Beispiel #1
0
void Common::DrawButton(HDC hDC, HBITMAP A, HBITMAP B, HBITMAP C)
{
	if (StartTime < GetTickCount() - 2000)
	{
		DrawTransparentBitmap(hDC,
			this->A.left, this->A.top, A, 255, 0, 255);
		DrawTransparentBitmap(hDC, this->B.left, this->B.top, B, 255, 0, 255);
		DrawTransparentBitmap(hDC, this->C.left, this->C.top, C, 255, 0, 255);
	}
}
Beispiel #2
0
void Main::Render(HDC hDC)
{
	DrawBitmap(hDC, 0, 0, hbit[0]);	// 배경
	DrawTransparentBitmap(hDC, Button[0].left - 30, Button[0].top - 10, hbit[1], 255, 0, 255);
	//Rectangle(hDC, Button[0]);
	DrawTransparentBitmap(hDC, Button[1].left - 30, Button[1].top - 10, hbit[2], 255, 0, 255);
	//Rectangle(hDC, Button[1]);
	DrawTransparentBitmap(hDC, Button[4].left - 10, Button[4].top - 10, hbit[5], 255, 0, 255);
	//Rectangle(hDC, Button[4]);
	DrawTransparentBitmap(hDC, Button[3].left, Button[3].top, hbit[4], 255, 0, 255);
	DrawTransparentBitmap(hDC, Button[2].left, Button[2].top, hbit[3], 255, 0, 255);//InfoButton
	//Rectangle(hDC, Button[2]);
	
}
Beispiel #3
0
void CSplashDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	CRect	rect;
	GetClientRect( rect );

	if( m_bitmap.GetSafeHandle() )
	{
		DrawTransparentBitmap( dc.GetSafeHdc(), (HBITMAP)m_bitmap.GetSafeHandle(), 0, 0, 0, 0, 
								rect.Width(), rect.Height(), RGB(0,255,0) );
	}

/*	
	CBitmap	bitmap;
	if( bitmap.LoadBitmap( IDB_SPLASH ) )
	{
		CDC dcMem;
		if (!dcMem.CreateCompatibleDC(&dc))
			return;
		CBitmap* pBitmapOld = dcMem.SelectObject(&bitmap);
		if (pBitmapOld == NULL)
			return;
		BITMAP	bmpInfo;
		bitmap.GetBitmap( &bmpInfo );

		dc.BitBlt(2, 2, bmpInfo.bmWidth, bmpInfo.bmHeight, &dcMem, 0, 0, SRCCOPY);

		dcMem.SelectObject(pBitmapOld);
	}
*/
}
Beispiel #4
0
void CuDlgQueryExecutionPlanBoxStarLeaf::OnNcPaint() 
{
	// Default method
	CDialog::OnNcPaint();

	// Draw our bitmap in transparent mode
	CWindowDC captDC(this);
	// captDC.SetMapMode(MM_TEXT);
	LONG lIconId = GetWindowLong(m_hWnd, GWL_USERDATA);
	UINT iconId = (UINT)lIconId;
	
	// iconId can be NULL: preview mode
	if (iconId) {
		CBitmap bmp;
		BOOL bSuccess = bmp.LoadBitmap(iconId);
		ASSERT (bSuccess);
		BITMAP bm;
		bmp.GetBitmap(&bm);
		short dx = GetSystemMetrics(SM_CXDLGFRAME)+1;
		short dy = GetSystemMetrics(SM_CYDLGFRAME)+1;
	
		COLORREF transparent = RGB(255, 0, 255);
		DrawTransparentBitmap(captDC.m_hDC, (HBITMAP)bmp, dx, dy, transparent);
	}
}
Beispiel #5
0
void Common::DrawEnter(HDC hDC, bool move)
{
	if (move == false)
		DrawTransparentBitmap(hDC, 0, 600, hbit[0], 255, 0, 255);
	else
		DrawEnter(hDC);
}
Beispiel #6
0
void Situation_5::Render(HDC hDC)
{
	DrawBitmap(hDC, 0, 0, hbit[0]); //배경
	switch (SitState)
	{
	case Narr1:

		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, *CurrentNarr, 255, 0, 255);
		CommonPtr()->DrawEnter(hDC);

		break;
	case Narr2:
		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, *CurrentNarr, 255, 0, 255);
		CommonPtr()->DrawButton(hDC, hbit[3], hbit[4], hbit[5]);

		break;
		////////////////////////////////// 맞는 선택지_2에서 DrawEnter();
	case Sit_A_1:
		DrawBitmap(hDC, 0, 0, hbit[6]);
		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, hbit[9], 255, 0, 255);
		CommonPtr()->DrawEnter(hDC);
		break;
	case Sit_A_2:
		DrawBitmap(hDC, 0, 0, hbit[6]);
		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, hbit[10], 255, 0, 255);
		CommonPtr()->DrawReturn(hDC);
		CommonPtr()->DrawExit(hDC);
		CommonPtr()->DrawMain(hDC);
		break;
	case Sit_B_1:
		DrawBitmap(hDC, 0, 0, hbit[7]);	// 배경
		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, hbit[11], 255, 0, 255);
		CommonPtr()->DrawEnter(hDC);
		break;
	case Sit_B_2:
		DrawBitmap(hDC, 0, 0, hbit[7]);
		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, hbit[12], 255, 0, 255);
		CommonPtr()->DrawReturn(hDC);
		CommonPtr()->DrawExit(hDC);
		CommonPtr()->DrawMain(hDC);
		break;
	case Sit_C_1:
		DrawBitmap(hDC, 0, 0, hbit[8]);
		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, hbit[13], 255, 0, 255);
		CommonPtr()->DrawEnter(hDC);
		break;
	case Sit_C_2:
		DrawBitmap(hDC, 0, 0, hbit[8]);
		DrawTransparentBitmap(hDC, CommonPtr()->GetNarration().left, CommonPtr()->GetNarration().top, hbit[14], 255, 0, 255);
		CommonPtr()->DrawEnter(hDC);
		break;

	}


}
Beispiel #7
0
void CRScrlBarCtrl::OnDraw(
			CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
	CWnd* parent;
	if (m_bDrawing || !m_hWnd) return;
	m_bDrawing=TRUE;
	// all the graphics come from the file system and if this is not
	// available then we cant draw anything
//	long offsets;
	if (m_parent) // this contains the closest rdialog if the below case is not true
	{
		parent=m_parent;
	}
	else
	{
		// assumes we are on a listbox with an rdialog underneath it
		// it will probably break if its placed somewhere on its own...
		// I tried to set m_parent to be the listboxes parent but
		// I kept getting stupid errors
		parent=GetParent()->GetParent();
	}
	CDC* pOffScreenDC=(CDC*)parent->SendMessage(WM_GETOFFSCREENDC,NULL,NULL);
	ASSERT(pOffScreenDC); // this will fail if parent is not an RDialog
//	offsets=parent->SendMessage(WM_GETXYOFFSET,NULL,NULL);
	// this is quite a complex drawing procedure so we are going
	// to use an offscreen DC to prevent flicker...
	CBitmap bitmap;
	bitmap.CreateCompatibleBitmap(pdc,rcBounds.right,rcBounds.bottom);
	CBitmap* pOldBitmap;
	pOldBitmap=pOffScreenDC->SelectObject(&bitmap);
//	ASSERT(pOffScreenDC->GetDeviceCaps(CAPS1)&C1_TRANSPARENT);
/*
	offscreenDC2.CreateCompatibleDC(pdc);
	CBitmap bitmap2;
	bitmap2.CreateCompatibleBitmap(pdc,rcBounds.right,rcBounds.bottom);
	CBitmap* pOldBitmap2;
	pOldBitmap2=offscreenDC2.SelectObject(&bitmap2);
	// first draw the background artwork
	CRect rect;
	GetWindowRect(rect);
	CRect parentrect;
	parent->GetWindowRect(parentrect);
	int offsetx;
	int offsety;
	offsetx=short(offsets & 0x0000FFFF)+parentrect.left-rect.left;
	offsety=short((offsets & 0xFFFF0000)>>16)+parentrect.top-rect.top;
	FileNum artwork;
	artwork=(FileNum)parent->SendMessage(WM_GETARTWORK,NULL,NULL);
	DrawBitmap(artwork,pOffScreenDC2,offsetx,offsety);
*/	// now overlay the semi-transparent scrollbar body
//	if (m_bHorzAlign)
//		MergeBitmap(FileNum(FIL_HORZSCROLLBAR,pOffScreenDC,0,0);
//	else
//		MergeBitmap(FileNum(FIL_VERTSCROLLBAR,pOffScreenDC,0,0);
	if (m_bHorzAlign)
	{
		DrawTiledBitmap(FileNum(FIL_HORZ_SCROLLBAR+m_FileNumOffset),pOffScreenDC,SBWIDTH,0,rcBounds.right-rcBounds.left-SBWIDTH-SBWIDTH);
	}
	else
	{
		DrawTiledBitmap(FileNum(FIL_VERT_SCROLLBAR+m_FileNumOffset),pOffScreenDC,0,SBWIDTH,rcBounds.bottom-rcBounds.top-SBWIDTH-SBWIDTH);
	}
/*	int x;
	if (m_bHorzAlign)
	{
		for (x=32;x<rcBounds.right-rcBounds.left-32;x+=128)
			DrawBitmap(FileNum(FIL_HORZ_SCROLLBAR,pOffScreenDC,x,0);
	}
	else
	{
		for (x=32;x<rcBounds.bottom-rcBounds.top-32;x+=128)
			DrawBitmap(FileNum(FIL_VERT_SCROLLBAR,pOffScreenDC,0,x);
	}*/
//	MergeDCs(pOffScreenDC2,pOffScreenDC);
/*
	// supported in Windoze 98 only
	// MergeDCs does the same thing however
	GetClientRect(rect);
	BLENDFUNCTION blendfunction;
	blendfunction.blendOp=AC_SRC_OVER;
	blendfunction.blendFlags=NULL;
	blendfunction.SourceConstantAlpha=127;
	blendfunction.AlphaFormat=NULL;
	AlphaBlend(pOffScreenDC->m_hDC,0,0,rect.right,rect.bottom,
				pdc->m_hDC,0,0,rect.right,rect.bottom,blendfunction);
*/
	// now draw the puck
	if (m_bHorzAlign)
	{
		int divisor=m_pagesize+m_lMaxValue-m_lMinValue;
		int puckwidth=0;
		if (divisor>0)
			puckwidth=(m_pagesize*(rcBounds.right-rcBounds.left-SBWIDTH-SBWIDTH-PUCKEND-PUCKEND))/divisor;
		int puckpos=(m_iScrollPos*(rcBounds.right-rcBounds.left-SBWIDTH-SBWIDTH-PUCKEND-PUCKEND-puckwidth))/(m_lMaxValue-m_lMinValue);
		DrawTransparentBitmap(FileNum(FIL_PUCK_LEFT+m_FileNumOffset),pOffScreenDC,SBWIDTH+puckpos,PUCKGAP);
		DrawTransparentBitmap(FileNum(FIL_PUCK_RIGHT+m_FileNumOffset),pOffScreenDC,SBWIDTH+PUCKEND+puckpos+puckwidth,PUCKGAP);
//		for (int x=32+12+puckpos;x<32+12+puckpos+puckwidth;x++)
//		{
//			DrawBitmap(FileNum(FIL_PUCK_MIDDLE_HORZ,pOffScreenDC,x,PUCKGAP);
//		}
		DrawTiledBitmap(FileNum(FIL_PUCK_MIDDLE_HORZ+m_FileNumOffset),pOffScreenDC,SBWIDTH+PUCKEND+puckpos,PUCKGAP,puckwidth);
	}
	else
	{
		int divisor=m_pagesize+m_lMaxValue-m_lMinValue;
		int puckwidth=0;
		if (divisor>0)
			puckwidth=(m_pagesize*(rcBounds.bottom-rcBounds.top-SBWIDTH-SBWIDTH-PUCKEND-PUCKEND))/divisor;
		int puckpos=(m_iScrollPos*(rcBounds.bottom-rcBounds.top-SBWIDTH-SBWIDTH-PUCKEND-PUCKEND-puckwidth))/(m_lMaxValue-m_lMinValue);
		DrawTransparentBitmap(FileNum(FIL_PUCK_TOP+m_FileNumOffset),pOffScreenDC,PUCKGAP,SBWIDTH+puckpos);
		DrawTransparentBitmap(FileNum(FIL_PUCK_BOTTOM+m_FileNumOffset),pOffScreenDC,PUCKGAP,SBWIDTH+PUCKEND+puckpos+puckwidth);
//		for (int x=32+PUCKEND+puckpos;x<32+PUCKEND+puckpos+puckwidth;x++)
//		{
//			DrawBitmap(FileNum(FIL_PUCK_MIDDLE_VERT,pOffScreenDC,PUCKGAP,x);
//		}
		DrawTiledBitmap(FileNum(FIL_PUCK_MIDDLE_VERT+m_FileNumOffset),pOffScreenDC,PUCKGAP,SBWIDTH+PUCKEND+puckpos,puckwidth);
	}

	// now draw the buttons at the ends
	FileNum filenum;
	if (m_button==1)
		filenum=FileNum(FIL_SCROLLBAR_BUTTON_DOWN+m_FileNumOffset);
	else
		filenum=FileNum(FIL_SCROLLBAR_BUTTON_UP+m_FileNumOffset);
	DrawBitmap(filenum,pOffScreenDC,0,0);
	if (m_button==2)
		filenum=FileNum(FIL_SCROLLBAR_BUTTON_DOWN+m_FileNumOffset);
	else
		filenum=FileNum(FIL_SCROLLBAR_BUTTON_UP+m_FileNumOffset);
	if (m_bHorzAlign)
		DrawBitmap(filenum,pOffScreenDC,rcBounds.right-SBWIDTH,0);
	else
		DrawBitmap(filenum,pOffScreenDC,0,rcBounds.bottom-SBWIDTH);
	pdc->BitBlt(0,0,rcBounds.right-rcBounds.left,rcBounds.bottom-rcBounds.top,pOffScreenDC,
					0,0,SRCCOPY); // flips offscreen dc to real dc
    pOffScreenDC->SelectObject(pOldBitmap);
	// then delete the dc
//  offscreenDC2.SelectObject(pOldBitmap2);
//	offscreenDC2.DeleteDC();
	m_bDrawing=FALSE;
}
Beispiel #8
0
void Common::DrawExit(HDC hDC)
{
	DrawTransparentBitmap(hDC, Exit.left - 30, Exit.top - 10, hbit[2], 255, 0, 255);
}
Beispiel #9
0
void Common::DrawMain(HDC hDC)
{
	DrawTransparentBitmap(hDC, Main.left - 30, Main.top - 10, hbit[3], 255, 0, 255);
}
Beispiel #10
0
void Common::DrawReturn(HDC hDC)
{
	DrawTransparentBitmap(hDC, Return.left - 30, Return.top - 10, hbit[1], 255, 0, 255);
}
Beispiel #11
0
void Common::DrawEnter(HDC hDC)
{
	DrawTransparentBitmap(hDC, Enter.left, Enter.top, hbit[0], 255, 0, 255);
}