Beispiel #1
0
void AM_initVariables(void)
{
    int pnum;
    thinker_t *think;

    //static event_t st_notify = { ev_keyup, AM_MSGENTERED };

    automapactive = true;
    fb = I_VideoBuffer;

    f_oldloc.x = INT_MAX;
    amclock = 0;
    lightlev = 0;

    m_paninc.x = m_paninc.y = 0;
    ftom_zoommul = FRACUNIT;
    mtof_zoommul = FRACUNIT;

    m_w = FTOM(f_w);
    m_h = FTOM(f_h);

    // find player to center on initially
    if (!playeringame[pnum = consoleplayer])
        for (pnum = 0; pnum < maxplayers; pnum++)
            if (playeringame[pnum])
                break;
    plr = &players[pnum];
    oldplr.x = plr->mo->x;
    oldplr.y = plr->mo->y;
    m_x = plr->mo->x - m_w / 2;
    m_y = plr->mo->y - m_h / 2;
    AM_changeWindowLoc();

    // for saving & restoring
    old_m_x = m_x;
    old_m_y = m_y;
    old_m_w = m_w;
    old_m_h = m_h;

    // load in the location of keys, if in baby mode

//      memset(KeyPoints, 0, sizeof(vertex_t)*3);
    if (gameskill == sk_baby)
    {
        for (think = thinkercap.next; think != &thinkercap;
             think = think->next)
        {
            if (think->function != P_MobjThinker)
            {                   //not a mobj
                continue;
            }
        }
    }

    // inform the status bar of the change
//c  ST_Responder(&st_notify);
}
Beispiel #2
0
void AM_activateNewScale(void)
{
    m_x += m_w / 2;
    m_y += m_h / 2;
    m_w = FTOM(f_w);
    m_h = FTOM(f_h);
    m_x -= m_w / 2;
    m_y -= m_h / 2;
    m_x2 = m_x + m_w;
    m_y2 = m_y + m_h;
}
Beispiel #3
0
//
// AM_doFollowPlayer()
//
// Turn on follow mode - the map scrolls opposite to player motion
//
// Passed nothing, returns nothing
//
void AM_doFollowPlayer(void)
{
  if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
  {
    m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
    m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
    m_x2 = m_x + m_w;
    m_y2 = m_y + m_h;
    f_oldloc.x = plr->mo->x;
    f_oldloc.y = plr->mo->y;
  }
}
Beispiel #4
0
//
// AM_initVariables()
//
// Initialize the variables for the automap
//
// Affects the automap global variables
// Status bar is notified that the automap has been entered
// Passed nothing, returns nothing
//
void AM_initVariables(void)
{
  int pnum;
  static event_t st_notify = { ev_keyup, AM_MSGENTERED };

  automapactive = true;
  fb = screens[0];

  f_oldloc.x = MAXINT;
  amclock = 0;
  lightlev = 0;

  m_paninc.x = m_paninc.y = 0;
  ftom_zoommul = FRACUNIT;
  mtof_zoommul = FRACUNIT;

  m_w = FTOM(f_w);
  m_h = FTOM(f_h);

  // find player to center on initially
  if (!playeringame[pnum = consoleplayer])
  for (pnum=0;pnum<MAXPLAYERS;pnum++)
    if (playeringame[pnum])
  break;

  plr = &players[pnum];
  m_x = plr->mo->x - m_w/2;
  m_y = plr->mo->y - m_h/2;
  AM_changeWindowLoc();

  // for saving & restoring
  old_m_x = m_x;
  old_m_y = m_y;
  old_m_w = m_w;
  old_m_h = m_h;

  // inform the status bar of the change
  ST_Responder(&st_notify);
}
Beispiel #5
0
void AM_doFollowPlayer(void)
{
    if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
    {
//  m_x = FTOM(MTOF(plr->mo->x - m_w/2));
//  m_y = FTOM(MTOF(plr->mo->y - m_h/2));
//  m_x = plr->mo->x - m_w/2;
//  m_y = plr->mo->y - m_h/2;
        m_x = FTOM(MTOF(plr->mo->x)) - m_w / 2;
        m_y = FTOM(MTOF(plr->mo->y)) - m_h / 2;
        m_x2 = m_x + m_w;
        m_y2 = m_y + m_h;

        // do the parallax parchment scrolling.
/*
	 dmapx = (MTOF(plr->mo->x)-MTOF(f_oldloc.x)); //fixed point
	 dmapy = (MTOF(f_oldloc.y)-MTOF(plr->mo->y));

	 if(f_oldloc.x == INT_MAX) //to eliminate an error when the user first
		dmapx=0;  //goes into the automap.
	 mapxstart += dmapx;
	 mapystart += dmapy;

  	 while(mapxstart >= finit_width)
			mapxstart -= finit_width;
    while(mapxstart < 0)
			mapxstart += finit_width;
    while(mapystart >= finit_height)
			mapystart -= finit_height;
    while(mapystart < 0)
			mapystart += finit_height;
*/
        f_oldloc.x = plr->mo->x;
        f_oldloc.y = plr->mo->y;
    }
}
Beispiel #6
0
boolean AM_Responder(event_t * ev)
{
    int rc;
    int key;
    static int bigstate = 0;
    static int joywait = 0;

    key = ev->data1;
    rc = false;

    if (ev->type == ev_joystick && joybautomap >= 0
        && (ev->data1 & (1 << joybautomap)) != 0 && joywait < I_GetTime())
    {
        joywait = I_GetTime() + 5;

        if (!automapactive)
        {
            AM_Start ();
            viewactive = false;
        }
        else
        {
            bigstate = 0;
            viewactive = true;
            AM_Stop ();
        }
    }

    if (!automapactive)
    {

        if (ev->type == ev_keydown && key == key_map_toggle
         && gamestate == GS_LEVEL)
        {
            AM_Start();
            viewactive = false;
            // viewactive = true;
            rc = true;
        }
    }
    else if (ev->type == ev_keydown)
    {
        rc = true;

        if (key == key_map_east)                 // pan right
        {
            if (!followplayer)
                m_paninc.x = FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_west)            // pan left
        {
            if (!followplayer)
                m_paninc.x = -FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_north)           // pan up
        {
            if (!followplayer)
                m_paninc.y = FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_south)           // pan down
        {
            if (!followplayer)
                m_paninc.y = -FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_zoomout)         // zoom out
        {
            mtof_zoommul = M_ZOOMOUT;
            ftom_zoommul = M_ZOOMIN;
        }
        else if (key == key_map_zoomin)          // zoom in
        {
            mtof_zoommul = M_ZOOMIN;
            ftom_zoommul = M_ZOOMOUT;
        }
        else if (key == key_map_toggle)          // toggle map (tab)
        {
            bigstate = 0;
            viewactive = true;
            AM_Stop();
        }
        else if (key == key_map_maxzoom)
        {
            bigstate = !bigstate;
            if (bigstate)
            {
                AM_saveScaleAndLoc();
                AM_minOutWindowScale();
            }
            else
                AM_restoreScaleAndLoc();
        }
        else if (key == key_map_follow)
        {
            followplayer = !followplayer;
            f_oldloc.x = INT_MAX;
            P_SetMessage(plr,
                         followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF,
                         true);
        }
        /*
        else if (key == key_map_grid)
        {
            grid = !grid;
            plr->message = grid ? AMSTR_GRIDON : AMSTR_GRIDOFF;
        }
        else if (key == key_map_mark)
        {
            M_snprintf(buffer, sizeof(buffer), "%s %d",
                       AMSTR_MARKEDSPOT, markpointnum);
            plr->message = buffer;
            AM_addMark();
        }
        else if (key == key_map_clearmark)
        {
            AM_clearMarks();
            plr->message = AMSTR_MARKSCLEARED;
        }
        */
        else
        {
            rc = false;
        }

        if (cheat_amap[cheatcount] == ev->data1 && !netgame)
            cheatcount++;
        else
            cheatcount = 0;
        if (cheatcount == 6)
        {
            cheatcount = 0;
            rc = false;
            cheating = (cheating + 1) % 3;
        }
    }

    else if (ev->type == ev_keyup)
    {
        rc = false;

        if (key == key_map_east)
        {
            if (!followplayer)
                m_paninc.x = 0;
        }
        else if (key == key_map_west)
        {
            if (!followplayer)
                m_paninc.x = 0;
        }
        else if (key == key_map_north)
        {
            if (!followplayer)
                m_paninc.y = 0;
        }
        else if (key == key_map_south)
        {
            if (!followplayer)
                m_paninc.y = 0;
        }
        else if (key == key_map_zoomout || key == key_map_zoomin)
        {
            mtof_zoommul = FRACUNIT;
            ftom_zoommul = FRACUNIT;
        }
    }

    return rc;

}
Beispiel #7
0
boolean AM_Responder (event_t *ev)
{
	int rc;
	static int cheatstate=0;
	static int bigstate=0;
	
	rc = false;
	if (!automapactive)
	{
		if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
			&& gamestate == GS_LEVEL)
		{
			AM_Start ();
			SB_state = -1;
			viewactive = false;
			rc = true;
		}
	}
	else if (ev->type == ev_keydown)
	{
		rc = true;
		switch(ev->data1)
		{
			case AM_PANRIGHTKEY: // pan right
				if (!followplayer) m_paninc.x = FTOM(F_PANINC);
				else rc = false;
				break;
			case AM_PANLEFTKEY: // pan left
				if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
				else rc = false;
				break;
			case AM_PANUPKEY: // pan up
				if (!followplayer) m_paninc.y = FTOM(F_PANINC);
				else rc = false;
				break;
			case AM_PANDOWNKEY: // pan down
				if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
				else rc = false;
				break;
			case AM_ZOOMOUTKEY: // zoom out
				mtof_zoommul = M_ZOOMOUT;
				ftom_zoommul = M_ZOOMIN;
				break;
			case AM_ZOOMINKEY: // zoom in
				mtof_zoommul = M_ZOOMIN;
				ftom_zoommul = M_ZOOMOUT;
				break;
			case AM_ENDKEY:
				bigstate = 0;
				viewactive = true;
				AM_Stop ();
				SB_state = -1;
				break;
			case AM_GOBIGKEY:
				bigstate = !bigstate;
				if (bigstate)
				{
					AM_saveScaleAndLoc();
					AM_minOutWindowScale();
				}
				else AM_restoreScaleAndLoc();
				break;
			case AM_FOLLOWKEY:
				followplayer = !followplayer;
				f_oldloc.x = MAXINT;
				P_SetMessage(plr, 
					followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, true);
				break;
			default:
				cheatstate=0;
				rc = false;
		}

		if(cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
		{
			ShowKillsCount++;
			if(ShowKillsCount == 5)
			{
				ShowKillsCount = 0;
				rc = false;
				ShowKills ^= 1;
			}
		}
		else
		{
			ShowKillsCount = 0;
		}
	}
	else if (ev->type == ev_keyup)
	{
		rc = false;
		switch (ev->data1)
		{
			case AM_PANRIGHTKEY:
				if (!followplayer) m_paninc.x = 0;
				break;
			case AM_PANLEFTKEY:
				if (!followplayer) m_paninc.x = 0;
				break;
			case AM_PANUPKEY:
				if (!followplayer) m_paninc.y = 0;
				break;
			case AM_PANDOWNKEY:
				if (!followplayer) m_paninc.y = 0;
				break;
			case AM_ZOOMOUTKEY:
			case AM_ZOOMINKEY:
				mtof_zoommul = FRACUNIT;
				ftom_zoommul = FRACUNIT;
				break;
		}
	}
	return rc;
}
Beispiel #8
0
boolean AM_Responder (event_t *ev)
{
  int rc;
  static int cheatstate=0;
  static int bigstate=0;

  rc = false;
  if (!automapactive)
  {
    if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
		&& gamestate == GS_LEVEL)
    {
      AM_Start ();
		viewactive = false;
//      viewactive = true;
      rc = true;
    }
  }
  else if (ev->type == ev_keydown)
  {

    rc = true;
    switch(ev->data1)
    {
      case AM_PANRIGHTKEY: // pan right
	if (!followplayer) m_paninc.x = FTOM(F_PANINC);
	else rc = false;
	break;
      case AM_PANLEFTKEY: // pan left
	if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
	else rc = false;
	break;
      case AM_PANUPKEY: // pan up
	if (!followplayer) m_paninc.y = FTOM(F_PANINC);
	else rc = false;
	break;
      case AM_PANDOWNKEY: // pan down
	if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
	else rc = false;
	break;
      case AM_ZOOMOUTKEY: // zoom out
	mtof_zoommul = M_ZOOMOUT;
	ftom_zoommul = M_ZOOMIN;
	break;
      case AM_ZOOMINKEY: // zoom in
	mtof_zoommul = M_ZOOMIN;
	ftom_zoommul = M_ZOOMOUT;
	break;
      case AM_ENDKEY:
	bigstate = 0;
	viewactive = true;
	AM_Stop ();
	break;
      case AM_GOBIGKEY:
	bigstate = !bigstate;
	if (bigstate)
	{
	  AM_saveScaleAndLoc();
	  AM_minOutWindowScale();
	}
	else AM_restoreScaleAndLoc();
	break;
      case AM_FOLLOWKEY:
	followplayer = !followplayer;
	f_oldloc.x = MAXINT;
	P_SetMessage(plr, followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, true);
	break;
/*
      case AM_GRIDKEY:
	grid = !grid;
	plr->message = grid ? AMSTR_GRIDON : AMSTR_GRIDOFF;
	break;
      case AM_MARKKEY:
	sprintf(buffer, "%s %d", AMSTR_MARKEDSPOT, markpointnum);
	plr->message = buffer;
  	AM_addMark();
  	break;
      case AM_CLEARMARKKEY:
  	AM_clearMarks();
	plr->message = AMSTR_MARKSCLEARED;
  	break;
*/
      default:
	cheatstate=0;
	rc = false;
    }
   if(cheat_amap[cheatcount]==ev->data1 && !netgame)
		cheatcount++;
	else
		cheatcount=0;
	if(cheatcount==6)
   {
		cheatcount=0;
		rc = false;
      cheating = (cheating+1) % 3;
    }
  }

  else if (ev->type == ev_keyup)
  {
    rc = false;
    switch (ev->data1)
    {
      case AM_PANRIGHTKEY:
	if (!followplayer) m_paninc.x = 0;
	break;
      case AM_PANLEFTKEY:
	if (!followplayer) m_paninc.x = 0;
	break;
      case AM_PANUPKEY:
	if (!followplayer) m_paninc.y = 0;
	break;
      case AM_PANDOWNKEY:
	if (!followplayer) m_paninc.y = 0;
	break;
      case AM_ZOOMOUTKEY:
      case AM_ZOOMINKEY:
	mtof_zoommul = FRACUNIT;
	ftom_zoommul = FRACUNIT;
	break;
    }
  }

  return rc;

}
Beispiel #9
0
//
// AM_Responder()
//
// Handle events (user inputs) in automap mode
//
// Passed an input event, returns true if its handled
//
boolean AM_Responder
( event_t*  ev )
{
  int rc;
  static int cheatstate=0;
  static int bigstate=0;
  static char buffer[20];
  int ch;                                                       // phares

  rc = false;

  if (!automapactive)
  {
    if (ev->type == ev_keydown && ev->data1 == key_map)         // phares
    {
      AM_Start ();
      viewactive = false;
      rc = true;
    }
  }
  else if (ev->type == ev_keydown)
  {
    rc = true;
    ch = ev->data1;                                             // phares
    if (ch == key_map_right)                                    //    |
      if (!followplayer)                                        //    V
        m_paninc.x = FTOM(F_PANINC);
      else
        rc = false;
    else if (ch == key_map_left)
      if (!followplayer)
          m_paninc.x = -FTOM(F_PANINC);
      else
          rc = false;
    else if (ch == key_map_up)
      if (!followplayer)
          m_paninc.y = FTOM(F_PANINC);
      else
          rc = false;
    else if (ch == key_map_down)
      if (!followplayer)
          m_paninc.y = -FTOM(F_PANINC);
      else
          rc = false;
    else if (ch == key_map_zoomout)
    {
      mtof_zoommul = M_ZOOMOUT;
      ftom_zoommul = M_ZOOMIN;
    }
    else if (ch == key_map_zoomin)
    {
      mtof_zoommul = M_ZOOMIN;
      ftom_zoommul = M_ZOOMOUT;
    }
    else if (ch == key_map)
    {
      bigstate = 0;
      viewactive = true;
      AM_Stop ();
    }
    else if (ch == key_map_gobig)
    {
      bigstate = !bigstate;
      if (bigstate)
      {
        AM_saveScaleAndLoc();
        AM_minOutWindowScale();
      }
      else
        AM_restoreScaleAndLoc();
    }
    else if (ch == key_map_follow)
    {
      followplayer = !followplayer;
      f_oldloc.x = MAXINT;
      // Ty 03/27/98 - externalized
      plr->message = followplayer ? s_AMSTR_FOLLOWON : s_AMSTR_FOLLOWOFF;  
    }
    else if (ch == key_map_grid)
    {
      automap_grid = !automap_grid;      // killough 2/28/98
      // Ty 03/27/98 - *not* externalized
      plr->message = automap_grid ? s_AMSTR_GRIDON : s_AMSTR_GRIDOFF;  
    }
    else if (ch == key_map_mark)
    {
      // Ty 03/27/98 - *not* externalized     
      sprintf(buffer, "%s %d", s_AMSTR_MARKEDSPOT, markpointnum);  
      plr->message = buffer;
      AM_addMark();
    }
    else if (ch == key_map_clear)
    {
      AM_clearMarks();  // Ty 03/27/98 - *not* externalized
      plr->message = s_AMSTR_MARKSCLEARED;                      //    ^
    }                                                           //    |
    else                                                        // phares
    {
      cheatstate=0;
      rc = false;
    }
  }
  else if (ev->type == ev_keyup)
  {
    rc = false;
    ch = ev->data1;
    if (ch == key_map_right)
    {
      if (!followplayer)
          m_paninc.x = 0;
    }
    else if (ch == key_map_left)
    {
      if (!followplayer)
          m_paninc.x = 0;
    }
    else if (ch == key_map_up)
    {
      if (!followplayer)
          m_paninc.y = 0;
    }
    else if (ch == key_map_down)
    {
      if (!followplayer)
          m_paninc.y = 0;
    }
    else if ((ch == key_map_zoomout) || (ch == key_map_zoomin))
    {
      mtof_zoommul = FRACUNIT;
      ftom_zoommul = FRACUNIT;
    }
  }
  return rc;
}
Beispiel #10
0
boolean AM_Responder(event_t * ev)
{
    int rc;
    int key;
    static int bigstate = 0;
    static int joywait = 0;

    key = ev->data1;

    if (ev->type == ev_joystick && joybautomap >= 0
        && (ev->data1 & (1 << joybautomap)) != 0 && joywait < I_GetTime())
    {
        joywait = I_GetTime() + 5;

        if (!automapactive)
        {
            AM_Start ();
            SB_state = -1;
            viewactive = false;
        }
        else
        {
            bigstate = 0;
            viewactive = true;
            AM_Stop ();
            SB_state = -1;
        }

        return true;
    }


    rc = false;
    if (!automapactive)
    {
        if (ev->type == ev_keydown && key == key_map_toggle
            && gamestate == GS_LEVEL)
        {
            AM_Start();
            SB_state = -1;
            viewactive = false;
            rc = true;
        }
    }
    else if (ev->type == ev_keydown)
    {
        rc = true;

        if (key == key_map_east)                 // pan right
        {
            if (!followplayer)
                m_paninc.x = FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_west)                   // pan left
        {
            if (!followplayer)
                m_paninc.x = -FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_north)             // pan up
        {
            if (!followplayer)
                m_paninc.y = FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_south)                   // pan down
        {
            if (!followplayer)
                m_paninc.y = -FTOM(F_PANINC);
            else
                rc = false;
        }
        else if (key == key_map_zoomout)                   // zoom out
        {
            mtof_zoommul = M_ZOOMOUT;
            ftom_zoommul = M_ZOOMIN;
        }
        else if (key == key_map_zoomin)            // zoom in
        {
            mtof_zoommul = M_ZOOMIN;
            ftom_zoommul = M_ZOOMOUT;
        }
        else if (key == key_map_toggle)
        {
            bigstate = 0;
            viewactive = true;
            AM_Stop();
            SB_state = -1;
        }
        else if (key == key_map_maxzoom)
        {
            bigstate = !bigstate;
            if (bigstate)
            {
                AM_saveScaleAndLoc();
                AM_minOutWindowScale();
            }
            else
                AM_restoreScaleAndLoc();
        }
        else if (key == key_map_follow)
        {
            followplayer = !followplayer;
            f_oldloc.x = INT_MAX;
            P_SetMessage(plr,
                         followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF,
                         true);
        }
        else
        {
            rc = false;
        }

        if (cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
        {
            ShowKillsCount++;
            if (ShowKillsCount == 5)
            {
                ShowKillsCount = 0;
                rc = false;
                ShowKills ^= 1;
            }
        }
        else
        {
            ShowKillsCount = 0;
        }
    }
    else if (ev->type == ev_keyup)
    {
        rc = false;

        if (key == key_map_east)
        {
            if (!followplayer)
                m_paninc.x = 0;
        }
        else if (key == key_map_west)
        {
            if (!followplayer)
                m_paninc.x = 0;
        }
        else if (key == key_map_north)
        {
            if (!followplayer)
                m_paninc.y = 0;
        }
        else if (key == key_map_south)
        {
            if (!followplayer)
                m_paninc.y = 0;
        }
        else if (key == key_map_zoomin || key == key_map_zoomout)
        {
            mtof_zoommul = FRACUNIT;
            ftom_zoommul = FRACUNIT;
        }
    }
    return rc;
}
Beispiel #11
0
void AM_initVariables(void)
{
	int     pnum;
	thinker_t *think;
	mobj_t *mo;

	//static event_t st_notify = { ev_keyup, AM_MSGENTERED };

	automapactive = true;
	//  fb = screen;

	f_oldloc.x = MAXINT;
	amclock = 0;
	lightlev = 0;

	m_paninc.x = m_paninc.y = 0;
	ftom_zoommul = FRACUNIT;
	mtof_zoommul = FRACUNIT;

	m_w = FTOM(f_w);
	m_h = FTOM(f_h);

	// find player to center on initially
	if(!players[pnum = consoleplayer].plr->ingame)
		for(pnum = 0; pnum < MAXPLAYERS; pnum++)
			if(players[pnum].plr->ingame)
				break;
	plr = &players[pnum];
	oldplr.x = plr->plr->mo->x;
	oldplr.y = plr->plr->mo->y;
	m_x = plr->plr->mo->x - m_w / 2;
	m_y = plr->plr->mo->y - m_h / 2;
	AM_changeWindowLoc();

	// for saving & restoring
	old_m_x = m_x;
	old_m_y = m_y;
	old_m_w = m_w;
	old_m_h = m_h;

	// load in the location of keys, if in baby mode

	memset(KeyPoints, 0, sizeof(vertex_t) * 3);
	if(gameskill == sk_baby)
	{
		for(think = thinkercap.next; think != &thinkercap; think = think->next)
		{
			if(think->function != P_MobjThinker)
			{					//not a mobj
				continue;
			}
			mo = (mobj_t *) think;
			if(mo->type == MT_CKEY)
			{
				KeyPoints[0].x = mo->x;
				KeyPoints[0].y = mo->y;
			}
			else if(mo->type == MT_AKYY)
			{
				KeyPoints[1].x = mo->x;
				KeyPoints[1].y = mo->y;
			}
			else if(mo->type == MT_BKYY)
			{
				KeyPoints[2].x = mo->x;
				KeyPoints[2].y = mo->y;
			}
		}
	}

	// inform the status bar of the change
	//c  ST_Responder(&st_notify);
}