//--------------------------------------------------------------------------- void __fastcall TTVPMenuContainerForm::TimerTimer(TObject *Sender) { // check mouse cursor position POINT pos = {0, OwnerForm->Height}; GetCursorPos(&pos); bool outofwindow = pos.y > Height; // check popup opportunity if(pos.y == 0 && WaitingShowing) { Drop(); return; } // check hiding oppertunity if(ShowingMenu) { LastOutOfWindow = false; return; } if(Visible && outofwindow && LastOutOfWindow) Conceal(); LastOutOfWindow = outofwindow; }
int CNetConsole::Update() { NETSOCKET Socket; NETADDR Addr; if(net_tcp_accept(m_Socket, &Socket, &Addr) > 0) { // check if we just should drop the packet char aBuf[128]; if(NetBan() && NetBan()->IsBanned(&Addr, aBuf, sizeof(aBuf))) { // banned, reply with a message and drop net_tcp_send(Socket, aBuf, str_length(aBuf)); net_tcp_close(Socket); } else AcceptClient(Socket, &Addr); } for(int i = 0; i < NET_MAX_CONSOLE_CLIENTS; i++) { if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ONLINE) m_aSlots[i].m_Connection.Update(); if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR) Drop(i, m_aSlots[i].m_Connection.ErrorString()); } return 0; }
/// @brief Performs upkeep logic /// @param bPressed If true, there is a press void Widget::Upkeep (bool bPressed) { IssueEvent(ePreUpkeep); // Perform leave logic. Leave(); // If the widget is signaled, perform enter logic; on a press, perform grab logic. if (IsSignaled()) { Enter(); if (bPressed) Grab(); } // If there is no press, perform drop logic. if (!bPressed) Drop(); // If the widget remains chosen, post-process it; otherwise, abandon it. if (!IsSignaled() && !IsChosen()) { mState->ClearChoice(); IssueEvent(eAbandon); } else IssueEvent(ePostUpkeep); }
int CNetServer::Send(CNetChunk *pChunk) { if(pChunk->m_DataSize >= NET_MAX_PAYLOAD) { dbg_msg("netserver", "packet payload too big. %d. dropping packet", pChunk->m_DataSize); return -1; } if(pChunk->m_Flags&NETSENDFLAG_CONNLESS) { // send connectionless packet CNetBase::SendPacketConnless(m_Socket, &pChunk->m_Address, pChunk->m_pData, pChunk->m_DataSize); } else { int Flags = 0; dbg_assert(pChunk->m_ClientID >= 0, "errornous client id"); dbg_assert(pChunk->m_ClientID < MaxClients(), "errornous client id"); if(pChunk->m_Flags&NETSENDFLAG_VITAL) Flags = NET_CHUNKFLAG_VITAL; if(m_aSlots[pChunk->m_ClientID].m_Connection.QueueChunk(Flags, pChunk->m_DataSize, pChunk->m_pData) == 0) { if(pChunk->m_Flags&NETSENDFLAG_FLUSH) m_aSlots[pChunk->m_ClientID].m_Connection.Flush(); } else { Drop(pChunk->m_ClientID, "Error sending data"); } } return 0; }
void LocalPrefServer::processDrop(CardsSet drop, BidType bid, int playerNum) { // Checking validness of move if(mapModelToRealPlayer(model->PlayerCardsOwner(model->CurrentPlayer())) != playerNum) { players[playerNum].Player->OnMessage(ErrorMessage("Not your turn")); return; } if( !model->IsValidDrop(Drop(drop, bid)) ) { players[playerNum].Player->OnMessage(ErrorMessage("Invalid move")); players[playerNum].Player->OnMessage(MoveRequestMessage()); return; } // Updating state PrefAssert( model->ProcessDrop(Drop(drop, bid)) ); }
static Action_SkBuff steering_vlan_id(arguments_t args, SkBuff b) { if (b.skb->vlan_tci & VLAN_VID_MASK) return Steering(b, b.skb->vlan_tci & VLAN_VID_MASK); else return Drop(b); }
Association::~Association() { // drop an existing association on shutdown if (assoc != NULL) Drop(); assoc = NULL; m_pNotificadorProgreso = NULL; }
void SendWSLStr( char *str ) { //=============================== while( *str != NULLCHAR ) { Drop( *str ); ++str; } }
bool ColorPusher::Key(dword key, int) { if(key == K_SPACE) { Drop(); return true; } return false; }
static ActionSkBuff filter_dst_addr(arguments_t args, SkBuff b) { __be32 addr = GET_ARG_0(__be32, args); __be32 mask = GET_ARG_1(__be32, args); return has_dst_addr(b, addr, mask) ? Pass(b) : Drop(b); }
void DropGrid::LeftDown(Point p, dword keyflags) { WhenLeftDown(); if(nodrop) SetFocus(); else Drop(); }
void SendChar( char ch, int rep ) { //==================================== while( rep > 0 ) { Drop( ch ); rep--; } }
void SendStr( char PGM *str, uint len ) { //========================================== while( len > 0 ) { Drop( *str ); str++; len--; } }
void InventoryContainer::OnButtonEvent(std::string selection){ if(selection == "Equip") Equip(); else if(selection == "Drop") Drop(); else if(selection == "Deposit") Deposit(); else if(selection == "Barter") Barter(); };
static ActionSkBuff filter_generic(arguments_t args, SkBuff b) { predicate_t pred_ = GET_ARG(predicate_t, args); if (EVAL_PREDICATE(pred_, b)) return Pass(b); return Drop(b); }
void cRingBufferFrame::Clear(void) { Lock(); cFrame *p; while ((p = Get()) != NULL) Drop(p); Unlock(); EnablePut(); EnableGet(); }
/* -------------------------------------------------------------------------------------------- * Copy assignment operator. */ ManagerHnd & operator = (const ManagerHnd & o) { if (m_Hnd != o.m_Hnd) { Drop(); m_Hnd = o.m_Hnd; Grab(); } return *this; }
/* -------------------------------------------------------------------------------------------- * Copy assignment operator. */ DocumentRef & operator = (const DocumentRef & o) { if (m_Ptr != o.m_Ptr) { Drop(); m_Ptr = o.m_Ptr; m_Ref = o.m_Ref; Grab(); } return *this; }
int CNetServer::Update() { for(int i = 0; i < MaxClients(); i++) { m_aSlots[i].m_Connection.Update(); if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR) Drop(i, m_aSlots[i].m_Connection.ErrorString()); } return 0; }
static Action_SkBuff steering_ip(arguments_t args, SkBuff b) { if (eth_hdr(b.skb)->h_proto == __constant_htons(ETH_P_IP)) { struct iphdr _iph; const struct iphdr *ip; __be32 hash; ip = skb_header_pointer(b.skb, b.skb->mac_len, sizeof(_iph), &_iph); if (ip == NULL) return Drop(b); hash = ip->saddr ^ ip->daddr; return Steering(b, *(uint32_t *)&hash); } return Drop(b); }
int CNetServer::Update() { int64 Now = time_get(); for(int i = 0; i < MaxClients(); i++) { m_aSlots[i].m_Connection.Update(); if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR) { if(Now - m_aSlots[i].m_Connection.ConnectTime() < time_freq() && NetBan()) { if(NetBan()->BanAddr(ClientAddr(i), 60, "Stressing network") == -1) Drop(i, m_aSlots[i].m_Connection.ErrorString()); } else Drop(i, m_aSlots[i].m_Connection.ErrorString()); } } return 0; }
static Action_SkBuff inv(arguments_t args, SkBuff b) { function_t expr = GET_ARG(function_t, args); SkBuff nb = EVAL_FUNCTION(expr, b).value; if (!nb.skb || is_drop(PFQ_CB(nb.skb)->monad->fanout)) return Copy(nb); return Drop(nb); }
void Y_data_align(int nArgs) { IOStream *file; int alignment; if (nArgs!=2) YError("data_align takes exactly two arguments"); file= yarg_file(1); alignment= (int)YGetInteger(sp); file->dataAlign= alignment>0? alignment : 0; Drop(2); }
void Y_struct_align(int nArgs) { IOStream *file; int alignment; if (nArgs!=2) YError("struct_align takes exactly two arguments"); file= yarg_file(1); alignment= (int)YGetInteger(sp); file->structAlign= (alignment!=0)? alignment : yStructAlign; Drop(2); }
void Y_dump_clog(int nArgs) { IOStream *file; char *name; if (nArgs!=2) YError("dump_clog takes exactly two arguments"); file= yarg_file(1); name= YGetString(sp); if (DumpClogFile(file, name)) YError("dump_clog failed -- unable to open output file"); Drop(2); }
void Y__init_pdb(int nArgs) { IOStream *file; int close102; if (nArgs!=2) YError("_init_pdb takes exactly two arguments"); file= yarg_file(1); close102= ((int)YGetInteger(sp)) & 017; if (YinitPDB(file, close102)) YError("unable to initialize PDB file (no write permission?)"); Drop(1); }
void Y_read_clog(int nArgs) { IOStream *file; char *name; if (nArgs!=2) YError("read_clog takes exactly two arguments"); file= yarg_file(1); name= yarg_sq(0); if (ReadClogFile(file, name)) YError("read_clog failed -- unable to read input file"); Drop(1); }
void AMagazineItem::Reload(APlayerCharacter* player) { TArray<AAmmoItem*> toReadd; toReadd.Init(NULL, 0); for (unsigned int i = 0; i < Ammunition.Num(); i++) { if (!Ammunition[i]) { // Stop if the magazine is filled if (GetStoredAmmo() >= Ammunition.Num()) break; ItemSlot slot = player->Inventory->FindItemByType(AAmmoItem::StaticClass()); if (slot.IsValid()) { AAmmoItem* item = Cast<AAmmoItem>(slot.Get()); if(item) { if (item->Calibre == Calibre) { slot.Delete(); Ammunition.Add(item); Ammunition.Swap(i, Ammunition.Num() - 1); Ammunition.RemoveAt(Ammunition.Num() - 1); item->SetState(None); item->AttachRootComponentTo(StaticMesh); item->SetActorRelativeLocation(FVector::ZeroVector); item->SetActorRelativeRotation(FRotator::ZeroRotator); } else { toReadd.Add(item); slot.Delete(); } } else break; } else break; } } for (auto& item: toReadd) { if (item) { if (player->Inventory->EquipItem(item)) { // Nothing changed! (possibly state, but that is dealt for us) // Stop pickup text player->Inventory->RecentlyEquiped = NULL; } else { item->SetState(ItemState::World); item->Unwear(player); item->DetachRootComponentFromParent(); Drop(player); } } } }
void Buffer::Push(const Flit & flit) { SaveOccupancyAndTime(); if (IsFull()) Drop(flit); else buffer.push(flit); UpdateMeanOccupancy(); if (max_occupancy < buffer.size()) max_occupancy = buffer.size(); }
//----------------------------------------------------------------------------- // Purpose: // Input : *pOwner - //----------------------------------------------------------------------------- void CWeaponFrag::DecrementAmmo( CBaseCombatCharacter *pOwner ) { pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType ); //DHL - Skillet - Once we throw our last grenade remove weapon_grenade from our inventory #ifndef CLIENT_DLL if ( !HasPrimaryAmmo() /*pOwner->GetAmmoCount( m_iPrimaryAmmoType ) <= 0*/ ) { if ( GetLastWeapon() ) pOwner->SwitchToNextBestWeapon( this ); Drop( vec3_origin ); SUB_Remove(); } #endif }