int main(int , char * []) { LuaMgrInitialize(); LuaTimeMgrInitialize(); CollisionMgrInitialize(); EntityInitialize(); NetworkMgrInitialize(); NetworkPlayerInitialize(); TimeMgrInitialize(); PlayerSpawnerInitialize(); //MapMgrInitialize(); TestSpawnerInitialize(); LuaMgrGet()->Start(); GetFrameMgr()->RegisterFrameNotify(&s_main); GetFrameMgr()->Run(30); return 0; }
void WSL::Framework::Standard::Base::Entity::Initialize() { EntityInitialize(); }