Beispiel #1
0
void MusRC::DrawPage( MusDC *dc, MusPage *page, bool background ) 
{
	wxASSERT_MSG( dc , "DC cannot be NULL");
    
    int i;
	MusSystem *system = NULL;

    if ( background )
        dc->DrawRectangle( 0, 0, m_doc->m_pageWidth, m_doc->m_pageHeight );
    
    dc->DrawBackgroundImage( );
    
    MusPoint origin = dc->GetLogicalOrigin();
    dc->SetLogicalOrigin( origin.x - m_doc->m_pageLeftMar, origin.y );

    dc->StartPage();

    for (i = 0; i < page->GetSystemCount(); i++) 
	{
		system = (MusSystem*)page->m_children[i];
        DrawSystem( dc, system );
        
        // TODO here: also update x_abs and m_y_drawing positions for system. How to calculate them?
    }
    
    dc->EndPage();
}
Beispiel #2
0
void CParticleSystemDrawer::Draw(CParticleSystem* ps) {
	DrawGroundPlane(ps, 2.0f);
	DrawSystemBoundaries(ps);
	DrawSystem(ps);
}