
                bReturnStatus = HandlePlayerTaxiDrive(pPlayer, i);
            }
        }
    }

    UpdateWyvernsWorldState(1);

    return bReturnStatus;
}
    void JustDidDialogueStep(int32 iEntry) override
    {
        switch (iEntry)
        {
            case POINT_ID_TEXT_1:
                if (Player* pPlayer = GetPlayerForEscort())
                    DoScriptText(SAY_ESCORT_LEGOSO_3, m_creature, pPlayer);
                break;
            case POINT_ID_TEXT_2:
                if (Player* pPlayer = GetPlayerForEscort())
                    DoScriptText(SAY_ESCORT_LEGOSO_6, m_creature, pPlayer);
                break;
            case POINT_ID_TEXT_3:
                if (Player* pPlayer = GetPlayerForEscort())
                    DoScriptText(SAY_ESCORT_LEGOSO_10, m_creature, pPlayer);
                break;
            case SAY_ESCORT_LEGOSO_4:
                // first event
                SetEscortPaused(false);
                m_creature->SetStandState(UNIT_STAND_STATE_STAND);
                m_creature->HandleEmote(EMOTE_STATE_NONE);

                DoRespawnObjects(GO_EXPLOSIVES_1, 10.0f);
                break;
            case POINT_ID_COUNT_FINISHED:
                // different actions depending on the event
                if (m_bFirstExplosives)
                {
                    StartNextDialogueText(POINT_ID_EXPLOSIVES_2);
                    m_bFirstExplosives = false;
                }
                break;
            case POINT_ID_EXPLOSIVES_2:
                DoUseExplosiveTraps();
                break;
            case POINT_ID_EXPLOSIVES_3:
                m_creature->HandleEmote(EMOTE_ONESHOT_CHEER_NOSHEATHE);
                break;
            case POINT_ID_EXPLOSIVES_4:
                DoRespawnFires(true);
                SetEscortPaused(false);
                break;
            case POINT_ID_EXPLOSIVES_6:
                // second event
                SetEscortPaused(false);
                m_creature->SetStandState(UNIT_STAND_STATE_STAND);

                DoRespawnObjects(GO_EXPLOSIVES_2, 10.0f);
                break;
            case SAY_LEGOSO_AGGRO:
                // explode traps and start combat event
                DoUseExplosiveTraps();
                if (Creature* pSironas = GetClosestCreatureWithEntry(m_creature, NPC_SIRONAS, 40.0f))
                {
                    m_creature->SetFacingToObject(pSironas);
                    pSironas->InterruptNonMeleeSpells(false);
                    pSironas->RemoveAllAurasOnEvade();
                    // ToDo: find the proper spell to scale up Sironas
                }
                break;
            case POINT_ID_EXPLOSIVES_7:
                DoRespawnFires(false);
                if (Creature* pSironas = GetClosestCreatureWithEntry(m_creature, NPC_SIRONAS, 40.0f))
                {
                    pSironas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PLAYER);
                    pSironas->AI()->AttackStart(m_creature);
                }
                break;
            case QUEST_ENDING_THEIR_WORLD:
                m_creature->HandleEmote(EMOTE_ONESHOT_CHEER_NOSHEATHE);
                // complete quest
                if (Player* pPlayer = GetPlayerForEscort())
                    pPlayer->RewardPlayerAndGroupAtEventExplored(QUEST_ENDING_THEIR_WORLD, m_creature);
                break;
            case POINT_ID_EXPLOSIVES_9:
                // event complete
                SetEscortPaused(false);
                break;
        }
    }