Beispiel #1
0
/**
**  Calculate damage.
**
**  @param attacker  Attacker.
**  @param goal      Goal unit.
**
**  @return          damage produces on goal.
*/
static int CalculateDamage(const CUnit &attacker, const CUnit &goal)
{
	if (!Damage) { // Use old method.
		return CalculateDamageStats(*attacker.Stats, *goal.Stats,
									attacker.Variable[BLOODLUST_INDEX].Value);
	}
	Assert(Damage);

	UpdateUnitVariables(const_cast<CUnit &>(attacker));
	UpdateUnitVariables(const_cast<CUnit &>(goal));
	TriggerData.Attacker = const_cast<CUnit *>(&attacker);
	TriggerData.Defender = const_cast<CUnit *>(&goal);
	const int res = EvalNumber(Damage);
	TriggerData.Attacker = NULL;
	TriggerData.Defender = NULL;
	return res;
}
Beispiel #2
0
/**
**  Calculate damage.
**
**  @param attacker  Attacker.
**  @param goal      Goal unit.
**  @param formula   Formula used to calculate damage.
**
**  @return          damage produces on goal.
*/
int CalculateDamage(const CUnit &attacker, const CUnit &goal, const NumberDesc *formula)
{
	if (!formula) { // Use old method.
		//Wyrmgus start
//		return CalculateDamageStats(*attacker.Stats, *goal.Stats,
//									attacker.Variable[BLOODLUST_INDEX].Value);
		return CalculateDamageStats(attacker, *goal.Stats, &goal);
		//Wyrmgus end
	}
	Assert(formula);

	UpdateUnitVariables(const_cast<CUnit &>(attacker));
	UpdateUnitVariables(const_cast<CUnit &>(goal));
	TriggerData.Attacker = const_cast<CUnit *>(&attacker);
	TriggerData.Defender = const_cast<CUnit *>(&goal);
	const int res = EvalNumber(formula);
	TriggerData.Attacker = NULL;
	TriggerData.Defender = NULL;
	return res;
}