Beispiel #1
0
//
// F_Ticker
//
void F_Ticker (void)
{
	// denis - do this serverside only
	// check for skipping
	// [RH] Non-commercial can be skipped now, too
	if (serverside && finalecount > 50 && finalestage != 1) {
		// go on to the next level
		// [RH] or just reveal the entire message if we're still ticking it
		Players::iterator it = players.begin();
		for (;it != players.end();++it)
			if (it->cmd.buttons)
				break;

		if (it != players.end())
		{
			/*if (finalecount < (signed)(strlen (finaletext)*TEXTSPEED))
			{
				finalecount = strlen (finaletext)*TEXTSPEED;
			}
			else
			{*/
				if (!strncmp (level.nextmap, "EndGame", 7) ||
				(gamemode == retail_chex && !strncmp (level.nextmap, "E1M6", 4)))  	// [ML] Chex mode: game is over
				{																	// after E1M5
					if (level.nextmap[7] == 'C')
					{
						F_StartCast ();
					}
					else
					{
						finalecount = 0;
						finalestage = 1;
						wipegamestate = GS_FORCEWIPE;
						if (level.nextmap[7] == '3')
							S_StartMusic ("d_bunny");
					}
				}
				else
				{
					gameaction = ga_worlddone;
				}
			//}
		}
	}

	// advance animation
	finalecount++;

	if (finalestage == 2)
	{
		F_CastTicker ();
		return;
	}
}
Beispiel #2
0
//
// F_Ticker
//
void F_Ticker (void)
{
  int   i;

  // check for skipping
  if ( (gamemode == GAME_MODE_COMMERCIAL)
       && ( finalecount > 50) )
  {
    // go on to the next level
    for (i = 0 ; i < MAXPLAYERS ; i++)
      if (players[i].cmd.buttons)
      {
        break;
      }

    if (i < MAXPLAYERS)
    {
      if (gamemap == 30)
      {
        F_StartCast ();
      }
      else
      {
        gameaction = ga_worlddone;
      }
    }
  }

  // advance animation
  finalecount++;

  if (finalestage == 2)
  {
    F_CastTicker ();
    return;
  }

  if ( gamemode == GAME_MODE_COMMERCIAL)
  {
    return;
  }

  if (!finalestage && finalecount > strlen (finaletext)*TEXTSPEED + TEXTWAIT)
  {
    finalecount = 0;
    finalestage = 1;
    wipegamestate = -1;   // force a wipe
    if (gameepisode == 3)
    {
      S_StartMusic (mus_bunny);
    }
  }
}
Beispiel #3
0
//
// F_Ticker
//
void F_Ticker (void)
{
    size_t		i;
    
    // check for skipping
    if ( (gamemode == commercial)
      && ( finalecount > 50) )
    {
      // go on to the next level
      for (i=0 ; i<MAXPLAYERS ; i++)
	if (players[i].cmd.buttons)
	  break;
				
      if (i < MAXPLAYERS)
      {	
	if (gamemission == pack_nerve && singleplayer && gamemap == 8)
	  F_StartCast ();
	else
	if (gamemission == pack_master && singleplayer && (gamemap == 20 || gamemap == 21))
	  F_StartCast ();
	else
	if (gamemap == 30)
	  F_StartCast ();
	else
	  gameaction = ga_worlddone;
      }
    }
    
    // advance animation
    finalecount++;
	
    if (finalestage == F_STAGE_CAST)
    {
	F_CastTicker ();
	return;
    }
	
    if ( gamemode == commercial)
	return;
		
    if (finalestage == F_STAGE_TEXT
     && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
    {
	finalecount = 0;
	finalestage = F_STAGE_ARTSCREEN;
	wipegamestate = -1;		// force a wipe
	if (gameepisode == 3)
	    S_StartMusic (mus_bunny);
    }
}
Beispiel #4
0
OVERLAY void F_Ticker(void)
{
  int i;
  if (!demo_compatibility)
    WI_checkForAccelerate();  // killough 3/28/98: check for acceleration
  else
    if (gamemode == commercial && finalecount > 50) // check for skipping
      for (i=0; i<MAXPLAYERS; i++)
        if (players[i].cmd.buttons)
          goto next_level;      // go on to the next level

  // advance animation
  finalecount++;
 
  if (finalestage == 2)
    F_CastTicker();

  if (!finalestage)
    {
      fixed_t speed, endcount;
      speed = demo_compatibility ? TEXTSPEED : Get_TextSpeed();
      endcount = FixedMul(strlen(finaletext) * FRACUNIT, speed);
      endcount += (midstage ? NEWTEXTWAIT : TEXTWAIT);
      /* killough 2/28/98: changed to allow acceleration */
      if (finalecount > endcount ||
          (midstage && acceleratestage)) {       
        if (gamemode != commercial)       // Doom 1 / Ultimate Doom episode end
          {                               // with enough time, it's automatic
            finalecount = 0;
            finalestage = 1;
            wipegamestate = (gamestate_t)-1;         // force a wipe
            if (gameepisode == 3)
              S_StartMusic(mus_bunny);
          }
        else   // you must press a button to continue in Doom 2
          if (!demo_compatibility && midstage)
            {
            next_level:
              if (gamemap == 30)
                F_StartCast();              // cast of Doom 2 characters
              else
                gameaction = ga_worlddone;  // next level, e.g. MAP07
            }
      }
    }
}
Beispiel #5
0
//
// F_Ticker
//
void F_Ticker (void)
{
    int		i;
    
    // check for skipping
    if ( (gamemode == commercial)
      && ( finalecount > 50) )
    {
      // go on to the next level
      for (i=0 ; i<MAXPLAYERS ; i++)
	if (players[i].cmd.buttons)
	  break;
				
      if (i < MAXPLAYERS)
      {	
	if (gamemap == 30)
	  F_StartCast ();
	else
	  gameaction = ga_worlddone;
      }
    }
    
    // advance animation
    finalecount++;
	
    if (finalestage == 2)
    {
	F_CastTicker ();
	return;
    }
	
    if ( gamemode == commercial)
	return;
		
    if (!finalestage && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
    {
	finalecount = 0;
	finalestage = 1;
	wipegamestate = -1;		// force a wipe
#ifdef USE_SOUND
	if (gameepisode == 3)
	    S_StartMusic (mus_bunny);
#endif
    }
}
Beispiel #6
0
//
// F_Ticker
//
// [STRIFE] Modifications for new finales
// haleyjd 09/13/10: Calls F_DoSlideShow
//
void F_Ticker (void)
{
    size_t          i;

    // check for skipping
    if (finalecount > 50) // [STRIFE] No commercial check
    {
        // go on to the next level
        for (i=0 ; i<MAXPLAYERS ; i++)
            if (players[i].cmd.buttons)
                break;

        if (i < MAXPLAYERS)
            finalecount = slideshow_tics; // [STRIFE]
    }
    
    // advance animation
    finalecount++;

    if(!classicmode && finalestage == F_STAGE_ARTSCREEN)
        return; // [SVE]: nothing else to do in artscreen

    if(finalestage == F_STAGE_CAST)
        F_CastTicker ();
    else if(finalecount > slideshow_tics) // [STRIFE] Advance slideshow
        F_DoSlideShow();

    // [STRIFE]: Rest is unused
    /*
    if ( gamemode == commercial)
        return;

    if (finalestage == F_STAGE_TEXT
        && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
    {
        finalecount = 0;
        finalestage = F_STAGE_ARTSCREEN;
        wipegamestate = -1;		// force a wipe
        if (gameepisode == 3)
            S_StartMusic (mus_logo);
    }
    */
}
Beispiel #7
0
//
// F_Ticker
//
void F_Ticker(void)
{
    if (menuactive || paused || consoleactive)
        return;

    WI_checkForAccelerate();

    // advance animation
    finalecount++;

    if (finalestage == F_STAGE_CAST)
        F_CastTicker();

    if (finalestage == F_STAGE_TEXT)
    {
        if (finalecount > FixedMul(strlen(finaletext) * FRACUNIT, TextSpeed())
            + (midstage ? NEWTEXTWAIT : TEXTWAIT) || (midstage && acceleratestage))
        {
            if (gamemode != commercial)
            {
                finalecount = 0;
                finalestage = 1;
                wipegamestate = GS_NONE;        // force a wipe
                if (gameepisode == 3)
                    S_StartMusic(mus_bunny);
            }
            else if (midstage)
            {
                if (gamemap == 30 || (gamemission == pack_nerve && gamemap == 8))
                    F_StartCast();
                else
                    gameaction = ga_worlddone;
            }
        }
    }
}
//
// F_Ticker
//
void F_Ticker (void)
{
    int		i;
    
	// check for skipping
	if ( (::g->gamemode == commercial) && ( ::g->finalecount > 50) )
	{
		// go on to the next level
		for (i=0 ; i<MAXPLAYERS ; i++)
			if (::g->players[i].cmd.buttons)
				break;

		if ( finaleButtonPressed || i < MAXPLAYERS)
		{	
			bool castStarted = false;
			if( ::g->gamemission == doom2 || ::g->gamemission == pack_plut || ::g->gamemission == pack_tnt ) {
				if (::g->gamemap == 30) {
					F_StartCast ();
					castStarted = true;
				}

			} else if(  ::g->gamemission == pack_master ) {
				if( :: g->gamemap == 21 ) {
					F_StartCast ();
					castStarted = true;
				}

			} else if(  ::g->gamemission == pack_nerve ) {
				if( :: g->gamemap == 8 ) {
					F_StartCast ();
					castStarted = true;
				}

			} 

			if( castStarted == false ) {
				::g->gameaction = ga_worlddone;
			}
		}
	}

	bool SkipTheText = 	finaleButtonPressed;

    // advance animation
    ::g->finalecount++;
	finaleButtonPressed = false;
	
    if (::g->finalestage == 2)
    {
		F_CastTicker ();
		return;
    }
	
    if ( ::g->gamemode == commercial) {
		startButtonPressed = false;
		return;
	}
	
	if( SkipTheText && ( ::g->finalecount > 50) ) {
		::g->finalecount =  static_cast<int>(strlen(finaletext)) * TEXTSPEED + TEXTWAIT;
	}

    if (!::g->finalestage && ::g->finalecount > static_cast<int>(strlen(finaletext)) * TEXTSPEED + TEXTWAIT)
    {
		::g->finalecount = 0;
		::g->finalestage = 1;
		::g->wipegamestate = (gamestate_t)-1;		// force a wipe
		if (::g->gameepisode == 3)
		    S_StartMusic (mus_bunny);
    }

	startButtonPressed = false;

}