static int dct_quantize_altivec(MpegEncContext* s, DCTELEM* data, int n, int qscale, int* overflow) { int lastNonZero; vector float row0, row1, row2, row3, row4, row5, row6, row7; vector float alt0, alt1, alt2, alt3, alt4, alt5, alt6, alt7; const vector float zero = (const vector float)FOUROF(0.); // used after quantize step int oldBaseValue = 0; // Load the data into the row/alt vectors { vector signed short data0, data1, data2, data3, data4, data5, data6, data7; data0 = vec_ld(0, data); data1 = vec_ld(16, data); data2 = vec_ld(32, data); data3 = vec_ld(48, data); data4 = vec_ld(64, data); data5 = vec_ld(80, data); data6 = vec_ld(96, data); data7 = vec_ld(112, data); // Transpose the data before we start TRANSPOSE8(data0, data1, data2, data3, data4, data5, data6, data7); // load the data into floating point vectors. We load // the high half of each row into the main row vectors // and the low half into the alt vectors. row0 = vec_ctf(vec_unpackh(data0), 0); alt0 = vec_ctf(vec_unpackl(data0), 0); row1 = vec_ctf(vec_unpackh(data1), 0); alt1 = vec_ctf(vec_unpackl(data1), 0); row2 = vec_ctf(vec_unpackh(data2), 0); alt2 = vec_ctf(vec_unpackl(data2), 0); row3 = vec_ctf(vec_unpackh(data3), 0); alt3 = vec_ctf(vec_unpackl(data3), 0); row4 = vec_ctf(vec_unpackh(data4), 0); alt4 = vec_ctf(vec_unpackl(data4), 0); row5 = vec_ctf(vec_unpackh(data5), 0); alt5 = vec_ctf(vec_unpackl(data5), 0); row6 = vec_ctf(vec_unpackh(data6), 0); alt6 = vec_ctf(vec_unpackl(data6), 0); row7 = vec_ctf(vec_unpackh(data7), 0); alt7 = vec_ctf(vec_unpackl(data7), 0); } // The following block could exist as a separate an altivec dct // function. However, if we put it inline, the DCT data can remain // in the vector local variables, as floats, which we'll use during the // quantize step... { const vector float vec_0_298631336 = (vector float)FOUROF(0.298631336f); const vector float vec_0_390180644 = (vector float)FOUROF(-0.390180644f); const vector float vec_0_541196100 = (vector float)FOUROF(0.541196100f); const vector float vec_0_765366865 = (vector float)FOUROF(0.765366865f); const vector float vec_0_899976223 = (vector float)FOUROF(-0.899976223f); const vector float vec_1_175875602 = (vector float)FOUROF(1.175875602f); const vector float vec_1_501321110 = (vector float)FOUROF(1.501321110f); const vector float vec_1_847759065 = (vector float)FOUROF(-1.847759065f); const vector float vec_1_961570560 = (vector float)FOUROF(-1.961570560f); const vector float vec_2_053119869 = (vector float)FOUROF(2.053119869f); const vector float vec_2_562915447 = (vector float)FOUROF(-2.562915447f); const vector float vec_3_072711026 = (vector float)FOUROF(3.072711026f); int whichPass, whichHalf; for(whichPass = 1; whichPass<=2; whichPass++) { for(whichHalf = 1; whichHalf<=2; whichHalf++) { vector float tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7; vector float tmp10, tmp11, tmp12, tmp13; vector float z1, z2, z3, z4, z5; tmp0 = vec_add(row0, row7); // tmp0 = dataptr[0] + dataptr[7]; tmp7 = vec_sub(row0, row7); // tmp7 = dataptr[0] - dataptr[7]; tmp3 = vec_add(row3, row4); // tmp3 = dataptr[3] + dataptr[4]; tmp4 = vec_sub(row3, row4); // tmp4 = dataptr[3] - dataptr[4]; tmp1 = vec_add(row1, row6); // tmp1 = dataptr[1] + dataptr[6]; tmp6 = vec_sub(row1, row6); // tmp6 = dataptr[1] - dataptr[6]; tmp2 = vec_add(row2, row5); // tmp2 = dataptr[2] + dataptr[5]; tmp5 = vec_sub(row2, row5); // tmp5 = dataptr[2] - dataptr[5]; tmp10 = vec_add(tmp0, tmp3); // tmp10 = tmp0 + tmp3; tmp13 = vec_sub(tmp0, tmp3); // tmp13 = tmp0 - tmp3; tmp11 = vec_add(tmp1, tmp2); // tmp11 = tmp1 + tmp2; tmp12 = vec_sub(tmp1, tmp2); // tmp12 = tmp1 - tmp2; // dataptr[0] = (DCTELEM) ((tmp10 + tmp11) << PASS1_BITS); row0 = vec_add(tmp10, tmp11); // dataptr[4] = (DCTELEM) ((tmp10 - tmp11) << PASS1_BITS); row4 = vec_sub(tmp10, tmp11); // z1 = MULTIPLY(tmp12 + tmp13, FIX_0_541196100); z1 = vec_madd(vec_add(tmp12, tmp13), vec_0_541196100, (vector float)zero); // dataptr[2] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp13, FIX_0_765366865), // CONST_BITS-PASS1_BITS); row2 = vec_madd(tmp13, vec_0_765366865, z1); // dataptr[6] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp12, - FIX_1_847759065), // CONST_BITS-PASS1_BITS); row6 = vec_madd(tmp12, vec_1_847759065, z1); z1 = vec_add(tmp4, tmp7); // z1 = tmp4 + tmp7; z2 = vec_add(tmp5, tmp6); // z2 = tmp5 + tmp6; z3 = vec_add(tmp4, tmp6); // z3 = tmp4 + tmp6; z4 = vec_add(tmp5, tmp7); // z4 = tmp5 + tmp7; // z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */ z5 = vec_madd(vec_add(z3, z4), vec_1_175875602, (vector float)zero); // z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */ z3 = vec_madd(z3, vec_1_961570560, z5); // z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */ z4 = vec_madd(z4, vec_0_390180644, z5); // The following adds are rolled into the multiplies above // z3 = vec_add(z3, z5); // z3 += z5; // z4 = vec_add(z4, z5); // z4 += z5; // z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */ // Wow! It's actually more efficient to roll this multiply // into the adds below, even thought the multiply gets done twice! // z2 = vec_madd(z2, vec_2_562915447, (vector float)zero); // z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */ // Same with this one... // z1 = vec_madd(z1, vec_0_899976223, (vector float)zero); // tmp4 = MULTIPLY(tmp4, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */ // dataptr[7] = (DCTELEM) DESCALE(tmp4 + z1 + z3, CONST_BITS-PASS1_BITS); row7 = vec_madd(tmp4, vec_0_298631336, vec_madd(z1, vec_0_899976223, z3)); // tmp5 = MULTIPLY(tmp5, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */ // dataptr[5] = (DCTELEM) DESCALE(tmp5 + z2 + z4, CONST_BITS-PASS1_BITS); row5 = vec_madd(tmp5, vec_2_053119869, vec_madd(z2, vec_2_562915447, z4)); // tmp6 = MULTIPLY(tmp6, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */ // dataptr[3] = (DCTELEM) DESCALE(tmp6 + z2 + z3, CONST_BITS-PASS1_BITS); row3 = vec_madd(tmp6, vec_3_072711026, vec_madd(z2, vec_2_562915447, z3)); // tmp7 = MULTIPLY(tmp7, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */ // dataptr[1] = (DCTELEM) DESCALE(tmp7 + z1 + z4, CONST_BITS-PASS1_BITS); row1 = vec_madd(z1, vec_0_899976223, vec_madd(tmp7, vec_1_501321110, z4)); // Swap the row values with the alts. If this is the first half, // this sets up the low values to be acted on in the second half. // If this is the second half, it puts the high values back in // the row values where they are expected to be when we're done. SWAP(row0, alt0); SWAP(row1, alt1); SWAP(row2, alt2); SWAP(row3, alt3); SWAP(row4, alt4); SWAP(row5, alt5); SWAP(row6, alt6); SWAP(row7, alt7); } if (whichPass == 1) { // transpose the data for the second pass // First, block transpose the upper right with lower left. SWAP(row4, alt0); SWAP(row5, alt1); SWAP(row6, alt2); SWAP(row7, alt3); // Now, transpose each block of four TRANSPOSE4(row0, row1, row2, row3); TRANSPOSE4(row4, row5, row6, row7); TRANSPOSE4(alt0, alt1, alt2, alt3); TRANSPOSE4(alt4, alt5, alt6, alt7); } } } // perform the quantize step, using the floating point data // still in the row/alt registers { const int* biasAddr; const vector signed int* qmat; vector float bias, negBias; if (s->mb_intra) { vector signed int baseVector; // We must cache element 0 in the intra case // (it needs special handling). baseVector = vec_cts(vec_splat(row0, 0), 0); vec_ste(baseVector, 0, &oldBaseValue); qmat = (vector signed int*)s->q_intra_matrix[qscale]; biasAddr = &(s->intra_quant_bias); } else { qmat = (vector signed int*)s->q_inter_matrix[qscale]; biasAddr = &(s->inter_quant_bias); } // Load the bias vector (We add 0.5 to the bias so that we're // rounding when we convert to int, instead of flooring.) { vector signed int biasInt; const vector float negOneFloat = (vector float)FOUROF(-1.0f); LOAD4(biasInt, biasAddr); bias = vec_ctf(biasInt, QUANT_BIAS_SHIFT); negBias = vec_madd(bias, negOneFloat, zero); } { vector float q0, q1, q2, q3, q4, q5, q6, q7; q0 = vec_ctf(qmat[0], QMAT_SHIFT); q1 = vec_ctf(qmat[2], QMAT_SHIFT); q2 = vec_ctf(qmat[4], QMAT_SHIFT); q3 = vec_ctf(qmat[6], QMAT_SHIFT); q4 = vec_ctf(qmat[8], QMAT_SHIFT); q5 = vec_ctf(qmat[10], QMAT_SHIFT); q6 = vec_ctf(qmat[12], QMAT_SHIFT); q7 = vec_ctf(qmat[14], QMAT_SHIFT); row0 = vec_sel(vec_madd(row0, q0, negBias), vec_madd(row0, q0, bias), vec_cmpgt(row0, zero)); row1 = vec_sel(vec_madd(row1, q1, negBias), vec_madd(row1, q1, bias), vec_cmpgt(row1, zero)); row2 = vec_sel(vec_madd(row2, q2, negBias), vec_madd(row2, q2, bias), vec_cmpgt(row2, zero)); row3 = vec_sel(vec_madd(row3, q3, negBias), vec_madd(row3, q3, bias), vec_cmpgt(row3, zero)); row4 = vec_sel(vec_madd(row4, q4, negBias), vec_madd(row4, q4, bias), vec_cmpgt(row4, zero)); row5 = vec_sel(vec_madd(row5, q5, negBias), vec_madd(row5, q5, bias), vec_cmpgt(row5, zero)); row6 = vec_sel(vec_madd(row6, q6, negBias), vec_madd(row6, q6, bias), vec_cmpgt(row6, zero)); row7 = vec_sel(vec_madd(row7, q7, negBias), vec_madd(row7, q7, bias), vec_cmpgt(row7, zero)); q0 = vec_ctf(qmat[1], QMAT_SHIFT); q1 = vec_ctf(qmat[3], QMAT_SHIFT); q2 = vec_ctf(qmat[5], QMAT_SHIFT); q3 = vec_ctf(qmat[7], QMAT_SHIFT); q4 = vec_ctf(qmat[9], QMAT_SHIFT); q5 = vec_ctf(qmat[11], QMAT_SHIFT); q6 = vec_ctf(qmat[13], QMAT_SHIFT); q7 = vec_ctf(qmat[15], QMAT_SHIFT); alt0 = vec_sel(vec_madd(alt0, q0, negBias), vec_madd(alt0, q0, bias), vec_cmpgt(alt0, zero)); alt1 = vec_sel(vec_madd(alt1, q1, negBias), vec_madd(alt1, q1, bias), vec_cmpgt(alt1, zero)); alt2 = vec_sel(vec_madd(alt2, q2, negBias), vec_madd(alt2, q2, bias), vec_cmpgt(alt2, zero)); alt3 = vec_sel(vec_madd(alt3, q3, negBias), vec_madd(alt3, q3, bias), vec_cmpgt(alt3, zero)); alt4 = vec_sel(vec_madd(alt4, q4, negBias), vec_madd(alt4, q4, bias), vec_cmpgt(alt4, zero)); alt5 = vec_sel(vec_madd(alt5, q5, negBias), vec_madd(alt5, q5, bias), vec_cmpgt(alt5, zero)); alt6 = vec_sel(vec_madd(alt6, q6, negBias), vec_madd(alt6, q6, bias), vec_cmpgt(alt6, zero)); alt7 = vec_sel(vec_madd(alt7, q7, negBias), vec_madd(alt7, q7, bias), vec_cmpgt(alt7, zero)); } } // Store the data back into the original block { vector signed short data0, data1, data2, data3, data4, data5, data6, data7; data0 = vec_pack(vec_cts(row0, 0), vec_cts(alt0, 0)); data1 = vec_pack(vec_cts(row1, 0), vec_cts(alt1, 0)); data2 = vec_pack(vec_cts(row2, 0), vec_cts(alt2, 0)); data3 = vec_pack(vec_cts(row3, 0), vec_cts(alt3, 0)); data4 = vec_pack(vec_cts(row4, 0), vec_cts(alt4, 0)); data5 = vec_pack(vec_cts(row5, 0), vec_cts(alt5, 0)); data6 = vec_pack(vec_cts(row6, 0), vec_cts(alt6, 0)); data7 = vec_pack(vec_cts(row7, 0), vec_cts(alt7, 0)); { // Clamp for overflow vector signed int max_q_int, min_q_int; vector signed short max_q, min_q; LOAD4(max_q_int, &(s->max_qcoeff)); LOAD4(min_q_int, &(s->min_qcoeff)); max_q = vec_pack(max_q_int, max_q_int); min_q = vec_pack(min_q_int, min_q_int); data0 = vec_max(vec_min(data0, max_q), min_q); data1 = vec_max(vec_min(data1, max_q), min_q); data2 = vec_max(vec_min(data2, max_q), min_q); data4 = vec_max(vec_min(data4, max_q), min_q); data5 = vec_max(vec_min(data5, max_q), min_q); data6 = vec_max(vec_min(data6, max_q), min_q); data7 = vec_max(vec_min(data7, max_q), min_q); } { vector bool char zero_01, zero_23, zero_45, zero_67; vector signed char scanIndexes_01, scanIndexes_23, scanIndexes_45, scanIndexes_67; vector signed char negOne = vec_splat_s8(-1); vector signed char* scanPtr = (vector signed char*)(s->intra_scantable.inverse); signed char lastNonZeroChar; // Determine the largest non-zero index. zero_01 = vec_pack(vec_cmpeq(data0, (vector signed short)zero), vec_cmpeq(data1, (vector signed short)zero)); zero_23 = vec_pack(vec_cmpeq(data2, (vector signed short)zero), vec_cmpeq(data3, (vector signed short)zero)); zero_45 = vec_pack(vec_cmpeq(data4, (vector signed short)zero), vec_cmpeq(data5, (vector signed short)zero)); zero_67 = vec_pack(vec_cmpeq(data6, (vector signed short)zero), vec_cmpeq(data7, (vector signed short)zero)); // 64 biggest values scanIndexes_01 = vec_sel(scanPtr[0], negOne, zero_01); scanIndexes_23 = vec_sel(scanPtr[1], negOne, zero_23); scanIndexes_45 = vec_sel(scanPtr[2], negOne, zero_45); scanIndexes_67 = vec_sel(scanPtr[3], negOne, zero_67); // 32 largest values scanIndexes_01 = vec_max(scanIndexes_01, scanIndexes_23); scanIndexes_45 = vec_max(scanIndexes_45, scanIndexes_67); // 16 largest values scanIndexes_01 = vec_max(scanIndexes_01, scanIndexes_45); // 8 largest values scanIndexes_01 = vec_max(vec_mergeh(scanIndexes_01, negOne), vec_mergel(scanIndexes_01, negOne)); // 4 largest values scanIndexes_01 = vec_max(vec_mergeh(scanIndexes_01, negOne), vec_mergel(scanIndexes_01, negOne)); // 2 largest values scanIndexes_01 = vec_max(vec_mergeh(scanIndexes_01, negOne), vec_mergel(scanIndexes_01, negOne)); // largest value scanIndexes_01 = vec_max(vec_mergeh(scanIndexes_01, negOne), vec_mergel(scanIndexes_01, negOne)); scanIndexes_01 = vec_splat(scanIndexes_01, 0); vec_ste(scanIndexes_01, 0, &lastNonZeroChar); lastNonZero = lastNonZeroChar; // While the data is still in vectors we check for the transpose IDCT permute // and handle it using the vector unit if we can. This is the permute used // by the altivec idct, so it is common when using the altivec dct. if ((lastNonZero > 0) && (s->dsp.idct_permutation_type == FF_TRANSPOSE_IDCT_PERM)) { TRANSPOSE8(data0, data1, data2, data3, data4, data5, data6, data7); } vec_st(data0, 0, data); vec_st(data1, 16, data); vec_st(data2, 32, data); vec_st(data3, 48, data); vec_st(data4, 64, data); vec_st(data5, 80, data); vec_st(data6, 96, data); vec_st(data7, 112, data); } } // special handling of block[0] if (s->mb_intra) { if (!s->h263_aic) { if (n < 4) oldBaseValue /= s->y_dc_scale; else oldBaseValue /= s->c_dc_scale; } // Divide by 8, rounding the result data[0] = (oldBaseValue + 4) >> 3; } // We handled the transpose permutation above and we don't // need to permute the "no" permutation case. if ((lastNonZero > 0) && (s->dsp.idct_permutation_type != FF_TRANSPOSE_IDCT_PERM) && (s->dsp.idct_permutation_type != FF_NO_IDCT_PERM)) { ff_block_permute(data, s->dsp.idct_permutation, s->intra_scantable.scantable, lastNonZero); } return lastNonZero; }
void dct64_altivec(real *a,real *b,real *c) { real __attribute__ ((aligned(16))) b1[0x20]; real __attribute__ ((aligned(16))) b2[0x20]; real *out0 = a; real *out1 = b; real *samples = c; const vector float vczero = (const vector float)FOUROF(0.); const vector unsigned char reverse = (const vector unsigned char)vcprm(3,2,1,0); if (((unsigned long)b1 & 0x0000000F) || ((unsigned long)b2 & 0x0000000F)) { printf("MISALIGNED:\t%p\t%p\t%p\t%p\t%p\n", b1, b2, a, b, samples); } #ifdef ALTIVEC_USE_REFERENCE_C_CODE { register real *costab = mp3lib_pnts[0]; b1[0x00] = samples[0x00] + samples[0x1F]; b1[0x01] = samples[0x01] + samples[0x1E]; b1[0x02] = samples[0x02] + samples[0x1D]; b1[0x03] = samples[0x03] + samples[0x1C]; b1[0x04] = samples[0x04] + samples[0x1B]; b1[0x05] = samples[0x05] + samples[0x1A]; b1[0x06] = samples[0x06] + samples[0x19]; b1[0x07] = samples[0x07] + samples[0x18]; b1[0x08] = samples[0x08] + samples[0x17]; b1[0x09] = samples[0x09] + samples[0x16]; b1[0x0A] = samples[0x0A] + samples[0x15]; b1[0x0B] = samples[0x0B] + samples[0x14]; b1[0x0C] = samples[0x0C] + samples[0x13]; b1[0x0D] = samples[0x0D] + samples[0x12]; b1[0x0E] = samples[0x0E] + samples[0x11]; b1[0x0F] = samples[0x0F] + samples[0x10]; b1[0x10] = (samples[0x0F] - samples[0x10]) * costab[0xF]; b1[0x11] = (samples[0x0E] - samples[0x11]) * costab[0xE]; b1[0x12] = (samples[0x0D] - samples[0x12]) * costab[0xD]; b1[0x13] = (samples[0x0C] - samples[0x13]) * costab[0xC]; b1[0x14] = (samples[0x0B] - samples[0x14]) * costab[0xB]; b1[0x15] = (samples[0x0A] - samples[0x15]) * costab[0xA]; b1[0x16] = (samples[0x09] - samples[0x16]) * costab[0x9]; b1[0x17] = (samples[0x08] - samples[0x17]) * costab[0x8]; b1[0x18] = (samples[0x07] - samples[0x18]) * costab[0x7]; b1[0x19] = (samples[0x06] - samples[0x19]) * costab[0x6]; b1[0x1A] = (samples[0x05] - samples[0x1A]) * costab[0x5]; b1[0x1B] = (samples[0x04] - samples[0x1B]) * costab[0x4]; b1[0x1C] = (samples[0x03] - samples[0x1C]) * costab[0x3]; b1[0x1D] = (samples[0x02] - samples[0x1D]) * costab[0x2]; b1[0x1E] = (samples[0x01] - samples[0x1E]) * costab[0x1]; b1[0x1F] = (samples[0x00] - samples[0x1F]) * costab[0x0]; } { register real *costab = mp3lib_pnts[1]; b2[0x00] = b1[0x00] + b1[0x0F]; b2[0x01] = b1[0x01] + b1[0x0E]; b2[0x02] = b1[0x02] + b1[0x0D]; b2[0x03] = b1[0x03] + b1[0x0C]; b2[0x04] = b1[0x04] + b1[0x0B]; b2[0x05] = b1[0x05] + b1[0x0A]; b2[0x06] = b1[0x06] + b1[0x09]; b2[0x07] = b1[0x07] + b1[0x08]; b2[0x08] = (b1[0x07] - b1[0x08]) * costab[7]; b2[0x09] = (b1[0x06] - b1[0x09]) * costab[6]; b2[0x0A] = (b1[0x05] - b1[0x0A]) * costab[5]; b2[0x0B] = (b1[0x04] - b1[0x0B]) * costab[4]; b2[0x0C] = (b1[0x03] - b1[0x0C]) * costab[3]; b2[0x0D] = (b1[0x02] - b1[0x0D]) * costab[2]; b2[0x0E] = (b1[0x01] - b1[0x0E]) * costab[1]; b2[0x0F] = (b1[0x00] - b1[0x0F]) * costab[0]; b2[0x10] = b1[0x10] + b1[0x1F]; b2[0x11] = b1[0x11] + b1[0x1E]; b2[0x12] = b1[0x12] + b1[0x1D]; b2[0x13] = b1[0x13] + b1[0x1C]; b2[0x14] = b1[0x14] + b1[0x1B]; b2[0x15] = b1[0x15] + b1[0x1A]; b2[0x16] = b1[0x16] + b1[0x19]; b2[0x17] = b1[0x17] + b1[0x18]; b2[0x18] = (b1[0x18] - b1[0x17]) * costab[7]; b2[0x19] = (b1[0x19] - b1[0x16]) * costab[6]; b2[0x1A] = (b1[0x1A] - b1[0x15]) * costab[5]; b2[0x1B] = (b1[0x1B] - b1[0x14]) * costab[4]; b2[0x1C] = (b1[0x1C] - b1[0x13]) * costab[3]; b2[0x1D] = (b1[0x1D] - b1[0x12]) * costab[2]; b2[0x1E] = (b1[0x1E] - b1[0x11]) * costab[1]; b2[0x1F] = (b1[0x1F] - b1[0x10]) * costab[0]; } { register real *costab = mp3lib_pnts[2]; b1[0x00] = b2[0x00] + b2[0x07]; b1[0x01] = b2[0x01] + b2[0x06]; b1[0x02] = b2[0x02] + b2[0x05]; b1[0x03] = b2[0x03] + b2[0x04]; b1[0x04] = (b2[0x03] - b2[0x04]) * costab[3]; b1[0x05] = (b2[0x02] - b2[0x05]) * costab[2]; b1[0x06] = (b2[0x01] - b2[0x06]) * costab[1]; b1[0x07] = (b2[0x00] - b2[0x07]) * costab[0]; b1[0x08] = b2[0x08] + b2[0x0F]; b1[0x09] = b2[0x09] + b2[0x0E]; b1[0x0A] = b2[0x0A] + b2[0x0D]; b1[0x0B] = b2[0x0B] + b2[0x0C]; b1[0x0C] = (b2[0x0C] - b2[0x0B]) * costab[3]; b1[0x0D] = (b2[0x0D] - b2[0x0A]) * costab[2]; b1[0x0E] = (b2[0x0E] - b2[0x09]) * costab[1]; b1[0x0F] = (b2[0x0F] - b2[0x08]) * costab[0]; b1[0x10] = b2[0x10] + b2[0x17]; b1[0x11] = b2[0x11] + b2[0x16]; b1[0x12] = b2[0x12] + b2[0x15]; b1[0x13] = b2[0x13] + b2[0x14]; b1[0x14] = (b2[0x13] - b2[0x14]) * costab[3]; b1[0x15] = (b2[0x12] - b2[0x15]) * costab[2]; b1[0x16] = (b2[0x11] - b2[0x16]) * costab[1]; b1[0x17] = (b2[0x10] - b2[0x17]) * costab[0]; b1[0x18] = b2[0x18] + b2[0x1F]; b1[0x19] = b2[0x19] + b2[0x1E]; b1[0x1A] = b2[0x1A] + b2[0x1D]; b1[0x1B] = b2[0x1B] + b2[0x1C]; b1[0x1C] = (b2[0x1C] - b2[0x1B]) * costab[3]; b1[0x1D] = (b2[0x1D] - b2[0x1A]) * costab[2]; b1[0x1E] = (b2[0x1E] - b2[0x19]) * costab[1]; b1[0x1F] = (b2[0x1F] - b2[0x18]) * costab[0]; } #else /* ALTIVEC_USE_REFERENCE_C_CODE */ // How does it work ? // the first three passes are reproducted in the three block below // all computations are done on a 4 elements vector // 'reverse' is a special perumtation vector used to reverse // the order of the elements inside a vector. // note that all loads/stores to b1 (b2) between passes 1 and 2 (2 and 3) // have been removed, all elements are stored inside b1vX (b2vX) { register vector float b1v0, b1v1, b1v2, b1v3, b1v4, b1v5, b1v6, b1v7; register vector float temp1, temp2; { register real *costab = mp3lib_pnts[0]; register vector float samplesv1, samplesv2, samplesv3, samplesv4, samplesv5, samplesv6, samplesv7, samplesv8, samplesv9; register vector unsigned char samples_perm = vec_lvsl(0, samples); register vector float costabv1, costabv2, costabv3, costabv4, costabv5; register vector unsigned char costab_perm = vec_lvsl(0, costab); samplesv1 = vec_ld(0, samples); samplesv2 = vec_ld(16, samples); samplesv1 = vec_perm(samplesv1, samplesv2, samples_perm); samplesv3 = vec_ld(32, samples); samplesv2 = vec_perm(samplesv2, samplesv3, samples_perm); samplesv4 = vec_ld(48, samples); samplesv3 = vec_perm(samplesv3, samplesv4, samples_perm); samplesv5 = vec_ld(64, samples); samplesv4 = vec_perm(samplesv4, samplesv5, samples_perm); samplesv6 = vec_ld(80, samples); samplesv5 = vec_perm(samplesv5, samplesv6, samples_perm); samplesv7 = vec_ld(96, samples); samplesv6 = vec_perm(samplesv6, samplesv7, samples_perm); samplesv8 = vec_ld(112, samples); samplesv7 = vec_perm(samplesv7, samplesv8, samples_perm); samplesv9 = vec_ld(128, samples); samplesv8 = vec_perm(samplesv8, samplesv9, samples_perm); temp1 = vec_add(samplesv1, vec_perm(samplesv8, samplesv8, reverse)); //vec_st(temp1, 0, b1); b1v0 = temp1; temp1 = vec_add(samplesv2, vec_perm(samplesv7, samplesv7, reverse)); //vec_st(temp1, 16, b1); b1v1 = temp1; temp1 = vec_add(samplesv3, vec_perm(samplesv6, samplesv6, reverse)); //vec_st(temp1, 32, b1); b1v2 = temp1; temp1 = vec_add(samplesv4, vec_perm(samplesv5, samplesv5, reverse)); //vec_st(temp1, 48, b1); b1v3 = temp1; costabv1 = vec_ld(0, costab); costabv2 = vec_ld(16, costab); costabv1 = vec_perm(costabv1, costabv2, costab_perm); costabv3 = vec_ld(32, costab); costabv2 = vec_perm(costabv2, costabv3, costab_perm); costabv4 = vec_ld(48, costab); costabv3 = vec_perm(costabv3, costabv4, costab_perm); costabv5 = vec_ld(64, costab); costabv4 = vec_perm(costabv4, costabv5, costab_perm); temp1 = vec_sub(vec_perm(samplesv4, samplesv4, reverse), samplesv5); temp2 = vec_madd(temp1, vec_perm(costabv4, costabv4, reverse), vczero); //vec_st(temp2, 64, b1); b1v4 = temp2; temp1 = vec_sub(vec_perm(samplesv3, samplesv3, reverse), samplesv6); temp2 = vec_madd(temp1, vec_perm(costabv3, costabv3, reverse), vczero); //vec_st(temp2, 80, b1); b1v5 = temp2; temp1 = vec_sub(vec_perm(samplesv2, samplesv2, reverse), samplesv7); temp2 = vec_madd(temp1, vec_perm(costabv2, costabv2, reverse), vczero); //vec_st(temp2, 96, b1); b1v6 = temp2; temp1 = vec_sub(vec_perm(samplesv1, samplesv1, reverse), samplesv8); temp2 = vec_madd(temp1, vec_perm(costabv1, costabv1, reverse), vczero); //vec_st(temp2, 112, b1); b1v7 = temp2; } { register vector float b2v0, b2v1, b2v2, b2v3, b2v4, b2v5, b2v6, b2v7; { register real *costab = mp3lib_pnts[1]; register vector float costabv1r, costabv2r, costabv1, costabv2, costabv3; register vector unsigned char costab_perm = vec_lvsl(0, costab); costabv1 = vec_ld(0, costab); costabv2 = vec_ld(16, costab); costabv1 = vec_perm(costabv1, costabv2, costab_perm); costabv3 = vec_ld(32, costab); costabv2 = vec_perm(costabv2, costabv3 , costab_perm); costabv1r = vec_perm(costabv1, costabv1, reverse); costabv2r = vec_perm(costabv2, costabv2, reverse); temp1 = vec_add(b1v0, vec_perm(b1v3, b1v3, reverse)); //vec_st(temp1, 0, b2); b2v0 = temp1; temp1 = vec_add(b1v1, vec_perm(b1v2, b1v2, reverse)); //vec_st(temp1, 16, b2); b2v1 = temp1; temp2 = vec_sub(vec_perm(b1v1, b1v1, reverse), b1v2); temp1 = vec_madd(temp2, costabv2r, vczero); //vec_st(temp1, 32, b2); b2v2 = temp1; temp2 = vec_sub(vec_perm(b1v0, b1v0, reverse), b1v3); temp1 = vec_madd(temp2, costabv1r, vczero); //vec_st(temp1, 48, b2); b2v3 = temp1; temp1 = vec_add(b1v4, vec_perm(b1v7, b1v7, reverse)); //vec_st(temp1, 64, b2); b2v4 = temp1; temp1 = vec_add(b1v5, vec_perm(b1v6, b1v6, reverse)); //vec_st(temp1, 80, b2); b2v5 = temp1; temp2 = vec_sub(b1v6, vec_perm(b1v5, b1v5, reverse)); temp1 = vec_madd(temp2, costabv2r, vczero); //vec_st(temp1, 96, b2); b2v6 = temp1; temp2 = vec_sub(b1v7, vec_perm(b1v4, b1v4, reverse)); temp1 = vec_madd(temp2, costabv1r, vczero); //vec_st(temp1, 112, b2); b2v7 = temp1; } { register real *costab = mp3lib_pnts[2]; vector float costabv1r, costabv1, costabv2; vector unsigned char costab_perm = vec_lvsl(0, costab); costabv1 = vec_ld(0, costab); costabv2 = vec_ld(16, costab); costabv1 = vec_perm(costabv1, costabv2, costab_perm); costabv1r = vec_perm(costabv1, costabv1, reverse); temp1 = vec_add(b2v0, vec_perm(b2v1, b2v1, reverse)); vec_st(temp1, 0, b1); temp2 = vec_sub(vec_perm(b2v0, b2v0, reverse), b2v1); temp1 = vec_madd(temp2, costabv1r, vczero); vec_st(temp1, 16, b1); temp1 = vec_add(b2v2, vec_perm(b2v3, b2v3, reverse)); vec_st(temp1, 32, b1); temp2 = vec_sub(b2v3, vec_perm(b2v2, b2v2, reverse)); temp1 = vec_madd(temp2, costabv1r, vczero); vec_st(temp1, 48, b1); temp1 = vec_add(b2v4, vec_perm(b2v5, b2v5, reverse)); vec_st(temp1, 64, b1); temp2 = vec_sub(vec_perm(b2v4, b2v4, reverse), b2v5); temp1 = vec_madd(temp2, costabv1r, vczero); vec_st(temp1, 80, b1); temp1 = vec_add(b2v6, vec_perm(b2v7, b2v7, reverse)); vec_st(temp1, 96, b1); temp2 = vec_sub(b2v7, vec_perm(b2v6, b2v6, reverse)); temp1 = vec_madd(temp2, costabv1r, vczero); vec_st(temp1, 112, b1); } } } #endif /* ALTIVEC_USE_REFERENCE_C_CODE */ { register real const cos0 = mp3lib_pnts[3][0]; register real const cos1 = mp3lib_pnts[3][1]; b2[0x00] = b1[0x00] + b1[0x03]; b2[0x01] = b1[0x01] + b1[0x02]; b2[0x02] = (b1[0x01] - b1[0x02]) * cos1; b2[0x03] = (b1[0x00] - b1[0x03]) * cos0; b2[0x04] = b1[0x04] + b1[0x07]; b2[0x05] = b1[0x05] + b1[0x06]; b2[0x06] = (b1[0x06] - b1[0x05]) * cos1; b2[0x07] = (b1[0x07] - b1[0x04]) * cos0; b2[0x08] = b1[0x08] + b1[0x0B]; b2[0x09] = b1[0x09] + b1[0x0A]; b2[0x0A] = (b1[0x09] - b1[0x0A]) * cos1; b2[0x0B] = (b1[0x08] - b1[0x0B]) * cos0; b2[0x0C] = b1[0x0C] + b1[0x0F]; b2[0x0D] = b1[0x0D] + b1[0x0E]; b2[0x0E] = (b1[0x0E] - b1[0x0D]) * cos1; b2[0x0F] = (b1[0x0F] - b1[0x0C]) * cos0; b2[0x10] = b1[0x10] + b1[0x13]; b2[0x11] = b1[0x11] + b1[0x12]; b2[0x12] = (b1[0x11] - b1[0x12]) * cos1; b2[0x13] = (b1[0x10] - b1[0x13]) * cos0; b2[0x14] = b1[0x14] + b1[0x17]; b2[0x15] = b1[0x15] + b1[0x16]; b2[0x16] = (b1[0x16] - b1[0x15]) * cos1; b2[0x17] = (b1[0x17] - b1[0x14]) * cos0; b2[0x18] = b1[0x18] + b1[0x1B]; b2[0x19] = b1[0x19] + b1[0x1A]; b2[0x1A] = (b1[0x19] - b1[0x1A]) * cos1; b2[0x1B] = (b1[0x18] - b1[0x1B]) * cos0; b2[0x1C] = b1[0x1C] + b1[0x1F]; b2[0x1D] = b1[0x1D] + b1[0x1E]; b2[0x1E] = (b1[0x1E] - b1[0x1D]) * cos1; b2[0x1F] = (b1[0x1F] - b1[0x1C]) * cos0; } { register real const cos0 = mp3lib_pnts[4][0]; b1[0x00] = b2[0x00] + b2[0x01]; b1[0x01] = (b2[0x00] - b2[0x01]) * cos0; b1[0x02] = b2[0x02] + b2[0x03]; b1[0x03] = (b2[0x03] - b2[0x02]) * cos0; b1[0x02] += b1[0x03]; b1[0x04] = b2[0x04] + b2[0x05]; b1[0x05] = (b2[0x04] - b2[0x05]) * cos0; b1[0x06] = b2[0x06] + b2[0x07]; b1[0x07] = (b2[0x07] - b2[0x06]) * cos0; b1[0x06] += b1[0x07]; b1[0x04] += b1[0x06]; b1[0x06] += b1[0x05]; b1[0x05] += b1[0x07]; b1[0x08] = b2[0x08] + b2[0x09]; b1[0x09] = (b2[0x08] - b2[0x09]) * cos0; b1[0x0A] = b2[0x0A] + b2[0x0B]; b1[0x0B] = (b2[0x0B] - b2[0x0A]) * cos0; b1[0x0A] += b1[0x0B]; b1[0x0C] = b2[0x0C] + b2[0x0D]; b1[0x0D] = (b2[0x0C] - b2[0x0D]) * cos0; b1[0x0E] = b2[0x0E] + b2[0x0F]; b1[0x0F] = (b2[0x0F] - b2[0x0E]) * cos0; b1[0x0E] += b1[0x0F]; b1[0x0C] += b1[0x0E]; b1[0x0E] += b1[0x0D]; b1[0x0D] += b1[0x0F]; b1[0x10] = b2[0x10] + b2[0x11]; b1[0x11] = (b2[0x10] - b2[0x11]) * cos0; b1[0x12] = b2[0x12] + b2[0x13]; b1[0x13] = (b2[0x13] - b2[0x12]) * cos0; b1[0x12] += b1[0x13]; b1[0x14] = b2[0x14] + b2[0x15]; b1[0x15] = (b2[0x14] - b2[0x15]) * cos0; b1[0x16] = b2[0x16] + b2[0x17]; b1[0x17] = (b2[0x17] - b2[0x16]) * cos0; b1[0x16] += b1[0x17]; b1[0x14] += b1[0x16]; b1[0x16] += b1[0x15]; b1[0x15] += b1[0x17]; b1[0x18] = b2[0x18] + b2[0x19]; b1[0x19] = (b2[0x18] - b2[0x19]) * cos0; b1[0x1A] = b2[0x1A] + b2[0x1B]; b1[0x1B] = (b2[0x1B] - b2[0x1A]) * cos0; b1[0x1A] += b1[0x1B]; b1[0x1C] = b2[0x1C] + b2[0x1D]; b1[0x1D] = (b2[0x1C] - b2[0x1D]) * cos0; b1[0x1E] = b2[0x1E] + b2[0x1F]; b1[0x1F] = (b2[0x1F] - b2[0x1E]) * cos0; b1[0x1E] += b1[0x1F]; b1[0x1C] += b1[0x1E]; b1[0x1E] += b1[0x1D]; b1[0x1D] += b1[0x1F]; } out0[0x10*16] = b1[0x00]; out0[0x10*12] = b1[0x04]; out0[0x10* 8] = b1[0x02]; out0[0x10* 4] = b1[0x06]; out0[0x10* 0] = b1[0x01]; out1[0x10* 0] = b1[0x01]; out1[0x10* 4] = b1[0x05]; out1[0x10* 8] = b1[0x03]; out1[0x10*12] = b1[0x07]; b1[0x08] += b1[0x0C]; out0[0x10*14] = b1[0x08]; b1[0x0C] += b1[0x0a]; out0[0x10*10] = b1[0x0C]; b1[0x0A] += b1[0x0E]; out0[0x10* 6] = b1[0x0A]; b1[0x0E] += b1[0x09]; out0[0x10* 2] = b1[0x0E]; b1[0x09] += b1[0x0D]; out1[0x10* 2] = b1[0x09]; b1[0x0D] += b1[0x0B]; out1[0x10* 6] = b1[0x0D]; b1[0x0B] += b1[0x0F]; out1[0x10*10] = b1[0x0B]; out1[0x10*14] = b1[0x0F]; b1[0x18] += b1[0x1C]; out0[0x10*15] = b1[0x10] + b1[0x18]; out0[0x10*13] = b1[0x18] + b1[0x14]; b1[0x1C] += b1[0x1a]; out0[0x10*11] = b1[0x14] + b1[0x1C]; out0[0x10* 9] = b1[0x1C] + b1[0x12]; b1[0x1A] += b1[0x1E]; out0[0x10* 7] = b1[0x12] + b1[0x1A]; out0[0x10* 5] = b1[0x1A] + b1[0x16]; b1[0x1E] += b1[0x19]; out0[0x10* 3] = b1[0x16] + b1[0x1E]; out0[0x10* 1] = b1[0x1E] + b1[0x11]; b1[0x19] += b1[0x1D]; out1[0x10* 1] = b1[0x11] + b1[0x19]; out1[0x10* 3] = b1[0x19] + b1[0x15]; b1[0x1D] += b1[0x1B]; out1[0x10* 5] = b1[0x15] + b1[0x1D]; out1[0x10* 7] = b1[0x1D] + b1[0x13]; b1[0x1B] += b1[0x1F]; out1[0x10* 9] = b1[0x13] + b1[0x1B]; out1[0x10*11] = b1[0x1B] + b1[0x17]; out1[0x10*13] = b1[0x17] + b1[0x1F]; out1[0x10*15] = b1[0x1F]; }