Beispiel #1
0
void IN_Drawer(void)
{
    if (!intermission)
    {
        return;
    }
    if (interstate)
    {
        return;
    }
    UpdateState |= I_FULLSCRN;
    memcpy(I_VideoBuffer, (byte *) patchINTERPIC, SCREENWIDTH * SCREENHEIGHT);

    if (gametype == SINGLE)
    {
        if (HubCount)
        {
            DrawHubText();
        }
    }
    else
    {
        DrDeathTally();
    }
}
Beispiel #2
0
void IN_Drawer(void)
{
	if(!intermission)
	{
		return;
	}
	if(interstate)
	{
		return;
	}
	GL_Update(DDUF_FULLSCREEN);
	GL_DrawRawScreen(patchINTERPICLumpRS, 0, 0);

	if(gametype == SINGLE)
	{
#if 0
		if(HubCount)
		{
			DrawHubText();
		}
#endif
	}
	else
	{
		DrDeathTally();
	}
}