void CTower::Deinitialise() { CEventTarget::Deregister(EVENTSUBJECT_ENEMYDEATH); CEventTarget::Deregister(EVENTSUBJECT_ENEMYLASTWAYPOINT); FW_ADELETE(m_kcpTowerType); FW_DELETE(m_pWeapon); FW_ADELETE(m_ppTargetEnemy); FW_DELETE(m_pObjTracker); FW_DELETE(m_pObjTower); FW_ADELETE(m_cpSndFire); FW_DELETEVECTOR(char*, m_vecUpgradeTowerTypes); }
bool CD10VertexBuffer::Initiailise(const TDesc& _ktrBufferDesc) { m_ePrimitiveType = _ktrBufferDesc.ePrimitiveType; m_eUsage = _ktrBufferDesc.eUsage; m_uiCapacity = _ktrBufferDesc.uiNumVertices; m_uiStride = _ktrBufferDesc.uiStride; bool bReturn = false; D3D10_BUFFER_DESC tVertexBufferDesc; FW_MEMZERO(&tVertexBufferDesc, sizeof(D3D10_BUFFER_DESC)); tVertexBufferDesc.ByteWidth = _ktrBufferDesc.uiNumVertices; tVertexBufferDesc.ByteWidth *= _ktrBufferDesc.uiStride; tVertexBufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; switch (_ktrBufferDesc.eUsage) { case USAGE_STATIC: tVertexBufferDesc.Usage = D3D10_USAGE_DEFAULT; break; case USAGE_DYNAMIC: tVertexBufferDesc.Usage = D3D10_USAGE_DYNAMIC; tVertexBufferDesc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; break; case USAGE_STAGING: tVertexBufferDesc.Usage = D3D10_USAGE_STAGING; tVertexBufferDesc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; break; default: DEBUG_ERROR("Invalid usage flag"); break; } D3D10_SUBRESOURCE_DATA tSubresourceDesc; FW_MEMZERO(&tSubresourceDesc, sizeof(D3D10_SUBRESOURCE_DATA)); if (_ktrBufferDesc.kpInitialData == 0) { tSubresourceDesc.pSysMem = new char[tVertexBufferDesc.ByteWidth]; } else { tSubresourceDesc.pSysMem = _ktrBufferDesc.kpInitialData; } m_rD10Renderer.CreateBuffer(tVertexBufferDesc, tSubresourceDesc, m_pVertexBuffer); if (_ktrBufferDesc.kpInitialData == 0) { FW_DELETE(tSubresourceDesc.pSysMem); } return (true); }
void CRakMasterServer::UnregisterServer(uint64& _ui64rServerGuid) { std::map<uint64, TServerDetails*>::iterator Entry = m_mRegisteredServers.find(_ui64rServerGuid); FW_DELETE(Entry->second); m_mRegisteredServers.erase(Entry); }
CTower::~CTower() { Deinitialise(); //Remove reff -- s_uiTowerReffCount; //Check if this was the last instance if (s_uiTowerReffCount == 0) { //Delete tower ini parser FW_DELETE(s_pTowerIniParser); } }
void CApplication::ExecuteSceneChange() { if (m_pChangeToScene == null) return; // Delete current scene FW_DELETE(m_pCurrentScene); // Set new current scene and initialise m_pCurrentScene = m_pChangeToScene; m_pCurrentScene->Initialise(m_pChangeToSceneData); // Cleanup m_pChangeToScene = null; m_pChangeToSceneData = null; }
void CInputManager::Deinitialise() { FW_DELETE(m_pXInputController); FW_DELETE(m_pDirectInput); }
CRakMasterServer::~CRakMasterServer() { FW_DELETE(m_pRnPeer); }
CApplication::~CApplication() { s_pInstance = 0; FW_DELETE(m_pCurrentScene); }