/// Lädt eine Karte bool GameWorld::LoadMap(const std::string& filename) { // Map laden libsiedler2::ArchivInfo ai; // Karteninformationen laden if(libsiedler2::loader::LoadMAP(filename.c_str(), &ai) != 0) return false; glArchivItem_Map *map = static_cast<glArchivItem_Map*>(ai.get(0)); std::string lua_file = filename.substr(0, filename.length() - 3); lua_file.append("lua"); if (luaL_dofile(lua, lua_file.c_str())) { fprintf(stderr, "LUA ERROR: '%s'!\n", lua_tostring(lua, -1)); lua_pop(lua, 1); } Scan(map); CreateTradeGraphs(); tr.GenerateOpenGL(this); if(GetPlayer(GameClient::inst().GetPlayerID())->hqx != 0xFFFF) this->MoveToMapObject(GetPlayer(GameClient::inst().GetPlayerID())->hqx, GetPlayer(GameClient::inst().GetPlayerID())->hqy); EventStart(); return true; }
void OnCombatStart(Unit* mTarget) { EventStart(mTarget); _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Gronn are the real power in Outland!"); _unit->PlaySoundToSet(11367); RegisterAIUpdateEvent(1000); }