void InitializeGame(int x_cur, int y_cur)
{
	int i,j;
	for (i=0; i<15; i++) {
		for (j=0; j<15; j++) {
		    board_state[i][j]=EMPTY;
		}
	}
	DrawNumber(level,3,2,EMPTY);
	DrawWinning(0,1, EMPTY);
	DrawStatus(1, 21, EMPTY,PVP);
	DrawBack(3,1119,EMPTY);
	count=0;
	time0=0;
	turn=HUMAN_PLAYER;
	step_flag=0;
	win_flag=0;

	DrawBoard();
	DrawChess(x_cur, y_cur, CURSOR);
	DrawTime(88, EMPTY);
	DrawTime(30, turn);
	DrawStatus(1, 21, COMPUTER_PLAYER,PVP);
	xil_printf("\r\nGame Start!\r\n");

}
/**
* @brief 绘制所有棋子
*/
void DrawAllChess(struct ChessBoard *cp)
{
    int line;
    int row;
    char chessPiece;
    struct ChessPos pos;
/*  struct ChessPos cursor;

    if (cp->activePlayer == PLY_RED)
    {
        cursor = cp->CursorRed;
    }
    else
    {
        cursor = cp->CursorBlack;
    }

    DrawCursor(cursor, cp->activePlayer);*/

    for (line=0; line<CHESSBOARD_LINE; line++)
    {
        for (row=0; row<CHESSBOARD_ROW; row++)
        {
            chessPiece = cp->map[line][row];
            pos.line = line;
            pos.row = row;

            if (chessPiece != CHESS_NULL)
            {
                DrawChess(chessPiece, pos);
            }
        }
    }
}
Beispiel #3
0
/**
 * SetBoard - 设置棋盘参数
 * @rtBoard:	棋盘在窗口客户区的位置
 */
VOID CNoGo::SetBoard(RECT rtBoard)
{
	//设置棋盘参数
	this->rtBoard = rtBoard;
	side = rtBoard.right - rtBoard.left;
	d = side / 10;

	//设置刻线画笔
	if (hPen != NULL)
		DeleteObject(hPen);
	pWidth = (int)(side / 300);
	if (pWidth == 0)
		pWidth = 1;
	hPen = CreatePen(PS_SOLID, pWidth, RGB(0, 0, 0));

	//设置刻度字体
	if (hFont != NULL)
		DeleteObject(hFont);
	fWidth = (int)(d / 3);
	fHeight = (int)(d * 2 / 3);
	hFont = CreateSimpleFont(fWidth, fHeight);

	//绘制棋子元素
	DrawChess();
}
/**
* @brief 绘制指定位置的棋子
* 
* 如果指定位置不存在棋子,则不会绘制
*/
void DrawChessPos(struct ChessBoard *cp, struct ChessPos pos)
{
    char type;

    type = GetChessType(cp, pos);

    if (type != CHESS_NULL)
    {
        DrawChess(type, pos);
    }
}
int main (void)
{
   XGpio dip;
   int dip_check;


   static XPs2 Ps2Inst;
   XPs2_Config *ConfigPtr;
   u32 StatusReg;
   u32 BytesReceived;
   u8 RxBuffer;
   int key_count=0;
   int i;

   status=PVP;
   int x_cur=7, y_cur=7, x_pos=0, y_pos=0;

   XGpio_Initialize(&dip, XPAR_DIP_SWITCHES_8BITS_DEVICE_ID);
   XGpio_SetDataDirection(&dip, 1, 0xffffffff);

   ConfigPtr = XPs2_LookupConfig(XPAR_XPS_PS2_0_0_DEVICE_ID);
   XPs2_CfgInitialize(&Ps2Inst, ConfigPtr, ConfigPtr->BaseAddress);

   XIntc_RegisterHandler(XPAR_XPS_INTC_0_BASEADDR,
   		                 XPAR_XPS_INTC_0_XPS_TIMER_0_INTERRUPT_INTR,
                         (XInterruptHandler) timer_int_handler,
                         (void *)XPAR_XPS_TIMER_0_BASEADDR);

   XIntc_MasterEnable(XPAR_XPS_INTC_0_BASEADDR);
   XIntc_EnableIntr(XPAR_XPS_INTC_0_BASEADDR, 0x1);

   XTmrCtr_SetLoadReg(XPAR_XPS_TIMER_0_BASEADDR, 0, 333333);

   XTmrCtr_SetControlStatusReg(XPAR_XPS_TIMER_0_BASEADDR, 0, XTC_CSR_INT_OCCURED_MASK | XTC_CSR_LOAD_MASK );

   XIntc_EnableIntr(XPAR_XPS_TIMER_0_BASEADDR, XPAR_XPS_TIMER_0_INTERRUPT_MASK);

   XTmrCtr_SetControlStatusReg(XPAR_XPS_TIMER_0_BASEADDR, 0, XTC_CSR_ENABLE_TMR_MASK | XTC_CSR_ENABLE_INT_MASK |
     						XTC_CSR_AUTO_RELOAD_MASK | XTC_CSR_DOWN_COUNT_MASK);

   microblaze_enable_interrupts();

   InitializeGame(x_cur, y_cur);status=PVP;

   xil_printf("-- Game Starts! --\r\n");
   xil_printf("\r\nHuman Player's turn!\r\n");

   int vga_input;
   vga_input=(0<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(1<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(2<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(3<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(4<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(5<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(6<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(7<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(8<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(0<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);

   vga_input=(0<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(1<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(2<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(3<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(4<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(5<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(6<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(7<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(8<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);

     vga_input=(0<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(1<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(2<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(3<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(4<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(5<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(6<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(7<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(8<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
     vga_input=(9<<24)+(29<<16)+(1<<8)+3;
     VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);

   vga_input=(0<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(1<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(2<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(3<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(4<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(5<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(6<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(7<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(8<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);

   vga_input=(9<<24)+(1<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(2<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(3<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(4<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(5<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(6<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(7<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(8<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(9<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(10<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);

   vga_input=(9<<24)+(11<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(12<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(13<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(14<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(15<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(16<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(17<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(18<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(19<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(20<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);

   vga_input=(9<<24)+(21<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(22<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(23<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(24<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(25<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(26<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(27<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(28<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(29<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);
   vga_input=(9<<24)+(30<<16)+(1<<8)+3;
   VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input);


   while (1)
   {
	  if (turn==HUMAN_PLAYER || (turn==COMPUTER_PLAYER && status==PVP)) {
		  do {
			  if (turn==COMPUTER_PLAYER && status==PVC)
			  	  break;
		      dip_check=XGpio_DiscreteRead(&dip, 1);
	          StatusReg = XPs2_GetStatus(&Ps2Inst);
	      }while((StatusReg & XPS2_STATUS_RX_FULL) == 0);
	      BytesReceived = XPs2_Recv(&Ps2Inst, &RxBuffer, 1);
	      key_count=(key_count+1)%3;
	      if (key_count==0) {
	    	  if (RxBuffer==0x21&& win_flag==0) {
	    		  DrawNumber(level,3,2,EMPTY);

	    		  if(level==1)
	    			  level=2;
	    		  else
	    			  level=1;

	    		  if(status==PVC )
	    		  DrawNumber(level,3,2,0);
	    		  else if(status==CVP)
			      DrawNumber(level,3,2,1);
	    		  else
	    		  DrawNumber(level,3,2,EMPTY);

	    	  }
		      if (RxBuffer==0x1D && win_flag==0) {
			      EraseCursor(x_cur, y_cur);
		          if (y_cur<=0)
		    	      y_cur=14;
		          else
		    	      y_cur--;
		          DrawChess(x_cur, y_cur, CURSOR);
		      }
		      if (RxBuffer==0x1B && win_flag==0) {
		  	      EraseCursor(x_cur, y_cur);
		  	      if (y_cur>=14)
		  	          y_cur=0;
		  	      else
		  	          y_cur++;
		  	      DrawChess(x_cur, y_cur, CURSOR);
		      }
		      if (RxBuffer==0x1C && win_flag==0) {
		  	      EraseCursor(x_cur, y_cur);
		  	      if (x_cur<=0)
		  	          x_cur=14;
		  	      else
		  		      x_cur--;
		  	      DrawChess(x_cur, y_cur, CURSOR);
		      }
		      if (RxBuffer==0x23 && win_flag==0) {
		  	      EraseCursor(x_cur, y_cur);
		  	      if (x_cur>=14)
		  	          x_cur=0;
		  	      else
		  		      x_cur++;
		  	      DrawChess(x_cur, y_cur, CURSOR);
		      }
		      if (RxBuffer==0x5A && win_flag==0) {
		    	  DrawBack(3,1119,EMPTY);
			      if (board_state[x_cur][y_cur]==EMPTY) {

			  	      if(status==CVP)
				      DrawChess(x_cur, y_cur, 1-turn);
			  	      else
			  	      DrawChess(x_cur, y_cur, turn);

				      board_state[x_cur][y_cur]=turn;
				      board_record[BackTimes].x=x_cur;
				      board_record[BackTimes].y=y_cur;
				      BackTimes++;
				      count=0;
				      time0=0;
				      if (turn==COMPUTER_PLAYER)
				    	  step_flag=1;
				      if (CheckWin(x_cur,y_cur,turn)==1) {
					      xil_printf("\r\nHuman Player wins!\r\n");
					      win_flag=1;
					      DrawWinning(0, 1, EMPTY);
					      if(status==CVP)
						      DrawWinning(0, 1, 1-turn);
					      else
					          DrawWinning(0, 1, turn);
				      }
				      if (CheckBan(x_cur,y_cur,turn)==1){
				    	  xil_printf("\r\nComputer Player wins!\r\n");
				    	  win_flag=1;
				    	  DrawWinning(0, 1, EMPTY);
					      if(status==CVP)
						      DrawWinning(0, 1, turn);
					      else
					          DrawWinning(0, 1, 1-turn);
				      }
				      else {
				    	  if (turn==HUMAN_PLAYER)
				    		  turn=COMPUTER_PLAYER;
				    	  else
				    		  turn=HUMAN_PLAYER;
				          xil_printf("\r\nComputer Player's turn!\r\n");
				      }
			      }
			  }
		      if (RxBuffer==0x29 && turn==HUMAN_PLAYER && win_flag==0) {
		    	  count=0;time0=0;

		    	  if (status==PVP) {
			    	  x_cur=7;
			    	  y_cur=7;
			    	  for (i=0; i<256; i++) {
			    	  		board_record[i].x=0;
			    	  	    board_record[i].y=0;
			    	  			  }
				      InitializeGame(x_cur, y_cur);status=PVP;
		    		  DrawStatus(1, 21, EMPTY,status);
		    		  status=PVC;
		    		  DrawNumber(level,3,2,0);
		    		  DrawStatus(1, 21, COMPUTER_PLAYER,status);
		    	  }
		    	  else if(status==PVC) {
			    	  x_cur=7;
			    	  y_cur=7;
			    	  for (i=0; i<256; i++) {
			    	  		board_record[i].x=0;
			    	  	    board_record[i].y=0;
			    	  			  }
				      InitializeGame(x_cur, y_cur);status=PVP;
		    		  DrawStatus(1, 21, EMPTY,status);
		    		  status=CVP;
		    		  DrawNumber(level,3,2,1);
		    		  DrawStatus(1, 21, COMPUTER_PLAYER,status);
		    		  turn=COMPUTER_PLAYER;
		    	  }
		    	  else if(status==CVP) {
			    	  x_cur=7;
			    	  y_cur=7;
			    	  for (i=0; i<256; i++) {
			    	  		board_record[i].x=0;
			    	  	    board_record[i].y=0;
			    	  			  }
				      InitializeGame(x_cur, y_cur);status=PVP;
		    		  DrawStatus(1, 21, EMPTY,status);
		    		  status=PVP;
		    		  DrawStatus(1, 21, COMPUTER_PLAYER,status);
		    	  }
		      }
		      if (RxBuffer==0x76) {
		    	  x_cur=7;
		    	  y_cur=7;
		    	  for (i=0; i<256; i++) {
		    	  		board_record[i].x=0;
		    	  	    board_record[i].y=0;
		    	  			  }
			      InitializeGame(x_cur, y_cur);status=PVP;
		      }
		      if (RxBuffer==0x2D) {
		      	  if(BackTimes>0){
		      		BackTimes--;
		      	  	x_cur=board_record[BackTimes].x;
		      	  	y_cur=board_record[BackTimes].y;
		      	  	board_state[x_cur][y_cur]=EMPTY;
		      	  	DrawChess(x_cur,y_cur,EMPTY);
		      	  	turn=1-turn;
		      	  	if(status==PVC)
		      	  	{
		      	  	BackTimes--;
		      	  	x_cur=board_record[BackTimes].x;
		      	  	y_cur=board_record[BackTimes].y;
		      	  	board_state[x_cur][y_cur]=EMPTY;
		      	  	DrawChess(x_cur,y_cur,EMPTY);
		      	  	turn=HUMAN_PLAYER;
		      	  	}
		      	    DrawBack(3,1119,turn);
		      	  					      }
		      	  				  		  }
	      }
	  }

	  if (turn==COMPUTER_PLAYER && (status==PVC ||status==CVP )&& win_flag==0) {
	      if (step_flag==0) {
	  		  if (x_cur-1<0)
	  			  x_pos=x_cur+1;
	  		  else
	  			  x_pos=x_cur-1;
	  		      y_pos=y_cur;
	  		      step_flag=1;
	      }
	  	  else {
	  		  if(level==2||level==3){
	  		  EvaluateComputerMove(board_state, 0, MIN_INFINITY, MAX_INFINITY, 0, 0);
	  		  x_pos=maxMoveX;
	  		  y_pos=maxMoveY;
	  		  xil_printf("\r\n computer \r\n");}
	  		  else
	  		  {
		  	  everyScore(Computer);
		  	  current_pos=best(Computer);
	  		  x_pos=current_pos.y;
	  		  y_pos=current_pos.x;
	  		  xil_printf("\r\n computer \r\n");
	  		  }

	  	  }
  	      xil_printf("\r\n%x, %x\r\n", x_pos, y_pos);

  	      if(status==CVP)
	      DrawChess(x_pos, y_pos, 1-turn);
  	      else
  	      DrawChess(x_pos, y_pos, turn);


	  	  board_state[x_pos][y_pos]=COMPUTER_PLAYER;
	  	  board_record[BackTimes].x=x_pos;
  		  board_record[BackTimes].y=y_pos;
  		  BackTimes++;

	  	  count=0;
	  	  time0=0;
	      if (CheckWin(x_pos, y_pos, turn)) {
	  	      xil_printf("\r\nComputer Player wins!\r\n");
	  	      win_flag=1;
	  	      DrawWinning(0,1, EMPTY);
	  	      if(status==CVP)
	  	    	  DrawWinning(0,1, 1-turn);
	  	      else
	  	    	  DrawWinning(0,1, turn);
	  	      turn=HUMAN_PLAYER;
	  	  }
	      else {
	    	  turn=HUMAN_PLAYER;
	    	  xil_printf("\r\nHuman Player's turn!\r\n");
	      }
	  }
   }
   return 0;
}