Beispiel #1
0
int main(int , char * []) {
    LuaMgrInitialize(); 
    LuaTimeMgrInitialize();

    CollisionMgrInitialize();
    EntityInitialize();
    NetworkMgrInitialize();
    NetworkPlayerInitialize();
    TimeMgrInitialize();
    PlayerSpawnerInitialize();
    //MapMgrInitialize();
    TestSpawnerInitialize();
    LuaMgrGet()->Start();

    GetFrameMgr()->RegisterFrameNotify(&s_main);
    GetFrameMgr()->Run(30);
    return 0;
}
Beispiel #2
0
void WSL::Framework::Standard::Base::Entity::Initialize()
{
	EntityInitialize();
}