/*
     FMOD global system functions (optional).
 */
 inline FMOD_RESULT Memory_Initialize    (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); }
Beispiel #2
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 /*
     FMOD global system functions (optional).
 */
 inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree); }
Beispiel #3
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 /*
     FMOD global system functions (optional).
 */
 inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = (FMOD_MEMORY_NORMAL | FMOD_MEMORY_XBOX360_PHYSICAL)) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); }