Event_ptr Spells::getEvent(const std::string& nodeName)
{
	if (strcasecmp(nodeName.c_str(), "rune") == 0) {
		return Event_ptr(new RuneSpell(&scriptInterface));
	} else if (strcasecmp(nodeName.c_str(), "instant") == 0) {
		return Event_ptr(new InstantSpell(&scriptInterface));
	}
	return nullptr;
}
Event_ptr Weapons::getEvent(const std::string& nodeName)
{
	if (strcasecmp(nodeName.c_str(), "melee") == 0) {
		return Event_ptr(new WeaponMelee(&scriptInterface));
	} else if (strcasecmp(nodeName.c_str(), "distance") == 0) {
		return Event_ptr(new WeaponDistance(&scriptInterface));
	} else if (strcasecmp(nodeName.c_str(), "wand") == 0) {
		return Event_ptr(new WeaponWand(&scriptInterface));
	}
	return nullptr;
}
Event_ptr GlobalEvents::getEvent(const std::string& nodeName)
{
	if (strcasecmp(nodeName.c_str(), "globalevent") != 0) {
		return nullptr;
	}
	return Event_ptr(new GlobalEvent(&scriptInterface));
}
Beispiel #4
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Event_ptr Actions::getEvent(const std::string& nodeName)
{
	if (strcasecmp(nodeName.c_str(), "action") != 0) {
		return nullptr;
	}
	return Event_ptr(new Action(&scriptInterface));
}