Beispiel #1
0
static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
	TreeElement *tep;
	TreeStoreElem *tselem=NULL;
	Scene *sce=NULL;
	
	tep= te->parent;
	if(tep) {
		tselem= TREESTORE(tep);
		sce= (Scene *)tselem->id;
	}
	
	if(set) {	// make new scene active
		if(sce && scene != sce) {
			ED_screen_set_scene(C, sce);
		}
	}
	
	if(tep==NULL || tselem->id == (ID *)scene) {
		if(set) {
// XXX			extern_set_butspace(F8KEY, 0);
		}
		else {
			return 1;
		}
	}
	return 0;
}
Beispiel #2
0
void outliner_do_object_operation(bContext *C, Scene *scene_act, SpaceOops *soops, ListBase *lb, 
                                  void (*operation_cb)(bContext *C, Scene *scene, TreeElement *,
                                                       TreeStoreElem *, TreeStoreElem *))
{
	TreeElement *te;
	TreeStoreElem *tselem;
	
	for (te = lb->first; te; te = te->next) {
		tselem = TREESTORE(te);
		if (tselem->flag & TSE_SELECTED) {
			if (tselem->type == 0 && te->idcode == ID_OB) {
				// when objects selected in other scenes... dunno if that should be allowed
				Scene *scene_owner = (Scene *)outliner_search_back(soops, te, ID_SCE);
				if (scene_owner && scene_act != scene_owner) {
					ED_screen_set_scene(C, CTX_wm_screen(C), scene_owner);
				}
				/* important to use 'scene_owner' not scene_act else deleting objects can crash.
				 * only use 'scene_act' when 'scene_owner' is NULL, which can happen when the
				 * outliner isn't showing scenes: Visible Layer draw mode for eg. */
				operation_cb(C, scene_owner ? scene_owner : scene_act, te, NULL, tselem);
			}
		}
		if (TSELEM_OPEN(tselem, soops)) {
			outliner_do_object_operation(C, scene_act, soops, &te->subtree, operation_cb);
		}
	}
}
Beispiel #3
0
static int  tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops,
                                           TreeElement *te, int set, bool recursive)
{
	TreeStoreElem *tselem = TREESTORE(te);
	Scene *sce;
	Base *base;
	Object *ob = NULL;
	
	/* if id is not object, we search back */
	if (te->idcode == ID_OB) {
		ob = (Object *)tselem->id;
	}
	else {
		ob = (Object *)outliner_search_back(soops, te, ID_OB);
		if (ob == OBACT) return 0;
	}
	if (ob == NULL) return 0;
	
	sce = (Scene *)outliner_search_back(soops, te, ID_SCE);
	if (sce && scene != sce) {
		ED_screen_set_scene(C, CTX_wm_screen(C), sce);
		scene = sce;
	}
	
	/* find associated base in current scene */
	base = BKE_scene_base_find(scene, ob);

	if (base) {
		if (set == 2) {
			/* swap select */
			if (base->flag & SELECT)
				ED_base_object_select(base, BA_DESELECT);
			else 
				ED_base_object_select(base, BA_SELECT);
		}
		else {
			/* deleselect all */
			BKE_scene_base_deselect_all(scene);
			ED_base_object_select(base, BA_SELECT);
		}

		if (recursive) {
			/* Recursive select/deselect for Object hierarchies */
			do_outliner_object_select_recursive(scene, ob, (ob->flag & SELECT) != 0);
		}

		if (C) {
			ED_base_object_activate(C, base); /* adds notifier */
			WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
		}
	}
	
	if (ob != scene->obedit)
		ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
		
	return 1;
}
Beispiel #4
0
static void rna_Screen_scene_update(bContext *C, PointerRNA *ptr)
{
	bScreen *sc = (bScreen *)ptr->data;

	/* exception: must use context so notifier gets to the right window  */
	if (sc->newscene) {
		ED_screen_set_scene(C, sc, sc->newscene);
		WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, sc->newscene);

		if (G.debug & G_DEBUG)
			printf("scene set %p\n", sc->newscene);

		sc->newscene = NULL;
	}
}
Beispiel #5
0
void rna_Main_scenes_remove(Main *bmain, bContext *C, ReportList *reports, struct Scene *scene)
{
	/* dont call free_libblock(...) directly */
	Scene *newscene;

	if(scene->id.prev)
		newscene= scene->id.prev;
	else if(scene->id.next)
		newscene= scene->id.next;
	else {
		BKE_reportf(reports, RPT_ERROR, "Scene \"%s\" is the last, cant ve removed.", scene->id.name+2);
		return;
	}

	if(CTX_wm_screen(C)->scene == scene)
		ED_screen_set_scene(C, newscene);

	unlink_scene(bmain, scene, newscene);
}
Beispiel #6
0
static void rna_Screen_scene_update(bContext *C, PointerRNA *ptr)
{
	bScreen *sc = (bScreen *)ptr->data;

	/* exception: must use context so notifier gets to the right window  */
	if (sc->newscene) {
#ifdef WITH_PYTHON
		BPy_BEGIN_ALLOW_THREADS;
#endif

		ED_screen_set_scene(C, sc, sc->newscene);

#ifdef WITH_PYTHON
		BPy_END_ALLOW_THREADS;
#endif

		WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, sc->newscene);

		if (G.debug & G_DEBUG)
			printf("scene set %p\n", sc->newscene);

		sc->newscene = NULL;
	}
}
Beispiel #7
0
static int outliner_object_operation_exec(bContext *C, wmOperator *op)
{
	Main *bmain = CTX_data_main(C);
	Scene *scene = CTX_data_scene(C);
	SpaceOops *soops = CTX_wm_space_outliner(C);
	int event;
	const char *str = NULL;
	
	/* check for invalid states */
	if (soops == NULL)
		return OPERATOR_CANCELLED;
	
	event = RNA_enum_get(op->ptr, "type");

	if (event == OL_OP_SELECT) {
		Scene *sce = scene;  // to be able to delete, scenes are set...
		outliner_do_object_operation(C, scene, soops, &soops->tree, object_select_cb);
		if (scene != sce) {
			ED_screen_set_scene(C, CTX_wm_screen(C), sce);
		}
		
		str = "Select Objects";
		WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
	}
	else if (event == OL_OP_SELECT_HIERARCHY) {
		Scene *sce = scene;  // to be able to delete, scenes are set...
		outliner_do_object_operation(C, scene, soops, &soops->tree, object_select_hierarchy_cb);
		if (scene != sce) {
			ED_screen_set_scene(C, CTX_wm_screen(C), sce);
		}	
		str = "Select Object Hierarchy";
		WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
	}
	else if (event == OL_OP_DESELECT) {
		outliner_do_object_operation(C, scene, soops, &soops->tree, object_deselect_cb);
		str = "Deselect Objects";
		WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
	}
	else if (event == OL_OP_DELETE) {
		outliner_do_object_operation(C, scene, soops, &soops->tree, object_delete_cb);

		/* XXX: tree management normally happens from draw_outliner(), but when
		 *      you're clicking to fast on Delete object from context menu in
		 *      outliner several mouse events can be handled in one cycle without
		 *      handling notifiers/redraw which leads to deleting the same object twice.
		 *      cleanup tree here to prevent such cases. */
		outliner_cleanup_tree(soops);

		DAG_relations_tag_update(bmain);
		str = "Delete Objects";
		WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
	}
	else if (event == OL_OP_LOCALIZED) {    /* disabled, see above enum (ton) */
		outliner_do_object_operation(C, scene, soops, &soops->tree, id_local_cb);
		str = "Localized Objects";
	}
	else if (event == OL_OP_TOGVIS) {
		outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_visibility_cb);
		str = "Toggle Visibility";
		WM_event_add_notifier(C, NC_SCENE | ND_OB_VISIBLE, scene);
	}
	else if (event == OL_OP_TOGSEL) {
		outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_selectability_cb);
		str = "Toggle Selectability";
		WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
	}
	else if (event == OL_OP_TOGREN) {
		outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_renderability_cb);
		str = "Toggle Renderability";
		WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, scene);
	}
	else if (event == OL_OP_RENAME) {
		outliner_do_object_operation(C, scene, soops, &soops->tree, item_rename_cb);
		str = "Rename Object";
	}

	ED_undo_push(C, str);
	
	return OPERATOR_FINISHED;
}
Beispiel #8
0
static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, const float mval[2])
{
	
	if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) {
		TreeStoreElem *tselem= TREESTORE(te);
		int openclose= 0;
		
		/* open close icon */
		if((te->flag & TE_ICONROW)==0) {				// hidden icon, no open/close
			if( mval[0]>te->xs && mval[0]<te->xs+UI_UNIT_X) 
				openclose= 1;
		}
		
		if(openclose) {
			/* all below close/open? */
			if(extend) {
				tselem->flag &= ~TSE_CLOSED;
				outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
			}
			else {
				if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
				else tselem->flag |= TSE_CLOSED;
				
			}
			
			return 1;
		}
		/* name and first icon */
		else if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) {
			
			/* always makes active object */
			if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
				tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
			
			if(tselem->type==0) { // the lib blocks
				/* editmode? */
				if(te->idcode==ID_SCE) {
					if(scene!=(Scene *)tselem->id) {
						ED_screen_set_scene(C, (Scene *)tselem->id);
					}
				}
				else if(te->idcode==ID_GR) {
					Group *gr= (Group *)tselem->id;
					GroupObject *gob;
					
					if(extend) {
						int sel= BA_SELECT;
						for(gob= gr->gobject.first; gob; gob= gob->next) {
							if(gob->ob->flag & SELECT) {
								sel= BA_DESELECT;
								break;
							}
						}
						
						for(gob= gr->gobject.first; gob; gob= gob->next) {
							ED_base_object_select(object_in_scene(gob->ob, scene), sel);
						}
					}
					else {
						scene_deselect_all(scene);
						
						for(gob= gr->gobject.first; gob; gob= gob->next) {
							if((gob->ob->flag & SELECT) == 0)
								ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT);
						}
					}
					
					WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
				}
				else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
					WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL);
				} else {	// rest of types
					tree_element_active(C, scene, soops, te, 1);
				}
				
			}
			else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
			
			return 1;
		}
	}
	
	for(te= te->subtree.first; te; te= te->next) {
		if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
	}
	return 0;
}
void WM_window_open_temp(bContext *C, rcti *position, int type)
{
    wmWindow *win;
    ScrArea *sa;
    Scene *scene = CTX_data_scene(C);

    /* changes rect to fit within desktop */
    wm_window_check_position(position);

    /* test if we have a temp screen already */
    for (win = CTX_wm_manager(C)->windows.first; win; win = win->next)
        if (win->screen->temp)
            break;

    /* add new window? */
    if (win == NULL) {
        win = wm_window_new(C);

        win->posx = position->xmin;
        win->posy = position->ymin;
    }

    win->sizex = BLI_rcti_size_x(position);
    win->sizey = BLI_rcti_size_y(position);

    if (win->ghostwin) {
        wm_window_set_size(win, win->sizex, win->sizey);
        wm_window_raise(win);
    }

    if (win->screen == NULL) {
        /* add new screen */
        win->screen = ED_screen_add(win, scene, "temp");
    }
    else {
        /* switch scene for rendering */
        if (win->screen->scene != scene)
            ED_screen_set_scene(C, win->screen, scene);
    }

    win->screen->temp = 1;

    /* make window active, and validate/resize */
    CTX_wm_window_set(C, win);
    WM_check(C);

    /* ensure it shows the right spacetype editor */
    sa = win->screen->areabase.first;
    CTX_wm_area_set(C, sa);

    if (type == WM_WINDOW_RENDER) {
        ED_area_newspace(C, sa, SPACE_IMAGE);
    }
    else {
        ED_area_newspace(C, sa, SPACE_USERPREF);
    }

    ED_screen_set(C, win->screen);
    ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */

    if (sa->spacetype == SPACE_IMAGE)
        GHOST_SetTitle(win->ghostwin, IFACE_("Blender Render"));
    else if (ELEM(sa->spacetype, SPACE_OUTLINER, SPACE_USERPREF))
        GHOST_SetTitle(win->ghostwin, IFACE_("Blender User Preferences"));
    else if (sa->spacetype == SPACE_FILE)
        GHOST_SetTitle(win->ghostwin, IFACE_("Blender File View"));
    else
        GHOST_SetTitle(win->ghostwin, "Blender");
}
Beispiel #10
0
/**
 * Uses `screen->temp` tag to define what to do, currently it limits
 * to only one "temp" window for render out, preferences, filewindow, etc...
 *
 * \param type: WM_WINDOW_RENDER, WM_WINDOW_USERPREFS...
 * \return the window or NULL.
 */
wmWindow *WM_window_open_temp(bContext *C, const rcti *rect_init, int type)
{
    wmWindow *win_prev = CTX_wm_window(C);
    wmWindow *win;
    ScrArea *sa;
    Scene *scene = CTX_data_scene(C);
    const char *title;
    rcti rect = *rect_init;
    const short px_virtual = (short)wm_window_get_virtual_pixelsize();

    /* changes rect to fit within desktop */
    wm_window_check_position(&rect);

    /* test if we have a temp screen already */
    for (win = CTX_wm_manager(C)->windows.first; win; win = win->next)
        if (win->screen->temp)
            break;

    /* add new window? */
    if (win == NULL) {
        win = wm_window_new(C);

        win->posx = rect.xmin;
        win->posy = rect.ymin;
    }

    /* multiply with virtual pixelsize, ghost handles native one (e.g. for retina) */
    win->sizex = BLI_rcti_size_x(&rect) * px_virtual;
    win->sizey = BLI_rcti_size_y(&rect) * px_virtual;

    if (win->ghostwin) {
        wm_window_set_size(win, win->sizex, win->sizey);
        wm_window_raise(win);
    }

    if (win->screen == NULL) {
        /* add new screen */
        win->screen = ED_screen_add(win, scene, "temp");
    }
    else {
        /* switch scene for rendering */
        if (win->screen->scene != scene)
            ED_screen_set_scene(C, win->screen, scene);
    }

    win->screen->temp = 1;

    /* make window active, and validate/resize */
    CTX_wm_window_set(C, win);
    WM_check(C);

    /* It's possible `win->ghostwin == NULL`.
     * instead of attempting to cleanup here (in a half finished state),
     * finish setting up the screen, then free it at the end of the function,
     * to avoid having to take into account a partially-created window.
     */

    /* ensure it shows the right spacetype editor */
    sa = win->screen->areabase.first;
    CTX_wm_area_set(C, sa);

    if (type == WM_WINDOW_RENDER) {
        ED_area_newspace(C, sa, SPACE_IMAGE);
    }
    else {
        ED_area_newspace(C, sa, SPACE_USERPREF);
    }

    ED_screen_set(C, win->screen);
    ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */

    if (sa->spacetype == SPACE_IMAGE)
        title = IFACE_("Blender Render");
    else if (ELEM(sa->spacetype, SPACE_OUTLINER, SPACE_USERPREF))
        title = IFACE_("Blender User Preferences");
    else if (sa->spacetype == SPACE_FILE)
        title = IFACE_("Blender File View");
    else
        title = "Blender";

    if (win->ghostwin) {
        GHOST_SetTitle(win->ghostwin, title);
        return win;
    }
    else {
        /* very unlikely! but opening a new window can fail */
        wm_window_close(C, CTX_wm_manager(C), win);
        CTX_wm_window_set(C, win_prev);

        return NULL;
    }
}