Beispiel #1
0
struct char_data *get_char_room_vis(struct char_data * ch, char *name)
{
  struct char_data *i;
  int j = 0, number;
  char tmpname[MAX_INPUT_LENGTH];
  char *tmp = tmpname;

  /* JE 7/18/94 :-) :-) */
  if (!str_cmp(name, "self") || !str_cmp(name, "me"))
    return ch;

  strcpy(tmp, name);
  if (!(number = get_number(&tmp)))
  {
    number = 1;
    tmp = name;
  }


  for (i = world[ch->in_room].people; i && j <= number; i = i->next_in_room) {
 if (PRF_FLAGGED(i, PRF_NOTSELF) && !PRF_FLAGGED(ch, PRF_DETECT) && !IS_NPC(ch)) {
    if (isname(tmp, i->char_specials.name_dis))
      if (CAN_SEE(ch, i))
	if (++j == number)
	  return i;
}
  else if (!IS_APPROVED(i) && !IS_NPC(i)) {
      GET_NAME(i, chname);
        if ((isname(tmp, current_short_desc(i)) || isname(tmp, chname)) && CAN_SEE(ch, i))
          if (++j == number)
            return (i);
      FREE_NAME(chname);
  }

else {
   if (isname(tmp, i->player.name))
      if (CAN_SEE(ch, i))
        if (++j == number)
          return i;
}
}

  return NULL;
}
Beispiel #2
0
struct char_data *get_char_vis(struct char_data *ch, char *name, int where)
{
  struct char_data *i;
  int j = 0, number;
  char tmpname[MAX_INPUT_LENGTH];
  char *tmp = tmpname;

  /* check the room first */
  if (where == FIND_CHAR_ROOM)
    return get_char_room_vis(ch, name);
  else if (where == FIND_CHAR_WORLD) {
    if ((i = get_char_room_vis(ch, name)) != NULL)
      return (i);

    strcpy(tmp, name);
    if (!(number = get_number(&tmp)))
      return get_player_vis(ch, tmp, 0);

    for (i = character_list; i && (j <= number); i = i->next) {
 if (PRF_FLAGGED(i, PRF_NOTSELF) && !PRF_FLAGGED(ch, PRF_DETECT) && !IS_NPC(ch)) {
     if (isname(tmp, i->char_specials.name_dis) && CAN_SEE(ch, i))
        if (++j == number)
          return (i);
  }
  else if (!IS_APPROVED(i) && !IS_NPC(i)) {
      GET_NAME(i, chname);
        if ((isname(tmp, current_short_desc(i)) || isname(tmp, chname)) && CAN_SEE(ch, i))
          if (++j == number)
            return (i);
      FREE_NAME(chname);
  }

else {
      if (isname(tmp, i->player.name) && CAN_SEE(ch, i))
        if (++j == number)
          return (i);
  }
}
}

  return (NULL);
}
Beispiel #3
0
void unaffect_one(struct char_data * ch, int type)
{
  struct affected_type *hjp, *next;

  for (hjp = ch->affected; hjp; hjp = next)
  {
    next = hjp->next;
    if (hjp->type == type)
    {
      affect_remove(ch, hjp, 0);
      return;
    }
  }

  GET_NAME(ch, chname);
  sprintf(buf, "SYSERR: Couldn't unaffect_one spellnum %d from %s!", type,
          chname);
  FREE_NAME(chname);
  mudlog(buf, BRF, LVL_GRGOD, TRUE);
}
Beispiel #4
0
void sub_write_to_char(char_data *ch, char *tokens[], void *otokens[], char type[])
{
    char sb[MAX_STRING_LENGTH];
    int i;

    strcpy(sb,"");

    for (i = 0; tokens[i + 1]; i++)
    {
	strcat(sb,tokens[i]);

	switch (type[i])
	{
	case '~':
	    if (!otokens[i])
		strcat(sb,"someone");
	    else if ((char_data *)otokens[i] == ch)
		strcat(sb,"you");
	    else
            {
                GET_PERS((char_data*) otokens[i], ch, chname);
		strcat(sb, chname);
                FREE_NAME(chname);
            }
	    break;

	case '@':
	    if (!otokens[i])
		strcat(sb,"someone's");
	    else if ((char_data *)otokens[i] == ch)
		strcat(sb,"your");
	    else
	    {
                GET_PERS((char_data*) otokens[i], ch, chname);
		strcat(sb, chname);
                FREE_NAME(chname);
		strcat(sb,"'s");
	    }
	    break;

	case '^':
	    if (!otokens[i] || !CAN_SEE(ch, (char_data *) otokens[i]))
		strcat(sb,"its");
	    else if (otokens[i] == ch)
		strcat(sb,"your");
	    else
		strcat(sb,HSHR((char_data *) otokens[i]));
	    break;
		
	case '&':
	    if (!otokens[i] || !CAN_SEE(ch, (char_data *) otokens[i]))
		strcat(sb,"it");
	    else if (otokens[i] == ch)
		strcat(sb,"you");
	    else
		strcat(sb,HSSH((char_data *) otokens[i]));
	    break;
	    
	case '*':
	    if (!otokens[i] || !CAN_SEE(ch, (char_data *) otokens[i]))
		strcat(sb,"it");
	    else if (otokens[i] == ch)
		strcat(sb,"you");
	    else
		strcat(sb,HMHR((char_data *) otokens[i]));
	    break;

	case '`':
	    if (!otokens[i])
		strcat(sb,"something");
	    else
		strcat(sb,OBJS(((obj_data *) otokens[i]), ch));
	    break;
	}
    }

    strcat(sb,tokens[i]);
    strcat(sb,"\n\r");
    sb[0] = toupper(sb[0]);
    send_to_char(sb,ch);
}
Beispiel #5
0
void trigedit_parse(struct descriptor_data *d, char *arg)
{
  int i = 0;

  switch (OLC_MODE(d)) {
    case TRIGEDIT_MAIN_MENU:
     switch (tolower(*arg)) {
       case 'q':
         if (OLC_VAL(d)) { /* Anything been changed? */
           if (!GET_TRIG_TYPE(OLC_TRIG(d))) {
             send_to_char("Invalid Trigger Type! Answer a to abort quit!\r\n",
               d->character);     
           }
           send_to_char("Do you wish to save the changes to the trigger? (y/n): ",
             d->character);     
           OLC_MODE(d) = TRIGEDIT_CONFIRM_SAVESTRING;
         } else
           cleanup_olc(d, CLEANUP_ALL);
           return;
         case '1':
           OLC_MODE(d) = TRIGEDIT_NAME;
           send_to_char("Name: ", d->character);
           break;
         case '2':
           OLC_MODE(d) = TRIGEDIT_INTENDED;
           send_to_char("0: Mobiles, 1: Objects, 2: Rooms: ", d->character);
           break;
         case '3':
           OLC_MODE(d) = TRIGEDIT_TYPES;
           trigedit_disp_types(d);
           break;
         case '4':
           OLC_MODE(d) = TRIGEDIT_NARG;
           send_to_char("Numeric argument: ", d->character);
           break;
         case '5':
           OLC_MODE(d) = TRIGEDIT_ARGUMENT;
           send_to_char("Argument: ", d->character);
           break;
         case '6':
           OLC_MODE(d) = TRIGEDIT_COMMANDS;
           send_to_char(
             "Enter trigger commands: (/s saves /h for help)\r\n\r\n",
             d->character);
           d->backstr = NULL;
           if (OLC_STORAGE(d)) {
             send_to_char(OLC_STORAGE(d), d->character);
             d->backstr = str_dup(OLC_STORAGE(d));
           }
           d->str = &OLC_STORAGE(d);
           d->max_str = MAX_CMD_LENGTH;
           d->mail_to = 0;
           OLC_VAL(d) = 1;

           break;
         default:
           trigedit_disp_menu(d);
           return;
     }
     return;
    
    case TRIGEDIT_CONFIRM_SAVESTRING:
      switch(tolower(*arg)) {
        case 'y':
          trigedit_save(d);
          GET_NAME(d->character, chname);
          sprintf(buf, "OLC: %s edits trigger %d", chname, OLC_NUM(d));
          FREE_NAME(chname);
          mudlog(buf, CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE);
          /* fall through */
        case 'n':
          cleanup_olc(d, CLEANUP_ALL);
          return;
        case 'a': /* abort quitting */
          break;
        default:
          send_to_char("Invalid choice!\r\n", d->character);
          send_to_char("Do you wish to save the trigger? : ", d->character);
          return;
      }
      break;

    case TRIGEDIT_NAME:
      if (OLC_TRIG(d)->name)
        free(OLC_TRIG(d)->name);
      OLC_TRIG(d)->name = str_dup((arg && *arg) ? arg : "undefined");
      OLC_VAL(d)++;
      break;

    case TRIGEDIT_INTENDED:
      if ((atoi(arg)>=MOB_TRIGGER) || (atoi(arg)<=WLD_TRIGGER))
        OLC_TRIG(d)->attach_type = atoi(arg);
      OLC_VAL(d)++;
      break;

    case TRIGEDIT_NARG:
      OLC_TRIG(d)->narg = atoi(arg);
      OLC_VAL(d)++;
      break;

    case TRIGEDIT_ARGUMENT:
      OLC_TRIG(d)->arglist = (*arg?str_dup(arg):NULL);
      OLC_VAL(d)++;
      break;

    case TRIGEDIT_TYPES:
      if ((i = atoi(arg)) == 0)
        break;
      else if (!((i < 0) || (i > NUM_TRIG_TYPE_FLAGS)))
        TOGGLE_BIT((GET_TRIG_TYPE(OLC_TRIG(d))), 1 << (i - 1));
      OLC_VAL(d)++;
      trigedit_disp_types(d);
      return;

    case TRIGEDIT_COMMANDS:
      break;

  }

  OLC_MODE(d) = TRIGEDIT_MAIN_MENU;
  trigedit_disp_menu(d);
}
Beispiel #6
0
void equip_char(struct char_data * ch, struct obj_data * obj, int pos)
{
  int j;
  int invalid_class(struct char_data *ch, struct obj_data *obj);
  int invalid_race(struct char_data *ch, struct obj_data *obj);

  assert(pos >= 0 && pos < NUM_WEARS);

  if (GET_EQ(ch, pos)) {
    GET_NAME(ch, chname);
    sprintf(buf, "SYSERR: Char is already equipped: %s, %s", chname,
	    obj->short_description);
    FREE_NAME(chname);
    log(buf);
    return;
  }

if (obj->carried_by) {
  log("SYSERR: EQUIP: Obj is carried_by when equip.");
    return;
  }

  if (obj->in_room != NOWHERE) {
    log("SYSERR: EQUIP: Obj is in_room when equip.");
    return;
  }

  /*  Let's change the messages here.  Soli, 8/12/99  */
  if ((IS_OBJ_STAT(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch)) ||
      (IS_OBJ_STAT(obj, ITEM_ANTI_GOOD) && IS_GOOD(ch)) ||
      (IS_OBJ_STAT(obj, ITEM_ANTI_NEUTRAL) && IS_NEUTRAL(ch)))
  {
      act("You are zapped by $p and instantly let go of it.", FALSE, ch, obj, 0, TO_CHAR);
      act("$n is zapped by $p and instantly lets go of it.", FALSE, ch, obj, 0, TO_ROOM);
      obj_to_char(obj, ch);	/* changed to drop in inventory instead of
				 * ground */
      return;
  }

  /*  I'm moving the other two to a seperate function, checked before we
      actually wear the eq.  Soli, 8/12/99  */

  GET_EQ(ch, pos) = obj;
  obj->worn_by = ch;
  obj->worn_on = pos;

  if (GET_OBJ_TYPE(obj) == ITEM_ARMOR)
    GET_AC(ch) -= apply_ac(ch, pos);

  if (ch->in_room != NOWHERE) {
    if (pos == WEAR_LIGHT && GET_OBJ_TYPE(obj) == ITEM_LIGHT)
      if (GET_OBJ_VAL(obj, 2))	/* if light is ON */
	world[ch->in_room].light++;
  } else {
    log("SYSERR: ch->in_room = NOWHERE when equipping char.");
  }

  for (j = 0; j < MAX_OBJ_AFFECT; j++)
    affect_modify(ch, obj->affected[j].location,
		  obj->affected[j].modifier,
		  obj->obj_flags.bitvector, TRUE);
  affect_total(ch);
}
Beispiel #7
0
/*
 * Remove an affected_type structure from a char (called when duration
 * reaches zero). Pointer *af must never be NIL!  Frees mem and calls
 * affect_location_apply
 */
void affect_remove(struct char_data * ch, struct affected_type * af, int output)
{
  struct affected_type *temp;
  struct affected_type aff;
  bool accum_affect = FALSE;
  int k;

  if (ch->affected == NULL) {
    core_dump();
    return;
  }

  switch (af->type)
  {

    case SPELL_CHARM:
    { 
      struct char_data* victim = ch->master;
      if (output == 0) break;

      affect_modify(ch, af->location, af->modifier, af->bitvector, FALSE);
      REMOVE_FROM_LIST(af, ch->affected, next);
      free(af);
      affect_total(ch);

      if (ch->master)
      {
        stop_follower(ch);
      }

      if (victim)
      {
        if(IS_NPC(ch))
        {
          SET_BIT(MOB_FLAGS(ch), MOB_AGGRESSIVE | MOB_MEMORY);
        }
        if (mag_savingthrow(victim, SAVING_SPELL))
        {
          hit(victim, ch, TYPE_UNDEFINED);
        }
      }
      return;
    }

    case SPELL_LIGHT:
      if (output == 0) break;
      if (!af->next || (af->next->type != af->type) ||
         (af->next->duration > 0)) 
      {
        if (world[ch->in_room].name != (char*) NULL)
        {
          world[ch->in_room].light -= 10;
        }
      }
      break;
    case SPELL_DARKNESS:
      if (output == 0) break;
      if (!af->next || (af->next->type != af->type) ||
         (af->next->duration > 0)) 
      {
        if (world[ch->in_room].name != (char*) NULL)
        {
          world[ch->in_room].light += 10;
        }
      }
      break;
    case SPELL_BLACK_PLAGUE:
      mag_affects(30, ch, ch, SPELL_BREATH_OF_LIFE, SAVING_SPELL);
      break;
    case SPELL_CALL_ANIMAL_SPIRIT:
    case SPELL_ANIMAL_SUMMONING:
    case SPELL_ANIMAL_SUMMONING_II:
    case SPELL_ANIMAL_SUMMONING_III:
    case SPELL_CONJURE_ELEMENTAL:
    case SPELL_GREATER_ELEMENTAL:
    case SPELL_DUST_DEVIL:
    case SPELL_STICKS_TO_SNAKES:
    case SPELL_SUMMON_INSECTS:
    case SPELL_AERIAL_SERVANT:
    case SPELL_SUMMON_GUARD:
      if (IS_NPC(ch))
      {
        if (GET_POS(ch) > POS_DEAD)
        {
          if (output == 1)
          {
            affect_modify(ch, af->location, af->modifier, af->bitvector, FALSE);
            REMOVE_FROM_LIST(af, ch->affected, next);
            free(af);
            affect_total(ch);

            GET_NAME(ch, chname);
	    stop_fighting(ch); /*Fighting Bug Fix Jasrags*/
            sprintf(buf, "%s disappears into thin air as the summoning ends.", 
              chname);
            act(buf, FALSE, world[ch->in_room].people, 0, 0, TO_ROOM);
            FREE_NAME(chname);
            extract_char(ch);
            ch = NULL;
            return;
          }
        }
      }
      break;
   case SPELL_POLYMORPH:
   if (!PRF_FLAGGED(ch, PRF_NOTSELF)) {
          affect_modify(ch, af->location, af->modifier, af->bitvector, FALSE);
          REMOVE_FROM_LIST(af, ch->affected, next);
          free(af);
          affect_total(ch);
          return;
   }
   break;
   case SPELL_DONTUSEME:
   if(AFF_FLAGGED(ch, AFF_STANCE) && !AFF_FLAGGED(ch, AFF_TIRED)) {
      aff.type = SKILL_STANCE;
      aff.duration = 2;
      aff.location = APPLY_STR;
      aff.modifier = -2;
      aff.bitvector = AFF_TIRED;
      accum_affect = FALSE;

      affect_to_char(ch, &aff);
    }
   break;
    default:
      break;
  }

  if (output && (af->type > 0) && (af->type <= MAX_SPELLS) && af->type != SPELL_POLYMORPH && af->type != SPELL_DONTUSEME) {
    if (!af->next || (af->next->type != af->type) ||
        (af->next->duration > 0)) {
      if (*spell_wear_off_msg[af->type]) {
        send_to_char(spell_wear_off_msg[af->type], ch);
        send_to_char("\r\n", ch);
      }
  }
}

if (output && (af->type > 0) && (af->type <= MAX_SPELLS) && af->type == SPELL_POLYMORPH)  {

  if (!af->next || (af->next->type != af->type) ||
        (af->next->duration > 0)) {
   if (PLR_FLAGGED(ch, PLR_RABBIT)){
REMOVE_BIT(PLR_FLAGS(ch), PLR_RABBIT);
REMOVE_BIT(PRF_FLAGS(ch), PRF_NOTSELF);
send_to_char("You feel yourself growing, and your ears shrinking. You no longer feel like a rabbit.\r\n", ch);
act("$n's body grows, $s ears shrinking. $n no longer looks like a rabbit.\r\n", 0, ch, 0, 0, TO_ROOM);

}
if (PLR_FLAGGED(ch, PLR_BIRD)) {
REMOVE_BIT(PLR_FLAGS(ch), PLR_BIRD);
REMOVE_BIT(PRF_FLAGS(ch), PRF_NOTSELF);
send_to_char("You feel yourself growing and your feathers falling away. You no longer feel like a bird.\r\n", ch);
act("$n's body grows, $s feathers falling away as it expands. $n no longer looks like a bird.\r\n", 0, ch, 0, 0, TO_ROOM);

}
if (PLR_FLAGGED(ch, PLR_WOLF)) {
REMOVE_BIT(PLR_FLAGS(ch), PLR_WOLF);
REMOVE_BIT(PRF_FLAGS(ch), PRF_NOTSELF);
send_to_char("You feel your your fur shed and your teeth shrink. You no longer feel like a wolf.\r\n", ch);
act("$n's teeth shrink, $s fur shedding. $n no longer looks like a wolf.\r\n", 0, ch, 0, 0, TO_ROOM);
}
if (PLR_FLAGGED(ch, PLR_BEAR)) {
REMOVE_BIT(PLR_FLAGS(ch), PLR_BEAR);
REMOVE_BIT(PRF_FLAGS(ch), PRF_NOTSELF);
send_to_char("Your claws shrink as does the rest of your body. You no longer feel like a bear.\r\n", ch);
act("$n's claws shrink as does the rest of $s body. $n no longer looks like a bear.\r\n", 0, ch, 0, 0, TO_ROOM);
}
if (PLR_FLAGGED(ch, PLR_CAT)){
REMOVE_BIT(PLR_FLAGS(ch), PLR_CAT);
REMOVE_BIT(PRF_FLAGS(ch), PRF_NOTSELF);
send_to_char("You feel your body growing, and your fur shedding. You no longer feel like a cat.\r\n", ch);
act("$n's body slowly grows, $s fur shedding. $n no longer looks like a cat.\r\n", 0, ch, 0, 0, TO_ROOM);
}

for (k = 0; k < NUM_WEARS; k++)
  if (GET_EQ(ch, k)){
    GET_OBJ_DISGUISE(GET_EQ(ch, k)) = 0;
  }

}
} 

  affect_modify(ch, af->location, af->modifier, af->bitvector, FALSE);
  REMOVE_FROM_LIST(af, ch->affected, next);
  free(af);
  affect_total(ch);
}
Beispiel #8
0
Datei: xspf.c Projekt: Kafay/vlc
/**
 * \brief demuxer function for XSPF parsing
 */
int Demux( demux_t *p_demux )
{
    int i_ret = 1;
    xml_t *p_xml = NULL;
    xml_reader_t *p_xml_reader = NULL;
    char *psz_name = NULL;
    INIT_PLAYLIST_STUFF;
    p_demux->p_sys->pp_tracklist = NULL;
    p_demux->p_sys->i_tracklist_entries = 0;
    p_demux->p_sys->i_track_id = -1;
    p_demux->p_sys->psz_base = NULL;

    /* create new xml parser from stream */
    p_xml = xml_Create( p_demux );
    if( !p_xml )
        i_ret = -1;
    else
    {
        p_xml_reader = xml_ReaderCreate( p_xml, p_demux->s );
        if( !p_xml_reader )
            i_ret = -1;
    }

    /* locating the root node */
    if( i_ret == 1 )
    {
        do
        {
            if( xml_ReaderRead( p_xml_reader ) != 1 )
            {
                msg_Err( p_demux, "can't read xml stream" );
                i_ret = -1;
            }
        } while( i_ret == VLC_SUCCESS &&
                 xml_ReaderNodeType( p_xml_reader ) != XML_READER_STARTELEM );
    }
    /* checking root node name */
    if( i_ret == 1 )
    {
        psz_name = xml_ReaderName( p_xml_reader );
        if( !psz_name || strcmp( psz_name, "playlist" ) )
        {
            msg_Err( p_demux, "invalid root node name: %s", psz_name );
            i_ret = -1;
        }
        FREE_NAME();
    }

    if( i_ret == 1 )
        i_ret = parse_playlist_node( p_demux, p_current_input,
                                     p_xml_reader, "playlist" ) ? 0 : -1;

    int i;
    for( i = 0 ; i < p_demux->p_sys->i_tracklist_entries ; i++ )
    {
        input_item_t *p_new_input = p_demux->p_sys->pp_tracklist[i];
        if( p_new_input )
        {
            input_item_AddSubItem( p_current_input, p_new_input );
        }
    }

    HANDLE_PLAY_AND_RELEASE;
    if( p_xml_reader )
        xml_ReaderDelete( p_xml, p_xml_reader );
    if( p_xml )
        xml_Delete( p_xml );
    return i_ret; /* Needed for correct operation of go back */
}