Beispiel #1
0
int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
{
	float	backoff;
	float	change;
	int		i, blocked;
	
	blocked = 0;
	
	if (FLOAT_GT_ZERO(normal[2]))
		blocked |= 1;		// floor

	if (!normal[2])
		blocked |= 2;		// step
	
	backoff = DotProduct (in, normal) * overbounce;

	for (i=0 ; i<3 ; i++)
	{
		change = normal[i]*backoff;
		out[i] = in[i] - change;
		if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
			out[i] = 0;
	}
	
	return blocked;
}
Beispiel #2
0
/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
{
	mnode_t		*node;
	float		d;
	cplane_t	*plane;
	
	if (!model || !model->nodes)
		VID_Error (ERR_DROP, "Mod_PointInLeaf: bad model");

	node = model->nodes;
	for (;;)
	{
		if (node->contents != -1)
			return (mleaf_t *)node;
		plane = node->plane;
		d = DotProduct (p,plane->normal) - plane->dist;
		if (FLOAT_GT_ZERO(d))
			node = node->children[0];
		else
			node = node->children[1];
	}
	
	//return NULL;	// never reached
}