TestGLContext::TestGLContext(wxGLCanvas *canvas) : wxGLContext(canvas) { SetCurrent(*canvas); // set up the parameters we want to use glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_TEXTURE_2D); // add slightly more light, the default lighting is rather dark GLfloat ambient[] = { 0.5, 0.5, 0.5, 0.5 }; glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); // set viewing projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); // create the textures to use for cube sides: they will be reused by all // canvases (which is probably not critical in the case of simple textures // we use here but could be really important for a real application where // each texture could take many megabytes) glGenTextures(WXSIZEOF(m_textures), m_textures); for ( unsigned i = 0; i < WXSIZEOF(m_textures); i++ ) { glBindTexture(GL_TEXTURE_2D, m_textures[i]); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); const wxImage img(DrawDice(256, i + 1)); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, img.GetData()); } CheckGLError(); }
/* ================ ogLogoScreen::Draw ================ */ void ogLogoScreen::Draw( int frameTime ) { // Setup lighting glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); float lightValue = 1.0f; const int FADE_TIME = 1200; int rest = playTime - timer.MilliSeconds() - 200; if ( rest < FADE_TIME ) lightValue = og::Clamp( static_cast<float>(rest) / static_cast<float>(FADE_TIME), 0.0f, 1.0f ); GLfloat light_diffuse[] = { lightValue, lightValue, lightValue, 1.0}; glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); // Draw logo static float scaleAngle = 0.0f; const int numChars = 6; const float dist = 4.0f; struct CharInfos { og::Angles rotation; og::Angles rotAdd; og::Vec3 posAdd; }; static CharInfos charsInfos[numChars] = { { og::Angles( 90, 100, -90 ), og::Angles( -14, 12, 0 ), og::Vec3( -0.1f, -0.8f, 0.1f ) }, { og::Angles( 170, 0, 100 ), og::Angles( 15, 12, 0 ), og::Vec3( 0.07f, 0.8f, -0.1f ) }, { og::Angles( -80, 75, 180 ), og::Angles( -14, 13, 0 ), og::Vec3( 0.03f, -0.6f, 0.3f ) }, { og::Angles( -80, -80, 5 ), og::Angles( 14, -14, 0 ), og::Vec3( -0.09f, 0.7f, 0.2f ) }, { og::Angles( 15, 5, -90 ), og::Angles( -14, -15, 0 ), og::Vec3( -0.1f, -0.5f, 0.5f ) }, { og::Angles( 80, 0, 100 ), og::Angles( 13, -14, 0 ), og::Vec3( -0.12f, 0.7f, 0.6f ) } }; image->BindTexture(); scaleAngle += 1.0f; if ( scaleAngle > 360.0f ) scaleAngle -= 360.0f; float scale = og::Math::Sin( og::Math::Deg2Rad( scaleAngle ) ); og::Vec3 position( center.x - (numChars-1) * 0.5f * dist, center.y, center.z ); for( int i=0; i<numChars; i++ ) { DrawDice( position + charsInfos[i].posAdd*scale, charsInfos[i].rotation + charsInfos[i].rotAdd*scale ); position.x += dist; } }
long _EXPORT FAR PASCAL WndProc( HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam ) /*********************************************************************/ { static HANDLE hdlginstance; static BOOL got_watzee_bonus; PAINTSTRUCT ps; FARPROC dlg_proc; HDC hdc; POINT point; short x; short y; short dy; short i; switch( message ) { case WM_CREATE : hdlginstance = ((CREATESTRUCT far *) MK_FP32((void*)lparam))->hInstance; x = CharWidth * 22 + CharWidth / 2; y = CharHeight * 3; dy = CharHeight * 3; dy += dy / 7; /* create the check marks for the dice bitmaps, and the ROLL and OK buttons */ for( i = 0; i < 5; i++, y += dy ) { CreateWindow( "BUTTON", "", WS_CHILD|WS_VISIBLE|BS_CHECKBOX, x, y, CharWidth, CharHeight, hwnd, (HMENU)(IDW_DICE1+i), hdlginstance, NULL ); } CreateWindow( "BUTTON", "ROLL", WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON, x, CharHeight * 19, 9 * CharWidth / 2 , CharHeight * 2, hwnd, (HMENU)IDW_ROLL, hdlginstance, NULL ); CreateWindow( "BUTTON", "OK", WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON, x, 43 * CharHeight / 2, 9 * CharWidth / 2, CharHeight * 2, hwnd, (HMENU)IDW_OK, hdlginstance, NULL ); return( 0 ); case WMW_START_NEW_GAME : dlg_proc = MakeProcInstance( (FARPROC)GetNumPlayersDialogProc, hdlginstance ); DialogBox( hdlginstance, "GetNumPlayers", hwnd, (DLGPROC)dlg_proc ); FreeProcInstance( dlg_proc ); dlg_proc = MakeProcInstance( (FARPROC)GetInitialsDialogProc, hdlginstance ); DialogBox( hdlginstance, "GetPlayersInitials", hwnd, (DLGPROC)dlg_proc ); FreeProcInstance( dlg_proc ); EnableWindow( GetDlgItem( hwnd, IDW_OK ), FALSE ); EnableWindow( GetDlgItem( hwnd, IDW_ROLL ), TRUE ); PlayingGameYet = TRUE; InvalidateRect( hwnd, NULL, FALSE ); for( i = 0; i < NumberOfPlayers; i++ ) { if( Player[i][IS_COMPUTER] ) break; } if( i < NumberOfPlayers && !GotTimer ) { while( !SetTimer( hwnd, ID_TIMER, TIMER_INTERVAL, NULL ) ) { if( MessageBox( hwnd, "Too many clocks or timers are active", AppName, MB_ICONEXCLAMATION|MB_RETRYCANCEL ) == IDCANCEL ) { DestroyWindow( hwnd ); return( 0 ); } } GotTimer = TRUE; } if( i == 0 ) { PCTurn = TRUE; EnableWindow( GetDlgItem( hwnd, IDW_ROLL ), FALSE ); } hdc = GetDC( hwnd ); RollDice( hwnd, hdc ); GetDiceInfo(); ReleaseDC( hwnd, hdc ); // SetFocus( hwnd ); return( 0 ); case WM_COMMAND : switch( LOWORD( wparam ) ) { case IDM_NEWGAME : if( GotTimer ) { KillTimer( hwnd, ID_TIMER ); } if( MessageBox( hwnd, "Start New Game: Are you sure?", "WATZEE", MB_YESNO | MB_ICONEXCLAMATION ) == IDYES ) { InitializeGameData(); InvalidateRect( hwnd, NULL, TRUE ); SendMessage( hwnd, WMW_START_NEW_GAME, 0, 0 ); } else if( GotTimer ) { SetTimer( hwnd, ID_TIMER, TIMER_INTERVAL, NULL ); } break; case IDM_OPTIONS : if( GotTimer ) { KillTimer( hwnd, ID_TIMER ); } dlg_proc = MakeProcInstance( (FARPROC)OptionsDialogProc, hdlginstance ); DialogBox( hdlginstance, "Options", hwnd, (DLGPROC)dlg_proc ); FreeProcInstance( dlg_proc ); if( GotTimer ) { SetTimer( hwnd, ID_TIMER, TIMER_INTERVAL, NULL ); } break; case IDM_EXIT : DestroyWindow( hwnd ); break; case IDM_SCORING : if( GotTimer ) { KillTimer( hwnd, ID_TIMER ); } dlg_proc = MakeProcInstance( (FARPROC)HelpDialogProc, hdlginstance ); DialogBox( hdlginstance, "WatzeeHelp", hwnd, (DLGPROC)dlg_proc ); FreeProcInstance( dlg_proc ); if( GotTimer ) { SetTimer( hwnd, ID_TIMER, TIMER_INTERVAL, NULL ); } break; case IDM_ABOUT : if( GotTimer ) { KillTimer( hwnd, ID_TIMER ); } dlg_proc = MakeProcInstance( (FARPROC)AboutDialogProc, hdlginstance ); DialogBox( hdlginstance, "AboutWatzee", hwnd, (DLGPROC)dlg_proc ); FreeProcInstance( dlg_proc ); if( GotTimer ) { SetTimer( hwnd, ID_TIMER, TIMER_INTERVAL, NULL ); } break; case IDW_DICE1 : case IDW_DICE2 : case IDW_DICE3 : case IDW_DICE4 : case IDW_DICE5 : if( !PCTurn && CurrentRoll < 2 ) { SendMessage( hwnd, WMW_DIE_CHECK, wparam, 0 ); } break; case IDW_ROLL : SendMessage( hwnd, WMW_ROLL, 0, 0 ); break; case IDW_OK : SendMessage( hwnd, WMW_OK, 0, 0 ); break; } return( 0 ); case WM_LBUTTONUP : if( !PCTurn ) { MAKE_POINT( point, lparam ); if( point.x > CharWidth * 24 && point.y < CharHeight * 20 ) { wparam = GetDieCheck( hwnd, point ); if( wparam && CurrentRoll < 2 ) { SendMessage( hwnd, WMW_DIE_CHECK, wparam, 0 ); } } else { wparam = GetScoreCheck( point ); if( wparam && Player[CurrentPlayer][wparam] == UNDEFINED ) { SendMessage( hwnd, WMW_SCORE_CHECK, wparam, 0 ); } } } return( 0 ); case WMW_DIE_CHECK : i = LOWORD( wparam ) - IDW_DICE1; Dice[i].is_checked = !Dice[i].is_checked; CheckDlgButton( hwnd, wparam, (BOOL)Dice[i].is_checked ); // SetFocus( hwnd ); return( 0 ); case WMW_SCORE_CHECK : hdc = GetDC( hwnd ); if( wparam != LastScoreSelection ) { DoScore( hdc, wparam ); EnableWindow( GetDlgItem( hwnd, IDW_OK ), TRUE ); } ReleaseDC( hwnd, hdc ); // SetFocus( hwnd ); return( 0 ); case WMW_ROLL : hdc = GetDC( hwnd ); if( DieCheckMeansRoll ) { for( i = 0; i < 5; i++ ) { if( Dice[i].is_checked ) break; } } else { for( i = 0; i < 5; i++ ) { if( !Dice[i].is_checked ) break; } } if( i < 5 ) { if( LastScoreSelection ) { Player[CurrentPlayer][LastScoreSelection] = UNDEFINED; WriteScore( hdc, CurrentPlayer, LastScoreSelection ); DoScoreTotals( hdc ); LastScoreSelection = 0; } got_watzee_bonus = FALSE; CurrentRoll++; RollDice( hwnd, hdc ); GetDiceInfo(); if( DiceInfo.got_watzee && Player[CurrentPlayer][WATZEE] == 50 ) { got_watzee_bonus = TRUE; } if( CurrentRoll == 2 ) { EnableWindow( GetDlgItem( hwnd, IDW_ROLL ), FALSE ); } } ReleaseDC( hwnd, hdc ); // SetFocus( hwnd ); return( 0 ); case WMW_OK : hdc = GetDC( hwnd ); LastScoreSelection = 0; if( got_watzee_bonus ) { DoScore( hdc, WATZEE_BONUS ); LastScoreSelection = 0; got_watzee_bonus = FALSE; } NextPlayer( hwnd, hdc ); ReleaseDC( hwnd, hdc ); // SetFocus( hwnd ); return( 0 ); case WMW_GAME_OVER : hdc = GetDC( hwnd ); WriteScoreOptions( hdc ); ReleaseDC( hwnd, hdc ); if( GotTimer ) { KillTimer( hwnd, ID_TIMER ); GotTimer = FALSE; } if( MessageBox( hwnd, "Another Game ?", "WATZEE", MB_YESNO ) == IDYES ) { InitializeGameData(); InvalidateRect( hwnd, NULL, TRUE ); SendMessage( hwnd, WMW_START_NEW_GAME, 0, 0 ); } else { DestroyWindow( hwnd ); } return( 0 ); case WM_TIMER : if( PCTurn ) { PCPlay( hwnd ); } return( 0 ); case WM_PAINT : hdc = BeginPaint( hwnd, &ps ); DrawDice( hwnd, hdc ); DrawScoreCard( hdc ); WriteScoreOptions( hdc ); if( PlayingGameYet ) { WriteInitials( hdc ); HighliteName( hdc, CurrentPlayer ); WriteScores( hdc ); } EndPaint( hwnd, &ps ); return( 0 ); case WM_DESTROY : { HBITMAP hbm; if( GotTimer ) { KillTimer( hwnd, ID_TIMER ); } for( i = 0; i < 6; i++ ) { hbm = (HBITMAP)GetWindowLong( hwnd, i * sizeof( DWORD ) ); DeleteObject( hbm ); } PostQuitMessage( 0 ); return( 0 ); } } return( DefWindowProc( hwnd, message, wparam, lparam ) ); }