Beispiel #1
0
static void SpeedTest(void) {
  /* update the display every 20 ms */
  int i;
  uint8_t buf[16];
  FDisp1_PixelDim x, y;

  GDisp1_Clear();
  GDisp1_UpdateFull();
  for(i=0; i<100; i++) {
    GDisp1_Clear();
    UTIL1_Num32sToStr(buf, sizeof(buf), i);
    x = 0; y = 0;
    FDisp1_WriteString(buf, GDisp1_COLOR_BLACK, &x, &y, Helv8_GetFont());
    GDisp1_UpdateFull();
    WAIT1_Waitms(20);
  }
}
Beispiel #2
0
void APP_Run(void) {
  int i;
  FDisp1_PixelDim x, y;

  LCD1_Init();
  LCD1_Clear();
#if 1
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_WHITE);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_RED);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_GREEN);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_BLUE);
  GDisp1_UpdateFull();

  GDisp1_Clear();
  GDisp1_UpdateFull();

  GDisp1_DrawFilledBox(0, 0, 128, 128, LCD1_COLOR_RED);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, 50, 10, LCD1_COLOR_YELLOW);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_YELLOW);
  GDisp1_UpdateFull();

  x = 0; y = 0;
  FDisp1_WriteString("Portrait", LCD1_COLOR_RED, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_ORANGE);
  x = 0; y = 0;
  FDisp1_WriteString("Landscape", LCD1_COLOR_GREEN, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT180);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_RED);
  x = 0; y = 0;
  FDisp1_WriteString("Portrait180", LCD1_COLOR_BLUE, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE180);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_BRIGHT_GREEN);
  x = 0; y = 0;
  FDisp1_WriteString("Landscape180", LCD1_COLOR_WHITE, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

#if 0
  LCD1_OpenWindow(0, 0, (LCD1_PixelDim)(LCD1_GetWidth()-1), (LCD1_PixelDim)(LCD1_GetHeight()-1)); /* window for whole display */
  for(i=0;i<500;i++) {
    LCD1_WriteDataWord(LCD1_COLOR_YELLOW);
  }
  LCD1_CloseWindow();
#endif
  LCD1_Clear();
  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_RED);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_GREEN);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE180);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_BLUE);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT180);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_WHITE);
  LCD1_Clear();

  //GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_WHITE);

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT180);
  GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_RED);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE);
  GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_GREEN);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE180);
  GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_BLUE);
  GDisp1_UpdateFull();

  GDisp1_DrawFilledBox(50, 50, 20, 30, LCD1_COLOR_RED);
  GDisp1_DrawFilledBox(0, 0, 96, 96, LCD1_COLOR_BLUE);
  GDisp1_DrawBox(0, 0, GDisp1_GetWidth(), GDisp1_GetHeight(), 1, LCD1_COLOR_GREEN);
  x = 0; y = 0;
  FDisp1_WriteString("Hello", LCD1_COLOR_GREEN, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  float f = sin(f+1);
  EYES_Init();
  for(;;) {
    EYES_Run();
//    SpeedTest();
    LED1_Neg();
    WAIT1_Waitms(100);
    LED2_Neg();
    WAIT1_Waitms(100);
    LED3_Neg();
    WAIT1_Waitms(100);
  }
#endif
}